Starfleet Design Bureau

God dammit. We're going to need a photon torp wog from sayle at this point aren't we? Until we get that I'm abstaining. Without knowing the truth what's the point?
Pretty sure torpedos not being stored live is established fact...
But so is them not being treated as random cargo and shoved in cargo bays on the ship that's actually going to be using them.

That cargo space Might get extra torpedos or other supplies shoved in it for a Specific Mission that somehow necessitated overstocking on them, but it's absolutely not normal operating procedure. If we were being given an option to carry more torpedos that the ship is actually going to use, that would be an extended torpedo magazine, not a cargo bay.
 
God dammit. We're going to need a photon torp wog from sayle at this point aren't we? Until we get that I'm abstaining. Without knowing the truth what's the point?
I did a book report on photon torpedoes in elementary school, photorps are inert until immediately before launching, when they are injected with antimatter by the launcher.

Believe me, @Mechanis is right about this one, even if they're wrong about needing an extra few hundred photorp casings in the cargo bay.
 
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photon torpedoes aren't stored live you complete dingus. Antimatter isn't put in the torpedo until it gets to the launcher, and you are actually going to, you know, actually shoot it. Antimatter injection is literally step one of the firing sequence!
Aight chief. I'm still right in general though, if not in specifics. Behold:

Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship. If you want the Constitution to be in a position to actually move a decent amount of non-supply material then this would be an ideal pick.
"Non-supply material," so nothing the Connie should normally be using itself. Torpedo shells would count as supply and be accounted for in the ship's existing storage. In a pinch, perhaps the oh-so-fancy workshop can build a few more too.

Frankly, if the Connie's shot through its entire magazine of photon torpedoes it's probably in need of some resupply for other things at a minimum anyway, and more likely it needs some yard time for repairs.

[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
[X] Ice Cream Maker (+2 Scoops)

Hopefully the science labs let us science salvage. I want to run down some Bops and pick over their bones for tech.
 
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Okay, so, fair, it doesn't store live antimatter in the torp. I still think it's.. not going to be something you can expect stored in the cargo bay
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)

We just built a massive engi focused ship, the connie is meant to be an all rounder.
 
"Non-supply material," so nothing the Connie should normally be using itself. Torpedo shells would count as supply and be accounted for in the ship's existing storage. In a pinch, perhaps the oh-so-fancy workshop can build a few more too.
That doesn't say it can't move supply material there just that your other spots can't be used for general cargo ferrying.

Edit: The first part says you can use it for supplies.
Second is a main cargo bay that would provide a more centralised and robust storage space for supplies and cargo than the smaller storage rooms dotted around the ship. If you want the Constitution to be in a position to actually move a decent amount of non-supply material then this would be an ideal pick.

Edit2: cleaned up quote
 
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Voyager had 42? So I'd say probably 60+, with this being a more dedicated warship?

I think it's reasonable to assume that when we voted on the Torpedo armament, Starfleet Tactical made sure we had reasonably large magazines for our anticipated combat scenarios.
 
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I'm always amused and horrified by how fast this thread tends to escalate in a few pages after each update.

[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
 
I am not voting for the cargo bay because I think that labs add a lot more value to each ship. But that being said, if we *did* vote for the cargo bay, I'm sure we'd have something more useful to put inside it than hundreds of empty torpedo casings. Like this whole thing is a bizarre tangent based on a fever dream.

We've asked before about other modules increasing our torpedo capacity back at the start of the Quest and gotten a pretty definite "no" IIRC. But also in practical terms it seems not to be a major limiting concern, at least insofar as normal operations go.
 
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I'm currently of the opinion that the Science Labs are nice and all, really they are, but they kind of distract from directly supporting this hull's primary role as a hunter-killer; unless they allow for SCIENCE!-ing the target/threat of the week, anyway. Then, I guess we could shrink-wrap pallets of stuff and cargo strap them to the walls of the saucer shuttle bay? I dunno *shrug*.

Basically: We've already built a very good hunter-killer, and none of the remaining options significantly alter that, ignoring the various hallucinatory arguments about how a cargo bay/shuttles/ice cream maker can actually be fashioned into a deadly weapon for destroying Klingon cruisers.

Now is the time where we increase the value added we get from each ship with secondary/tertiary capabilities. This ship can go confidently outside our own borders, so Science adds a helluva lot more bang for our buck (as on the canon Enterprise with her fourteen science labs), than forcing our premier battlecruiser to haul cargo in Federation space when we just designed an amazing cargo ship.
 
like, it'd be one thing if they were still plain old nukes. but you do not fek around with antimatter. Photons aren't stored live because that would be dozens or even hundreds more chances of containment failure and subsequent destruction of the ship. It's also important for their dial-a-yeild abilities; if you want a weaker boom, you just put less antimatter in, if you want MORE boom, add more antimatter (up to the limitations of the torpedo's containment system and ability to actually ensure reactant interaction of course).

How many torp casings can the torpedo bay (assuming the torp launchers include an attached torp bay) hold on its own anyway?
based on just general dimensions, likely not less than a couple dozen per launcher; depending on how densely they're stored, exact dimensions of the torpedo and the torpedo room itself, and any other unknowable factors. On a big ship like this I wouldn't be surprised for the ready magazine to be somewhere north of sixty salvos deep, possibly even north of a hundred.
 
photon torpedoes aren't stored live you complete dingus. Antimatter isn't put in the torpedo until it gets to the launcher, and you are actually going to, you know, actually shoot it. Antimatter injection is literally step one of the firing sequence!
Be that as it may the cargo bays also explicitly don't carry photon torpedo casings (unless, I guess, we're on a supply run to a starbase), so a double dumbass on you.
 
[] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
[X] Ice Cream Maker (+2 Scoops)

Don't hate the science lab, but this is going to be responding to a lot of fires on our borders so being able to being emergency relief should be useful.
 
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I'm not a fan of a deep space mission with it but the cargo bay does seem to support it. The same considerations apply to raiding IMO. It won't all be Tylenol and Gatorade or torpedo casings but if you want more storage space for supplies and cargo it's hard to argue against an internal (and climate controlled) cargo bay.
 
I'm not a fan of a deep space mission with it but the cargo bay does seem to support it. The same considerations apply to raiding IMO. It won't all be Tylenol and Gatorade or torpedo casings but if you want more storage space for supplies and cargo it's hard to argue against an internal (and climate controlled) cargo bay.

You would be correct. The cargo bay will not hold torp. As stated by our wonderful author in the quote.

Guys this quest is not granular enough to be factoring in the idea of storing excess torpedoes in a cargo bay.
 
Basically: We've already built a very good hunter-killer, and none of the remaining options significantly alter that, ignoring the various hallucinatory arguments about how a cargo bay/shuttles/ice cream maker can actually be fashioned into a deadly weapon for destroying Klingon cruisers.
The ice cream maker is absolutely going to improve the ship's tactical rating. A happy crew is a more responsive and attentive crew, and whatever our options for the forward saucer compartments are, whichever one boosts crew morale is definitely the one that most sticks to the design brief here.
 
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