So, giving snakepit planning a try, as none of the current plans look quite right to me.
384pp to play with, lets see...
[X][COUNCIL] Plan 8 Colonies, Risa Starbase, Coreward Diplo, All the Crew,
Kepler P, and spare points to Auxiliary shipyard.
- Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
- Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
- Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
- Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
- Request Mining Colony Aeneid III, 7pp, 15 (35) sr/year, 4 turns
- Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
- Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
- Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
- Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp * .75 = 15pp
- Request new Starbase I [Ferasa Sector - Risa] 32pp
- Request focused Diplomacy on a potential member species, 20pp (Outer Space Alliance) [Can be taken up to five times]
- Request focused Diplomacy on a potential member species, 20pp (Felis) [Can be taken up to five times]
- Request focused Diplomacy on a potential member species, 20pp (Licori) [Can be taken up to five times]
- Request focused Diplomacy on a potential member species, 20pp (Bolians) [Can be taken up to five times]
- Request focused Diplomacy on a potential member species, 20pp (Dreamers) [Can be taken up to five times]
- Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
- Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
- Request Start of Kepler Envoy Variant development, 4 turns, 20 pp
- Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
364pp
8 mining colonies, all the ones in Adrazzi Gulf included.
A Starbase to complete our ambition, and one for Risa because seriously that's an ultra exposed member homeworld on a problematic border without one, I am more willing to wait a year with the UP2 then with this.
HoH counter pushes and the Dreamers.
Both Academy developments.
Vanguard A is mandatory.
Kepler is my choice of a P refit. More efficient P then the Rennie, faster to build, and an oh so very appropriate ship to turn into a diploboat. Am opposed to the Renvoy due to cost, in my opinion unnecessary response stats (there will always be a diplo TF to put them in, or a sector with likely P events. P events are secondary in frequency only to S.), and the fact that it is the closest thing the UFP has to a warship currently. IC it doesn't fit for a P variant at all.
This makes 319pp, which means 65pp are left. Considering that we won't have the Chen bonus next year if I understand correctly, that it is a full quarter discount, and that our Shipyard ops admiral seems to think that we could use more auxiliary shipyards, I have decided to spend the remaining points on one in the name of spending pp efficiently.
I would have liked the UP2, but it
really isn't urgent, and I would have to remove the Risa starbase along with 4 colonies or the EC expansion, which I have decided against. Along with the Aux Shipyard ofc, but I don't care that much about that.
As for research, I leave that to our research gurus. Only opinion I have is that it is harder to level up a team the more skilled it is, so we should bias that way.
@OneirosTheWriter I would ask for and recommend granting XP instead of skill levels in the future in choices like these please.