- Location
- USA
Ah. I stand corrected.Actually that action specifically was made without Big Ideas to not raise the DC so yeah it was not a crit
In that case I still have no idea what Ludivines crit did.
Ah. I stand corrected.Actually that action specifically was made without Big Ideas to not raise the DC so yeah it was not a crit
Or something. The point being, something actually, immediately bad, something with serious impact, not just moderate inconvenience or a minor setback.
So... You're saying that if we just keep trying to stay emotionally invested in a long long streak of bad luck, we'll be reincarnated into a happier quest after some decades pass?This brought me back to a quote from the Bhagavad Gita that I think is really applicable here. Hope it encourages you all as much as it did me.
You have the right to work, but never to the
fruit of work. You should never engage in action
for the sake of reward, nor should you long for
inaction.
…
Those who are motivated only by desire for the
fruits of action are miserable, for they are constantly
anxious about the results of what they do.
- Krishna
The problem is mainly that we keep getting punched with a new disaster-complication we have to "formulate a plan, make some deals," and generally wrangle with the consequences of so often that the gameplay experience is getting to be dominated by those plans and experiences.Friendly remember that your contemporaries have done worse and people forget about it after a year.
Xanatos was arrested and did time for his actions during Awakening.
Shego committed countless crimes with Drakken. At least one per time she showed up.
Shere Khan sold fusion power to Thembria in this quest!
Formulate a plan, make some deals, and you'll be fine.
(Insert a joke about IRL companies getting a slap on the wrist over crimes and attrocities here. Pick your favorite.)
Looking at the description for fallback actions, it's not supposed to be optional. Additionally, it doesn't look like the outcome for failing the fallback action is supposed to make things worse, it's an attempt to do damage control that at worst turns a normal failure into a crit failure.Maybe we're better off not rolling a diplomacy fallback action.
The problem is mainly that we keep getting punched with a new disaster-complication we have to "formulate a plan, make some deals," and generally wrangle with the consequences of so often that the gameplay experience is getting to be dominated by those plans and experiences.
To be fair, there would be an easy way to avoid: Don't. We don't actually HAVE to bother. We could easily just spend our time taking cautious actions to increase our market share slowly over time and not take risks. But, like...That would be boring, wouldn't it? If you wanted freedom from consequences, try Drossel Quest. No risk means no impact. Except, even then, no, because even she doesn't exist in a vacuum.The problem is mainly that we keep getting punched with a new disaster-complication we have to "formulate a plan, make some deals," and generally wrangle with the consequences of so often that the gameplay experience is getting to be dominated by those plans and experiences.
Your criticism seems entirely disconnected from what actually happened.To be fair, there would be an easy way to avoid: Don't. We don't actually HAVE to bother. We could easily just spend our time taking cautious actions to increase our market share slowly over time and not take risks.
It was an approved write on. Several plans included in. We just…Didn't.Your criticism seems entirely disconnected from what actually happened.
Among other things, under the new rules, not having Ludivine or someone like her means we're extremely restricted in what Learning actions we can take without a marked increase in risk... But having Ludivine meant there was always a 1% risk or something that she'd blow us up with something like this.
This didn't happen because we decided to gamble.
This happened because in the same turn that we first saw Ludivine on the record as saying "Flubber research is a bad idea, why do we even have this option," we forgot to specifically take a "delete all possibility of Flubber research" action, insofar as it was even offered and I don't remember if it was... and then shit went south.
We didn't decide to gamble in any normal sense of the word.
So please don't berate people for being reckless here.
Yep. This is our ticket to a massive loyalty increase for Ludivine, if we can save her. (Legally speaking, not breaking her out)
And major character development!
To be fair, there would be an easy way to avoid: Don't. We don't actually HAVE to bother. We could easily just spend our time taking cautious actions to increase our market share slowly over time and not take risks. But, like...That would be boring, wouldn't it? If you wanted freedom from consequences, try Drossel Quest. No risk means no impact. Except, even then, no, because even she doesn't exist in a vacuum.
@Arathnorn, could we get confirmation regarding what's up with the apparent lack of fallback action for Ludivine's Flubber mishap?
Alright, I don't really remember a major crisis or something going so wrong that makes you think this behavior is appropriate between now and Kataclysm? Like if you're arguing that all of our most recent turns have gone wrong then you're just incorrect.The problem is, this is another goddamn crisis, when we haven't recovered from the last 5. We can't seem to go one Turn without at least two things catching fire, and then we have to run damage control, which puts a serious crimp in our ability to actually do fun things with the Quest. Or do anything, really.
Okay. So I argued against putting her on counselor for this very reason; but this actually seems actively unfair given the context and what we knew for sure at the time these decisions were made.
Alright, I don't really remember a major crisis or something going so wrong that makes you think this behavior is appropriate between now and Kataclysm? Like if you're arguing that all of our most recent turns have gone wrong then you're just incorrect.
We've been mostly fine since the Kataclysm up to now.
For example, calling the Mirage Turn a "Crisis" is... just wrong. It may have changed our plans for the turn dramatically, but it was just different, not a crisis. And it worked out very well for us.
Having to think about what actions to take, as we did in the Mirage Turn, is not a "crisis".
Edit: I get that you are overly emotional right now, I just don't like the "the past 5 turns have all been complete wastes!!!" false narrative getting parroted over and over.
I'm also frustrated by the apparent miscommunication that led up to this and would welcome any kind of volatile response to it.If anything I think we are playing it too safe. I am too getting tired of constant damage control, but I am not convinced that we simply must to play defensively. We can secretly leak info on Havaii to public, blow alien masquerade and rehabilitate Flubber, damn consequences, any alien invasion would be government problem not ours. Or go all in on prison break, rescue multiple characters and form black ops team with them. But no, we only considering cajoling to the government as answer, not surprising that people don't enjoy it.
… I went to bed looking forward to a Goob debate.
Oh shit the Moratorium has opened right?… I went to bed looking forward to a Goob debate.
Okay. Time for Robot Flubber Island.
Yes, but nobody cares anymore.
I want to hold off, we had some ideas for write in options that we haven't gotten word back on yet.Oh shit the Moratorium has opened right?
[ ] Let him stay in the boiler room
The man hasn't caused much trouble… yet. No one really likes him, but you can relate to that, and the nemesis thing. Let him stay where he is.