KnightDisciple
Love God. Do Right. Fear No Man.
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[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]
We have an (unspecified) effectiveness minimum necessary to justify the size of the ship, and a need to not do rediculous things like bolt on a whole extra ship's worth of torpedoes that punt the design entirely outside the boundaries of what can reasonably be called a cruiser.No, because we actually do have a budget back up by explicit quest text warning. You blew it on every vote before the weapons vote.
Once again, the canon 180kt Connie with medium speed and 18% coverage was a era defining ship. We're faster then that and would have 3x the coverage at 60%.
To take a quote from Q Who:No, because we actually do have a budget backed up by explicit quest text warning. I looked and you blew it on every single vote before the weapons votes.
To take a quote from Q Who:
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross, but it's not for the timid."
That's not to say we should always blow through the warnings, but we've got to stop freezing and backtracking like a deer in headlights every time it comes up.
We have an (unspecified) effectiveness minimum necessary to justify the size of the ship, and a need to not do rediculous things like bolt on a whole extra ship's worth of torpedoes that punt the design entirely outside the boundaries of what can reasonably be called a cruiser.
So far as I've seen and recall, we do not, in fact, have an actually meaningful budget limit, as such.
This yes. Giving maximum phaser coverage is in alignment with our brief, trying to turn this into a dreadnaught isn't.We have an (unspecified) effectiveness minimum necessary to justify the size of the ship, and a need to not do rediculous things like bolt on a whole extra ship's worth of torpedoes that punt the design entirely outside the boundaries of what can reasonably be called a cruiser.
So far as I've seen and recall, we do not, in fact, have an actually meaningful budget limit, as such.
The issue isn't so much the first ship as it is its buddy coming in from a different direction that is then in a different blind spot Because the ship has rotated.So I've been thinking pretty intensely on 4 hours sleep about this.
First, there are 3 separate angled blinds spots off 45 degrees a ship would have to be in.
Second, assuming they are in the exact middle on the exact angle of that dead zone, we only have to rotate 22 degrees in any direction to hit them.
Third, 22 degrees is freaking tiny.
If it was an entire arc of the ship undefended, it would be an immensely foolish choice for a fleet anchor to have partial coverage. Instead, it's 3 separate small regions. Sayle is also looking at reworking the multi-target ship formula, which makes me think they will take information like that into account.
[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
Because saving 20 cost in exchange for occasionally having to rotate 20 degrees with a maximum maneuverability ship is amazing cost effectiveness. I honestly don't think it will realistically impact it's fleet anchor abilities.
Then we would have shot their buddy before we turn right?The issue isn't so much the first ship as it is its buddy coming in from a different direction that is then in a different blind spot Because the ship has rotated.
Now, whether that's actually a Problem with 6 phasers or not, I don't know, but that's the issue our non-kea ships were having and which this ship is supposed to not have.
Probably. Certainly one would hope so, at least, but there are all sorts of situational reasons why that might not be the case on any given occassion.
The same rotation would let you hit them all.The issue isn't so much the first ship as it is its buddy coming in from a different direction that is then in a different blind spot Because the ship has rotated.
Now, whether that's actually a Problem with 6 phasers or not, I don't know, but that's the issue our non-kea ships were having and which this ship is supposed to not have.
Unless we blow them up (possible for small ships if they've already got some other damage) or we don't. Then we're rotating to put torps on one of them or centering our closest phaser arc on them so they won't maneuver away.Probably. Certainly one would hope so, at least, but there are all sorts of situational reasons why that might not be the case on any given occassion.
It's not a 1:1 correlation, One Phaser is not going to flatline+ a D7's shield.The D7 sits at 30 shields so even a single hit from a 32 damage Type-V is going to result in it's shield's failing plus hull damage and a follow-up shot will likely kill or cripple it.
Still, going for the more powerful phaser mount and going for more of them means that we're going to get more and more powerful shots out, which'll get the shields down that much quicker.It's not a 1:1 correlation, One Phaser is not going to flatline+ a D7's shield.
I mean, the one directly behind the ship should be covered by the torpedo launchers, and if the ship is moving forward anything trying to stay in the flank blindspots will have a rough time staying there.45 degrees isnt small; 3x45 is 135 degrees
Like a third of firing horizon is blindspots at that point, if Im not misunderstanding the update