Voted best in category in the Users' Choice awards.
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I haven't read the when thread, because no time, so I will apologize in advance if this already has been answered.

What do people who vote for '[] Take an active hand in the EIC' want?

Some seem to worry that the EIC has become to powerful and may become a danger, so we need to keep an eye on it.

Some want to extend the business of the EIC to trading with Karak Eight Peaks, thus making it even more rich and influential.

The latter will make the EIC an even bigger headache in the future, so those desires seem rather contradictory.

Do people want Mathilde to oversee the EIC for ever and ever?

For one, it's a bit arrogant to claim that no-one can be trusted with such power than me.

More importantly, what if Mathilde dies? That's very possible given the danger we tend to sent Mathilde into. We will have created a monster that may rampage out of control.
 
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Donate it to whoever ends up leading the Undumgi.

[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian
[X] Take an active hand in the EIC

I'm dum dum in voting ;v

also after reading the arguments while I feel Avatar doesn't necessarily contains bad stuff, I'm still wary because the only Avatar-ish actions that we've done is one of the god of orcs, while that thing with Ranald is less Avatar-ism and hmmm more like Ranald stealing your profile picture and parts of your data after you unwisely sent his friend some goodies.
if that make sense

also I just don't feel like doing sorcery I guess, I think Mathilde's more fitting for other stuff.
 
I...am unsure whether I should vote, but I shall anyway.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
[X] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

[X] Plan 2 wizards
-[X] Recruit Panoramia
-[X] Recruit Maximilian



[X] Take an active hand in the EIC

I have no opinion on the Torc business
 
There's a merchant-y Brotherhood and a thief-y Brotherhood and they both insist they're the real original Brotherhood. Ranald finds it hilarious.
We should make ours a Sisterhood, just to be different.
I feel like this is exactly how you get that Calvin & Hobbes storyline where the clones all go off and do whatever they want, while leaving it all to be blamed on the original.
It sounds great! Someone could finally get to all the projects we always wanted to! Well, someMathilde could.
But I think two goldies are a lock-in, and w/o Collegiate we aint picking a third wizard (or two, as is the case with Ambers).
2 Wizards (Max+Pan) still has a sizable lead by my count.
 
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Updated Dramatis Personae
King Belegar Ironhammer, King of Karak Eight Peaks
Actually a lot lower than expected in several areas. Guess that is his comparative youth showing.

Prince Kazrik, Diplomat of Karak Eight Peaks
Apprentice Runesmith:
Sharpshooter:
Unconventional choice for an unconventional king.

Princess Edda Grimbrow, Steward of Karak Eight Peaks
Ambitious:
Organized:
Unspecialised which is good. Not optimal marriage material for Belegar from a CKII standpoint.

Gunnars, High Priest of Karak Eight Peaks
Best priest! You return!
 
But I think two goldies are a lock-in, and w/o Collegiate we aint picking a third wizard (or two, as is the case with Ambers).

Ambers...well, I can see the case for them being useful here. But, again, we can only control two with 1 action, unless we take Catlegiate.

Didn't BoneyM say the Ambers count as one wizard slot in the vote? I'd presume that means one wizard during actions too..
 
[X] Leave the EIC alone

[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

[X] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.
[X] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[X] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Keep it anyway - you might need to encourage allies at some point.
 
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Donate it to whoever ends up leading the Undumgi.

[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian
Quick question: why are you voting for Collegiate and only 2 wizards? Collegiate means 3 wizards/action, so choosing 2 is suboptimal.
 
[X] Take an active hand in the EIC

[X] Plan 3 for 2 wizards
-[X] Recruit Esbern and Seija
-[X] Recruit Maximilian

[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.

[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

[X] Return it with your thanks to the Bright College. +2 College Favour.
[X] Donate it to whoever ends up leading the Undumgi.
[X] Donate it to the Winter Wolves of Ulrikadrin.
 
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I'm pretty sure demigryphs are essentially wingless gryphons, from the art I've seen. The wiki describes them as "Head of eagle, body of lion." So, not flight-capable, although still high-mobility.
As in Amber wizards can literally turn into a bird.

I haven't read the when thread, because no time, so I will apologize in advance if this already has been answered.

What do people who vote for '[] Take an active hand in the EIC' want?

Some seem to worry that the EIC has become to powerful and may become a danger, so we need to keep an eye on it.

Some want to extend the business of the EIC to trading with Karak Eight Peaks, thus making it even more rich and influential.

The latter will make the EIC an even bigger headache in the future, so those desires seem rather contradictory.

Do people want Mathilde to oversee the EIC for ever and ever?

For one, it's a bit arrogant to claim that no-one can be trusted with such power than me.

More importantly, what if Mathilde dies? That's very possible given the danger we tend to sent Mathilde into. We will have created a monster that may rampage out of control.
Our visit to the College had hinted not very subtly that we should keep an eye on our income sources and keep them within the spirit of the Order.

The EIC is currently in an uncertain state. Its too new to have any traditional values to adhere to come hell or high water. Its board of directors is basically Wilhelmina, because Anton is too easy to manipulate and Mathilde is a silent partner. Stirland had sold its shares and oversight is weak.

Our goal then is to put it in a structure where they toe the line because thats just what they normally do. So we keep an eye on it, until it reaches a phase of consolidating assets rather than rapid expansion, at which point we could go back to being silent.

The danger is in the expansion phase because oversight is the weakest and you aren't encouraged to ensure the welfare of the town you're working in if you'd acquire a dozen new ones by next year, especially if you could get a dozen more by extracting more wealth from the economy than it can support: i.e by pushing local industries and factors out of business then jacking up prices.
 
Would it be possible to get the ones staying long-term in K8P under Mathilde's authority later on?

If they're still around, yes.

Or, contrariwise, would it be acceptable to recruit one, (for example, Panoramia), but most of the time not actively manage them, letting them do their own thing?

No. They're either on Belegar's payroll and being managed by you, or they aren't. They're on their Journeying and are supposed to be gaining experience, not waiting around in case you need them.

Didn't BoneyM say the Ambers count as one wizard slot in the vote? I'd presume that means one wizard during actions too..

Yes, they're a package deal and count as one slot.
 
[X] Plan 2 wizards
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
Some musings:

*Anybody else catch that tidbit from the Bursar that the Emperor remarried?

*Should we expand ( or open new) niter factories, both in Stirland and here?
While useful for the local economy, it would be doubly useful for Dawi for the quality gunpowder production, of which there is not nearly enough supply for the demand.

*Anton has become quite the power-broker (as far as Stirland is concerned). Not only was he originally the heir for a very fertile and rich barony (rich enough to compete with most of the Counties) with a decent town, but he acquired several prominent noble allies during his tenure as a chancellor, has excellent reputation, is one of the owners of the leviathan that is EIC and will now have a gun factory in his hometown (the only one in Stirland) with a monopoly.
No wonder his father decided to retire.
Anton has the chance to become the greatest of his family bloodline, especially if he invests his money wisely (and doesn't marry a harpy).

*Hypothetically, which Wind users other than Chamon would be the most useful to Karak Eight Peaks? I mean Ghyran, yes, and maybe Aqshy, Ulgu because of the trade network...
 
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I haven't read the when thread, because no time, so I will apologize in advance if this already has been answered.

What do people who vote for '[] Take an active hand in the EIC' want?

Some seem to worry that the EIC has become to powerful and may become a danger, so we need to keep an eye on it.

Some want to extend the business of the EIC to trading with Karak Eight Peaks, thus making it even more rich and influential.

The latter will make the EIC an even bigger headache in the future, so those desires seem rather contradictory.

Do people want Mathilde to oversee the EIC for ever and ever?

For one, it's a bit arrogant to claim that no-one can be trusted with such power than me.

More importantly, what if Mathilde dies? That's very possible given the danger we tend to sent Mathilde into. We will have created a monster that may rampage out of control.
While I can't speak for everyone who is voting to keep an action invested in EIC, I can say why I'm voting to keep influencing the EIC. And that is for two reasons: (1) to manage the danger the EIC poses, and (2) to help promote the good that the EIC can do.

These two ideas aren't contradictory. Right now, the EIC is a big fish in a small pond. It has an influence in about one province and that is it. Making it more wealthy and more powerful in that one province could be a problem, but having the EIC expand outside of Stirland and into the bigger world will mean that it is suddenly only a single fish playing in a very big lake. So making it have more influence on the wider world doesn't mean that it will become more dangerous, simply because it will be playing in the big leagues and it won't really have the resources to become overly oppressive in a single area. Well, I mean it could but that would be if suddenly the EIC changed focus from expanding into different areas towards cracking down on a single small area, which would be against the goals of expanding towards Karak-Eight-Peaks.

I also don't think that Mathilde is being arrogant in having a hand in influencing the EIC. It's simple practicalities. We are the largest shareholder of the EIC which means we are the largest single individual who has control and influence over the EIC goals set forth in shareholder meetings. Ultimately I feel that we have a responsibility towards EIC to direct it in the way that we want it to go because of our large individual share in the company.

As for what happens when Mathilde dies? Well, whoever she wills over her share of the company too will then have a say in how it is run. If they don't have the same principles and ideas that we had, then we choose poorly. But ultimately, if we die and the EIC grows out of control, the Grey Order will step in and purge it. They've done it before, and they will do it again if needed.
 
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Plan Fields of Gold
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
 
Further updates to Dramatis Personae:

Non-Council Leadership of Karak Eight Peaks


Sir Ruprecht Wulfhart, Grand Master of the Winter Wolves of Ulrikadrin

Politically Savvy: For a man who rides a wolf, Ruprecht is fairly skilled at the arts of diplomacy and politics.
Principled: Ruprecht cut all ties with the Cult of Ulric and lead the Winter Wolves out of Middenheim rather than go against his beliefs.
Wolf-Rider: Those particularly blessed by Ulric ride a Winter Wolf into battle.


Titus Muggins, Field-Marshal of the Fieldwardens

Mountaineer: Titus has developed an instinct for travelling and fighting on mountainsides.
Ruthless: Like many Fieldwardens, Titus does not feel the need to fight fair.
Sharpshooter: Titus is a crack shot with his bow.


Master Baker Hluodwica Stoutheart, Priestess of Esmerelda and Elder of the Halflings

Experimental: Unlike many of her kind, Hluodwica is very open to new ideas.
Green Thumb: Hluodwica is an expert in gardening and farming.


A leader of the Undumgi will be added when one emerges.
 
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
 
[X] Plan Fields of Gold
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
 
Seriously, why is Collegiate so low in the vote? It's the only option we had so far to increase the number of actions available to us.
I mean, getting Pan, whose expertise would already be perfectly used in her happy halfling adventures, over Johann, a tremendously competent and trustworthy magical researcher, is winning.

It's probably for the same reason.
As I expected, it looks like Belegar's equipment played a roll in his higher than stat sheet Martial in battle.
Yeah, but Belegar is a virtuoso with a hammer. His WS is second only to the Slayer King in the dwarf book, a whopping 8.
It could be people are concerned about him going "Nah, don't have to do what you say" and ignoring Mathilde.
That concern sounds absurd for a multitude of reasons.
What do people who vote for '[] Take an active hand in the EIC' want?
We've been warned to keep it in check, IC and OOC, and it can do a tremendous amount of good, for us personally and our allies at large, by promoting trade between K8P and the Empire, keep Stirkand's economy booming, and becoming a very wide and versatile information gathering tool.
 
Wind trait overtaking avatar trait in vote is ok.
Tho the tally is a mess.
Adhoc vote count started by VoidZero on Oct 4, 2019 at 11:10 AM, finished with 998 posts and 238 votes.
 
Our goal then is to put it in a structure where they toe the line because thats just what they normally do. So we keep an eye on it, until it reaches a phase of consolidating assets rather than rapid expansion, at which point we could go back to being silent.

The danger is in the expansion phase because oversight is the weakest and you aren't encouraged to ensure the welfare of the town you're working in if you'd acquire a dozen new ones by next year, especially if you could get a dozen more by extracting more wealth from the economy than it can support: i.e by pushing local industries and factors out of business then jacking up prices.
I partially agree. Yes, the expansion phase is a danger.

However, if the EIC consolidates into something so powerful that it can influence politics on an Empire level, it is also a danger because it will always be tempted to nudge things to its own benefit.

In fine, if we worry about the EIC, then I would propose that we don't help it expand its trade network to Karak Eight Peaks, and maybe even help set up an independent structure for the trade to keep power distributed.
 
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