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I don't believe he is, they just might offer a prayer to him in a Sigmarite settlement to fit in. It's like how Grungni isn't a god of the Empire just because Johann worships him.
No, it is mentioned in Tome of Salvation that Sigmar is regularly venerated by Halflings, even in the far interior of the Moot. When questioned on why, the Halflings will say it is out of gratitude for coming to their aid during a desperate battle in the distant past. Sigmarite priests will smile and nod at that, and try very hard to not give away they have no idea what battle the Halflings are referring to.
 
No, it is mentioned in Tome of Salvation that Sigmar is regularly venerated by Halflings, even in the far interior of the Moot. When questioned on why, the Halflings will say it is out of gratitude for coming to their aid during a desperate battle in the distant past. Sigmarite priests will smile and nod at that, and try very hard to not give away they have no idea what battle the Halflings are referring to.
Do you know what page it is? I've looked up all the results for "halfling", "moot", and "mootland" but couldn't find it. It does say Sigmar's the most popular god in the Mootland so there is that.
 
So, an idea came to me:
Experiment: Weaken the barrier between the physical world and the Aethyr.

Erm.

Experiment: Weaken the barrier between the physical world and the Aethyr without breaching the Articles.
Candidate: Deliberate miscast.

Yikes. No.

Candidate: Divine intervention.

...maybe later.
Mathilde mentions possible candidates for weakening the barrier between the Physical world and the Aethyr without breaking the articles and eventually settles on channeling Ulgu. But there's another possibility that I came across in my post from yesterday:
Part the Branches: Using the ash of a hawthorn branch that has been burnt at noon, you can see into the "Spirit World". What this means is largely up to the GM (the literal words of the book), but at minimum it allows one to see Daemons, spirits, as well as invisible and ethereal creatures. This spell lasts for 1 hour per "Magic Level" (max 4 hours, although Hedgewise cap out at Magic 3 so more like 3 hours).
Myrkride: Using the freshly boiled heart of a mouse, the user steps into the hedge, the border between the spirit and material worlds. The caster becomes ethereal for 10 seconds per magic level, and can extend it with some effort. While ethereal, the user is insubstantial, weightless and completely silent. The user can pass through solid objects and may not be affected by non magical means, and has the ability to directly interact with Daemons, spirits and other ethereal creatures.
Hedgewalk: Using a bone that has been buried beneath a hedgerow for 1 month, the user sends their spirit into the Hedge. The body is considered helpless while the soul can wander. The soul is still limited by physical boundaries, but is completely invisible and silent to anyone in the physical realm. Spirits, ethereal creatures and Daemons are visible and may be interacted with. The soul cannot interact with things in the physical realm. The spell lasts for one hour per magic level, but can end prematurely by touching the physical body with the spirit.
Lord Magister Kurtis Krammovitch can use Hedge spells. I'm not too keen on instantly letting him touch the Asp in the "Spirit World", but a simple looksee into the spirit world to directly view the Asp is a possible experiment we could work on if we bring him in, and it could be immensely informative since it's such a unique ability.

There are conditions to this however. First, I'm not sure if Mathilde knows about these spells from the Hedgecraft playbook or if she's confident enough to ask Kurtis if he can help her out on this. Second, he's a Lord Magister who's been in the field for longer than her. He has a stronger reputation and seniority over her, so it might complciate things to involve him in AV, especially if we want to maintain sole credit for the work (which is the impression I get from the thread). Getting him involved will obviously result in concessions and shared credit, which I think might be a dealbreaker to some.

Also, this would be basically asking a fellow Lord Magister with seniority to attempt to get a look at a captured apparition using the secret arts that he technically shouldn't be practicing. It's a bit of a touchy situation, and I feel like to get him on side we would have to pay him with gallons of AV. I imagine Hedgecrafters would absolutely love a material component with AV with such significance thanks to their ritualistic practices requiring rare materials, so who knows what he can make of it.

I'm not saying we should do this right away, I'm just mentioning this to keep it in mind. We still have plenty of branches to follow with AV without involving Hedge Magic into the equation just yet.
 
We could pay him in AV instead of credit, what with him maybe not quite wanting to have his name attached to something slightly controversial anyway.
 
@Boney, some Khazalid courtesy of WFRP 4e: The Horned Rat, page 21. As far as I can tell they aren't references.
Derived from the Reikspiel word for vapour, 'the damps' is a miners' term for a variety of gases that can collect dangerously in an underground passage. The four most feared are firedamp (Khazalid bomlof), whitedamps (hvitlof), stinkdamp (aeglof), and blackdamp (kvelof).
Somehow the writer missed that Khazalid already has words for fire, white, and black, and those are not them.

I can't think of a witty reaction this late so I'm just going to quote a crusty old Loremaster to be opinionated for me.
"A new addition?" the Loremaster asks, peering down at the book as the High King hands it to him. "No, that's proper writing. Rakilid... maybe not. Never saw the purpose in making up new words, the old ones served our ancestors fine."
Lof I like, though. Very loffy. Good word for when you need to describe some lofs...
 
AV to do what? For all we know AV is just glow-y liquid as far as wizardry goes. We have only found a use for is in runes.
Hedgefolk use a cup of blood drawn when Morrisleb is full, the ashes of a hawthorn branch burnt at noon, and a dozen other ridiculous materials with ritualistic significance to cast their spells. The undiluted energy of the Aethyr is literally a physical manifestation of the Hedge, as it is a material created from the boundary of the physical and "spirit world" (the Aethyr). Their entire schtick heavily aligns with AV.

Even disregarding that, it's pure undiluted magical energy that manifests each of the winds. Just using it as a component for their potions would be a big deal. Expecting the thing to just be a "glowy liquid only useful for runes" seems bizarre to me.
 
AV to do what? For all we know AV is just glow-y liquid as far as wizardry goes. We have only found a use for is in runes.
Uh, no. AV contains all 8 Winds in a highly concentrated manner, and so it is useful for wind-casting in wind-depleted areas. It's just that that's not as impactful a use as charging up anvil runes, so we didn't explore the possibility.
 
Somehow the writer missed that Khazalid already has words for fire, white, and black, and those are not them.
They may not be translating fire, white, and black. Could be they're translating some similar word, like hot, pale, and dark. Or some other properties those kinds of damp have. The Khazalid we can reasonably be sure of is the word for underground gas (lof).
 
Hedgefolk use a cup of blood drawn when Morrisleb is full, the ashes of a hawthorn branch burnt at noon, and a dozen other ridiculous materials with ritualistic significance to cast their spells. The undiluted energy of the Aethyr is literally a physical manifestation of the Hedge, as it is a material created from the boundary of the physical and "spirit world" (the Aethyr). Their entire schtick heavily aligns with AV.

Even disregarding that, it's pure undiluted magical energy that manifests each of the winds. Just using it as a component for their potions would be a big deal. Expecting the thing to just be a "glowy liquid only useful for runes" seems bizarre to me.

We do not know if any of that stuff would work. We need to test it before offering up as payment is my point.

Uh, no. AV contains all 8 Winds in a highly concentrated manner, and so it is useful for wind-casting in wind-depleted areas. It's just that that's not as impactful a use as charging up anvil runes, so we didn't explore the possibility.

From what I recall it is only really useful for casting High Magic because it does contain all the winds which makes it hard to use just one wind for casting.
 
Somehow the writer missed that Khazalid already has words for fire, white, and black, and those are not them.

I can't think of a witty reaction this late so I'm just going to quote a crusty old Loremaster to be opinionated for me.

Lof I like, though. Very loffy. Good word for when you need to describe some lofs...
While true, I feel that I should say that the Khazalid word for fire is Zharr. And I've only seen it used for Chaos Dwarfs and Warpfire Throwers. It wouldn't be a huge shock to know that the Dwarfs have words that carry 'good' and 'bad' fire connotations.
 
While true, I feel that I should say that the Khazalid word for fire is Zharr. And I've only seen it used for Chaos Dwarfs and Warpfire Throwers. It wouldn't be a huge shock to know that the Dwarfs have words that carry 'good' and 'bad' fire connotations.

I could easily see Khazalid making a clear distinction between controlled fire in a forge or weapon and uncontrolled fire.
 
From what I recall it is only really useful for casting High Magic because it does contain all the winds which makes it hard to use just one wind for casting.
No, it disperses into the eight Winds and the caster just uses the one(s) they want. The rest are wasted, but casting with other Winds present is an everyday occurence.

I'm extremely confident that there will be better uses for the stuff in Wizardry though.
 
With an 11 vote lead between Galenstra and Belegar pushing Belegar out of 5th place, and no votes for the past 12 hours, I think it looks like we're doing Thorek/Qrech/Egrimm/Galenstra/Library.

I kinda wanted some Belegar, but I'm fine with it. I understand people saying Belegar isn't time sensitive and getting a head start on the library/Galenstra sounds like a good thing. The funny thing about the lineup is that none of the choices are of the same race. Yes I'm including the library.
 
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With an 11 vote lead between Galenstra and Belegar pushing Belegar out of 5th place, and no votes for the past 12 hours, I think it looks like we're doing Thorek/Qrech/Egrimm/Galenstra/Library.

I kinda wanted some Belegar, but I'm fine with it. I understand people saying Belegar isn't time sensitive and getting a head start on the library/Galenstra sounds like a good thing. The funny thing about the lineup is that none of the choices are of the same race. Yes I'm including the library.
Technically, we are only meeting the Architects of the Library, not the library itself, so we have Dwarfs x2
 
Technically, we are only meeting the Architects of the Library, not the library itself, so we have Dwarfs x2
That is technically true, but I like to think we're meeting the library and having a social action with it directly. It would be rude to build structures and apply books on it without asking for its opinion.
 
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
[X] Egrimm, to try to sound out more information about the Alric situation.
[X] Vicarius Galenstra, to get to know him and his Ward.
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.
 
I think perhaps you underestimate Ranald's enthusiasm for gifting/afflicting people with cats. If it becomes clear that cats will not be made unwelcome by us I think (slash hope) that cats will happen to this library whether anybody likes it or not.
*cue Benny Hill montage of Dwarf librarians futilely chasing cats up and down the aisles of the Great Library*
*montage ends with Dwarves formally adopting cats into their Clan*
*second montage features cats in dwarven helms and chain mail killing Skaven warlords with runic axes*
Now I'm picturing this in the forms of those old medieval manuscripts where you have foxes and snails going on adventures in the sidebar.

Because as long as dwarves are copying books by hand, I would imagine this sort of thing is actually pretty likely to crop up.

------------------

As far as... not so much enshrining but inviting Ranald alongside Verena it occurs to me crossroads intersections and crossing lines laid and tastefully in the ornamentation (alongside far more obviously stated Verenan symbolism) might help. And, perhaps, left in an subtle but appropriate place, a paired owl pommeled sword and a small cross hatched hilted dagger. Unspoken and unstated, but nevertheless acknowledging the connection and shared interest between protecting a people and those who would devote themselves the preservation of knowledge and justice. The core goal of the message being "Verena, I acknowledge that this is your place by right, and that you have beef, but nevertheless I am a friend of Ranald by whos agency this has been built, and so I invite Ranald and note his shared interest in the purpose of this place if you would tolerate him here and in this very particular guise."
 
I'm very much against trying to shoehorn in gods when they're not appropriate. It feels like trying to insert anachronistic monotheistic attitudes into a truly polytheistic setting.

You pray to Morr when mourning the dead and dedicate cemeteries to Him. You pray to Shallya for healing or for safe childbirth. and you pray to Verena to preserve knowledge and dedicate libraries to Her.

Diluting/smearing out a God's thematic focus seems problematic to me for other reasons as well. There's a reason monotheistic heresies are heresies - I suspect they may be dangerous to the gods in question.
 
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You pray to Morr when mourning the dead and dedicate cemeteries to Him.
You would also pray to him for any hints toward the future, or to help make sense of your dreams. Perhaps even for relief from nightmares/night terrors. He is the God of dreams and prophecy as well as death, after all. Indeed, the Tilean/Estalian temples and priests tend to focus more on that aspect.
 
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