Voted best in category in the Users' Choice awards.
The High Priest of Manaan is based in Marienburg, that'd be tantamount to giving Marienburg a vote.
Marienburg/the Westerland was part of the Empire at the time Magnus ruled, though. Were they disliked at the time too?

Edit: I suppose the more likely explanation is that Manaan is a very tempestuous deity and the Empire has a relatively small and unused coastline.
 
Marienburg/the Westerland was part of the Empire at the time Magnus ruled, though. Were they disliked at the time too?
The Duchy of Westerland had just died and Magnus agreed to give rulership to the merchant houses.

Take your pick if it was the usual noble dislike of merchants or wanting to see how the new form of government played out for awhile.
 
...so if this civil war comes down, between the ulricans, which side are we on?

Because if it weren't for the elves, I'd be with the nordlanders. But the elves are with the powerful/regressive side because that side can protect them...

Gah. The crosscut between ideological agreement and on the ground econ and grudges.

My loyalties are very divided.
Yeah, On which note I kind of want to investigate Nordland and/or the Ulrican schism at large because I'm worried about foreign agents deliberately stirring the pot.

At this point, I'm not sure whether the attentions of Chaos would be aimed at the Waystone Project specifically, but if the Unity of the Empire's gods was what helped beat the last Everchosen, then said unity strikes me as a prime target in the preparations for the next.
 
And there's not really any other viable options for a Cult to get a vote.

Morrites generally avoid the affairs of the living and are completely decentralized.

Shallyans keep out of overt politics.

The High Priest of Manaan is based in Marienburg, that'd be tantamount to giving Marienburg a vote.

I don't think I have to explain Ranald.

Verena is also completely decentralized and the Cult would certainly have one hell of a fight over who's representative gets the vote.

Myrmidia is principally seen as a foreign war goddess and competition to Sigmar and Ulric.
Time for the cult of Gundred to rise to power above all others.
 
Weren't the main branch ulricans infiltrated to a high level in canon?

Neither, unless the emperor tells us to get involved. We're pretty explicitly not supposed to interfere with inter empire politics according to the articles.

But having this also be foreign policy gives us an in, especially if we coordinate with Heidi.
 
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[X] Plan Roadmap to Success + Ranald Liminal

I feel we got more mitigation options with the Rider capture(since Johann can punch it and all our magic weapons should work fine) than the Liminal realm rolling daemon gacha
 
But sure, let's ask: @Boney, is a Seviroscope a reasonable Windherding action to do with Egrimm?

It's a possible action. How reasonable it is is for the thread to judge.

So I missed this conversation but I can't see a resolution to the conversation and this topic is something that's been on my mind for a while.

As far as specificity goes, would "Protecting a liminal realm from unwanted influence (Daemonic)" be in the Hedgewise's ballywick?

Yes.

The quote makes it pretty clear that Boney means to differentiate between regular enchanting, Windherding, or some third method. Not getting into the nitty gritty of how Windherding itself works.

Correct. Actually having a method in mind is a good way to judge whether something is going to be successful or not, but it's not a necessary part of the vote.

Is Mathilde the most Khorne-y Wizard?

Not compared to Kremlo.

Oh, I'm not sure if anyone asked about the Hoeth books. @Boney did the Hoeth books have any novel insights on running/organising a library? It was a moderately long shot, but that's why we picked Hoeth IIRC.

Yes, with a particular emphasis on fire suppression.

I hadn't though about implementing it that way but it also works although my original idea was more along the lines of outright manipulating how enemy casters would perceive magic energy, in the same way we can create a fog spell which manipulates perception so our allies can see through it but not our enemies. For example altering their perception so they perceive Ulgu as Hish and Hish as Ulgu, although more subtle and far less exagerated. I don't think you need to mess a lot with their magic perception to mess with their spells. @Boney would this spell be possible?

What trait is this keying off?

I guess I should have asked first, huh? @Boney is it okay for Eike to do any of these actions as a Study focus:

[ ] Study an artefact:
[ ] Write a paper:
[ ] Write something else:
[ ] Enchant an item (if/when she learns it)
[ ] Involve yourself in current affairs
[ ] Spend time assisting or ingratiating yourself with someone else: specify who and how.
[ ] Spend time investigating a character without their knowledge
+EIC Stuff

Obviously we can't do it every turn or she should just go Journeying already, but otherwise it seems win-win in terms of having something we want done and giving her practical experience; and if she struggles with any part of it we can focus our teaching on it once she returns. I understand if this isn't possible due to AP concerns or some of these things already being part of potential Magister qualification. Plus we can just give her due credit for either paper-writing or checking an artifact.

You can, but there's pretty much no chance of getting anything like the same result as if Mathilde did it. It'd probably be best to see it purely as a training exercise.

Ok, this prompted me to think of another Black Essence spell we could make.

The idea is we use the Black Essence to create a spell that creates a localized, enhanced Pall of Darkness like effect around the head of every creature in an area. The mechanism would be to use the Black Essence to get in all the face holes of the targets, and the effect would block all sight, sound, and smell in a small sphere around their head. My use case would be both for infiltration or on a battlefield. For infiltration, while it wouldn't be subtle, we could use it to blind all the guards in a building, or all the orcs in a cave (or at least the ones near enough to us), and accomplish our mission. For a battle, I feel like having most of your senses blocked would be a huge disadvantage for most fighters, so if we could target a large enough group, it would be very effective against groups, including if we are surrounded.

@Boney is this a viable spell idea?

That's viable, but it'd actually be significantly easier to 'just' have the Black Essence block air.
 
What trait is this keying off?
If I remember the discussion right it was supposed to be keying off windsage to come up with a way to mess with other people's windsight. And, being able to make people perceive the wrong winds and pull them in and make dhar actually sounds like a really nasty attack now that I'm thinking of it.
 
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Martin Luthor Huss might still be an agitator in the future but I think a lot of that stuff centered around Valten and I'm not sure Boney would want to reuse that particular piece of lore

I'm not sure. Valten was a really cool idea that had a lot of build-up in White Dwarf and would have had a really cool pay-off during the Storm of Chaos if either the Empire or Chaos had won. Instead, the Green Bloc won - Storm of Chaos was based on people sending in their battle results, and Orc and Ork players were the largest and most organized part of the fandom during the early internet. And when all that got retconned he got pretty ignominiously killed during the End Times because he was incompatible with the Age of Sigmar.

If I remember the discussion right it was supposed to be keying off windsage to come up with a way to mess with other people's windsight. And, being able to make people perceive the wrong winds and pull them in and make dhar actually sounds like a really nasty attack now that I'm thinking of it.

It doesn't seem viable to me, Windsight manifests in so many different ways that it doesn't make sense for there to be a one size fits all method to scramble it for anyone in such a precise way.
 
I thought being sent to a specific master was the Senior Apprentice stage?
No, there's three stages. From the collection of important information:
Apprenticeship
Most would-be Wizards have their magical awakening at 15-20, and it's rare for it to happen outside 10-25. The first third of their approximately ten to twelve year Apprenticeship is the Junior Apprenticeship, spent developing control over the ability to touch the Winds. For some people this means learning how to reach out and touch it, for others it's learning how to stop. They cannot leave the mono-Wind environment of the Colleges without risking Dhar poisoning. They usually get a Master in the middle third of their Apprenticeship when they reach regular Apprentice, which is when they start learning how to actually do things with magic instead of learning how not to be killed by magic. Most spend this inside the College, though it can be spent at any College-controlled location, and they still rely on mono-Wind environments for practice and learning. In the final third of their Apprenticeship, Senior Apprentices have enough control and ability that they can be allowed to leave College property of their own accord. Practically every Senior Apprentice will have a Master, as it's the level when they can pull their weight and properly assist their Master. Some of them join their Master on their missions or get sent on simple assignments, some of them go adventuring on their own, most just use it to explore Altdorf.
 
I like most of the things discussed and in the plans so far, so for the moment Im a single Issue voter for the Whispering Darkness.

[x] Plan Redshirt v3.14159
[x] Plan Dark Little Bit of Everything
- [x] JOHANN: Hunt an apparition (Whispering Darkness)
- [x] EGRIMM: Windherding (Stat-Swapping Mirror )
- [x] MAX: Study an artefact (Books and rubbings from an Asur explorer of Lustria and the Southlands)
- [x] Attempt to create a liminal realm
- [x] Waystone: Foundation (Thorek, Hatalath, Sarvoi, Egrimm, Elrisse, Niedzwenka, Zlata)
- [x] Tributary: International (Kislev) (Zlata, Niedzwenka, Aksel, Tochter, Cadaeth)
- [x] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Nordland)
- [x] KAU: Begin copying the full corpus of a Partner Library (Grand University of Nuln)
- [x] SERENITY: Observations on the Windfall north of the Dark Lands (Egrimm as primary author)
- [x] COIN: The Gambler (Attempt to create a liminal realm)
- [x] Eike Actions: Lustrian books and rubbings study, EIC Agents in Nordland
- [x] Eike Study: Enchanting class at the Grey College (1 CF)
[x] Plan Redshirt v4 (Sevirscope)
[x] Plan Redshirt v4.53236
 
I am absurdly happy we might finally be starting on both seviroscope and apparitions.
[X] Plan Bring Running Shoes with Seviroscope
[X] Plan Bring Running Shoes

Wasn't there some ideas to get Eike bloodied? Maybe sending her with King Kazador to kill some Greenskins?
I really want to blood Eike, but it looks like that will have to wait. I'm not sure I want to drag her into some of the fights we're planning to pick, so sending her hunting greenskins is a great idea.
 
Man, it's been so long, I forgot the seviroscope was even an idea we had.

This looks pretty good:
[X] Plan Redshirt v4.53236

Well, I'm not into the Liminal Realm, but everyone seems to be adding that
 
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