Starfleet Design Bureau

It screams to me that you love the Excalibur, and want to project the lessons learned from it on a ship nearly twice it's displacement that fundamentally cannot fight the same battle. A dreadnought ill-suited to fight a formation battle is worthless- especially when we do not currently have any enemy peer dreadnoughts floating about.
Or we say fuck it and strap all the phasers and torpedos on her and make her the nightmare of anything not the borg for the next century?
 
On a vaguely related note to this: Last night in bed I was reminding myself that this ship needs to specialize in taking care of the most common colonial problems. Previously I started making a wishlist/checklist of modules we're hoping to have.

A better way to handle this is by first listing the typical colonial incidents, and build our module checklist around that.
(Expanded Sickbay/Hospital facilities on a starship are Nice To Have but almost always considered inferior to planetside/station-based hospital facilities.)

1. Pirate/Enemy Attack:
Requirements: High Tactical ability. Basic sickbay ability. Extra Engineering ability would assist in repairing damages.

2. Diplomatic Function:
Requirements: High Warp Cruise Speeds. VIP Quarters and conference rooms. Tactical ability to deter aggressors/enforce agreements. Basic sickbay ability in case of injured/poisoned diplomats.

3. Plague
Requirements: High Warp Cruise Speeds. Basic sickbay ability. Cargo space for drugs and relief supplies. Onboard pharmaceutical laboratory to manufacture new drugs in-situ.

4. Famine
Requirements: High Warp Cruise Speeds. Cargo space for food and relief supplies.

What other response profiles come to mind???
Transporting vital colony supplies generally? Cargo space, high efficient cruise speed.
 
Also if we had in fact designed this to be an affordable heavy line cruiser, it would still probably lose to the Miranda, which is the GOAT. Like I wouldn't have minded that given how much the Miranda gained a memetic status as the villain of the last quest by being so cost-effective we couldn't replace it. But it would be a pretty tall order.

The Miranda outmasses an Excalibur, is handy in a fight, and at least Sorta Okay at everything, which is why Starfleet loves it, and will build approximately One Morbillion of them for the next hundred years.

In terms of " has an affordable chonky line cruiser" we are currently more sorted than it is possible for any organisation in the history of the known universe to be. The idea that we need another, radically more expensive ship awkwardly trying to do the same thing does not make a great deal of sense IMO. Let the Federation be its own thing and find its own niche as an even bigger stick and fleet fagship, which is a job it can actually do well.
Okay cool, so we'll have a cost effective torpedo cruiser that can bring a ton of single target firepower to bear, potentially match a K'tinga, and that we can trust to fight a lot of those pesky 1 on 1 engagements you were hyped for. So where's our solution to the cost effective counter to BoPs, that can lead a Miranda taskforce into battle and keep them from getting punished thanks to it's high coverage?

If the Miranda took literally anything away from the Excalibur it's not going to struggle at fighting a 1v1 but will need help in a formation engagement. If the Klingons took anything away from the war they will want to be fighting formation engagements. There's nothing wrong with having a distinct light cruiser and heavy cruiser configuration, and no one's under any delusions this will be cheap. But the idea that anything less than 4 Type 4 torpedoes forward to fight an enemy cruiser half it's displacement is just pissing in the wind? It's a bit much.
 
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And no one is saying 'no torpedoes, the Kea will rise again'- they're saying 3-4 of the new prototype torpedoes is a nice balance of damage to cost effectiveness. Restraint to tailor it's weaponry is not the same thing as outright dismissal.

A persistent trend? We redefined our military around a hyper-agile light torpedo cruiser capable of rushing down anything larger than a BoP after we did a hard pivot away from coverage at all costs. The one serious example of us making that mistake was the Kea, and it was different context. As for fighting the K'tinga, even when it outmanuevers us- probably, but let me also point out how many times are the Klingons going to send their cutting edge cruiser to solo a cutting edge battleship that practically doubles it's displacement? How many times are they going to send that cruiser out unescorted, when their tiny escorts were some of the most cost effective warships of theirs during the war?

We won the war on the back of a cruiser that excelled in one on one engagements. The Federation-class is almost always going to be outnumbered, and almost always going to be fought by an enemy formation because they do not have a peer for it. That means an emphasis on multi-target damage, *even* when it's operating alone- because frankly, any K'tinga that tries to solo this thing on it's own is a fucking idiot that doesn't need us to triple down on torpedoes to take it.

I'm not saying no torpedoes, but calling them our most important weapon system when we can be confident the Federation will handedly take a K'tinga on even with a moderate torpedo layout? When it's an almost certainty that if this cruiser fights alone it will be fighting 1 against many battles often? It screams to me that you love the Excalibur, and want to project the lessons learned from it on a ship nearly twice it's displacement that fundamentally cannot fight the same battle. A dreadnought ill-suited to fight a formation battle is worthless- especially when we do not currently have any enemy peer dreadnoughts floating about.

This is a really well-argued post, but I think the disconnect here is like, on a basic level of how we conceptualise ship fights? So it may be better to actually drive to the point of contention there first.

To put it simply, I think that a really successful capital ship like the Excalibur that excel in one on one engagements is not like, an example of a unique or particular fighting style, like playing an assassin in World of Warcraft. It's more of an example of how capital ships in Star Trek fight other capital ships in Star Trek, which is by beating them in one on one fights. It's how the Enterprise in TOS fights, and it's also how we see the Enterprise-D fight Klingon and other ships there also.

The way a fully armed Federation would handle a formation of three K'Tinga class would be to destroy them, one after the other, as we see the Enterprise-D or the Enterprise are handily able to bully smaller and less powerful vessels. This whole idea of there being a unique kind of "one on one battle" where maximising firepower is useful, but outside that it's less useful, is just incorrect, both for Star Trek itself but also the quest. A Federation with dual engines will handily be able to use its firepower to great effect against Klingon cruisers; just as the canonical Enterprise could despite being fair less agile and having even less weapons coverage. This is just a point of fact.

Or to put it more simply in Quest terms, Single Target Damage Rating is what wins fights between capital ships. Being able to engage swarms is nice, sure, but we have phasers, and the Ninja Bird of Prey Swarm is also a memetic entity hiding deep in the subconscious of the Quest which has exercised a reign of terror totally out of proportion to its factual existence since its inception.
 
If we were trying to build a dreadnought from the start, then I'd definitely support an armed roll bar. But that's not what we picked, nor what we were asked for. And here the GM is, waving a big red flag that we will exceed that with this option.
 
Thinking on it... I am not sure Starfleet NEEDS that many Federation class ships. The warp 7.4 maximum cruise and warp 7 cruise means a dozen or so of them can be within a few weeks of anywhere in Federation Space if placed well, especially if you write off covering the core as the core has ships local if an emergency happens.

The Federation as a fast response ship that complements a fleet of Mirandas that spread out and find problems for the Federation to react to actually makes sense from a logistical perspective.
Starfleet is replacing more than a hundred ships in the next three or four decades
Seventy of them in the next decade or so

Thats including all the twelve Sagamarthas, eight or nine dead Excaliburs, three dead Keas, and a hundred more cruisers EDIT [38x Selachiis + 28x Cygnuses + 16x Saladins + 4x Radiants + 30x Newtons]
And thats not counting that Federation space is still expanding, and so Starfleet needs to expand to patrol it
Or Member Fleets rebuilding defensive strength

They need a lot of these
On a vaguely related note to this: Last night in bed I was reminding myself that this ship needs to specialize in taking care of the most common colonial problems. Previously I started making a wishlist/checklist of modules we're hoping to have.

A better way to handle this is by first listing the typical colonial incidents, and build our module checklist around that.
(Expanded Sickbay/Hospital facilities on a starship are Nice To Have but almost always considered inferior to planetside/station-based hospital facilities.)

1. Pirate/Enemy Attack:
Requirements: High Tactical ability. Basic sickbay ability. Extra Engineering ability would assist in repairing damages.

2. Diplomatic Function:
Requirements: High Warp Cruise Speeds. VIP Quarters and conference rooms. Tactical ability to deter aggressors/enforce agreements. Basic sickbay ability in case of injured/poisoned diplomats.

3. Plague
Requirements: High Warp Cruise Speeds. Basic sickbay ability. Cargo space for drugs and relief supplies. Onboard pharmaceutical laboratory to manufacture new drugs in-situ.

4. Famine
Requirements: High Warp Cruise Speeds. Cargo space for food and relief supplies.

What other response profiles come to mind???
This ships defining non-combat strategic consideration is high strategic speed
So with regards to colony support, it makes sense
-Pirate Attack/Raider incursion
-Plague Outbreak
-Very fast cargo delivery
-Time sensitive science missions. Maybe

I dont think diplomacy is a priority for this ship
 
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If it was just adding an additional two launchers for 10 points inside the hull, behind the armor, you would have my support

But its not
Its a significant hullform alteration near the end of the project in order to add additional weapons in a pod whose antimatter supply pipelines are now uniquely unprotected by the bulk of the rest of the ship and its armor around them

Thats a pass for me

If this were a huge survivability concern, it would not be being offered as an option, I don't think?

Like however the rollbar torpedo launcher works it clearly does work (and Sayle is a fan of rollbar torpedo launchers), so there seems to essentially be a 0% chance that in the Quest this is going to manifest as a problem?


Okay cool, so we'll have a cost effective torpedo cruiser that can bring a ton of single target firepower to bear, potentially match a K'tinga, and that we can trust to fight a lot of those pesky 1 on 1 engagements you were hyped for. So where's our solution to the cost effective counter to BoPs, that can lead a Miranda taskforce into battle and keep them from getting punished thanks to it's high coverage?

If the Miranda took literally anything away from the Excalibur it's not going to struggle at fighting a 1v1 but will need help in a formation engagement. If the Klingons took anything away from the war they will want to be fighting formation engagements. There's nothing wrong with having a distinct light cruiser and heavy cruiser configuration, and no one's under any delusions this will be cheap. But the idea that anything less than 4 Type 4 torpedoes forward to fight an enemy cruiser half it's displacement is just pissing in the wind? It's a bit much.

The Miranda is no doubt handily capable of fighting Birds of Prey by itself, given that it is a solid and extremely capable line cruiser and quite agile too by all accounts. Once again, the canonical Enterprise, with its frankly quite poor manoeuvrability and limited firing arcs, did perfectly fine against Birds of Prey. Certainly Birds of Prey are formidable, but the Ninja Bird of Prey Swarm of Death is not the threat in reality that it is in the psyche of this quest's voterbase.

To answer your question though, the the answer to how a Federation would deal with BoP doing BoP things would probably be, IDK, shoot them? Just because we want to maximise our alpha strike and single-target to make the best of the expensive platform we've designed, it does not mean we need have to like, not have phasers, right? The dilemma here is between more torpedoes (and single target damage) or nothing, not between torpedoes or phasers, or between single-target and multi-target.

Although in fact I think aft torps also raise our multi-target rating, making us better at fighting BoPs, so...
 
memory-alpha.fandom.com

Miranda class

The Miranda-class starship was a type of Federation starship operated by Starfleet during the 23rd and the 24th century. The Miranda-class had entered Starfleet service by the 2260s, which included the launch of the USS Reliant in 2264. (TOS: "Court Martial"; PIC: "The Star Gazer" dedication...

There is literally zero percent chance that the Federation class, whatever choice we take now, is going to be built in numbers when the Miranda, God of Affordable Versatility, larger than the Excalibur class, and quite capable as a combatant for the 23rd century, is sitting right there.

The only viable role for this ship at the price point we've already baked into the design is as a big stick. The whole "fleet anchor" concept is IMO kind of silly and very RTS game inspired, but I suppose it is stated in the text of the quest so we have to accept it as canon. Either way, if we want a fleet flagship, then it being able to actually kill things is also useful.

we where asked to build a ship for a role, if we abandon the asked for role there will be consequences, either the federation simply does not have a modern ship that can fill it, or the role is filled by a NPC designed ship that is objectively worse than what we could make. this is not based on lore, this is based on the principles of game design, failure has a cost and being asked for a line cruiser and coming back with a dreadnought is objectively a failure.
 
Yeah, I'm voting for Standard and approval voting aesthetic version of the Rollbar. We don't need additional torp mounts at the cost of explicitly being unable to build a larger number of the Federation.
 
Okay cool, so we'll have a cost effective torpedo cruiser that can bring a ton of single target firepower to bear, potentially match a K'tinga, and that we can trust to fight a lot of those pesky 1 on 1 engagements you were hyped for. So where's our solution to the cost effective counter to BoPs, that can lead a Miranda taskforce into battle and keep them from getting punished thanks to it's high coverage?

If the Miranda took literally anything away from the Excalibur it's not going to struggle at fighting a 1v1 but will need help in a formation engagement. If the Klingons took anything away from the war they will want to be fighting formation engagements. There's nothing wrong with having a distinct light cruiser and heavy cruiser configuration, and no one's under any delusions this will be cheap. But the idea that anything less than 4 Type 4 torpedoes forward to fight an enemy cruiser half it's displacement is just pissing in the wind? It's a bit much.
If we were trying to build a dreadnought from the start, then I'd definitely support an armed roll bar. But that's not what we picked, nor what we were asked for. And here the GM is, waving a big red flag that we will exceed that with this option.
We are not building a cost effective line cruiser, don't kid yourself. At this point she is a gigantic sledgehammer and should be armed and treated as such! If we wanted something else we didn't vote for it and i allready wanted to make a maximum size battleship so im totally fine with max phasers and max torps.

we where asked to build a ship for a role, if we abandon the asked for role there will be consequences, either the federation simply does not have a modern ship that can fill it, or the role is filled by a NPC designed ship that is objectively worse than what we could make. this is not based on lore, this is based on the principles of game design, failure has a cost and being asked for a line cruiser and coming back with a dreadnought is objectively a failure.
No we voted for the Federation design brief:
The second proposal is for the other end of the scale. Project Federation envisions a cruiser more along the lines of the Kea-class, using a higher mass than other contemporary starships to produce powerful defense fields and a depth of capability in vital areas of interest. This idea of a line cruiser would then be able to weather any conflict it takes part in, acting as a lynchpin for a small task force or the main force of battle in a larger engagement.
The Miranda is made by San fran as close to canon Miranda as quest allows.
 
I think Skippy is right that adding double the torpedo fire power both forwards and back for 20 cost is a no-brainer. In terms of combat effectiveness for total ship cost as an added percentage, nothing can compete. Nothing.

That being said, I'm still going to go without.
Hang on, I know that's weird.
But it's pretty much for the same reason we don't have cloaking devices. They would make us much more combat effective! (And invalidate a lot of trust politically)

Right now, this thing of beauty and grace is a massively upgraded kea. Incredibly upgraded. Fast, durable, and similar load out to what everyone expects. It's impressive, safe and comfortable. And just a little scary, in a good way.

Throwing on 4 more -never seen before in size, incredibly massive- torpedoes into a large, visible dedicated structure immediately changes the mental category it goes into.

It doesn't matter the increase in cost. It's a change in perception. Building a huge amount of those? Ain't no way the Klingons believe that with a stick that big we aren't gearing up for coming after them as soon as we can. This thing looks like a fleet killer, and having one near your territory makes you very, very nervous.

We could fill it with puppies and rainbow making devices, but it would never be seen as anything but a big threat. Hence, the classification of Dreadnought.

The current design though? It straddles the line very effectively. It's fast, tanky, and covered with new phasers. But it's not bigger than previous ships. It's not significantly more heavily armed than previous ships. It's just a hell of an upgrade, right after being attacked. It's very understandable. And it can be produced in enough numbers that the fast reaction speed can help massively across the Federation.
 
[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]

We're not going to use the extra torpedo mounts, but I like the look of it
 
[X] Standard Nacelle Supports (Aesthetic) [No Bonus/Malus]
[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]

Honestly I'm fine with either here, but the armed rollbar would push us out of our scope here.
 
Or we say fuck it and strap all the phasers and torpedos on her and make her the nightmare of anything not the borg for the next century?
And then we have a handful of them, and they're a neat design but don't see widespread use because they're really actually not that great. Joy. This isn't us just saying penny pinch so that they better compete with the Miranda, it's saying don't over invest such that it no longer fits the requirements for a heavy cruiser we were given.

This is a really well-argued post, but I think the disconnect here is like, on a basic level of how we conceptualise ship fights? So it may be better to actually drive to the point of contention there first.

To put it simply, I think that a really successful capital ship like the Excalibur that excel in one on one engagements is not like, an example of a unique or particular fighting style, like playing an assassin in World of Warcraft. It's more of an example of how capital ships in Star Trek fight other capital ships in Star Trek, which is by beating them in one on one fights. It's how the Enterprise in TOS fights, and it's also how we see the Enterprise-D fight Klingon and other ships there also.

The way a fully armed Federation would handle a formation of three K'Tinga class would be to destroy them, one after the other, as we see the Enterprise-D or the Enterprise are handily able to bully smaller and less powerful vessels. This whole idea of there being a unique kind of "one on one battle" where maximising firepower is useful, but outside that it's less useful, is just incorrect, both for Star Trek itself but also the quest. A Federation with dual engines will handily be able to use its firepower to great effect against Klingon cruisers; just as the canonical Enterprise could despite being fair less agile and having even less weapons coverage. This is just a point of fact.

Or to put it more simply in Quest terms, Single Target Damage Rating is what wins fights between capital ships. Being able to engage swarms is nice, sure, but we have phasers, and the Ninja Bird of Prey Swarm is also a memetic entity hiding deep in the subconscious of the Quest which has exercised a reign of terror totally out of proportion to its factual existence since its inception.
I'm not saying it's all or nothing, and I don't disagree that single target damage rating is useful- but my point is we've been prioritizing it with the Excalibur, it'll probably be emphasized with the Miranda, and it won't be lacking on the Federation regardless.

As for the battle you describe, I'm probably going to get flak for this argument but- that's just a stereotypical action hero punching down against nominally 'peer' elite mooks. Why are the K'tingas' waiting one at a time to get defeated in stylish fashion rather than maneuvering out of it's firing arcs while one draws fire? Why are they not trying to swap who takes fire on their shields to draw the battle out? Assuming the Federation will have the luxury of overpowering each enemy cruiser one after the other is the cleanest, most favorable white room scenario possible and assumes no agency for the Opfor. Even in the best case scenario the K'tinga won't be much less agile than the Federation- if we give the Fed the benefit it'll be able to use most of it's fixed weaponry in that scenario regardless, we need to do the same for the K'tinga. To be blunt, outside of a hero ship, I expect any variation of Federation class to die to three well led K'tingas if it has no outside support- so yes, we're clearly visualizing a much different battlefield.

And believe me, I've been dismissive of the Ninja Bird of Prey Swarm before, but it was a repeated Klingon tactic to use them as skirmishers to pin and degrade our superior cruiser forces before they closed in with the D7s. And it worked, even when we won, it was probably a closer run thing than it needed to be if we had adequate multi-targeting damage output. Suggesting we get a better tactical response than just 'if our cruisers are better enough, they can still win even after they get degraded by the enemy' doesn't seem to to be succumbing to fear of the memetic ninja BOP.

My contention isn't that single-target damage is useless- it's that there is no equivalent weight capital ship that needs the Federation to double down on single-target damage, and that we have capable single-target damage from other ships as a matter of course. Getting high coverage, and most importantly- relatively affordable high coverage helps our lean and mean cruisers can better match their peers in displacement, and on it's lonesome lets it better fight an enemy willing to do more than wait their turn to fall under it's heavy guns.
 
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[X] Rollbar Nacelle Supports (+2 Fore/Aft Torpedo Mounts)

The Miranda is a good ship, there is no reason we really need to compete against it, and making a modern dread is interesting.
 
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Fhndamentally, the goal is a ship specifically designed for the combat role the Kea was forced into in fleet battles, that is also a good and useful cruiser the rest of the time.

When Starfleet starts classifying it as a dreadnaught, it's definitely failing at the latter and May, for lack of numbers, be starting to get a bit iffy on the former.

Spending a lot to make the ship good at its job is one thing, rendering it unsuitable is quite another matter.

I'd still be Tempted by the extra capability if putting the torpedoes on the role bar freed up module space in the hull, but it doesn't.
 
[X] Standard Nacelle Supports (Aesthetic) [No Bonus/Malus]
[X] Rollbar Nacelle Supports (Aesthetic) [No Bonus/Malus]
 
we where asked to build a ship for a role, if we abandon the asked for role there will be consequences, either the federation simply does not have a modern ship that can fill it, or the role is filled by a NPC designed ship that is objectively worse than what we could make. this is not based on lore, this is based on the principles of game design, failure has a cost and being asked for a line cruiser and coming back with a dreadnought is objectively a failure.

We are building a ship for the role we were given, which is why we've voted for options that were given in this brief. Given we've gone for maximal-cost options at so many points, that means we need the firepower to actually justify that cost, just like how it would be insane to design a heavy cruiser and then only give it a light cruiser's armament.

The only suggestion that this ship is not fulfilling a role is that it may not be able to fulfil the Miranda's role as the main line cruiser of the 23rd century:
The issue is that the addition of another set of torpedo mounts (and fitting extra torpedoes there) in a dedicated weapon package would likely be the final straw in turning the already expensive design into a modern-day dreadnought, and thereby permanently extinguishing any hope for it to become the main line cruiser of the late 23rd century instead of San Francisco's Miranda-class. The choice is yours.

Notably, nothing in the update says that designing a modern-day dreadnought would be bad, or even out of scope for the maximal end of Project Federation. (We would not have been able to vote for these options if it were.) What the update says is this would extinguish hope for this to become Starfleet's "main line cruiser" instead of Project Miranda. Which is, at the risk of being blunt, kind of obvious?

Like yeah, we probably aren't beating out the most affordable and rugged line cruiser ever designed by Starfleet in its history as a main line cruiser. We were not in fact designing for that, or we should have picked different options for every vote.
 
The issue is that the addition of another set of torpedo mounts (and fitting extra torpedoes there) in a dedicated weapon package would likely be the final straw in turning the already expensive design into a modern-day dreadnought, and thereby permanently extinguishing any hope for it to become the main line cruiser of the late 23rd century instead of San Francisco's Miranda-class. The choice is yours.
I mean, was that ever a hope? We were told that we could exclude scientific facilities. Given that we're designing for Starfleet, that already kills the chance of this becoming the main line cruiser. Besides, we already have cruiser types aplenty. What we don't have is a battleship, but historically battleships have played a role in our fleet, with how well the Thunderchild class did in the Earth-Romulan War.

TLDR: We already have plenty of cruisers, our fleet probably needs a proper dreadnought even if it means we don't make as many of them.

[X] Rollbar Nacelle Supports (+2 Fore/Aft Torpedo Mounts)
 
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