Before I get into my usual rambly and long half-repetition of stuff we already know and half theorizing, I've had a question about some possible Books to buy or read at the Eonir library at some point in some future; namely, books on Forest-Souls and stuff. Why? Well, simple;
The Ghyran Nut. It's presumably one of those magic nuts from Athel Loren, from the world tree, and all that. It grows a big forest when planted. Or gigantifies an animal if eaten or something. How does it do that? Possibly by feeding a ton of Aether or Ghyran into a thing; maybe it's concentrated Forest-Soul stuff.
... Also, other mentions of soul stuff...
How does the We communicate? Well, it communicates with you via the magics of the Amber College with a little help from some enthusiastic pedipalp gesture, but its internal communication is a lot more mysterious. You don't think you quite managed to communicate what it was you were trying to achieve, but they're happy for you to spend time inside their nest while they engage in their habitual internal communication, and you turn your Magesight onto the Karak's strangest allies.
It's easier said than done, of course. If their communication method was easily visible, you would have seen it already, and the We were unable to describe it without making the chirping noise they make when the translation magics fail. So after double-checking that there weren't hitherto unnoticed packets of magical energies flowing back and forth, you settle in to get a good, long look at their souls, which is also easier said than done. Magesight is often described as the ability to see souls, but what is usually seen is the ambient energies given off by souls, and the traces of Winds swirling about inside them. Seeing the soul itself is like trying to see the wick of a burning candle, both in difficulty and in likelihood to result in headaches.
The fundamental question you first seek an answer to is the nature of a We soul, and what you piece together over long days punctuated by headaches in your soul is that the answer is in a grey area. The We in their colony share a single soul, but it is a shapeless and amorphic one compared to that of the beings you're used to, and when a Hunter leaves a fragment of the greater oversoul breaks off to go with it. It's not dissimilar to theories you've seen referenced on the nature of the souls of other eusocial insects. So that means that internal communication via the soul is quite possible, and with the help of the bemused but cooperative We, you set to work testing for it. Which itself wasn't that difficult, because all it takes is a tunnel adjoining the Hall of Pillared Iron that the We call home, where a Web-Weaver carried in your arms rejoins the oversoul of the We but remains unmoving, as per the last set of instructions it received before leaving in the first place.
(After this, I had reread a social with Panoramia, where she mentioned tree souls.)
She laughs. "Embarrassing, in the end. I had fretted so much about never getting it, then when it pulsed in such a way that it was undeniable I realized it'd been there for years. I didn't realize that most people can't feel the rhythm of the seasons or the slow-soul of a tree."
I'd thought that it was, I think, just Cadaeth or Paranoth that had recently mentioned the souls of the forest, when talking about Dryads and Tree-men.
But no, Panoramia had name-dropped "slow-soul of a tree" a long while back.
Rereading the We bits and about their soul, also made me wonder about similarities between them and a forest. (And also made me wonder about if the We could be the equivalent of a magic Forest, or the equivalent of Dryads, or something. i.e. The possibility that, the way that Eonir link to Dryads, or how there's sometimes little distinction between Eonir and Dryad sometime? Maybe the We can be sort of similar in terms of providing soul-stuff that magically-attuned people can link to. ... Alternatively, maybe the We are like Forest Dragons; in that they're Dragons that are connected to the Magical Forest in Some Way Or Something. But then, "can a We become a wizard's Familiar?"
was an old question asked long long ago. It's just now the answer might potentially be "Well, maybe in the same way that some (elf) Wizards link to Dryads, to the Magic Forest, sort of way.")
... Or a living mountain, like some Mountains of Mourne were mythologized and rumored to be related to Sky Giants. (Either Sky Giants becoming them, or them turning into Sky Giants. Perhaps Dwarfs were carved from the same stone as Sky Giants; made miniature and shorter lived in order to not take so ungodly long to reach sapience as Sky Titans perhaps.)
(Whereas Elves were... created by or from or with their gods maybe. I speculated that the reason the elves are so non-committal about what their gods "actually are" is similar to how Boney phrased how an elf would be riven by indecision of which Wind to pick if he were forced to pick just one, and so he picks all of them, slowly at a time. Just like most elves do not commit to a Wind exclusively, perhaps they do the same with gods too; they do not want to lose the ability to get little divine tweaks and powers -- or big divine miracles and powers -- and so they carefully commit themselves to all of them at proper times and proper rates.)
(Anyway, back to that first sentence of "Whereas Elves were... created by or from or with their gods maybe." I wonder if the Elf Gods were... maybe? kind of? similar(ish) to the Great Machines of the Winds, being more like cosmic principles or cosmic ideals, and so the aetheric principle/ideal of "Isha" was used to create the elves; or perhaps was narrated to create the elves rather than made-to, because the Aether is a place of ideas and weird shit. I don't think this is entirely true though. I think Elf gods are also, well, people or people-like. Maybe they're people that are also ideals or principles of Elf culture or elf psychology?)
(Whereas human gods are more grab-bag; they're whatever spirits or ascended humans managed to get enough cultural or aetheric momentum to get big enough to get a domain. Or maybe they were Aetheric first and connected to human cultures, and become human like, or something, or who knows.)
(The Great Maw, meanwhile, is Lavos that crashed down into the planet and burrowed into it and tried to sup on its Leylines. It's got its own metaphysical weight and existence, being from outside the world, and it burrows into the world in order to get at its deep magic or leylines or whatever. Just a random aside and speculation.)
Anyway, on to other stuff. Came across Regimand's infodump on the Shyish blades we found way back when.
"Oh, right," you say, and get up to go fetch the case from your room. When you return with it, he eyes the case thoughtfully. "Birchwood would be better," he says, taking it from you and working the clasp and opening it. "Oh, lead-lined. Well, that works too, though for short-term storage you want iron instead of steel on the outside." He eyes the sword inside thoughtfully. "Speaking of iron. Pre-Imperial?" You nod, and he leans in closer to it - though, you note sourly, not so close that he risks prodding it with his nose. "Hmf. Found in Stirland, I take it? So Asoborn construction... oh, I know what this is. Bloody primitives. There was a belief back then that the Winds of Magic were the souls of the dead, so some twit wizards put enchantments on the weapons to absorb ambient winds thinking that would mean it would eat the souls of those killed with it. Nasty stuff, except wrong in literally every way." He closes the case with a click. "So instead you end up with the swords sucking in all sorts of magic and it ends up mixing and curdling and next thing you know it's Dhar. At that point the best thing to do is find a nice volcano to drop it into. You've got the exception to the rule, though - looks like it's been soaking up nothing but Shyish, so it hasn't been tainted." He shrugs. "Not that it's any good. The enchantment itself is lost and could be interesting to work with, but you can't reverse-engineer the enchantment without grounding the Shyish, and unless you do it right the first time, that takes the blade and thus the enchantment with it and you're left with nothing."
There was
a belief back then that the Winds of Magic were the souls of the dead, so some twit wizards put enchantments on the weapons to
absorb ambient winds thinking that would mean it would eat the souls of those killed with it. Nasty stuff, except wrong in literally every way." He closes the case with a click. "So instead you end up with
the swords sucking in all sorts of magic and it ends up mixing and curdling and next thing you know it's Dhar.
-----
So, a thought I'd been having even
before this; Arcane Marks is the human soul being transmuted into Wind, right? And then I reread this bit, and stumbled across how there was a belief that the Winds of Magic were the souls of the dead.
And I wondered if that might be true, in some way. Or at least, if it might be true
for wizards. If Wizards turn their souls into their Wind of Magic, then if they've gone sufficiently far enough in the transformation, wouldn't their soul be made of one Wind?
This might be wrong of course; maybe it's not that the soul or parts of the soul turns into the Wind. Rather, to quote from the We quote again... "Magesight is often described as the ability to see souls, but what is usually seen is
the ambient energies given off by souls, and the
traces of Winds swirling about inside them. Seeing the soul itself is like trying to see the wick of a burning candle, both in difficulty and in likelihood to result in headaches." Maybe arcane marks are imprintings
on souls which say "the ambient energies that will radiate off of you, will be Ulgu." It's not that the soul becomes Ulgu, it's that the soul's output or soul language it yells out into the world, gets switched to being "Ulgu." There's still a "you" shaped and amount of soul in there. You're still human rather than spirit. It's just that its native or main "language" is now Ulgu rather than Reikspiel.
(And the reason the
swords failed in their enchantment, is twofold. One; the enchantment attempts to draw souls into the physical world. Souls are undifferentiated Aether, made up of and capable of leaking all 8 of the Winds. But this Aether transforms into the 8 distinct Winds when it enters the physical world. Since the enchantment tries to draw the souls into the physical world, that means it differentiates them. Differentiated Aether drawn into the same place equals multiple Winds drawn into the same place equals Dhar.)
(Or, more simply; enchantment tries to draw in magic and/or the Winds. The effect of trying to suck in Souls into the physical world results in Dhar due to them entering the world and thus splitting into the component Winds and then being sucked into the same place which equals Dhar. The effect of trying to suck in the Winds results in... sucking in all the Winds. Which equals Dhar.)
Anyway. Back to the "the Winds of Magic were the souls of the dead" belief and one potential possibility of "Maybe Wizards turn into more of the Wind?" And then when Wizards die, their soul goes to their gods. Or to an afterlife, like Morr's Garden. Probably? I guess? Presumably, these souls... help enrichen the safe area of the afterlife, or enrichen the friendly and non-Chaos part of the Aether? Thus providing for a healthy flow of souls? Or maybe providing more weight to that part of the Aether; it's like democracy or gravity in action.
Which might mean that the Gods and the Chaos Gods are in a tug of war over the souls of mortals. This is warfare on both the spiritual
and the physical plane. A war for souls, and a war for life. (That seems a bit too simulationist or mechanical-like of an approach, but. I do think there's a spiritual and mystical and philosophical angle to it all, too. Rather than just a materialist-angle-but-described-as-spiritualist-because-this-is-ancient-history-stuff.)
I mean, we already either suspected or outright knew that -- that is, knew that the Chaos Gods wanted to corrupt the world and corrupt souls, and that the good Gods wanted...
not that, basically.
This is just me wondering out loud.
Because I wonder if Wizards that go all the way in Arcane Marks... become mini-Elementals or Incarnate Elementals. ((I wonder if the reason an Incarnate Elemental summon requires a life sacrifice, is because it requires converting a whole soul into an equivalent amount of Wind? Because that's what creates or qualifies for being an Elemental; a being with a living-person-sized/shaped-soul's worth of soul, transformed into wind. i.e. This sounds like it ought to be possible to make Elementals out of animal souls or magical animal souls too. Or maybe just Apparitions.))
I've also had the odd thought of if Be'lakor is actually a corrupted Incarnate Elemental of Ulgu -- and perhaps Kairos Fateweaver and his fate-stuff is Azyr? -- or maybe he
ate an Ulgu Elemental or bound it to him or something. Probably not. Probably he's just an ancient Daemon Prince who's best magic Lore is Ulgu. But it was interesting to think about. About the possibility that the Chaos Gods tried to usurp the Winds of Magic, or maybe they gained the ability to cast magic, by corrupting Incarnate Elementals with Dhar and turning them into Daemons or Daemon Princes. Which from then on serve as a connection between the Chaos God and the Wind of Magic, allowing the Chaos God to use that Wind of Magic. This'd mean that somehow sundering the connection between a primordial Daemon Prince and their main Wind of Magic, or perma-killing said Daemon Prince, might result in weakening the Chaos God's connection to that Wind of Magic. (You'd probably have to do that many times, because I doubt they only have one linchpin, so.) (And that's assuming that they can't just cast magic the way everyone can cast magic.)
A war for, or over, magic. And a war for/over souls -- followers.
Another odd idea I had; the Gods of Law. The Gods of Chaos. The
Realm of Chaos.
I wonder if the reason the Aethyr is called the Realm of Chaos is because, in this current era, the Chaos Gods have the biggest coherent piece of the pie in the Aether. Not that they necessarily have
the biggest piece of the pie (though they might); but rather, that they have the biggest
coherent single-philosophy piece of the pie. Like a one-world-government or a single nation or philosophy trying to take over the world (even if said nation has lots of internal infighting) versus tons of nations or philosophies that allied together to oppose it.
i.e. Chaos is an overriding or new world order philosophy, as opposed to the Gods who are 'just' a big tent coalition opposing them all.
Anyway. The Gods of Law... are another way that the Aethyr (Aether? been using 2 e's rather than e and y...)
could be. That is, if they had enough power, or enough influence, or whatever, they could be another unipolar movement in the Aether. You could have a world completely in the grip of the Gods of Law. And perhaps there are such worlds out there. Just as there might be other worlds out there in the grip of the Chaos Gods. (Even before 40K became a thing, there was some occasional bragging and bullshitting on the part of Daemons about how they were "so-and-so, Drinker of Worlds!" or whatnot.)