Voted best in category in the Users' Choice awards.
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@Rafin, thank you for your work with the tally.

[X] Middenland about how the Eonir-Ulric partnership is going
[X] Okri: The new Loremaster of Karak Eight Peaks is Okri Drakkisson of Clan Bronzebeard, formerly of Karak Norn. Meet your replacement and gauge what kind of person he is.
[X] Follow up on the newfound partnership between the Light Order and the Cult of Gazul
[X] The We: See how their self-guided societal evolution is going.
[X] See if you can find a Priest of Ranald. You are duty bound to play at least one round of cards or dice with them. Ask how things up North are doing, and how the faith is doing in K8Ps. You've tried to stay out of it, for the most part, but you are curious.
[X] Make Heidi aware of the potential protective uses Runes can have when it comes to magic mishaps, then casually introduce her to Thorek.

So what you're saying is that we should start giving people axes. :V
"Dawi have a shortage of axes" is, uh, a take. I think that giving Dawi women axes is a task Mathilde can put at the bottom of her to-do list, right next to "settle grudges created when pre-Imperial tribes sold substandard goods to extinct Karaks" :p
 
"Dawi have a shortage of axes" is, uh, a take. I think that giving Dawi women axes is a task Mathilde can put at the bottom of her to-do list, right next to "settle grudges created when pre-Imperial tribes sold substandard goods to extinct Karaks" :p

I think the actual take is "we should give axes to IRL women who are tired of constant questions about marriage, their sexuality, and whether they are going to have children or not".
 
Moving back to the subject of the vote, I think we need to focus on the opportunity here to make contacts with people we'd usually find it very hard to meet.

Hence my suggestions of the Arabyan Magicians and Tilean Myrmidians. They're people we're very unlikely to encounter otherwise. Many groups people are voting for represented here we can meet as a regular social actions or in the course of our other business. That isn't true for groups that aren't Imperial or dwarven, so it's them we should be focusing on.

This is a very unusual informal multilateral international conference. Let's be as international as possible.

Edit: an investment in broadening Mathilde's network now could payoff in all sorts of ways in the future, both predictably with things like Apparition binding or the Waystone proj ct, or unpredictability to help with projects or problems we're as yet completely unaware of.
 
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[X] The Barak Varr book resellers and Carcassonne to see if the former can expand operations to the duchy
[X] The Tilean Cult of Myrmidia to discuss the Waystone project.
[X] Introduce the EIC to Kislev and Karak Vlag
 
Changing my vote again. At the top I want to reduce the boost I'm giving to options I don't care that much about and at the bottom I want to honor interesting ideas that only got 1 vote:

[X] Cult of Verena about the possibility of entering into an agreement with our library
[X] Give a prayer of thanks to Ranald, stumble into the crowd without looking and see where fortune brings you.
[x] A dragon, to see what they think of dwarven mating rituals.
[X] The Barak Varr book resellers and Carcassonne to see if the former can expand operations to the duchy
[X] Check in on how Karak Vlag is managing and inquire about sharing books on magic and supernatural phenomena with our library.
[ ] Talk to a Priest that was present during the Emergency Conclave and ask what's up with being declared a "Dwarf".
[X] Make Heidi aware of the potential protective uses Runes can have when it comes to magic mishaps, then casually introduce her to Thorek.
[X] Check in with the undumgi. How are Soizic and the viceroy (he's on Belegar's council now, that has to be something) and Oswald doing these days?
[X] See if any other members of the grey college are here and see what bring them here

Moving back to the subject of the vote, I think we need to focus on the opportunity here to make contacts with people we'd usually find it very hard to meet.

Hence my suggestions of the Arabyan Magicians and Tilean Myrmidians. They're people we're very unlikely to encounter otherwise. Many groups people are voting for represented here we can meet as a regular social actions or in the course of our other business. That isn't true for groups that aren't Imperial or dwarven, so it's them we should be focusing on.

This is a very unusual informal multilateral international conference. Let's be as international as possible.

Edit: an investment in broadening Mathilde's network now could payoff in all sorts of ways in the future, both predictably with things like Apparition binding or the Waystone proj ct, or unpredictability to help with projects or problems we're as yet completely unaware of.
To be quite honest, I feel like we are getting to the point where our network is quite large and Mathilde is already busy with more interesting stuff to do than she has the time for. Especially from a narrative perspective. So if it's not clear to me how any new group would be especially useful, I'd rather not meet with them.
 
Moving back to the subject of the vote, I think we need to focus on the opportunity here to make contacts with people we'd usually find it very hard to meet.

Hence my suggestions of the Arabyan Magicians and Tilean Myrmidians. They're people we're very unlikely to encounter otherwise. Many groups people are voting for represented here we can meet as a regular social actions or in the course of our other business. That isn't true for groups that aren't Imperial or dwarven, so it's them we should be focusing on.

This is a very unusual informal multilateral international conference. Let's be as international as possible.

Edit: an investment in broadening Mathilde's network now could payoff in all sorts of ways in the future, both predictably with things like Apparition binding or the Waystone proj ct, or unpredictability to help with projects or problems we're as yet completely unaware of.

That seems fine in theory, but I am worried that it'll create follow up actions that we'll never pick, whereas the library and Waystone stuff already has future actions locked in, so pursuing those options now will only strengthen later actions that we're guaranteed to take.

At least, that's roughly the logic I'm going for my votes—but I'm not going to object if we do get contacts in far off places. At the very least, the worldbuilding will be fascinating.
 
[X] Talk to a Priest that was present during the Emergency Conclave and ask what's up with being declared a "Dwarf".
[X] Gunnars about the emergency Conclave that declared us a "Dwarf"
 
[] Give a prayer of thanks to Ranald, stumble into the crowd without looking and see where fortune brings you.

Can I just say that I really really really dislike this option. Not only is it a "Ranald take the wheel" kind of vote, which I dislike on general principles because I feel steals agency from Mathilde, but the wording of it makes it sound like Mathilde is literally going to walk into someone at random, and if we end up spilling, say, the Grand Theogonist's beer all over himself because we physically collided with him, I'm not going to be impressed.

Let's try not to ruin our friends wedding with a diplomatic incident, please?

(I also dislike the "duty-bound" part of the Ranald priest vote, but the rest of it seems interesting so I'm going to let it slide).
 
It's a unit known in English as a 'gross'. Base-12 maths crops up in all sorts of places, possibly due to the lingering influence of Babylonian mathematics.
Base 12 is also really useful for learning numbers, because it breaks down easily. Of course babylon's Base 60 system breaks down more, but numbers that high are difficult to use practically.

Literally, the number one diplomat in the whole ass Empire sought Mathilde out for her insights into Dwarven diplomacy, and her advice to him was not just "have you tried stabbing orcs and/or rats?"
To be fair, he didn't ask how to make friends with Dwarfs he asked what their feelings about a particular subject would be. The problem of being the best diplomat to the Dwarfs is getting the Dwarfs to like you. Which Mathilde has done pretty much exclusively by murdering things to rescue Holds.
 
To be fair, he didn't ask how to make friends with Dwarfs he asked what their feelings about a particular subject would be. The problem of being the best diplomat to the Dwarfs is getting the Dwarfs to like you. Which Mathilde has done pretty much exclusively by murdering things to rescue Holds.
I think the point is that Mathilde can share her cultural insights on the Dwarves so people understand them better and don't offend them by misspeaking/learn how to interact with them efficiently. She doesn't need to tell them how to become the most favored Umgi since Sigmar.
 
I was looking up something in the wiki and came across this:

Article:
The Writhing Worm - The caster summons a slithering worm of Amber magical energy which drops to the ground and wriggles up towards a single enemy at unearthly speed. The magical Worm crawls over its victim and swiftly cocoons and renders helpless said-victim. If the spell is cast again without dispelling the first Worm, a new Worm is not summoned; instead, the existing Worm releases its first victim and slithers to a new one.


I thought the crows feast spell was the only spell that the ambers had that used apparitions.

But when I came across this one, it jumped at me. If that's not a Rotwyrm, then Idk what is.

It's from first edition Realms of Sorcery.
 
I was looking up something in the wiki and came across this:

Article:
The Writhing Worm - The caster summons a slithering worm of Amber magical energy which drops to the ground and wriggles up towards a single enemy at unearthly speed. The magical Worm crawls over its victim and swiftly cocoons and renders helpless said-victim. If the spell is cast again without dispelling the first Worm, a new Worm is not summoned; instead, the existing Worm releases its first victim and slithers to a new one.


I thought the crows feast spell was the only spell that the ambers had that used apparitions.

But when I came across this one, it jumped at me. If that's not a Rotwyrm, then Idk what is.

It's from first edition Realms of Sorcery.
Boney doesn't really use 1st Edition spells. The magic system was kind of wonky back then. This kind of spell is more likely to be Lore of the Wilds then Lore of Beasts imo.
 
[X] House Fooger, for their view on the canal project and Marienburg situation

[X] Gunnars about the emergency Conclave that declared us a "Dwarf"

[X] Follow up on the newfound partnership between the Light Order and the Cult of Gazul

[X] Carcassonne/Bretonnia to inquire about their willingness to join the waystone project

[x] Talk to Gretel about what she is doing in the borderlands

[X] Introduce the EIC to Kislev and Karak Vlag

[x] Talk to Nuln to find out about the war below

[x] Talk to Lady Magister Elspeth von Draken about the Strange Count you heard of Von Stangler who has a large library in Nuln
 
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During the second world war, American military strategists were struggling to understand Japanese military tactics and doctrine. They quickly determined that it was because Japanese cultural values were different to Western cultural values, leading to Japanese commanders having different priorities in battle than a German or Russian commander would have.

To counter this. The American government commissioned a full anthropological study into Japanese culture: The Chrysanthemum and the Sword, by Ruth Benedict. Whilst this text is now 80 years out of date, (and Benedict couldn't speak Japanese or even visit Japan due to the war, and most of her data came from american-japanese citizens imprisoned in internment camps) it was the first honest approach at studying Japanese culture as an equal to Western culture, and helped westerners understand Japanese cultural values.

This is the type of book Mathilde would probably write if she were to translate her understanding of dwarf culture—a dissection of cultural values so that outsiders can anticipate how dwarves would react in certain circumstances, and is the advice she gave the Chancellor when he asked.
 
Boney doesn't really use 1st Edition spells. The magic system was kind of wonky back then. This kind of spell is more likely to be Lore of the Wilds then Lore of Beasts imo.
Lore of the Wilds and Lore of Beasts frequently overlap in lore-fitting spells, very much like Lore of Shadows and Lore of Stealth. Honestly, I just like that the spell's drawing from an animal that isn't mammalian or avian for once. Lore of Beasts gets presented as a lot more thematically limited than it really should be.
 
Lore of the Wilds and Lore of Beasts frequently overlap in lore-fitting spells, very much like Lore of Shadows and Lore of Stealth. Honestly, I just like that the spell's drawing from an animal that isn't mammalian or avian for once. Lore of Beasts gets presented as a lot more thematically limited than it really should be.
The difference is that Lore of the Wilds most likely uses Dhar and is therefore much creepier and disturbing. A spell about a worm digging itself into a person's body and breeding more of itself is thematically fitting with Lore of the Wilds, particularly since there's already a spell about summoning a swarm of bugs to drown an enemy in within that lore. Beasts doesn't have insect summoning spells.
 
The difference is that Lore of the Wilds most likely uses Dhar and is therefore much creepier and disturbing. A spell about a worm digging itself into a person's body and breeding more of itself is thematically fitting with Lore of the Wilds, particularly since there's already a spell about summoning a swarm of bugs to drown an enemy in within that lore. Beasts doesn't have insect summoning spells.
This spell in particular has the worm crawling on the person rather than in the person, and it doesn't breed, just wraps the target in a cocoon. What you're describing does sound like Lore of Wilds but Writhing Worm is a lot more viscerally mild. And honestly I'm not sure why Beasts shouldn't have insect summoning spells. They're beasts too after all.
 
Boney doesn't really use 1st Edition spells. The magic system was kind of wonky back then. This kind of spell is more likely to be Lore of the Wilds then Lore of Beasts imo.
It doesn't seem that out of theme for Ghur though. Is it because it's a worm?

I picked a few to illustrate how thin the line between Wilds and Ghur is
From GhurFrom Wild Magic
The Beast Unleashed - Unleashes the primal savagery of the caster's allies, driving them into a frenzy and enhancing their combat abilities. This spell does not work on animals; they are already beasts.Bestial Surge - The shaman inflames the Beastmen's uncontrollable urge to rend the foe limb from limb, causing them to surge forward in a roaring, bellowing mass
Repugnant Transformation - Mighty magic transforms the shaman's target into its basest form, revealing its true character. Unless the victim is able to resist, they undergo a terrible transformation, sprouting hair all over their body, losing the capacity for speech, and behaving in strange and inexplicable ways. This is a permanent condition unless the spell successfully cast on the target again, which reverses it, or dispelling magics are cast on the target. This is a touch spell.Devolve - Delving into his enemies' minds, the shaman magnifies the savage and animalistic parts of their psyche until they are no more than growling beasts.
Pann's Impenetrable Pelt - Calling upon the beast-spirits of the wild, the shaman sheathes his vulnerable flesh in unyielding fur and hide, granting him greater protection from weapon strikes and other forms of traumaMantle of Ghorok - Ghorok was a legendary Minotaur, ferocious as a storm. His spirit mantle is terrible but dangerous to the bearer.
Hunter's Moons - The shaman howls and the moons glow red as blood, their ruddy rays lending fresh fortitude to those that battle below.Primal Onslaught - With a guttural roar that shakes the roots of the world, the Bray-Shaman feeds the rage of the beasts around him.
Leatherbane - The shaman causes a character, creature, or animal and all leather goods they're carrying or wearing -- belts, pouches, straps, scabbards, and even armour -- to shrivel immediately and turn permanently to dust. This is a touch spell.Ruiner of the Wrought - Slamming his staff into the ground, the Bray-Shaman unshackles stock and stone from their bondings of artifice, unmaking the enemy's weapons of war.

And the description about how it behaves like a summon also fits the Apparition binding paradigm, which is quest canon.
 
This spell in particular has the worm crawling on the person rather than in the person, and it doesn't breed, just wraps the target in a cocoon. What you're describing does sound like Lore of Wilds but Writhing Worm is a lot more viscerally mild. And honestly I'm not sure why Beasts shouldn't have insect summoning spells. They're beasts too after all.
Simple reasoning is that it's possible the people making the spells didn't want to. It's easier to understand a mammal than it is to understand an insect. Lore of Beasts probably requires you to understand the animals in question and be very familiar with them, maybe even connect with them. Beastmen on the other hand are all instinct. Connecting with the scary and unknowable creatures of the forest is entirely within their purview.
 
The difference is that Lore of the Wilds most likely uses Dhar and is therefore much creepier and disturbing. A spell about a worm digging itself into a person's body and breeding more of itself is thematically fitting with Lore of the Wilds, particularly since there's already a spell about summoning a swarm of bugs to drown an enemy in within that lore. Beasts doesn't have insect summoning spells.
The spell I quoted doesn't do that though. It makes a cocoon around them, immobilizing the target.
 
Blanket 'no' on all first edition WFRP spells. It's not impossible I might introduce individual spells from it if I feel there's reason to and they fit the paradigms, but I'm not going to approve any submitted to me unprompted, and they should be assumed to be not quest canon.
 
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I had a feeling. If Boney accepted a single spell from 1st Edition that was submitted to him, it opens the floodgates to people throwing every spell they could feasibly get their hands on that would be advantageous from the 1st Edition sources to see if they get a yes or no, which doubles the work Boney has to put in as he now has to start considering spells on a case by case basis from an Edition he had previously disregarded. It sounds like an absolute nightmare.
 
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