Sounds like you didn't read the update that states that it will, in fact, change what type of ship it is, at least so far as starfleet (the ones making the decisions regarding the success or failure of the design) are concerned.
The benefits are extra torpedo slots we don't need (doesn't even free up hull space for modules), the drawbacks are diviation from the stated design goals (cruiser) without a compensatory payoff that will make starfleet want it Anyway.
The issue is that the addition of another set of torpedo mounts (and fitting extra torpedoes there) in a dedicated weapon package would likely be the final straw in turning the already expensive design into a modern-day dreadnought, and thereby permanently extinguishing any hope for it to become the main line cruiser of the late 23rd century instead of San Francisco's Miranda-class. The choice is yours.
The issue is that the addition of another set of torpedo mounts (and fitting extra torpedoes there) in a dedicated weapon package would likely be the final straw in turning the already expensive design into a modern-day dreadnought, and thereby permanently extinguishing any hope for it to become the main line cruiser of the late 23rd century instead of San Francisco's Miranda-class. The choice is yours.
This isnt about maxing out the weapons loadout; thats something we're doing anyway.The Federation needs more pure firepower, the more the better. If we could do so without it distorting mission parameters or cost issues, I'd stick in 10 fore and 5 aft type-iv torpedo tubes. We may not realize we need it, but it would be really nice to have the decisive upper hand in raw firepower on our next encounter. We've been told the Romulans are taking a more proactive role, the Klingons attacked early so the Gorn, Tholians and Romulans have been shoveling popcorn watching us fight in exquisite detail. We've been told there's been vague rumblings from the Gorn and Tholian borders and Starfleet is slightly concerned.
Last time we didn't want to go overboard with weapons spending for a generation or 2, it contributed to us being weak enough the Klingons went to war early. Heavily armed ships aren't just there to fight, they're there to deter anyone from wanting to fight you. If we can prevent a war we get uninterrupted time to build, research and develop rather than risking a war now, where our fleet's still in an awkward position because of the whole warp 7 incompatibility thing.
The QM said thats a module for four launchersFWIW I would go for two more frontal photon launchers but probably not the two rear ones? A couple of aft tubs to discourage pursuit is fine, but photon torpedoes are fundamentally not a coverage weapon, they're a "mass as many possible to murder enemy ships" weapon.
Technically that means we aren't getting everything out of the rollbar module if we only mount frontal torps there, but it's not like it's costing us money in the first place, so, eh?
You know what, I'm gonna say something that might be a little controversial, and is certainly petty.
Stop calling it a dreadnought.
'Dreadnought' is a meaningless term in this case. This design is not shaping up to be a paradigm changer - if anything that was the Excalibur - so there's no reason to use the historical term. It also lacks the typical feature of sci-fi dreads, which is a giant spinal cannon (and is unlikely to have one, because that actually is excessive and doesn't really fit Star Trek/Starfleet's aesthetic besides). The prospective design is a battleship - just call it a battleship.
But I don't think any of the previous votes we took were "this is a major cost increase" ones besides the shields maybe,
You were told to build a cruiser.The wording in the update is here:
Notably, at no point does the update does it indicate that taking the final step into being a modern-day dreadnought would necessarily be bad. In fact, it basically notes that the design is most of the way there already due to sheer cost, and this would be the "final straw". It notes that this will be the final nail in the coffin for any hopes of replacing the Miranda as Starfleet's 23rd century line cruiser, but like... that prospect realistically sailed away a long time ago, this is just leaning into it.
To make things clearer for any reading comprehension issues here, what the update is saying is that the voters have already pushed this design within a straw's distance of being a dreadnought. We cannot realistically push the toothpaste back into the tube and make this a cheap line cruiser, not without totally tanking the armament.
So no, I think we should vote based on what two extra frontal launchers could add to this absurdly expensive Goliath we've decided to build, and not on knee-jerking at the update after having previously made all those expensive decisions, then thinking we can do the equivalent of putting the bird back in the cage after it's flown.
We made out bed here. Turns out, it's dreadnought-shaped. Now we lie in it. Denial gets us nowhere.
Between 2225 and 2230, the berths at Utopia Planitia and San Francisco were dominated by two ships: the Newton and the Archer. Of these the Newton was the more popular design, being a much needed intermediary in mass between the austerely kitted and last-generation Selachii and the heavier Saladin. As interior transport and emergency response ships they were well suited thanks to their doubled shuttle complement, and the manoeuvrability provided by their twin impulse engines allowed their heavy forward armament to engage both Klingon raiders and Orion pirates on if not equal terms then at least practicable ones.
Starfleet Tactical considered the Newton as an acceptable replacement for the Saladin in terms of capability, if not in terms of cost. While a scattering of Saladin-class ships continued production as increasing concern developed over Klingon encroachment the cruise speed of the single-nacelle ships was becoming increasingly concerning, the majority of drydocks switched to the Newton. Despite the Newton massing less for the same cost it became the favoured tool for plugging the increasing patrol and control issues the Federation was facing with the accession of new member worlds expanding its territory. The accession of the Arcadian, Deltan, and Zaranite homeworlds bringing Federation membership to a round twenty species was straining the service to its limits.
Starfleet would launch sixteen Newton-class ships in the six years leading up to 2230, with a further fourteen in the decade thereafter. This blistering pace consuming more than half of the Sol System's fleetbuilding capacity would persist until the end stages of the Heavy Cruiser project. The time before the Four Years War was the time of the Newton-class, its pearlescent-white hull and distinctive silhouette becoming the face of Starfleet for an entire generation. Unfortunately it would struggle in the high-tempo campaigns of the Four Years War due to its top speed and inability to face the fearsome Klingon D7 - a ship which had the unfortunate habit of outpacing Starfleet and the firepower to turn every engagement into an unequal fight.
the Newton was providing a useful response and utility function that the slower (and more logistically valuable) Archers are now having to cover.
More pertinently in strategic terms, however, the Newton's size and quality tactical systems made it the cruiser that made up the 'bulk' of fleet deployments during the war. Their ability to provide a stable firing position while other fleet elements maneuvered around or through their formations represent a key element of Federation fleet doctrine. Put simply, they need a replacement. To that end there are two competing ideas for how to accomplish this, and while Klingon debris is accelerating warp coil and hull metallurgy development, advancements are not expected to mature for some time yet. So you have to do it with the technology you have available today.
...
The second proposal is for the other end of the scale. Project Federation envisions a cruiser more along the lines of the Kea-class, using a higher mass than other contemporary starships to produce powerful defense fields and a depth of capability in vital areas of interest. This idea of a line cruiser would then be able to weather any conflict it takes part in, acting as a lynchpin for a small task force or the main force of battle in a larger engagement.
You know what, I'm gonna say something that might be a little controversial, and is certainly petty.
Stop calling it a dreadnought.
'Dreadnought' is a meaningless term in this case. This design is not shaping up to be a paradigm changer - if anything that was the Excalibur - so there's no reason to use the historical term. It also lacks the typical feature of sci-fi dreads, which is a giant spinal cannon (and is unlikely to have one, because that actually is excessive and doesn't really fit Star Trek/Starfleet's aesthetic besides). The prospective design is a battleship - just call it a battleship.
You were told to build a cruiser.
This update says that a torpedo ready roll bar is likely to make it not a cruiser because it's too expensive.
I'm not interested in accepting mission failure because the sunk cost fallacy seems to have bit you in the ass.
Follow the mission, and take that good idea fairy elsewhere.
If that gives you an "under-armed" design, then learn your damn lesson and next time, perhaps we can actually cut costs elsewhere - the nacelles or the chassis, perhaps - so we don't have "insufficient armament".
If the rollbar meant "mission failure" we would flatly not be given it as a choice because @Sayle is not an idiot and makes the same good-faith assumption about his voters. Have a bit of sense.
The update clearly says that we are within a final straw of a dreadnought already. If we don't add the final straw, it does not magically turn it into a cheap cost-effective cruiser. It's still a battleship, just minus a straw's worth of cost, and a not of firepower that can help justify that price-tag.
And to be clear: I came back in during the engines vote, and would not have voted for half of this stuff. But given the quest has decided to build a battleship, they need to make it work.
Also, the brief is not a suicide-pact. If we've gone beyond it, then we've gone beyond it, but it's much better to produce a good ship than a terrible one which tries to conform to the brief. And trying after eight votes of pursuing one vision to suddenly change course out of panic is even worse.
Hey, +2 Scoops is a very definite benefit!Cautiously optimistic about it for ice cream bar (no mechanical benefits).
We already have on-paper quite a lot of firepower. 32+72=104 alpha, and 32+24=56 sustained. We gain a considerable amount more single-target firepower adding the rollbar, about 40%, and that translates into about 20% more capability in a head-to-head fight against a theoretical cruiser opponent, at an additional 7% cost. It doesn't translate into much if any multi-target capability. So one issue is of how we weigh single and multi target engagements. The other issue is that we already broadly outmatch any current warship, and we probably outmatch any prospective combatant. So in a duel, this ship may already be overkill.We are building a ship for the role we were given, which is why we've voted for options that were given in this brief. Given we've gone for maximal-cost options at so many points, that means we need the firepower to actually justify that cost, just like how it would be insane to design a heavy cruiser and then only give it a light cruiser's armament.
The only suggestion that this ship is not fulfilling a role is that it may not be able to fulfil the Miranda's role as the main line cruiser of the 23rd century:
The question is if we think that our line heavy cruiser is going to be a good, desirable ship as expensive as it is. Or at least good enough to have a place. Fitting the torpedoes will make for a better warship- the question is if Starfleet will want such a warship at that point.So I think you might have missed the part that says, quite explicitly, that adding those extra torpedo mounts fails the design mandate of a Heavy Line Cruiser, which is what we are asked to build, therefore NOT adding the torpedos on the roll bar means we are considered still inside the design mandate. I truly don't know where you are getting the idea that just chucking our assigned design to make a Battleship/Dreadnought is 'better' ?
The QM said thats a module for four launchers
In adopting it, you are committing to that course of action, or committing to uncomfortable questions with the procurement board
It comes off as very disorganized, with no clear vision for this in the first place
Thats my two cents
as if two of the cheap prototype launchers extra make any difference in the cost of this ship. The train for cheap large numbers is long gone.[X] Standard Nacelle Supports (Aesthetic) [No Bonus/Malus]
[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]
If the war was ongoing, I would be slamming that torpedo roll bar. If it gave module space, it would be strongly considering it despite the connotations.
But I want this built in quantity.
So approval voting for the moment, and I'll hope someone posts rollbar pictures so I can decide which I personally prefer later
Where do you get your 60% number from? The new torps are litteraly cheaper than the Rapid fire ones?[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]
Give it enough punch so it's slightly better than the Excalibur and with more phaser coverage. It's tanky enough to work as an anchor and soak fire without the cost jumping by 60%.
Oh, so you want to do it but cheapean out because somehow its bad? Starfleet saying what they want and what they need is something very different. And it litteraly doubles the possible Torpedo Alpha strike ability of the ship for no extra cost you know?[X] Standard Nacelle Supports (Aesthetic) [No Bonus/Malus]
[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]
Paying for extra potential torpedo launchers by making this ship turn into a class Starfleet is not asking for, seems like a bad idea. It doesn't even gives us extra modules or literally anything like that, just more slots.
I won't lie, I want to make a chonker. Something along the lines of the Sagamartha. A true dreadnought of the modern battlefield. But that isn't what Starfleet wants or is asking for.