So as a newcomer to this thread what do I need to read from for catch up info?
The start, honestly, though you should be able to stick to the thread marks and even skip some of the omakes if you want. You still won't really know what's going on without the stuff from the thread these last couple of IC years, but it's a good start.
 
i think the OSA tag should be at least 16 points higher then its current value as it looks like the +16 from transferring a ship to them was never added to the tag.
It also dropped by 10 points between the TF log and the shipyard result post.

The Tags in wiki are updated previously to include that.
 
I really do like looking at the Map. So much to see and plan. especially when it comes to the Cardassians.
 
So, giving snakepit planning a try, as none of the current plans look quite right to me.

384pp to play with, lets see...

[X][COUNCIL] Plan 8 Colonies, Risa Starbase, Coreward Diplo, All the Crew, Kepler P, and spare points to Auxiliary shipyard.
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
  • Request Mining Colony Aeneid III, 7pp, 15 (35) sr/year, 4 turns
  • Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp * .75 = 15pp
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Request focused Diplomacy on a potential member species, 20pp (Outer Space Alliance) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Felis) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Bolians) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Dreamers) [Can be taken up to five times]
  • Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Kepler Envoy Variant development, 4 turns, 20 pp
  • Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
364pp

8 mining colonies, all the ones in Adrazzi Gulf included.
A Starbase to complete our ambition, and one for Risa because seriously that's an ultra exposed member homeworld on a problematic border without one, I am more willing to wait a year with the UP2 then with this.
HoH counter pushes and the Dreamers.
Both Academy developments.
Vanguard A is mandatory.
Kepler is my choice of a P refit. More efficient P then the Rennie, faster to build, and an oh so very appropriate ship to turn into a diploboat. Am opposed to the Renvoy due to cost, in my opinion unnecessary response stats (there will always be a diplo TF to put them in, or a sector with likely P events. P events are secondary in frequency only to S.), and the fact that it is the closest thing the UFP has to a warship currently. IC it doesn't fit for a P variant at all.
This makes 319pp, which means 65pp are left. Considering that we won't have the Chen bonus next year if I understand correctly, that it is a full quarter discount, and that our Shipyard ops admiral seems to think that we could use more auxiliary shipyards, I have decided to spend the remaining points on one in the name of spending pp efficiently.
I would have liked the UP2, but it really isn't urgent, and I would have to remove the Risa starbase along with 4 colonies or the EC expansion, which I have decided against. Along with the Aux Shipyard ofc, but I don't care that much about that.

As for research, I leave that to our research gurus. Only opinion I have is that it is harder to level up a team the more skilled it is, so we should bias that way.

@OneirosTheWriter I would ask for and recommend granting XP instead of skill levels in the future in choices like these please.
 
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[X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)

[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
So, giving snakepit planning a try, as none of the current plans look quite right to me.

384pp to play with, lets see...

[X][COUNCIL] Plan 8 Colonies, Risa Starbase, Coreward Diplo, All the Crew, Kepler P, and spare points to Auxiliary shipyard.
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
  • Request Mining Colony Aeneid III, 7pp, 15 (35) sr/year, 4 turns
  • Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp * .75 = 15pp
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Request focused Diplomacy on a potential member species, 20pp (Outer Space Alliance) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Felis) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Bolians) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (Dreamers) [Can be taken up to five times]
  • Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Kepler Envoy Variant development, 4 turns, 20 pp
  • Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
364pp

8 mining colonies, all the ones in Adrazzi Gulf included.
A Starbase to complete our ambition, and one for Risa because seriously that's an ultra exposed member homeworld on a problematic border without one, I am more willing to wait a year with the UP2 then with this.
HoH counter pushes and the Dreamers.
Both Academy developments.
Vanguard A is mandatory.
Kepler is my choice of a P refit. More efficient P then the Rennie, faster to build, and an oh so very appropriate ship to turn into a diploboat. Am opposed to the Renvoy due to cost, in my opinion unnecessary response stats (there will always be a diplo TF to put them in, or a sector with likely P events. P events are secondary in frequency only to S.), and the fact that it is the closest thing the UFP has to a warship currently. IC it doesn't fit for a P variant at all.
This makes 319pp, which means 65pp are left. Considering that we won't have the Chen bonus next year if I understand correctly, that it is a full quarter discount, and that our Shipyard ops admiral seems to think that we could use more auxiliary shipyards, I have decided to spend the remaining points on one in the name of spending pp efficiently.
I would have liked the UP2, but it really isn't urgent, and I would have to remove the Risa starbase along with 4 colonies or the EC expansion, which I have decided against. Along with the Aux Shipyard ofc, but I don't care that much about that.

As for research, I leave that to our research gurus. Only opinion I have is that it is harder to level up a team the more skilled it is, so we should bias that way.

@OneirosTheWriter I would ask for and recommend granting XP instead of skill levels in the future in choices like these please.
We don't have enough engineering ships yet to do all those colonies IIRC.
Adhoc vote count started by Thors_Alumni on Aug 12, 2018 at 10:17 AM, finished with 94 posts and 18 votes.

  • [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Derpmind UP2 + Options
    -[X][TASK DIPLO] Gorn
    -[X][TASK ENVOY] Renaissance Envoy 25pp
    -[X][TASK THIRD] New Diplomatic Envoy Cruiser 35pp
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Academy, starbases, FDS and new frigate
    [X][COUNCIL] Plan 8 Colonies, Risa Starbase, Coreward Diplo, All the Crew, Kepler P, and spare points to Auxiliary shipyard.

Adhoc vote count started by Thors_Alumni on Aug 12, 2018 at 10:45 AM, finished with 97 posts and 19 votes.

  • [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Derpmind UP2 + Options
    -[X][TASK DIPLO] Gorn
    -[X][TASK ENVOY] Renaissance Envoy 25pp
    -[X][TASK THIRD] New Diplomatic Envoy Cruiser 35pp
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Academy, starbases, FDS and new frigate
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan 8 Colonies, Risa Starbase, Coreward Diplo, All the Crew, Kepler P, and spare points to Auxiliary shipyard.
    [X]SWB

Adhoc vote count started by Thors_Alumni on Aug 12, 2018 at 3:54 PM, finished with 153 posts and 30 votes.

  • [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Academy, starbases, FDS and new frigate
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X]SWB
    [X][COUNCIL] Plan Waystations and Intel

Adhoc vote count started by Thors_Alumni on Aug 12, 2018 at 3:55 PM, finished with 153 posts and 30 votes.

  • [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Academy, starbases, FDS and new frigate
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X]SWB
    [X][COUNCIL] Plan Waystations and Intel
 
[X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)

[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
Actually, with the Influence tag disappearing, why is Beyond an opposed TF? How does that work? HoH actively and obviously trying to prevent us from acquiring better relations with someone would look damn shady. Beyond should be a race now with the changes as I understand them, not a tug of war.

What am I missing?

Also, what was HoHs TFs progress? We need that info at least once a year.
 
Actually, with the Influence tag disappearing, why is Beyond an opposed TF? How does that work? HoH actively and obviously trying to prevent us from acquiring better relations with someone would look damn shady. Beyond should be a race now with the changes as I understand them, not a tug of war.

What am I missing?

Also, what was HoHs TFs progress? We need that info at least once a year.
It's opposed because events are shared between us and the HoH. If only one responds, that side gains the benefits. If both respond, usually the result favors one or the other and not both.
 
[X][COUNCIL] Plan Waystations and Intel
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
  • Request Research Colony HKP-426, 6pp, 7 (11) rp/year, 4 turns (potentially Chen discount)
  • Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek Border Zone - Hacitorus] 15pp (20 before Chen 25% discount)
  • Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Licori]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Felis]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Outer Space Alliance]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Bolians]
  • Acquire additional resources for Starfleet Intelligence Command, 75pp (Gain +3pt under control of Vice Admiral)
  • Upgrade Convoy Waystations in a particular Sector [Seyek Border Zone], 40pp*0.75=30pp, (Small infra boosts for Starfleet/Local Members, stronger stations in wartime)
Overall, very similar to SWB's plan, but dropping UP2 in favor of convoy waystations in the SCBZ and additional resources for SFI. Frankly, I feel like we're going to need additional resources, with the vote-for-report system going away. Also, we've been taken by surprise several times now, and additional resources to SFI will hopefully help with that.
 
Remember, a while back, when I said that the Cardassian official CB was one that we would consider valid and might well R2P a minor in our back yard over?

Turns out ... I FUCKING CALLED IT!

Someone doing that on our borders would likely find a fleet ball informing that the experiments are OVER, they do not have a choice in the matter, the only choice they get to make is if we have to blow up their fleet or not.
 
Remember, a while back, when I said that the Cardassian official CB was one that we would consider valid and might well R2P a minor in our back yard over?

Turns out ... I FUCKING CALLED IT!

Someone doing that on our borders would likely find a fleet ball informing that the experiments are OVER, they do not have a choice in the matter, the only choice they get to make is if we have to blow up their fleet or not.

I very much doubt it. We haven't declared war on the Shanpurr or anything. We'd ask them to stop, engage in propaganda, and maybe send an EC ship to intervene, but escalating to war for something like that would be extremely out of character.
 
Yeah, we might form a fleetball of a task force to encourage ending it diplomatically, but a military solution is extremely unlikely.
 
Remember, a while back, when I said that the Cardassian official CB was one that we would consider valid and might well R2P a minor in our back yard over?

Turns out ... I FUCKING CALLED IT!

Someone doing that on our borders would likely find a fleet ball informing that the experiments are OVER, they do not have a choice in the matter, the only choice they get to make is if we have to blow up their fleet or not.

In fairness to the Chrystovians, the ones experimenting on pre-warps appear to have been doing so without any sanction from their government; sometimes scientists go off and make Nazi-planet or whatever because they're bored and have no ethics. Happens all the time.

The Chrystovian government instead experiments on their own people using planets as their petri dishes. Putting a stop to the systematic dismantling of the welfare system on Kyo is what gives the puppet government legitimacy, and it was a really good justification for rebellion. If we'd affiliated the Chrystovians, that would be at least a 300-point tag.
 
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