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So I was swayed to the undumgi vote for a couple of reasons: It was mentioned that by being a Wizard with research, the spymaster looking out at our boss' enemies, and setting up with the Undumgi we'd basically have pur old job under the different context raised to a different scale. Next being a part of the Undumgi aparatus and society means that we can setup the Deathwatch and generally make sure Death Pass is patrolled and secure which is very helpful to Belegar and a great way to get news from trade caravans as a very strong informational channel for the Old World. And it means we have influence over a force that needs to keep in mind Black Crag which is a nearby point of interest and one of the greatest Goblin and Orc strong holds in the World's Edge Mountains. And a nice leaping off point for us mucking about around there which has great synergy with our spymaster focus.

And after further thought I realized I don't want to add yet more research to what we're already doing when we have conceivably five Big Projects to deal with. The Juice, the book, the Coin, Ranaldian Theurgy/Sorcery, the Waystones. I am okay with keeping an eye on Johann and making sure we don't need to bust his ass for Article 7 but I don't want it to be the focus, beyond the admittedly high level of focus the Slaven will already be getting from Belegar and us.

I would not really call the Book a research project in and of itself, its a resource that will likely help with several projects but it's not really the start of its own field of study/focus.
 
Do you sit on your genitals? o_O

(More seriously, I presume shadowsteeds come with shadow saddles. Also: Pants exist.)
Seriously speaking, people fear magic and will strongly prefer not to use things which are blatantly magical and unnatural in nature. Shadowsteeds are blatantly magical and unnatural, which means that the riders are likely to blame the steed for any bout of impotence, constipation or other general issues.

I believe Mathilde has a pistol, not a handgun, and although, yes a crossbow or rifle would outrange either, the only weapon I'm aware of called a rifle, is the Hochland long rifle. The analogue of a regular rifle is the handgun, which is outranged by crossbows, at least on the tabletop.
Important clarification: Rifling is NOT a late era innovation. People knew spinning projectiles flew straighter and further, and fletched arrows to induce spin in flight for a long time BEFORE guns were a thing, and it was something that was done to guns and cannon for a long time before it became widespread.

The core problem was twofold:
-Metallurgy. Rifling was a structural weakness in the gun/cannon, which is important when barrel strength could not consistently contain the explosion as it is. Dwarfs do not have this problem, their metallurgy is literally inhuman.
-Cost. Rifling prior to the development of machine tools(especially the ultra hard tool steels), involved hard, detail work by a specialized artisan, which given that guns and cannon were considered crude weapons early on, meant that few artisans of the necessary skill were making guns because there wasn't anyone paying enough to be worth the trouble.

Basically, the dwarfs have everything they need to make an effective rifled longarm, and know how to do so but their best craftsmen are staunch traditionalists who refuse to make guns and theres not really a lot of buyers beyond eccentric Grey Wizards, Witch Hunters and noblemen who fancy themselves to be fine gunners.

The question isn't whether a gun is possible or not. The question is whether its a good use of actions and resources for the gain. Our equipment configuation is pretty tight too(BoneyM had indicated that equipment bulk DOES matter):
-Back(shoulder to thigh) - Greatsword.
-Hip - Pistol

We could fit another item of maybe 3-4 ft long in a hip sheath without encumbrance, our pockets should be filled with gun ammunition already.
The kind of powerful crossbow you'd use for sniping at a long distance should be a slung on your back due to their size, and would require an additional quiver to carry bolts for it.

Alternatively we leave the long range sniping to the dwarf rangers, pick up Shadow Knives and do what we do best.

Didn't Mathilde basically budget 5 years for the Expedition?

Sure things are sort of winding down now because a large part of Karak Eight Peaks has been recovered after significant battles and even Dawi need some rest but there's no reason to not try to at least clear out the greenskins and trolls from the other peaks in a couple years.
Odds are good that we won't be seeing this sort of large push again until enemy leadership makes themselves known for a critical clash. Its just so much more effective, given a stable base camp to work from, to raid with dwarf gloryseekers over an extended period to bleed enemy numbers before taking Karags room by room, fortifying as they advance.
@Alectai while I like the tower at the top idea as doable, I really don't think you want the vault at the top of it. That's just asking for some flyer or dragon ogre to climb the mountain from the outside, punch in, and run away with your stuff. The dwaraves make vaults deep underground, and they are very, very, good at it. I'd much rather have a place in their vaults, then try and make something new. We already know those things can stand up to centuries of abuse.
For the magical stuff and the secret stuff we don't want the vault separate from our working area.
That said, we don't exactly need a LARGE vault either, this is mainly for books and reagents. Concealment may be better than depth.

Also keep in mind that the Karag is built with anti-air artillery in mind and it'd either be an overwhelmingly powerful enemy which knows exactly what its looking for...or it's not going to do this thing which is going to hurt a lot for no reliable gain?
Yeah, just recall how much of a HELL we had building a functioning spy network from scratch.
Being able to inherit a network is an enormous boon.

When we started in Stirland the Stirland spy network was one wizard in the basement.
 
My point is that if we don't want to take command, then there's much less reason to take the option. It's a great choice if we do want to take command, but otherwise it's much less useful.
Could you elaborate, please? I explained why I disagree with this statement but I have not heard any counter-arguments.

First off, we know that some of them will be leaving sooner than later. Esbern and Seija will leave unless we give them temporary jobs here. Panoramia might leave as soon as her job with the Moot is finished. And Johann will leave after he finishes his Skaven investigation.

Also, you're being silly if you don't think our Journeymanlings won't be writing their own papers ASAP. They don't have a research backlog like we do, and if we don't pull them together as a group then they're going to be competing with us and each other to publish things first. Academics can be very cutthroat!
Esbern and Seija are lost cases - they have been attached to knights of Taal before the campaign, during it and wish to remain so in the future. I do not see them accepting any offers - or even staying long enough to write the papers.

On academics being cutthroat - I know, I write papers for a living. However, I doubt that it is the first thing on their mind - as each of them has their own goal (agriculture work for Panoramia, metalsmith studies and skaventech hunting for the gold wizards) and general magical theory is a bit off their chosen field, so I expect that more likely than not they are going to concentrate their efforts in their preferred fields.
 
Why would Mathilde want to be the leader of K8P watch? Spying internally is mostly focused on the Skaven/Greenskins that occupy K8P; there's no reason to suborn the watch unless you fear internal dissent for some reason. The reason Mathilde commanded the watch in Stirland was to ward vampire conspiracies.
*points in the direction of Black Crag/Karag Drazh*

That is why honestly in my opinion. It is The Orc stronghold and its one of the biggest threats for Death's Pass and the new trade route and its going to be a big part of the Watch' duties and it happens that as a spymaster focused on external things we should be keeping a very wary eye on Black Crag. Having men and women and people to do things with in regards to partolling the area and countering its infulence means our spymaster job has more levers and tools to apply to the situation.
 
Seriously speaking, people fear magic and will strongly prefer not to use things which are blatantly magical and unnatural in nature. Shadowsteeds are blatantly magical and unnatural, which means that the riders are likely to blame the steed for any bout of impotence, constipation or other general issues.

I get that was the point you wanted to make. I just think it was a really weird way to word it. Not a big deal.
Could you elaborate, please? I explained why I disagree with this statement but I have not heard any counter-arguments.

It's right there in the vote description: "This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans." If you only want the option for the non-leadership sideprojects it will help, then you're ignoring that leadership is the main point of taking the option. I don't want Mathilde to be leader of the Undumgi or Mayor or whatever, therefore I don't want to take the option that is explicitly for doing that. Yes, we can take the option and then not follow up on it by not choosing to take a leadership position, but I'd rather just take a different option altogether instead.
And after further thought I realized I don't want to add yet more research to what we're already doing when we have conceivably five Big Projects to deal with. The Juice, the book, the Coin, Ranaldian Theurgy/Sorcery, the Waystones. I am okay with keeping an eye on Johann and making sure we don't need to bust his ass for Article 7 but I don't want it to be the focus, beyond the admittedly high level of focus the Slaven will already be getting from Belegar and us.

Writing the paper actually removes a research project from our backlog. It'll get done in this 3-month period rather than being something we have to sink an action (or multiple actions) into in the future. Especially since we'll have other to help us write instead of doing the entire thing ourselves.
 
We didn't interfere as he separated the wheat from the chaff. The situation has changed.



Both options are time-critical, so it falls to which is more important. Those Ulrican's will be at least a week away. Someone also has to call for other priests to join the settlement, priests of Morr and Shallya and Verena.

Everyone knows that the longer we wait, the worse off we will be when it comes to writing those papers. Nobody wants a repeat of the first time. We are all looking forward to those sweet, sweet college favors. It's not going to be put off indefinitely.



We didn't manage to purchase the enchanting equipment for our lab until turn 9. At which point the campaign to clear the hills was rapidly approaching. We had a lot on our plate.
Finally, as midsummer approaches, it's time to see to your long-absent but not forgotten pursuer: Wisdom's Asp. With Van Hal's financial backing, you were able to cut through Wizard Chic and find someone to commission the innumerable small and oddly-shaped mirrors, and several months later it was time to start work putting them together. You ensure your sword is close at hand, wrap yourself in precautionary magical armour just in case, and sit down to begin work-

Wizard Chic was a problem before the Quaysh juice, and cutting through it with Van Hal's money was what allowed us to acquire it. And studying the Quaysh juice was available from Turn 8, we simply decided not to take it. Maybe for good reason. But either way that state of affairs has lasted since then. We also had the Shyish swords since turn six and didn't research them until turn 18. The threads track recording for getting around to research is poor.

There is a world of difference between taxes and 'taxes'.
No there isn't, not in this instance. The Undumgi are the legitimate power charged with patrolling and securing a portion of the pass, therefore any taxes they collect are in support of themselves doing that; they'll collect tolls from merchants to support themselves patrolling the pass to collect tolls from merchants to support themselves patrolling the pass to coll- you see where I'm going. Literally the only legitimacy involved is the ability to make the pass safe, might in this case does make right.
 
Why would Mathilde want to be the leader of K8P watch? Spying internally is mostly focused on the Skaven/Greenskins that occupy K8P; there's no reason to suborn the watch unless you fear internal dissent for some reason. The reason Mathilde commanded the watch in Stirland was to ward vampire conspiracies.

EDIT: Besides, I remember back when Mathilde was Stirland's spymistress that she constantly didn't have as much time as we wanted to research, so taking responsibility for more stuff means there would be less time to dedicate to the other choices.
There are a bunch of reasons, but one of the main ones, quite possibly more important than many of the others, that I haven't been seeing mentioned, is that it lets us mess with Ranald again.

Back when we had control of the Stirland watch, we had the option to convert them to his worship and redeem his aspect of the Protector. We had confirmation that that would be a step towards actually getting that done, I think, and that situation was much worse than this one is. There were less of them, they were all superstitious, none of them liked Ranald or considered him respectable, trying to push for something they didn't want dropped morale terribly, and they were already all Sigmarites anyways.

In contrast, there's a standing army of these guys, they're already all soldiers of fortune who know we worship Ranald and are quite happy to worship him too, and pushing Ranald worship would increase their morale because they know luck is important and they like being lucky.

If we want to make Ranald a respectable god who won't get his shrines torn down when anybody important looks at them, this is our opportunity. The only authorities around here who could stop it got the whitewashed version of his spheres from us, so there's nothing stopping us from bringing that lie by omission closer to the truth of things, unlike in the empire where every noble with more than three coins to their name would set themselves against us when they saw what we were doing.
 
Gah, this is so obvious I don't know why I didn't say it earlier:

It's much easier to have two jobs (being spymaster and being a wizard) than it is to juggle three jobs (being leader of the Undumgi). Heck, as we clear up old research stuff we can focus on spymastering and fit in whatever other side jobs we want. But if we take on three jobs then we'll have a harder time doing other projects. Back in Stirland, research stuff was often sidelined as the third wheel. I don't want to repeat that.
 
Odds are good that we won't be seeing this sort of large push again until enemy leadership makes themselves known for a critical clash. Its just so much more effective, given a stable base camp to work from, to raid with dwarf gloryseekers over an extended period to bleed enemy numbers before taking Karags room by room, fortifying as they advance

That would work for the trolls but drip feeding Slayers to fast breeding enemies like orcs and Skaven is pointless.

That said future advances will probably go peak by peak rather than getting about a quarter of the hold at once.
 
It's right there in the vote description: "This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans." If you only want the option for the non-leadership sideprojects it will help, then you're ignoring that leadership is the main point of taking the option. I don't want Mathilde to be leader of the Undumgi or Mayor or whatever, therefore I don't want to take the option that is explicitly for doing that. Yes, we can take the option and then not follow up on it by not choosing to take a leadership position, but I'd rather just take a different option altogether instead.
I disagree that leadership is the only attraction of this option, half of my arguments about it are not so much about hard leadership but about soft influence in the organization. We do not necessarily need to lead the organisation, but if we prefer not to having the guy in charge in our debt and knowing that it is because of us he has the position brings almost the same set of benefits.
My apologies, I misread your original post. I thought you were talking about what would happen if you eventually took the role that lead towards. Yes, you can help them out without it permanently binding you to them.

That said, I still wouldn't recommend trying to fan the flames of democracy. That sort of thing is why Ranald gets suppressed.

Gah, this is so obvious I don't know why I didn't say it earlier:

It's much easier to have two jobs (being spymaster and being a wizard) than it is to juggle three jobs (being leader of the Undumgi). Heck, as we clear up old research stuff we can focus on spymastering and fit in whatever other side jobs we want. But if we take on three jobs then we'll have a harder time doing other projects. Back in Stirland, research stuff was often sidelined as the third wheel. I don't want to repeat that.
And I disagree that it is three actual jobs. I see the undumgi as an instrument of a spymaster and am baffled on why one would deprive herself of it if offered.
 
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[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.

[X] You could help the Undumgi and the Ulricans establish themselves.
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
This suggests a future catching up on your pre-existing study topics.
 
There are a bunch of reasons, but one of the main ones, quite possibly more important than many of the others, that I haven't been seeing mentioned, is that it lets us mess with Ranald again.

Back when we had control of the Stirland watch, we had the option to convert them to his worship and redeem his aspect of the Protector. We had confirmation that that would be a step towards actually getting that done, I think, and that situation was much worse than this one is. There were less of them, they were all superstitious, none of them liked Ranald or considered him respectable, trying to push for something they didn't want dropped morale terribly, and they were already all Sigmarites anyways.

In contrast, there's a standing army of these guys, they're already all soldiers of fortune who know we worship Ranald and are quite happy to worship him too, and pushing Ranald worship would increase their morale because they know luck is important and they like being lucky.

If we want to make Ranald a respectable god who won't get his shrines torn down when anybody important looks at them, this is our opportunity. The only authorities around here who could stop it got the whitewashed version of his spheres from us, so there's nothing stopping us from bringing that lie by omission closer to the truth of things, unlike in the empire where every noble with more than three coins to their name would set themselves against us when they saw what we were doing.
I honestly forgot about that and I feel terrible about it. Messing with Ranald is always fun.
 
*points in the direction of Black Crag/Karag Drazh*

That is why honestly in my opinion. It is The Orc stronghold and its one of the biggest threats for Death's Pass and the new trade route and its going to be a big part of the Watch' duties and it happens that as a spymaster focused on external things we should be keeping a very wary eye on Black Crag. Having men and women and people to do things with in regards to partolling the area and countering its infulence means our spymaster job has more levers and tools to apply to the situation.

Yep. As the outward-facing spymaster (which is all but sure to win at this point), we will be dealing with reports from the Watch constantly - so it's best to make sure whoever's in charge is someone we like and is willing to work with us.

Plus, it lets us set up the temple to Ranald, and generally make sure Sigmar doesn't get his grubby hands all over the mountain.
 
The third place is still neck and neck.
Adhoc vote count started by Kornet on Sep 28, 2019 at 12:08 PM, finished with 805 posts and 277 votes.
 
I disagree that leadership is the only attraction of this option, half of my arguments about it are not so much about hard leadership but about soft influence in the organization. We do not necessarily need to lead the organisation, but if we prefer not to having the guy in charge in our debt and knowing that it is because of us he has the position brings almost the same set of benefits.

But the soft influence is the side projects. The hard influence is explicitly what taking the option is best for supporting. If you only want half of what the option is for, then maybe it's not your best choice.
There are a bunch of reasons, but one of the main ones, quite possibly more important than many of the others, that I haven't been seeing mentioned, is that it lets us mess with Ranald again.

I can't argue with that. If you want Ranald to be patron of the Undumgi, this is probably the best way of doing it. Me, I think just establishing a tavern and supporting Ranald worship in the area is good enough.
 
Deathwatch was made as a WH40k reference I believe. They're Space Marines that kill xenos such as Orks or Dark Elves Eldar.

Also the name of a Andy Serkis movie!

But yeah, the idea is sound. We have a buncha knights out here, a ready source of test mater- I mean, Greenskins, and a lot of time.

They already tried with Abelheim. We killed them and razed Drakenhof to the ground.

Yeah, that might dissuade them for a time. Drakenhof is old, it being leveled will surely send a message.
Magic kids aren't that subtle.

See us, when we made a toy horsie neigh. Also, foreshadowing?

It's not just a gambling hall. It's also allowing us to control the Death Pass watchmen, set their organization up however we want, and that's IMPORTANT given we're obviously setting ourselves up as an external spymaster. It lets us avoid all the bullshit that we had to deal with the Wartbad Watch.
Also a possible temple to Ranald!

I mean, with the right research we can ensure their souls never leave their mortal bodies.

So technically, yes.

*Angry Morrite noises*

Do not joke about that stuff, seriously.


A chapter of Ulrican knights, some of whom ride giant wolves, will be setting up nearby so the spiritual well being will be well seen too. Also we can commission the construction of a shrine if we want. That's not something we have to be heavily involved in, we've already primed a decent number of those staying on to look to Ranald with the service we offered right before the battle so he'll be getting some devotees no matter what.

Plus, we can make it like Morr, wherein one can worship Ranald AND Ulric at the same time.

Or at least look into it.

We did try to research Qaysh Juice. The problem was that we needed a full enchanting lab set up and Wizard Chic happened.

*Hisses*


Do not speak it's name, less we get beset with it. Again.

Seriously speaking, people fear magic and will strongly prefer not to use things which are blatantly magical and unnatural in nature. Shadowsteeds are blatantly magical and unnatural, which means that the riders are likely to blame the steed for any bout of impotence, constipation or other general issues.

Also requires being near a wizard, AKA, the splash zone.
 
Oh, you meant that, yes trying to channel different winds as a human is a one way trip to insanity, the thing is the snake juice (whatever it is) isn't something that goes through our soul. Working with it is more like alchemy than magic.
So if we can't use it for magic, how is it going to be any use? We can't use it for enchantment, that's magic.

Important clarification: Rifling is NOT a late era innovation. People knew spinning projectiles flew straighter and further, and fletched arrows to induce spin in flight for a long time BEFORE guns were a thing, and it was something that was done to guns and cannon for a long time before it became widespread.

The core problem was twofold:
-Metallurgy. Rifling was a structural weakness in the gun/cannon, which is important when barrel strength could not consistently contain the explosion as it is. Dwarfs do not have this problem, their metallurgy is literally inhuman.
-Cost. Rifling prior to the development of machine tools(especially the ultra hard tool steels), involved hard, detail work by a specialized artisan, which given that guns and cannon were considered crude weapons early on, meant that few artisans of the necessary skill were making guns because there wasn't anyone paying enough to be worth the trouble.

Basically, the dwarfs have everything they need to make an effective rifled longarm, and know how to do so but their best craftsmen are staunch traditionalists who refuse to make guns and theres not really a lot of buyers beyond eccentric Grey Wizards, Witch Hunters and noblemen who fancy themselves to be fine gunners.

The question isn't whether a gun is possible or not. The question is whether its a good use of actions and resources for the gain. Our equipment configuation is pretty tight too(BoneyM had indicated that equipment bulk DOES matter):
-Back(shoulder to thigh) - Greatsword.
-Hip - Pistol

We could fit another item of maybe 3-4 ft long in a hip sheath without encumbrance, our pockets should be filled with gun ammunition already.
The kind of powerful crossbow you'd use for sniping at a long distance should be a slung on your back due to their size, and would require an additional quiver to carry bolts for it.

Alternatively we leave the long range sniping to the dwarf rangers, pick up Shadow Knives and do what we do best.
The Dwarves have rifling, they use it on their handguns. Hell, humans have rifling, although it's specialist weapons only for them. Crossbows still outrange rifles handguns on the tabletop.

I'd think crossbow/greatsword would fall under rule of cool and fitting a sideways slung quiver of bolts across lower back is possible.

Also, if you think we're so encumbered already, I assume you're pushing for staff/axe for our eventual +1 magic item?
 
But the soft influence is the side projects. The hard influence is explicitly what taking the option is best for supporting. If you only want half of what the option is for, then maybe it's not your best choice.
I find the fact that we may opt out of some of the benefits of the option not particularly relevant for my choice if the benefits we are not opting out are still better than the alternative vote.
 
I wonder if there'll be "synergy" between Wizard Tower and Taverning.
Imagine the ground floor of the tower being the tavern itself, serving both alcoholic classics as well as more... experimental brews, such as Zhuf-Ale: "Come dance with your shadow!".
 
Esbern and Seija are lost cases - they have been attached to knights of Taal before the campaign, during it and wish to remain so in the future. I do not see them accepting any offers - or even staying long enough to write the papers.

This is what we're doing during the winding down of the campaign. They're going to still be here at least until the knights leave, which won't be until after the actions taken during this time.
I find the fact that we may opt out of some of the benefits of the option not particularly relevant for my choice if the benefits we are not opting out are still better than the alternative vote.

The option doesn't actually build a tavern or anything else. It's helping the Undumgi get established, and none of the follow-up sideprojects like building taverns or making a spy network. It'll help doing those things in later follow up actions, but the main thing it helps with is taking that leadership position.
 
So if we can't use it for magic, how is it going to be any use? We can't use it for enchantment, that's magic.

I can think of two ways:
  1. The same way Necromancers cast, they use Shysh to insulate themselves from the madness of Dhar, we can potentially use Ulgu to touch upon the far more harmonious High Magic (if that is what it is)
  2. The same way pre-College alchemists manipulated their reagents through purely physical means (not channeling magic at all) to produce their formulas
 
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