I would like to see the Risa starbase being combined with a new border zone that includes Risa, the starbase is 32PP now, a borderzone and the first starbase in it are 40PP.
 
[X]Briefvoice

We'll get to UP2. We care about it too much. The poor Argus on the other hand...
 
Council Elections:
Sardry IV: Tohlaav ch'Thyllarh-X -> Zotia ka'Rissharn-D
Ranford III: Tiven zh'Ovallat-P -> Soss th'Shukar-H

New Seoul: Mahmud Sukarno-D -> Park Yoon-Ha-P

Ord Grind Duk: Agrad mac Kragac-D -> Gerev mav Gorch-H

Hagelan: Vrol-P -> Mestral-X
Solitude: T'Jal-H -> Separ-P

Caldonia: Benet Lomak-P -> Leyor Binek-X

Most surprising thing to me was that Rogers retained his seat. Thought for sure it would switch back to Development. But otherwise this was a lot of exchanges that didn't change much.

D -1
P 0
H 1
X 0

Despite the novelty of a Vulcan world having a Hawk Councillor for a while, it seems like the voters of Solitude felt like they had made their point and were ready to return to a more conventionally Vulcan philosophy. In spite of that, Hawks are inching closer and closer from being one of the two minority parties into making it a "Big Four" plus the Mercantilists.
 
There's been surprisingly little enthusiasm or discussion about which ship refits or new ship designs people want to go for. Which is pretty disappointing, since that was kinda the entire point of my plan. I'm also certain it's too late to try and introduce another plan at this point, so I'll be switching to SWB's plan. I could make a plan with both UP2, the two Rennie refits, and add in the Risa starbase and the Explorer Corps Annex, but this late I doubt it'll get any votes.
Most people leave that to the SDB or the plan makers, as they do not understand the pros and cons.

We'll get to UP2. We care about it too much. The poor Argus on the other hand...
? We bought that one. Well, one. Still have a few theaters that could use it.

I see it as a very good project to spend some rp on if we have too much. It costs 50pp and 200rp.

We will see if its worth anything beyond that reroll once the first one finishes.


As it seems that my plan has no chance (not surprised, though critique would be welcome. What did you like/dislike about it?) I am switching to BFs. The Risa starbase and EC annex expansion are necessary I believe, and UP2 can wait.

[X][COUNCIL] Briefvoice 2324 Snakepit Plan

I would have prefered more mines though, we bought more engineering teams for a reason, and with this plan they would sit idle. Would slash UP expansion to pay for them if it was up to me.
 
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I guess I should actually argue the case for my plan:

In response:

[X][COUNCIL] Plan UP2 Compromise Version
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony Aeneid III, 7pp, 15 (35) sr/year, 4 turns
  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
  • Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek Border Zone - Hacitorus] 15pp (20 before Chen 25% discount)
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Licori]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Felis]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Outer Space Alliance]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Bolians]
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
There! Total cost is 384pp spent out of our 384pp. Purchases a bunch of colonies, Risa Starbase, and the Explorer Corps Annex while still also fitting in the Major Shipyard Preparations for a UP2. (TBH, the choice was either a bunch of colonies to fill out the full cost or a low-importance purchase and no colonies at all.) Now watch as everyone ignores this plan like all the other ones to vote for either Briefvoice's plan or SWB's. *shrug*

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
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I do worry a little that might actually be too many colonies... eight is a lot of construction, and we're still limited to 6 engineering ships not having completed the new ones we ordered yet. We don't get to 8 engineering ships until 2325 and not to 10 until 2326.
 
I do worry a little that might actually be too many colonies... eight is a lot of construction, and we're still limited to 6 engineering ships not having completed the new ones we ordered yet. We don't get to 8 engineering ships until 2325 and not to 10 until 2326.

I did use the last few extra colonies to simply spend all the pp. I could cut three and pass control of one, which should give 31 pp, enough for another option somewhere. The problem is which ones are good to give away. If we still want to keep all the sr colonies to ourselves, then it has to be one of the br colonies. Maybe give away Falling Down? (I'm still surprised I've gotten some votes here, but I'll roll with it.)
 
I did use the last few extra colonies to simply spend all the pp. I could cut three and pass control of one, which should give 31 pp, enough for another option somewhere. The problem is which ones are good to give away. If we still want to keep all the sr colonies to ourselves, then it has to be one of the br colonies. Maybe give away Falling Down? (I'm still surprised I've gotten some votes here, but I'll roll with it.)

I want to keep Falling Down and maybe put a starbase there eventually to keep an eye on the Lecarre.
 
I did use the last few extra colonies to simply spend all the pp. I could cut three and pass control of one, which should give 31 pp, enough for another option somewhere. The problem is which ones are good to give away. If we still want to keep all the sr colonies to ourselves, then it has to be one of the br colonies. Maybe give away Falling Down? (I'm still surprised I've gotten some votes here, but I'll roll with it.)

Oh, I'm not in favor of giving away any colonies.
 
Ok, instead of trying to develop 8 colonies, the plan now develops only 5 colonies and gives away a very safe br colony that's near Tellar in order to afford that Medical reorganization we've left around for a long time now.

LM-34-V-XL, b0, 20 (35) br/year
Located in b0. (Tellar sector, one of the safest places in the Federation these days.)
Description: Gas giant moon with a core of polysilicate verterium left from an impact with another asteroid.
Analysis: Nothing special other than it's a nice safe source of BR.

...wait, isn't the limit that we can build two colonies for every engineering ship? If the original version of the plan would work, maybe I should go back to that.
 
Ok, instead of trying to develop 8 colonies, the plan now develops only 5 colonies and gives away a very safe br colony that's near Tellar in order to afford that Medical reorganization we've left around for a long time now.

I am dead sure that we already made Medical a Vice Admiral position in a past snakepit, and it's just been left on the list by mistake! Hold on and I'll find the post to prove it.
 
[X][COUNCIL] Plan UP2 Compromise Version
Giving away colonies barring strategic reasons and emergencies is a bad idea.

Any chance that you would drop that and the Medical reorg? It is pretty cheap at 30 pp, we will be buying it soon and it is not urgent.

...wait, isn't the limit that we can build two colonies for every engineering ship? If the original version of the plan would work, maybe I should go back to that.
An Engineering team is two ships. Hence the team part. Two colonies per year per team.
 
Oof. Well, I'll just edit it back to how it was. We, uh, do have enough engineering ships to cover all those colonies, right? Because otherwise it's just leaving some extra pp around.
 
[X][COUNCIL] Plan UP2 Compromise Version

I'm fine with this.

Although more 2mt berths next year would be most welcome.
 
The main thing I'd consider missing from @Derpmind s Plan is the regular Academy Expansion.
Starfleet crew are likely to always be one of our three main constraints on fielding ships, interchanging with SR and Berths, while the Academy has the slowest and most restricted expansion rate.

Taking the EC Annex as well while Nash is around absolutely makes sense, as a time limited opportunity.

So I'm still undecided on plans....

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)

This looks good, though.

I would like to see the Risa starbase being combined with a new border zone that includes Risa, the starbase is 32PP now, a borderzone and the first starbase in it are 40PP.
The Dawiar border zone we were offered doesn't include Risa itself, which as a member world capital on the very fringes of Fed space really needs the Starbase/Holiday Park right there.

Something to feast your eyes on:


I'm hopefully going to add to it, but I wanted to refamiliarise myself with animating, as it's been years since I last had any proper practice. Also want to get the model a bit further before I commit to a longer animation.

Another question on my mind-
Where do the Renvoy "four Explorer-grade Diplobays and their sweeping viewing galleries" go?
Is Diplomacy presumably usually on the saucer section on Starfleet vessels?

What about two at the front flanks of Engineering, and one on the top and underside of the saucer?
 
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