Starfleet Design Bureau

I'm currently of the opinion that the Science Labs are nice and all, really they are, but they kind of distract from directly supporting this hull's primary role as a hunter-killer; unless they allow for SCIENCE!-ing the target/threat of the week, anyway. Then, I guess we could shrink-wrap pallets of stuff and cargo strap them to the walls of the saucer shuttle bay? I dunno *shrug*.
We've already built the hunter-killer, we've got unfathomable range and we've got basically everything we can out of this ship we could combat wise outside of selecting full frontal phasers and a heavy covariant shield.

Next up comes stuff which allows it to better perform these missions (and others), the expanded medical allows us to treat more people who've undergone a variety of medical conditions, the extra labs will be as important in war as they are in peace - we're going to be going into places we've never seen and encounter things we've never dreamed of before, both in aid of striking at the Klingons and more general exploration post war, there's going to be a lot to do and a lot of things we could figure out that would otherwise greatly impact these missions, we may even be able to figure out something war ending due to this.

The cargo bay is, explicitly, not additional combat stores and only really useful in that context as either quickly ferrying stores to a Starbase or ground combat deployments (not explicitly stated, but reasonably inferred).
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)

Other people have already made good arguments, although I definitely wouldn't hate the Cargo Bay instead. Shuttles... obviously still useful, but they feel far less so than the other three options.

For my own take, we are kinda lacking a good hostile frontier science ship at the moment. Obviously this is primarily a Klingon-B-Gon stick, but in terms of pre- and post-war utility, what else fills that niche? Most of our ships don't really into Science, and of those that do the Saladin is explicitly unable to safely survey at the border where BoPs lurk, the Kea doesn't really have the range for it, and the Saga is very long in the tooth at this point, since we're fast approaching its 60th anniversary. It could also do good work as a very fast freighter, of course, but our need for decent speed freight in general is well met right now.
 
Be that as it may the cargo bays also explicitly don't carry photon torpedo casings (unless, I guess, we're on a supply run to a starbase), so a double dumbass on you.
no, we literally just got Word of God that the disposition of supplies is below abstraction. And I called Strun a dingus, not a dumbass.


ANYWAY. I am still of the opinion that the cargo bay is more valuable than a science lab for the ship's actual as designed mission of "Anti-Klingon-Battlecruiser Beatstick", if for no other reason than the fact that if it really needs a basic lab of some sort it can just set one up in the cargo bay as is done many times in various Star Trek shows and adjacent content (though this, too, is below abstraction; given how much tertiary and secondary function is, however, making decisions on things below abstraction isn't invalid, I feel)
 
The cargo bay is, explicitly, not additional combat stores and only really useful in that context as either quickly ferrying stores to a Starbase or ground combat deployments (not explicitly stated, but reasonably inferred).

Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship.

QM just said we're not to consider it specifically torpedo space. Saying it wouldn't help with short term supply or combat does seem reasonable but no combat supplies feels too extreme. It can store more ship supplies. That reads like whatever supplies they can get the supply officers to give them.
 
The main argument for the shuttle bay is redundancy: if you only have one and it takes a hit, then you have zero until it is repaired.
Don't know how important that is, and I'm not voting for it, but it's a solid line of thinking.
 
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The cargo bay is, explicitly, not additional combat stores and only really useful in that context as either quickly ferrying stores to a Starbase or ground combat deployments (not explicitly stated, but reasonably inferred).

what about carrying aid/relief supplies for the colonies it will be responding to defend, has that gotten a WoG like the torps?
 
QM just said we're not to consider it specifically torpedo space. Saying it wouldn't help with short term supply or combat does seem reasonable but no combat supplies feels too extreme. It can store more ship supplies. That reads like whatever supplies they can get the supply officers to give them.
The full quote being:

"Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship. If you want the Constitution to be in a position to actually move a decent amount of non-supply material then this would be an ideal pick."

This doesn't read as combat stores as much as it does having a cargo space that can store discrete items (like a shitton of grain, or space Nuffield mini-tractors) better in addition to the supplies required for general ship functions.
 
The full quote being:

"Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship. If you want the Constitution to be in a position to actually move a decent amount of non-supply material then this would be an ideal pick."

This doesn't read as combat stores as much as it does having a cargo space that can store discrete items (like a shitton of grain, or space Nuffield mini-tractors) better in addition to the supplies required for general ship functions.
It gives the option to do those things which we would not have without the space yes.

But the other storage spaces around the ship aren't disappearing if we vote cargo bay. If we're not hauling general cargo then this is additional space that can be used for supplies.
 
yeah, if it was later down the timeline when you start getting like, micro-photons and the more capable Runabout style shuttles that can at least theoretically take on like, B'rels and such, but the Type F? those things don't even have shields! Absolutely do not belong anywhere near actual combat, no way, no how.
 
what about carrying aid/relief supplies for the colonies it will be responding to defend, has that gotten a WoG like the torps?
I think we can logic that one out;

The Radiant-class ships suffered 75% casualties while running specialist medicines/etc to colonies behind enemy lines. Therefore there's a need for a fast, long-range starship to take up the job... unless the front lines have been pushed back so an Archer can safely pull up with an entire small cargo pod. With the unadulterated tactical ability we've stuffed into the Connie so far, the front lines may indeed be pushed back.

Can the cargo bay carry salvage carved from the bones of a destroyed Bop?
More importantly, can it carry whales???
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)

Feels weird not picking cargo, not going to lie.
Wrong even.
I like having random big rooms that can be used for stuff.
 
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