Get either an animal or artificial familiar (both Lights and Greys can make them), use a spell to give it Magesight, Eyes of Truth might work here it lets you "see through all illusions, invisibility, concealment, darkness and disguises nearby" and it could be argued that the reason you can't see Winds is becausee they're invisible to most. For the part where the animal/familiar's mental image is turned into visible light Illusion trawling the Sevirscope's brain (or whatever the equivalent might be in an artificial familiar) is probably the best candidate. So long as Eyes of Truth is localized to the eyes and Illusion is localized to the brain or if both Eyes of Truth and Illusion are localized to the brain but are localized to different portions of the brain it should work. If we go the artificial familiar route and that familiar comes out with innate Windsight we could probably drop the Hysh part and if we can't get the Illusion to read the Sevirscope's mind or if the Ulgu and Hysh interfere too much we could replace the Illusion component and replace it with a Hysh MAPP and try to get the mind reading to work by deriving something from Clarity or Inspiration since those are both mind magic based, though if the display mechanism uses a Hysh-based MAPP that will be objectively worse off because a Hysh MAPP could only display white and no other color. Having to scrap either the Ulgu or Hysh parts to make it work would be a failure on the Windherding front but as long as the result is functional we could still present it to Kragg which is the main goal of building a Sevirscope so it would still be a success overall.One of the big difficulties of the the Sevirscope seems to be interpreting the abstract and metaphorical nature of the Winds into a concrete representation without using a biological brain. So... why not use a biological brain? Split it into two components, first part grants Windsight to a subject, second one trawls their brain and projects a real-time feed of what they're seeing using Illusion/MAPP/whatever. We know spells that grant Windsight by mental perception are possible and we know spells that read your mind are possible from when we were researching dictation magic (although they were noted as very dangerous).
Using this on a human would be a non-starter since our target demographic is runesmiths and they would never allow an umgi to watch them while they work (also the fact that brain magic is highly dangerous and it would be unethical to risk their sanity/life/souls if something goes wrong, yadda yadda). But if it can be cast on an animal, those security issues would be solved, I doubt runesmiths meticulously sterilize their workshop of all animal life every time they work out of fear that the fly on the wall will leak runelore secrets (actually, now that I think about it, some of them probably are that paranoid, but most aren't).
GW actually knew who Jan Huss was, enough to glom his name together with Martin Luther? Cool.MartinLuthor Huss might still be an agitator in the future but I think a lot of that stuff centered around Valten and I'm not sure Boney would want to reuse that particular piece of lore
I'm not sure this is accurate - Mathilde 'failing' has already been covered. Kind of. Eike already saw Mathilde not be good at a thing - fighting with a light great sword in her off-hand - and disarmed Mathilde a number of times.Cutting down to my favorite plan before I go to bed, since it's currently winning:
[X] Plan Bring Running Shoes with Seviroscope
For the record, I don't expect this to produce a usable Seviroscope in one action. But I think it will be a useful learning experience, both about Windherding and about what challenges lie on the road of making one. We need to Try It before we Find Out. And I also expect it will be a useful learning experience for Eike, both on a technical level (I have mentioned how much I really like the synergy of the Windfall paper and the Windherding action being with the same three people, because it establishes a narrative through-line of Windsight, which is a very important thing to Mathilde and which we'd obviously love to pass on to Eike) and on a moral level (because it is very likely that Eike will see Mathilde fail, and getting to watch her Master try something difficult that might not work and accept the failure as an opportunity to grow is really important for someone with hero-worship like she's got).
Also Panoramia would probably be pretty impressed if Mathilde can reach the, 'such distinctions now only exist when I have reason to will it' stage. Time to delve deeper into some Ulgu. Then learn from Cython's example and sire some eggs."So these eggs, were you laying them or siring them?"
Cython turns to look at you with both eyes, and from what you've been learning of draconic expressions, it looks amused. "Does it matter? I have delved far deeper into Hysh since then. Such distinctions now only exist when I have reason to will it so. I am a being of light and magic, not of flesh and blood."
They reacted positively to her despite her phobia of magic. And I believe the reason they did so is because she was afraid of magic. Roswita's fear of death was so strong Mathilde could see it in her soul."They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops off a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"
Her fear of being near Battle Wizards was probably similarly noticeable to them. And yet despite that terror she swallowed her fear and earnestly thanked them for what they were doing, for risking their lives and souls for her province. She did not mindlessly hate magic users like many bigots do, she merely feared it and given how badly Battle Magic can go wrong I think Battle Wizards can empathize with that fear. I think the reason they liked her was because she had every reason to shun them and didn't, conquering her base inclinations, and they could tell that the praise she gave them was sincere and her respect was genuine. Something I doubt many of those Battle Wizards had ever experienced from a non-Wizard before.But most of all, boiling within her brain like a thunderstorm about to break, is a level of Shyish that wouldn't be out of place in an Amethyst Apprentice.
Roswita Van Hal genuinely believes she is soon to die. And from the well-worn grooves in her soul, she has believed it for quite a while.
I observe that Plan Redshirt v4.53236 puts the coin on it, if you'd prefer to make that specific action safer in lieu of avoiding it.[X] Plan Bring Running Shoes with Seviroscope
I don't like that every plan with a chance to win has the Liminal Realm, I personally think that's something we shouldn't mess with, ever.
Or at least until after the next Everchose came and went.
Fun thought while I'm rereading stuff for a write up: One of the names for the Hedgewise of old was the "Cunning folk." Which pairs interestingly with how some of their architecture (the brass keep most notably, IIRC) is described as ancient beyond belief but with techniques of skill sufficient to impress both Dwarf and Elf in the old days.
Mathilde guesses the Old Ones are "The cunning beings in silver ships," after Deathfang in his telling describing them as "Cunning beings" repeatedly.
Resultant question: Are the Hedgefolk the descendants of disenfranchised starship pilots? (That or descendants of the Old Ones in general, or at least those of them who stayed behind to fight for the World-That-Is rather than flee.)
On the one hand, yeah that's pretty far out there, but on the other hand it would be cool If the Hedgefolk's magic is so attuned to liminal realms and so opposed to Chaos because their first Liminal Realm was the realm between worlds. That is to say, Space.
Fun thought while I'm rereading stuff for a write up: One of the names for the Hedgewise of old was the "Cunning folk." Which pairs interestingly with how some of their architecture (the brass keep most notably, IIRC) is described as ancient beyond belief but with techniques of skill sufficient to impress both Dwarf and Elf in the old days.
Mathilde guesses the Old Ones are "The cunning beings in silver ships," after Deathfang in his telling describing them as "Cunning beings" repeatedly.
Resultant question: Are the Hedgefolk the descendants of disenfranchised starship pilots? (That or descendants of the Old Ones in general, or at least those of them who stayed behind to fight for the World-That-Is rather than flee.)
On the one hand, yeah that's pretty far out there, but on the other hand it would be cool If the Hedgefolk's magic is so attuned to liminal realms and so opposed to Chaos because their first Liminal Realm was the realm between worlds. That is to say, Space.
I don't like that every plan with a chance to win has the Liminal Realm, I personally think that's something we shouldn't mess with, ever.
I will observe that Plan Roadmap to Success + Ranald Liminal, Plan Redshirt v4 (Sevirscope) and Plan Bring Running Shoes and Ranald also all put the Coin on the Liminal Realm, though Plan Redshirt v4.53236 definitely has the best chance of catching up with the leading plans.I observe that Plan Redshirt v4.53236 puts the coin on it, if you'd prefer to make that specific action safer in lieu of avoiding it.
I don't think they can be literal descendants, the Old Ones were a completely separate species. They could be descendants in the sense they were created by the Old Ones but the same could be said for other humans, Lizardmen, Elves, and Dwarves. That said they could be descendants of the Belthani, culturally or by direct lineage, who are in turn implied to be the descendants of the Albionese, who were directly taught by the Old Ones so they may have some scraps of stuff from the Old Ones.Fun thought while I'm rereading stuff for a write up: One of the names for the Hedgewise of old was the "Cunning folk." Which pairs interestingly with how some of their architecture (the brass keep most notably, IIRC) is described as ancient beyond belief but with techniques of skill sufficient to impress both Dwarf and Elf in the old days.
Mathilde guesses the Old Ones are "The cunning beings in silver ships," after Deathfang in his telling describing them as "Cunning beings" repeatedly.
Resultant question: Are the Hedgefolk the descendants of disenfranchised starship pilots? (That or descendants of the Old Ones in general, or at least those of them who stayed behind to fight for the World-That-Is rather than flee.)
On the one hand, yeah that's pretty far out there, but on the other hand it would be cool If the Hedgefolk's magic is so attuned to liminal realms and so opposed to Chaos because their first Liminal Realm was the realm between worlds. That is to say, Space.
EeehThey reacted positively to her despite her phobia of magic. And I believe the reason they did so is because she was afraid of magic. Roswita's fear of death was so strong Mathilde could see it in her soul.
Her fear of being near Battle Wizards was probably similarly noticeable to them.
But most of all, boiling within her brain like a thunderstorm about to break, is a level of Shyish that wouldn't be out of place in an Amethyst Apprentice.
Roswita Van Hal genuinely believes she is soon to die. And from the well-worn grooves in her soul, she has believed it for quite a while.
"Necrarch," Roswita says suddenly, diverting your attention from the Greatsword tending to his fallen comrades. "Claims to be one of the eldest, but they all do. Fear of the von Carsteins kept all the others quiet, but when Castle Drakenhof fell and none of them appeared, it rang the dinner bell for them all. The Lahmian in Nachthafen is long gone, but Mikalsdorf and Waldenhof are openly ruled by others. Tempelhof is full of Blood Dragons who delight in testing themselves against the Black Guard of Morr, and Hunger Wood is home to at least three Strigoi and their ghoul courts, growing fat off the fallen. Not a week goes by without us burning some idiot necromancer trying to dredge corpses from Hel Fenn. And, of course, Alkharad. Based out of Teufelheim, but what he's really interested in are the forests. We chased his disciples out of Grim Wood in the west, but according to the Witch Hunter archives and the Slayer Keep's Book of Grudges, he's been lurking in the Tangled Wood for centuries, venturing out to find new creatures to experiment on." Her voice is dry, but you can hear the exhaustion in it.
"Not the first time he's taken a swing at you, I take it?"
"Barely a week goes by without it, ever since the Battle of the Eisig. Bats, birds, wolves, rats, deer... I've already lost more Greatswords than Da did, even including the ones that fell at the Battle of Drakenhof. Eventually he'll get sick of playing and send some terrible thing from the deep forests or the mountains or the Dark Lands."
That explains the Shyish. Plenty of citizens of the Empire live under threat of attack, but few have the personal attention of the beings that rule the night.
Mathilde is very good at a number of things, and that is recognized in-universe. But at the same time, she's not the shrewdest, wisest, killiest, savviest, puissantest, or most learned. She's aspiring to be, and one day she might reach those heights, and if she does it will be all the grander because it was earned. The titles she can claim are 'probably the best Magesight amongst mortal Wizards of the Old World' and 'most well-liked living human by non-traditional Dwarves', and those took time and effort and giving up other avenues of empowerment to attain, and are all the sweeter for it.
I added the first one, but not the one with the long version number, due to a preference for riders over darkness.I will observe that Plan Roadmap to Success + Ranald Liminal, Plan Redshirt v4 (Sevirscope) and Plan Bring Running Shoes and Ranald also all put the Coin on the Liminal Realm, though Plan Redshirt v4.53236 definitely has the best chance of catching up with the leading plans.
Cunning folk is what the Ranaldite Hedgewise call themselves, and cunning is certainly a word that fits Ranald. I doubt there's anything more to it.Fun thought while I'm rereading stuff for a write up: One of the names for the Hedgewise of old was the "Cunning folk." Which pairs interestingly with how some of their architecture (the brass keep most notably, IIRC) is described as ancient beyond belief but with techniques of skill sufficient to impress both Dwarf and Elf in the old days.
Mathilde guesses the Old Ones are "The cunning beings in silver ships," after Deathfang in his telling describing them as "Cunning beings" repeatedly.
Resultant question: Are the Hedgefolk the descendants of disenfranchised starship pilots? (That or descendants of the Old Ones in general, or at least those of them who stayed behind to fight for the World-That-Is rather than flee.)
On the one hand, yeah that's pretty far out there, but on the other hand it would be cool If the Hedgefolk's magic is so attuned to liminal realms and so opposed to Chaos because their first Liminal Realm was the realm between worlds. That is to say, Space.
Cunning folk is what the Ranaldite Hedgewise call themselves, and cunning is certainly a word that fits Ranald. I doubt there's anything more to it.
On the subject of the vote, did I miss some sort of discussion or argument regarding why the Seviroscope is a good fit for a Hysh/Ulgu Windherding enchantment? Is there any idea behind how it even could work, or are we just trying a thing and hoping for the best?