With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.
The trick here is that future AIs are going to look back at Erewhon and think "What am I, to humanity/GDI? Am I a tool to be discarded if I am broken or malformed? Or am I a person, and if so, how valuable am I to the collective whole?"
This isn't just about Erewhon, who may never be a great helper to us, admittedly. This is about setting the precedent for future human/AI relations, and learning how to
not repeat the mistakes we made with Erewhon.
So...
We are going to have a absolute ton of new deployment projects pop up next turn I imagine with all the development we just got done.
Are we going to be able to plan for them or will we just have to wait and see what shows up?
I imagine new shipyards are happening at the very least but we are probably going to need tiberium power and fusion plants to get through most of it.
We can make a rough sketch of a plan.
Freeze drying is probably one of the least important of the multi dice projects so if it drew some below average rolls in exchange for above average in stuff like enterprise than I am more than happy to make . Nuuk even made some extra progress above average, though the nat 100 will be bigger there. But yeah Enterprise and Fusion smashed it out of the park
That's fair. Since I made special efforts to advocate for the freeze-drying plants, I'm a bit unhappy that they did so poorly when I had high hopes for them.
Battle and AssAss-inations are rolled by KnightDiciple, we all await his return with dread and excitement.
...Shit.
@KnightDisciple . Does that mean
Batman has turned against us?
Or does that mean we get good dice rolls, because Batman mistakes Kane for Ra's al-Ghul or something?
Were we seriously 3 short of an omake finish for fortress towns? It's almost funny seeing something that would have finished if we had the Wadmalaw Kudzu phase 3 bonus.
...The fortresses were not completed,
literally due to insufficient caffeine.
I love this.
Friendliness and stability went up but actual ability to do anything went down.
Heck, I'll take it. I don't particularly need Erewhon to be competent, and their friendliness seems to be high
enough that they're unlikely to do anything outlandish or desperate to hurt us, while also not being competent enough to inflict global-scale damage a la CABAL.
I just want Erewhon to
not die.
According to Discord the nat 1 on the MARV fleet only means it's getting delayed by a quarter. (Much better than the entire Hub being blown up.)
That's not so bad then.
Friendliness: 38
Stability: 12
Capability: 27
Erewhon's final stats, at least before you throw a mountain of tech at the problem.
Well,
North Boston Phase 5 is a
valid way for us to brute-force the Capital Goods crisis, even if mechanically it's significantly less good than Nuuk.
Counting both the Heavy Industry progress required to
complete the project, and to build fusion reactors to power it... And noting that it's been long enough that
North Boston Phase 5's tiny rollover increment of 36 Progress may have evaporated, but optimistically counting it anyway...
North Boston Phase 5 is +32 Capital Goods for 2364+150 = 2514 Progress.
Nuuk Phase 3+4 is +48 Capital Goods for 1704+300 = 2004 Progress.
Note that this is
worst case for Nuuk because it's counting Nuuk's power-hungriness against it as extra mandatory Heavy Industry dice...
So yeah. Going hard into
North Boston Phase 5 to save Erewhon would represent a signficant
civilizational sacrifice on our part, compared to what we could have done for ourselves instead. Not a sacrifice without its own rewards, but a sacrifice.
Fortunately, there was a reroll cashed in, so we probably can afford to just put 8 dice a turn into Boston instead of 12 to get it running in time.
Hrm. Again, we need 2364 Progress and we average approximately 80 Progress per Heavy Industry die. We need to roll roughly 29-30 dice to finish the project,
at least, so if we're going to commit to it to save our poor depressed epileptic AI friend, it would probably be a much better idea to treat this like the stabilizer and be maximum-effort on it.
If I were to draft a plan for that, it'd be...
2060Q2:
Probably one or two dice on fusion (maybe one plus administrative assistance).
Ten or eleven dice on North Boston.
2060Q3:
Zero or one dice on fusion (as needed).
Eleven or twelve dice on North Boston.
2060Q4:
As many dice on North Boston as it takes, probably about eight?
Everything else gets starved for Free dice.
And this does NOT leave us with much of an Energy budget to be doing Energy-intensive military factories, either, so that's problematic.
The alternative would be to take four turns, which would leave us Capital Goods-starved for that one extra turn, but have
a few Free dice left to throw around in other categories... or more realistically, enough Free dice to build an extra phase of fusion plants and avoid the need to do tiberium energy
maybe.