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I'm not sure when the exact threshold was (I suspect around the time 'Dummy Thick' was first used) but I can safely say that we've officially crossed into thread-madness.
Take my hand and dance with us, to the beat of freedom
The baseline of self understanding
The triangle-ting of whimsy

... Dude, it's an analogy about the difference between Elven and human gods. I don't actually think Anonymous or Apple or the late Mr. Jobs are actually deities - there's no supernatural aspect to being part of Anonymous or to working for Apple (or to anything else in this world as far as I can tell), so they're just mundane organizations.
Oh thank fuck. I legit thought you were, in the philosophical sense; an idealist, and I was trying to speak against your words but... in a nice-ish way.

The alternative to philosophical idealism is of course philosophical materialism[1].

[1] I've never come across a third option
 
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... Dude, it's just an analogy about the difference between Elven and human gods. I don't actually think Anonymous or Apple or the late Mr. Jobs are actually deities - there's no supernatural aspect to being part of Anonymous or to fan-personing/working for Apple (or to anything else in this world as far as I can tell), so they're just mundane organizations.
Apple's ability to charge many times that of their competitors for what is essentially the same hardware except shiny seems supernatural, I say as I type this on my iPad.
 
If we do end up ascending as a new god, my best guess of what Mathilde's main domains would be is: Magic, Knowledge, Intrigue, Protection, and a dip into Mischief? Seems like there'd be a lot of overlap with Tzeentch, which is somewhat concerning!
I would argue that shadows would be in there as a minor domain: like strength for Ulric, Dreams for Mor, Music for Loec etc etc.

it's not their main thing, but its still a big part of their trappings.

Magic, Shadows, Fogs and Secrets Showmanship? ( the art of doing big gestures so people don't notice what you're actually trying to draw their eyes away from)

also, I don't know if this is new, but i just noticed that ' the Silver Savage' has been added to the other titles list in the character sheet.
 
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I can't recall; is Reputation gotten after we spend our favor, or concurrently with its acquisition?
 
We need to find/create/promote/become a non-Chaotic god of magic for the Empire, dammit.
Asph?
warhammerfantasy.fandom.com

Nehekharan Pantheon

The Nehekharan Pantheon is the family of gods that were worshipped by the Men of ancient Nehekhara, the first great Human civilisation of the Known World. Historians know the Nehekharans worshipped many gods, most of whom had both Human and animal forms. These figures adorn the walls of many...

Though it's noteworthy that when Mathilde got a look at coins minted in her honor she thought that the snake on them looked awfully familiar.
It's possible that the Wisdom's Asp is a sacred Apparition to the cult of Asph, which has implications for a goddess of magic, as the things seem to represent the only method we've seen of bringing magic energy into reality that does not weaken reality and is completely disassociated from chaos.
Possibility that Nehekharan priest/wizards could pray to Asph, and she would send a Wisdom's Asp to carry Winds to them if she felt like it? Same way Ranald does things with cats?

It might explain why the thing is called a 'wisdom's' asp, if it's been associated with wizards somehow. Same root word.
 
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Elf concept of divinity: Waveform. They have definite attributes, but the question of whether something falls into a given divinity's domain is answered with Maybe, as they are probability space structures of physical, mental and spiritual phenomenon. Thus they shift with how people associate concepts and are aggregate forces. With magic, slices of the probability space can be temporily localized into discrete entities for the purpose of interaction with discrete mortals.

Dwarf concept of divinity: Particle. The Ancestor Gods are specific individuals and persons. What you believe about them doesn't influence them, they are whole and complete people.

Humans draw heavily from the dwarf approach, but human nature and inconsistencies mean that the search space for a human god is fuzzy. But the gods tend to be similar for given concepts, because the god of plants and agriculture is going to be motherly for most races, and the god of deception and trickery is going to be a charmingly dangerous and erratic being.
 
Elf concept of divinity: Waveform. They have definite attributes, but the question of whether something falls into a given divinity's domain is answered with Maybe, as they are probability space structures of physical, mental and spiritual phenomenon. Thus they shift with how people associate concepts and are aggregate forces. With magic, slices of the probability space can be temporily localized into discrete entities for the purpose of interaction with discrete mortals.

Dwarf concept of divinity: Particle. The Ancestor Gods are specific individuals and persons. What you believe about them doesn't influence them, they are whole and complete people.

Humans draw heavily from the dwarf approach, but human nature and inconsistencies mean that the search space for a human god is fuzzy. But the gods tend to be similar for given concepts, because the god of plants and agriculture is going to be motherly for most races, and the god of deception and trickery is going to be a charmingly dangerous and erratic being.

Now we just need to find some way to test the divine equivalent of wave-particle duality....

I think Ranald might be a little too big for the double slit experiment :V
 
Still making my way through this thread - great read, I will never ever comment here lest it eat all my time because how in the everloving fuckery of fuck does this thing have so many pages? How does BoneyM update so god damn quickly? How may I acquire this ability without performing some highly unsavoury and probably illegal deeds? Good quest all told, even if I suspect I'm missing a good deal of context because I refuse to look up khazalid words as they pop up in updates. Anyway.

I'm commenting for one reason and one reason only:
372 voters

177 for Journeywoman Panoramia
177 for Magister Johann

119 for Elector Countess Roswita van Hal
114 for Baron Anton Kiesinger II
103 for The Ice Dragon of Karag Zilfin
95 for Chief Bombardier Oswald Oswaldson

75 for Vicereine Cadaeth
47 for King Kazador's sons
46 for Empress Heidi Haupt-Anderssen
44 for Asarnil the Dragonlord
36 for Journeyman Maximilian de Gaynesford
35 for Viceroy Francesco Caravello
33 for King Belegar Ironhammer
31 for The We
27 for Magisters Esbern and Seija
18 for Journeywoman Gretel Maurer
17 for Ambassador Daroir
14 for Chieftain Qrech Anuvongeni
14 for Sir Ruprecht Wulfhart
13 for Prince Gotri
12 for Prince Kazrik and Princess Edda
11 for Journeywoman Adela Burgstaller
11 for Magister Patriarch Algard
8 for Julia Antionette Massif
7 for Supreme Patriarch Dragomas
6 for Governor Wilhelmina Hochschild
6 for Ranald
6 for Journeyman Hubert Denzel
5 for General Soizic
3 for Brother Kasmir Heinz
3 for Field-Marshal Titus Muggins
1 for Asarnil and Deathfang
What the everloving FUCK is this and how many pages did the argument take up? Because I cannot even comprehend this level of involvement in a quest. Even with approval voting being a thing this is so god damn many people. How. What. Why.

Back to catching up now.
 
Still making my way through this thread - great read, I will never ever comment here lest it eat all my time because how in the everloving fuckery of fuck does this thing have so many pages? How does BoneyM update so god damn quickly? How may I acquire this ability without performing some highly unsavoury and probably illegal deeds? Good quest all told, even if I suspect I'm missing a good deal of context because I refuse to look up khazalid words as they pop up in updates. Anyway.

I'm commenting for one reason and one reason only:

What the everloving FUCK is this and how many pages did the argument take up? Because I cannot even comprehend this level of involvement in a quest. Even with approval voting being a thing this is so god damn many people. How. What. Why.

Back to catching up now.
Boney ended up taking a break from the thread for awhile after they opened up that vote, several weeks if I remember right, and chat refused to let the thread rest. They kept talking and talking and talking. It was really absurd, but given this is SV and that was a Romance Vote, its no real surprise on the numbers of voters.
 
Uh, yeah. I probably should stop encouraging genocide. Forgot my lesson there. Never, never go full genocide. No matter how reasonable you might think it was.

As for removing the Horned Rat, well, that's a lot harder than you might think. I mean, killing a God is practically unheard of in Warhammer except for that one time Slaanesh fucked over the Eldar pantheons. How in the world are we supposed to kill the Horned Rat?
Free the order god trapped under Kislev, suddenly you have an empty god-sealing coffin?

P.S. errr. whoops, just realized that this is from two thousand pages back.
 
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Boney ended up taking a break from the thread for awhile after they opened up that vote, several weeks if I remember right, and chat refused to let the thread rest. They kept talking and talking and talking. It was really absurd, but given this is SV and that was a Romance Vote, its no real surprise on the numbers of voters.

Going by the threadmarks, two months and 102 pages. Which is surprisingly not that much, relatively speaking. The turn 30 results part 1 --> part 2 was 82 pages in 2 days.
 
What the everloving FUCK is this and how many pages did the argument take up? Because I cannot even comprehend this level of involvement in a quest. Even with approval voting being a thing this is so god damn many people. How. What. Why.
Look, all you need to do is have a vote on which Lizardman gets to waifu the cute elf widow, and you too can have this.
 
Still making my way through this thread - great read, I will never ever comment here lest it eat all my time because how in the everloving fuckery of fuck does this thing have so many pages? How does BoneyM update so god damn quickly? How may I acquire this ability without performing some highly unsavoury and probably illegal deeds? Good quest all told, even if I suspect I'm missing a good deal of context because I refuse to look up khazalid words as they pop up in updates. Anyway.

I'm commenting for one reason and one reason only:

What the everloving FUCK is this and how many pages did the argument take up? Because I cannot even comprehend this level of involvement in a quest. Even with approval voting being a thing this is so god damn many people. How. What. Why.

Back to catching up now.
That's actually only the second largest vote in the quest. The largest was over what loot we'd grab from Alkarahad's castle after we killed him. I believe that one was 392 voters. (I've done the math before, for substantial periods of time, this quest by itself accounted for 1/5 of the posts-per-day on SV)

As for why this seems like the most popular quest on the site? I don't know. A lot of people started following it when Boney had to take a year-long break around the time the 8 Peaks expedition entered the Karak. Active participation means that it's constantly at the front of the quest forum. And it's a good quest. Beyond that, I couldn't tell you.
 
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As for why this seems like the most popular quest on the site? I don't know. A lot of people started following it when Boney had to take a year-long break around the time the 8 Peaks expedition entered the Karak. Active participation means that it's constantly at the front of the quest forum. And it's a good quest. Beyond that, I couldn't tell you.
Its like a chain reaction. Once you hit a critical mass of players the reaction becomes self sustaining, especially as omakes start churning discussion.


Its like the win meme. The best way to keep winning at questing is to win at questing.
 
Still making my way through this thread - great read, I will never ever comment here lest it eat all my time because how in the everloving fuckery of fuck does this thing have so many pages? How does BoneyM update so god damn quickly? How may I acquire this ability without performing some highly unsavoury and probably illegal deeds? Good quest all told, even if I suspect I'm missing a good deal of context because I refuse to look up khazalid words as they pop up in updates. Anyway.

I'm commenting for one reason and one reason only:

What the everloving FUCK is this and how many pages did the argument take up? Because I cannot even comprehend this level of involvement in a quest. Even with approval voting being a thing this is so god damn many people. How. What. Why.

Back to catching up now.

I genuinely have no idea, but here's my core ideas in no particular order, as I assume at least some of them are helping:

1) It's Always Personal
Even the largest organization or project is made of people making personal decisions, especially in a pseudo-Medieval time period where top-down autocracy is the norm. The extreme of this is things like Emperor Boris Goldgather creating the Moot because his favourite chef was a Halfling, but even competent people make decisions coloured by their personal opinions. For example, the Battle Wizards got unleashed on Stirland partially because Algard likes Emperor Luitpold, otherwise he would have pushed for keeping it in-house. The history books might not record it that way, but that's always a factor.

2) Don't Plan Ahead...
Being a tabletop GM taught me to never plan ahead in detail, the ultimate example being when the group ended one session with a solid plan to travel by sea to their destination and came back next week and talked themselves into going overland instead. I had a lot of vague ideas for Abelhelm's future post-Sylvanian campaign, but I hadn't actually put dedicated effort into plotting them out. I'm only one of three forces at play here and I can't predict what the players or the dice will decree, so planning ahead will inevitably result in a lot of misspent effort, which can very easily taint the joy of writing.

3) ...But Do Give Trajectories
What will Marienburg do next year? I don't know. But I do know what they want and how they're trying to get it. The same applies to every major character and polity. This means that even though I haven't planned ahead, it doesn't take much work to figure out what they'd do in a vacuum, or how they'd respond to changing events. This has the side-benefit of making it easy to come up with new side-plots because there's almost always someone trying to do something that could start interfering with events on-screen, and it feels realer because it's a natural consequence of events.

4) Never Fiddle The Dice
Ever. I'll admit there's been temptation to do so. There's been times when the dice have cut a lot of interesting plotlines short, or made a scene that would have been great fall flat on its face, or given me a result I have no idea what to do with at all. But I've always stuck with it because that's the unwritten accord between QM and Questers, and I make major dicerolls either in thread or on Rollz to keep myself honest and so the Questers don't have reason to doubt otherwise. So Asarnil keeps showing up, Abelhelm died, Birdmuncha decided against a climactic showdown, Edda ended up worse at her job than she deserved, Wisdom's Asp was a joke of an antagonist, Kragg didn't want to play with the Vitae, Johann blinded himself... a thousand ways things have gone differently than if I had been in ultimate control. But ultimately each time it has lead to a richer narrative.

5) Balance PC and NPC Power Levels
This one's tricky, especially for long-running quests. You have to plot a course between cheating the protagonist out of the recognition they've earned, and cheapening the setting by letting them stand astride it as unto a God. Mathilde is very good at a number of things, and that is recognized in-universe. But at the same time, she's not the shrewdest, wisest, killiest, savviest, puissantest, or most learned. She's aspiring to be, and one day she might reach those heights, and if she does it will be all the grander because it was earned. The titles she can claim are 'probably the best Magesight amongst mortal Wizards of the Old World' and 'most well-liked living human by non-traditional Dwarves', and those took time and effort and giving up other avenues of empowerment to attain, and are all the sweeter for it. Speaking of...

6) Earned Awesome
Another one learned from tabletop roleplaying. Having a heavily optimized character that can break a quest over their knee right out of chargen gets old very quickly. Having a long-running character that's fought for every advantage that can do so because they earned it is immensely satisfying. Having to work and sacrifice for something makes it more meaningful when you eventually get it than if it's just given to you. This is part of why new traits happen at the end of arcs, why Vitae took a lot of study to get it to a point where it had a value (and it's still not tapped out), and why it takes more than eyeballing a God to unlock the secrets of the Divine. There's also the believability side of it: If it was easy, someone else would have done it already.

7) Verisimilitudinousity
Or, how real it seems. Even when you make decisions for reasons of balance or storytelling, make sure there's at least a fig leaf of seeming real. For example: Enchantment Slots is entirely a gameplay abstraction, but the underlying justification is that too many enchantments in one place start to interfere with each other. People don't have to believe that's why it exists, but having it there makes it easier to maintain suspension of disbelief.

8) But Not Too Bazaar
'Cathedral versus Bazaar' is a metaphor I think originated in computer science before being adapted to storytelling. A Cathedral is massive, beautiful, intricate, and static. You can spend forever admiring the fine details, but at the end of the day what you see is what you get as it's enclosed by solid walls. The Bazaar is full of wonders, and though your line of sight is obscured and you can only really admire what's directly around you, no matter what direction you go in, there'll always be more Bazaar waiting for you - because it only takes a moment for the QM to invent some new stalls, whereas it would take them hours to redesign a Cathedral to add on a new outbuilding. This is basically Point 2 phrased differently. But there have to be limits. When there's grand secrets, the answers need to exist. Not just because it feels uncomfortable for the players to be 'searching for answers' when they don't exist yet, but because if they exist, hints can be woven in that will delight players when they finally uncover the truth. To take a very small example: the Mhonar Mystery. I could have left it undecided until events finally nailed it down, but because I had decided what it was early on, I was able to give just enough answers in the scouting reports that people got very close to guessing what it was. But if it hadn't been decided until Mathilde met it, it would have meant that all that discussion and theorycrafting would have been cheapened.

9) People are People
This one is possibly the most subjective, as I've read and greatly enjoyed quests that made other races truly alien and inscrutable. But for this quest, other races do have very different cultures and preconceptions and even biological realities, but they're still recognisably people underneath all that. My ultimate expressions of this so far are Qrech, the We, and now Cython.
 
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And with People being People, that meant that also opened them up to the Husbando/Waifu Wars. I'm pretty sure there were a page or 3 of people discussing if the We were a worthy Romance option.
 
And with People being People, that meant that also opened them up to the Husbando/Waifu Wars. I'm pretty sure there were a page or 3 of people discussing if the We were a worthy Romance option.

I mean, the We explicitly hit on Mathilde on-screen. That's more than any of the other romance options did. :V

But not-We are only ever one not-We, but they still hunt, and they hunt such that if they were other-We, we would consider it mating-suitability. Even you hunt, and you are the most-Echo of the not-We, who must know how only one you are.
 
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