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It isn't a likely scenario nor is it probably a good one, but I would find it immensely satisfying.
Belegar: "Where were you during the assault? The Rangers thought they'd lost you for a moment there."

Mathilde: "The Orcs were carrying out some kind of incredibly powerful ritual. I disrupted it, but there were...side-effects."

Belegar: "Pah, you look fine. I don't see anything wrong with you. As long as you ruined their stupid grobi plans, all's well.

Mathilde: "...my god stole the released energy and formed it into a cartoon wooden mallet to beat the crap out of Sigmar."

Belegar: "what the hippity-hoppity fuckity-wuckity have you done lass"
 
Grounding the Energies
Here is my first ever attempt at an omake. I am writing from my phone so please bear with me. I hope the Ranald option wins but I am still imagining what the ground the energies will look like. So, Eree wee goahh!!


You are Mathilde Weber, magister of the Grey Order, faithful of Ranald and at this moment scared to your very bones.

Its interesting where your mind goes when faced with challenges that may potentially define you forever more. Good old Marcus said it best when he was teaching you that sometimes when fights become particularly hard your sword becomes you and you become the sword. The world becomes constricted and all that is left is the edge of your sword and the openings of your enemy. Your perception of time slows down until you can count every breath and heartbeat and your vision becomes a tunnel that can only accomodate you and the oponent.

Granted Marcus was probably talking about the many physical manifestations of the enemies of Order be they Orc, Beastmen, Undead or Chaos not the currently unaligned rapidly deteriorating massive divine energies of two supreme Orc Gods. Apparently the principles stay the same though.

The fight you are currently in is the hardest you have ever been in. There is no longer room for thought or contemplation just the awakening of razor sharp instincts instilled to you by the Grey Order and you former master. The accumulation of thousands of hours grounding the many spells you master threw at you, from petty tricks to greater shadow spells. So you take your sword to do battle once more and stab into the ground with all the strength that you can muster and ground the malovelent and utterly foreign energies as deep as you can.

It is not enough, they fluctuate and resist your efforts with only a minuscule amount going underground. They came into reality by divine will and they instictivily shy away from your grasp. You are not a part of them, you are not a Chosen Shaman, you are not even an orc, they will not obey you. They are wrong.

The wind of Ulgu leaps from your very shadow with myriad tendrils that you can see only with your Sight but feel deep in your soul. It answers your call faster than a devoted mother her crying child and in that moment you see a chance at victory. Even if you grasp the divine energies with your unwaivering will and shadows they will still resist for a short time, time that you are absolutely sure that you do not have. So in a fit of inspiration you use you gift in the way it was made for. To Deceive. Your shadow tendrils take on a greenish hue and forcefully grasp the enemy. There can be no escape, they answer to you now and your command is for them to go DEEP!!!!!!

It is not enough......

There is too much. Too much to control, too much to channel, too much to comprehend. The peak is fully saturated in its entirety, you have a vague awareness of it in its totality but only half of the energies have become one with ancient dwarf stone. The other half is decaying quickly, too quickly for you to chanell into the ground. So you pray to your God and take the biggest gamble of you life.

You cast a spell, using the divine energies of Orc Gods.

You keep it as simple as you can, no need for further dificulties for the greatest casting of your life. Sleep is a spell you have not used that much but through intense study you are confident that this choice has the least potential for cataclysmic effects.

Step 1 cast Sleep by using your Ulgu tendrils to shape the Waghhh! energies.

Step 2 use the already present and grounded half that permeates the peak for maximum efficiency and less likely catastrophic results by unloading part of the spell on familiar chanels of least resistance.

Step 3 select your targets. This one is easy enough, the entirety of orc and skaven population of Karag Nar.

Step 4 pray to Ranald........

You black out.



A.N. Well this is it for the moment. I have a second part in mind for the aftermath. Probably in an hour or so. Hope you like it.

Also @BoneyM your quest is an absolute joy for me, cant wait for the next update.
 
There are four Ranalds, and none of them are the type to avoid being known if it means passing up on their due; how else do you figure that Priests of Ranald show up at the convocations of the cults and such?
They don't?

Edit: searched the Tome of Salvation and found out that they actually do. Go figure.
 
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So is this a physical or a digital d6?

Because if it's physical there's a really, really, small chance it'll get us a 7 if the dice splits in half mid roll... or if it lands on a corner or something nuts like that.
 
Mathilde: " 'O Ranald the Night Proweler, who watches over those who steal in the night; I need to fence some burning hot divine energy, you in?"
Damn that's good.

[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

Every source of magic requires its users to cultivate a mindset that makes them compatible with it. Humans can be capable of maintaining separate and mutually exclusive worldviews, but that does bad things to your sanity even before factoring in that you're double dipping in magical energies. Mathilde might be able to juggle between Ulgu and Ranald, but it wouldn't take too long for her relationship with one or both to suffer.
Didn't Nehekhara mix arcane and divine lores just fine though?
 
Belegar: "Where were you during the assault? The Rangers thought they'd lost you for a moment there."

Mathilde: "The Orcs were carrying out some kind of incredibly powerful ritual. I disrupted it, but there were...side-effects."

Belegar: "Pah, you look fine. I don't see anything wrong with you. As long as you ruined their stupid grobi plans, all's well.

Mathilde: "...my god stole the released energy and formed it into a cartoon wooden mallet to beat the crap out of Sigmar."

Belegar: "what the hippity-hoppity fuckity-wuckity have you done lass"
Road not taken:
Belegar: "Where were you during the assault? The Rangers thought they'd lost you for a moment there."

Matilde: "Oi boss, nuffin speshul. Jus shankin sum gitz."
 
Can someone point to me where in the WFRP 2e book it says you can't have both Divine Lore and Arcane Lore? I'm very sure I read it before, but for the life of me I can't find it now.
 
Interestingly, there is at least one canon venerated soul of Ranald.

He was recognized posthumously, though.
 
Tome of Salvation, first page of the Divine Lores chapter, in the GM sidebar.
Jeez, you'd think with such an important rule that they'd put it in the core book. Thanks.

EDIT: From Tome of Salvation, page 214.
In the rules as written, a character could, with the right selection of careers, gain access to both an Arcane Lore Talent and a Divine Lore Talent. Arcane Lore and the Divine Lore are mutually exclusive; the study, focus, and mindset required by any Lore Talent is such that you may only use one at a time. For example, an Anointed Priest of Morr who joins the Amethyst Order effectively abandons his faith in favour of scholarly learning, and thus loses access to the Lore of Morr in favour of the Lore of Death. Conversely, an Amethyst Wizard who chooses to become a servant of Morr would set aside his academic approach to working with magic and embrace his faith—using Divine Lore rather than Arcane Lore.
 
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Imagine Mathilde successfully redirecting the energy and, say, destroying the Citadel and then lying her head off to explain the events without mentioning visions from Mork or Ranald's help:

Mathilde: "Due to the peculiarities of Black Orcs' culture their religious views aren't identical with those of normal greenskins. Black orcs de-emphasize the importance of Cunning aspect in Cunning-Brutality duality, which leads them to prefering Gork to Mork and somewhat warping the image of Gork. This particular group took that preference to its logical extreme and tried to split the duality altogether by worshipping Only Gork, Properly Brutal and conducting ritual to create the champion of such a god. My intervention disrupted the ritual and freed a significant amount of magical energy, which I redirected by using Slann-Tarapedor theory"

Everyone was silent for a minute after that, thinking about her speech:

Dwarfs: Umgi know strangest things...
Non-magical humans: Wizards know strangest things...
Journeymanlings: Magisters know strangest things...
Johann, undercover Gold Magister: What? Why do Greys study Greenskin culture and theology? Why did I never hear of Slann-Tarapedor theory if its practical applications allow control of such vast amounts of energy? Come to think of it, who is Tarapedor? Why did I never hear of him either? Does Grey Order have Secret Magisters no one knows about? Well, of course they have, but to get such result in secret? We underestimated them again.

Regimand, after receiving written report: Now that's what I call a practical joke! I wonder which College will get it first? Should probably organize a betting pool...

Slann-Tarapedor theory = honest prayer to Ranald
 
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In regards to how I'd imagine getting into Divine Lore would go, I'm guessing we could, but that in the process we'll forget some of the arcane spells we know from simple skill rust, like we did before the start of the game. So it's debatable whether it's worth it, particularly since losing some of those spells could well lower our Magic. It'd be an even sketchier prospect if our Magic characteristic can't be applied to Ranald magic. (WFRP seems to let you apply Magic for both, but that could well be different in Divided Loyalties, particularly given that the fluff for where that characteristic comes from is different for the two lores.)
 
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.

All the people voting for Ranald vote as if they have already rolled a successs. I on the other hand would rather not risk the consequences of failure especially in such a long running quest. Hubris is a survivor's word.
 
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[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

This amount of Waaagh energy is not something greenskins will miss. Outside all other considerations, stealing energies for Ranald have highest change of not pulling enemies from other peaks.
 
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