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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The monument to Durin was interesting both Snorri's thoughts on it and showing just how many lives Durin touched. We didn't see Yorri's name on it so either he erased it like he did everything else involving him or he never contributed out of guilt.
Yorri has completely erased his own clan name so thoroughly that Alric appears to be the only living dwarf that we are sure knows it. And that wall was made after Durin vanished, which appears to have been when Yorri effectively erased himself.
 
The monument to Durin was interesting both Snorri's thoughts on it and showing just how many lives Durin touched. We didn't see Yorri's name on it so either he erased it like he did everything else involving him or he never contributed out of guilt.
Nah, he probably just never wrote his name down, his full title is literally called, Yorri the Nameless. Which, is kinda defeating the point since he still has a name, and even if you just put his name to, the Nameless, that is also a name, but hey, that's dwarf naming for you.
 
Nah, he probably just never wrote his name down, his full title is literally called, Yorri the Nameless. Which, is kinda defeating the point since he still has a name, and even if you just put his name to, the Nameless, that is also a name, but hey, that's dwarf naming for you.
He's Nameless because he renounced his Clan, presumable as he blames himself for Durin's disappearence.

I suspect he (was) in the Clan Thungi, and feels undeserving of this after his failure to aid Durin, not that there was actually anything he could have done at the time.
 
Yorri has completely erased his own clan name so thoroughly that Alric appears to be the only living dwarf that we are sure knows it. And that wall was made after Durin vanished, which appears to have been when Yorri effectively erased himself.
Nah, he probably just never wrote his name down, his full title is literally called, Yorri the Nameless. Which, is kinda defeating the point since he still has a name, and even if you just put his name to, the Nameless, that is also a name, but hey, that's dwarf naming for you.
He's Nameless because he renounced his Clan, presumable as he blames himself for Durin's disappearence.

I suspect he (was) in the Clan Thungi, and feels undeserving of this after his failure to aid Durin, not that there was actually anything he could have done at the time.
So it's pretty much confirmed he's Durin's Apprentice and he blames himself for his death. He's probably Durin's Last Apprentice and formerly of Clan Thungi before he disowned himself. Him not writing his name on the memorial makes sense. Also Yorri basically didn't have the Slayer Oath so he made himself Nameless instead.
 
Western fault could be where the issue is, or it could be a power issue from the deep magic tap.

Also I really want to poke at the deep magic tap.
 
Regardless of which option we pick, we have to pass by the Central Array. So we'll get a chance to look at it. In terms of what's interesting? The Western Fault for 'isolation and dispersion' effects could potentially poke at The Weight Of Things. The Obsidian Fields could potentially poke at Secrets Of Light, maybe Diction Direction somehow from the audio and visual effects. Plus, generally esoteric things are one of Snorri's specialties anyway.

Western Fault or Obsidian Fields would be my picks.
 
@soulcake, here be a #Rune-Idea

[Banner] Master Rune of Phantom March: A Master Rune fit for a Runelord's panoply, this enables the Runelord to summon up to seven phantom warriors made of shadow and fog to defend themselves, each strong and skilled as a hoary longbeard, yet highly capable of coordinating with the Runelord in battle.

Discovered by the Runelord Dormul Mogdisson while researching an unrelated project involving holographic light.
 
That reminds me:

Rune of Auto-Playing: This Rune can only be placed upon boards of the somewhat well known game "Thud". Once activated, the Troll pieces will begin to move of their own accord, sliding across the board on their turn, and responding to the placement of the dawi pieces. The animation remains active until the game is ended, be it a win for the dawi or the trolls. Variations of this Rune exist - for differing level of skill to play against, and for animated dawi pieces instead.

Thinking about it, this is probably locked behind some research
 
That reminds me:

Rune of Auto-Playing: This Rune can only be placed upon boards of the somewhat well known game "Thud". Once activated, the Troll pieces will begin to move of their own accord, sliding across the board on their turn, and responding to the placement of the dawi pieces. The animation remains active until the game is ended, be it a win for the dawi or the trolls. Variations of this Rune exist - for differing level of skill to play against, and for animated dawi pieces instead.

Thinking about it, this is probably locked behind some research
I could see it being a combo of some Mind of Things runes and the Rune of Awakening.
 
Thanks for the update Soul.

I think the Western Fault would give us better research. Keeping gribblies away is good but I think it would be a more common concept/type of rune(s) and therefore easier to find elsewhere than the Western Fault array
 
[Banner] Master Rune of the Phantom Host: This rune once invoked, conjures an illusionary shield wall of a hundred heavily armed and armoured dwarfs for up to a day. The illusion looks realistic, although the dwarfs barely move except for simulated breathing. The illusions throw up dust as they march, allowing a small force with this banner to pretend to be a much larger army for the sake of distracting opponents.
 
I could see it being a combo of some Mind of Things runes and the Rune of Awakening.
Unless the pieces actually move as in a muscled way its not a great fit for Awakening, and if they do that ones some serious rule of form breaks, where a rune is affecting an object it isn't inscribed in. Closer to a rune of telekinesis or possibly magnetism or something like that where the inscribed board is dragging the pieces into place.
 
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