Estimate on changed indicators, not taking into account most of the start-of-war effects.
Changed indicators:
Energy:‌ ‌(+9)‌ ‌(+4 in reserve)
Logistics:‌ ‌(+29)‌ ‌
Food:‌ ‌(+20)‌ ‌(+10 in reserve)‌ ‌
Health:‌ ‌(+11)‌ (1 consumed by emergency refugee healthcare) ‌
Capital‌ ‌Goods:‌ ‌(+17)‌ ‌(+20 in Reserve)
Consumer‌ ‌Goods:‌ ‌(+26)‌ (Assuming private sector not providing any this turn)
Labor:‌ ‌(+39)‌ (+5 per turn) ‌
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1850/2470)‌ ‌
Income: 935 + 20 Reserve
 
Friendliness: 38
Stability: 12
Capability: 27

Erewhon's final stats, at least before you throw a mountain of tech at the problem.
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.

But eh, not my rerolls so not really my concern. It just seems Advanced EVAs look much more useful and practical to invest the dice and resources in by comparison than to fiddle with this thing.
 
Energy is kind of thin but the 2 dice on fusion did a lot of work so we might be able to get both Nuuk 3 and another fusion round out next turn. Would have to check but we might be able to sequeeze in Bergen 1 and Reyjavik 4 as well in Q2 for more energy (and cap goods)
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.

But eh, not my rerolls so not really my concern. It just seems Advanced EVAs look much more useful and practical to invest the dice and resources in by comparison than to fiddle with this thing.

I note that you are perfectly alright with letting somebody suffer and die when you can just replace them for whatever purpose you want them.
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.
Can you please not come across like you consider someone who (in-quest) is legally and morally as much a person as any human, as "too much work, better make another"?

Also, from a pragmatic point of view, having a history of putting heroic effort into trying to save Erewhon will likely have beneficial effects on future AI projects.
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.
The trick here is that future AIs are going to look back at Erewhon and think "What am I, to humanity/GDI? Am I a tool to be discarded if I am broken or malformed? Or am I a person, and if so, how valuable am I to the collective whole?"

This isn't just about Erewhon, who may never be a great helper to us, admittedly. This is about setting the precedent for future human/AI relations, and learning how to not repeat the mistakes we made with Erewhon.

So...

We are going to have a absolute ton of new deployment projects pop up next turn I imagine with all the development we just got done.

Are we going to be able to plan for them or will we just have to wait and see what shows up?

I imagine new shipyards are happening at the very least but we are probably going to need tiberium power and fusion plants to get through most of it.
We can make a rough sketch of a plan.

Freeze drying is probably one of the least important of the multi dice projects so if it drew some below average rolls in exchange for above average in stuff like enterprise than I am more than happy to make . Nuuk even made some extra progress above average, though the nat 100 will be bigger there. But yeah Enterprise and Fusion smashed it out of the park
That's fair. Since I made special efforts to advocate for the freeze-drying plants, I'm a bit unhappy that they did so poorly when I had high hopes for them.

Battle and AssAss-inations are rolled by KnightDiciple, we all await his return with dread and excitement.
...Shit. @KnightDisciple . Does that mean Batman has turned against us?

Or does that mean we get good dice rolls, because Batman mistakes Kane for Ra's al-Ghul or something? :p

Were we seriously 3 short of an omake finish for fortress towns? It's almost funny seeing something that would have finished if we had the Wadmalaw Kudzu phase 3 bonus.
...The fortresses were not completed, literally due to insufficient caffeine.

I love this.

Friendliness and stability went up but actual ability to do anything went down.
Heck, I'll take it. I don't particularly need Erewhon to be competent, and their friendliness seems to be high enough that they're unlikely to do anything outlandish or desperate to hurt us, while also not being competent enough to inflict global-scale damage a la CABAL.

I just want Erewhon to not die.

According to Discord the nat 1 on the MARV fleet only means it's getting delayed by a quarter. (Much better than the entire Hub being blown up.)
That's not so bad then.

Friendliness: 38
Stability: 12
Capability: 27

Erewhon's final stats, at least before you throw a mountain of tech at the problem.
Well, North Boston Phase 5 is a valid way for us to brute-force the Capital Goods crisis, even if mechanically it's significantly less good than Nuuk.

Counting both the Heavy Industry progress required to complete the project, and to build fusion reactors to power it... And noting that it's been long enough that North Boston Phase 5's tiny rollover increment of 36 Progress may have evaporated, but optimistically counting it anyway...

North Boston Phase 5 is +32 Capital Goods for 2364+150 = 2514 Progress.

Nuuk Phase 3+4 is +48 Capital Goods for 1704+300 = 2004 Progress.

Note that this is worst case for Nuuk because it's counting Nuuk's power-hungriness against it as extra mandatory Heavy Industry dice...

So yeah. Going hard into North Boston Phase 5 to save Erewhon would represent a signficant civilizational sacrifice on our part, compared to what we could have done for ourselves instead. Not a sacrifice without its own rewards, but a sacrifice.

Fortunately, there was a reroll cashed in, so we probably can afford to just put 8 dice a turn into Boston instead of 12 to get it running in time.
Hrm. Again, we need 2364 Progress and we average approximately 80 Progress per Heavy Industry die. We need to roll roughly 29-30 dice to finish the project, at least, so if we're going to commit to it to save our poor depressed epileptic AI friend, it would probably be a much better idea to treat this like the stabilizer and be maximum-effort on it.

If I were to draft a plan for that, it'd be...

2060Q2:
Probably one or two dice on fusion (maybe one plus administrative assistance).
Ten or eleven dice on North Boston.

2060Q3:
Zero or one dice on fusion (as needed).
Eleven or twelve dice on North Boston.

2060Q4:
As many dice on North Boston as it takes, probably about eight?

Everything else gets starved for Free dice.

And this does NOT leave us with much of an Energy budget to be doing Energy-intensive military factories, either, so that's problematic.

The alternative would be to take four turns, which would leave us Capital Goods-starved for that one extra turn, but have a few Free dice left to throw around in other categories... or more realistically, enough Free dice to build an extra phase of fusion plants and avoid the need to do tiberium energy maybe.
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.

But eh, not my rerolls so not really my concern. It just seems Advanced EVAs look much more useful and practical to invest the dice and resources in by comparison than to fiddle with this thing.

Maximal efficiency is a valid opinion, but most humans tend to do things like display empathy, even for characters that don't actually exist.
 
Energy is kind of thin but the 2 dice on fusion did a lot of work so we might be able to get both Nuuk 3 and another fusion round out next turn. Would have to check but we might be able to sequeeze in Bergen 1 and Reyjavik 4 as well in Q2 for more energy (and cap goods)
The nice thing about North Boston Phase 5 is that it has low Resource cost per die, which makes it easier to fund other stuff if we're doing a huge all-in heroic effort to commit to it.

Can you please not come across like you consider someone who (in-quest) is legally and morally as much a person as any human, as "too much work, better make another"?
This is fairly consistent with @marids ' overall stance on all other issues, which is pretty close to "paperclip maximizer, but with more eloquent justifications for the importance of paperclips."

Erewhon is not now, and likely never will be, a viable source of more paperclips for us. So under this internal logic, he is to be discarded as a waste of resources.
 
[]ProtoPlan Q2 2060
-[]Infrastructure 6/6 110R

-[] Yellow Zone Fortress Towns (Phase 4) 4 dice 80R
-[] Rail Network Construction Campaigns (Phase 3) 2 dice 30R
-[]Heavy Industry 8/5 140R
-[] Nuuk Heavy Robotics Foundry (Phase 4) 6 dice 120R
-[] Continuous Cycle Fusion Plants (Phase 5) 1 dice 20R
-[] Security Review 1 dice
-[]Light and Chemical Industry 5/5 100R
-[] Reykjavik Myomer Macrospinner (Phase 4) 4 dice 80R
-[] Medical Supplies Factories 0/225 1 dice 20R
-[]Agriculture 4/4 60R
-[] Wadmalaw Kudzu Plantations (Phase 2) 2 dice 20R
-[] Freeze Dried Food Plants 2 dice 40R
-[]Tiberium 7/7 105R
-[] Yellow Zone Tiberium Harvesting (Phase 6) 2 dice 40R
-[] Intensification of Green Zone Harvesting (Stage 4) 1 diсe 15R
-[] Railgun Harvester Factories (Vladivostok) 1 dice 10R
-[] Railgun Harvester Factories (Bissau) 1 dice 10R
-[] Railgun Harvester Factories (Dandong) 1 dice 10R
-[] Liquid Tiberium Power Cell Deployment (Phase 1) 1 dice 20R
-[]Orbital 6/6 110R
-[] GDSS Enterprise (Phase 4) 5 dice 100R 0%
-[] Orbital Cleanup (Stage 9) 1 diсe 10R
-[]Services ?/5 ?R
?
-[]Military 11/8 105R
-[] Apollo Fighter Factories (San Francisco) 1 dice 15R
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 3 dice 60R
-[] Shell Plants (Phase 6) 2 dice 20R
-[] Ablat Plating Deployment (Stage 5) 2 dice 20R
-[] ? 3 dice
-[]Bureaucracy 5/4
-[] Security Reviews (Heavy Industry) 2 diсe 100%
-[] Security Reviews (Bureaucracy) 2 diсe
-[] Security Reviews

-[]Free Dice 7/7
-[] 3 in Heavy Industry
-[] 3 in Military
-[] 1 in Bureaucracy



-[] Resources 730/940
 
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The nice thing about North Boston Phase 5 is that it has low Resource cost per die, which makes it easier to fund other stuff if we're doing a huge all-in heroic effort to commit to it.
My bigger concern is having the dice unless we take some big hits to our income we should be able to activate all dice and we can always idle a service dice or 2, as it is we had a pick up of 10 income this turn plus the marv the following turn and the one time orbital cleanup bonus.

LCI is not getting free dice and I think we need 4 on Reyjavik to force phase 4 to finish (and since that discounts mechs and zone armor we want that up and running asap, not to mention the small amounts of cap good and energy) which leaves 1 dice for begen.

HI is funny since it really depends on what the Q1 battle results are for how many free dice we can use but a split between Nuuk and Fusion seems highly likely.
 
With it's stats like this and how it started by rolling them out of d100s, is it really worth the dice spent on trying to fix it vs simply making a new one? The entire effort feels more like a sunk cost fallacy, especially if rerolls could be spent on d100s while making a new one vs d8s for individual steps to fix it.

But eh, not my rerolls so not really my concern. It just seems Advanced EVAs look much more useful and practical to invest the dice and resources in by comparison than to fiddle with this thing.
If you want to look at it from a purely mechanical viewpoint that actually yes there is still a point trying to fix it. The QM has come out and said that future AIs will take note of how we treated Erewhon so it will probably have benefits in the future even if we fail to save them.
 
2060Q2:
Probably one or two dice on fusion (maybe one plus administrative assistance).
Ten or eleven dice on North Boston.

2060Q3:
Zero or one dice on fusion (as needed).
Eleven or twelve dice on North Boston.

2060Q4:
As many dice on North Boston as it takes, probably about eight?
Call it...No AI Left Behind.

Personally I'm down for it. Pragmatically I'd like to knock off at least Nuuks 3 before pivoting back to Boston, because we've got Wingmen, CVEs and Frigates to roll out and I'm not entirely convinced the reallocation was enough to do that and fill the reserves.
 
[]ProtoPlan Q2 2060, Erewhon version

-[]Infrastructure 6/6 110R

-[] Yellow Zone Fortress Towns (Phase 4) 4 dice 80R
-[] Rail Network Construction Campaigns (Phase 3) 2 dice 30R
-[]Heavy Industry 8/4 130R
-[] Continuous Cycle Fusion Plants (Phase 5) 1 dice 20R
-[] North Boston Chip Fabricator (Phase 5) 2 dice 30R
-[] Nuuk Heavy Robotics Foundry (Phase 4) 4 dice 80R
-[] Security Review 1 dice
-[]Light and Chemical Industry 5/5 100R
-[] Reykjavik Myomer Macrospinner (Phase 4) 4 dice 80R
-[] Medical Supplies Factories 0/225 1 dice 20R
-[]Agriculture 4/4 60R
-[] Wadmalaw Kudzu Plantations (Phase 2) 2 dice 20R
-[] Freeze Dried Food Plants 2 dice 40R
-[]Tiberium 7/7 105R
-[] Yellow Zone Tiberium Harvesting (Phase 6) 2 dice 40R
-[] Intensification of Green Zone Harvesting (Stage 4) 1 diсe 15R
-[] Railgun Harvester Factories (Vladivostok) 1 dice 10R
-[] Railgun Harvester Factories (Bissau) 1 dice 10R
-[] Railgun Harvester Factories (Dandong) 1 dice 10R
-[] Liquid Tiberium Power Cell Deployment (Phase 1) 1 dice 20R
-[]Orbital 6/6 110R
-[] GDSS Enterprise (Phase 4) 5 dice 100R 0%
-[] Orbital Cleanup (Stage 9) 1 diсe 10R
-[]Services 4/5 80R
-[] Advanced Electronic Video Assistant Deployment (Heavy Industry) 4 dice 80R
-[]Military 11/8 105R
-[] Apollo Fighter Factories (San Francisco) 1 dice 15R
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 3 dice 60R
-[] Shell Plants (Phase 6) 2 dice 20R
-[] Ablat Plating Deployment (Stage 5) 2 dice 20R
-[] ? 2 dice
-[]Bureaucracy 5/4
-[] Security Reviews (Heavy Industry) 2 diсe 100%
-[] Security Reviews (Bureaucracy) 2 diсe
-[] Security Reviews

-[]Free Dice 7/7
-[] 4 in Heavy Industry
-[] 2 in Military
-[] 1 in Bureaucracy

-[] Resources 800/940





Q3 2060, Erewhon version

-[]Heavy Industry 11/5 115R

-[] Continuous Cycle Fusion Plants (Phase 5) 3 dice 60R
-[] North Boston Chip Fabricator (Phase 5) 36/2400 8 dice +1 AdminDice 120R
-[]Bureaucracy 4/4
-[] Security Reviews (Orbital) 2 diсe 100%
-[] Administrative Assistance 2 die auto

-[]Free Dice 5/7
-[] 5 in Heavy Industry


Q4 2060, Erewhon version
-[]Heavy Industry 12/5 115R

-[] North Boston Chip Fabricator (Phase 5) 36/2400 10 dice +2 AdminDice 120R
-[]Bureaucracy 4/4
-[] Administrative Assistance 4 die auto
-[]Free Dice 5/7
-[] 5 in Heavy Industry


Q1 2061, Erewhon version
-[]Heavy Industry 11/5 115R

-[] North Boston Chip Fabricator (Phase 5) 36/2400 10 dice +2 AdminDice 120R
-[]Bureaucracy 4/4
-[] Administrative Assistance 4 die auto
-[]Free Dice 5/7
-[] 5 in Heavy Industry

Boston -30 normal dice+5 AdminDice
 
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so for curiosity (and because I remember someone was courious how many 99's we'll have gotten by the end of this plan) I went back to see how many 99's we've gotten that could've been crits if we gotten Sarang Mikoyan instead of Enchanced Security Services (+5 to Defense rolls against assassination) (4th(security) place vs 5th(Mikoyan) place on voters)
As I dont know the math for the Assisnation rolls I couldn't tell you how many time that's protected us or not. (Because it can be applied multiple times in attempts from what ithillid had said in the past)
But I can tell you how many 99's and what they were rolled on. (and nat 100's for fun)

Turns where Sranangs Mikoyan's Bonus was possible:
Q2: 2058: 0 99's (1 Nat 100: Wartime factory refits)
Q3: 2058: 0 99's (1 Nat 100: Remedial Education) (double nat 1 on Tidal Plants)
Q4: 2058: 0 99's (1 Nat 100: Philly)
Q1 2059: 1 99: Blue Zone Arcologies (0 Nat 100's)
Q2 2059: 0 99's (0 nat 100's)
Q3 2059: 1 99: third Random event roll out of 5 ( 0 Nat 100's)
Q4: 2059: 0 99's (2 Nat 100's: T-glass, second Random event roll out of 4)
Q1: 2060: 2 99's: Nuuk, railgun harvester (1 Nat 100: Nuuk)(This turn)

So In total, we missed 4 crits, and personally this turn is the first one where im really disappointed we dont get crits on 99's (Except for when sarang didnt get voted instead of security). However if the Bonus has saved atleast 2 of our people lives so far then Security was the right choice, otherwise, that choice sucked :p. (potential double crit nuuk is the true disapointment, and potentially cheaper arcologies from missed crit)
6 nat 100's, and 4 99's, in the last 8 turns.
 
What would a crit on the harvesters even do?
I think the last time we got a crit on a factory it was for a Governor shipyard, and it shaved some progress off all the remaining ones.

Improve the build process. The Governor shipyards had a NAT 100 which reduced their progress costs by 15 (or was that just the one shipyard?).
It was all the shipyards, yeah.

EDIT: Shaving 15 progress off each of the railgun harvester factories would guarantee completion in one T-die, which would be nice to have.
 
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Oh man, the MARV fleet got slammed. I really hope that nat 100 makes up for it somehow. Bad time to have things exploding with actual war on the horizon…

Erewhon too, dang…

Also, hey wait, isn't rail super inefficient now in comparison to other logistics options? Or am I missing something?
 
Fortunately, Erewhon should be okay for a bit, so we can afford to wait on Boston until 2061, most likely.

So, things for next turn based on rollover:
Yellow Zone Fortress Towns (Phase 4) 232/250 - probably 4 dice, to try for 2 phases
Continuous Cycle Fusion Plant (Phase 5) 232/300 (2 Dice, 40 R) - at least 1 die, maybe 2.
Nuuk 116/640 Phase 3 - 7 dice gives a ~64% chance for completing Phase 3, which is not bad.
Reykjavik Myomer Macrospinner (Phase 4) 378/640 - Should finish with 4 dice (80%), so we can toss a die at Bergen, maybe.
Freeze Dried Food Plants 73/200 - 2 dice.
Railgun Harvester Factory (Dandong) 45/70 - 1 more die
GDSS Enterprise (Phase 4) 456/765 4-5 dice, for 70% - 96%, allowing another die to Orbital Cleanup for Low Orbit Satellites, or something else.
Neural Interface System Refits 83/105 - 1 more die
At least 1 shipyard, Wingman Drone deployment, probably a laser deployment, and ORSCT as we have dice free.
Also, hey wait, isn't rail super inefficient now in comparison to other logistics options? Or am I missing something?
It was noted as providing a bonus to the Steel Vanguard warplan, ensuring that our frontline units keep well-supplied.
 
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