LightWhispers spent his reroll on it. Ithillid did take highest, so he skipped rolling for friendliness since that already had the max result.
Is that better?Could you please not have the NAT 100 in dark blue?
It's somehow both eye-searing and damn near invisible.
I tossed one of my rerolls at it. I still have another, which is being reserved for if scrin rolls go badly.Wait what's that second set of Erewhon rolls for?
EDIT: never mind their rerolls.
Friendliness and stability went up but actual ability to do anything went down.
That's better, thank you.
It should be noted that some of our incomplete projects actually exceeded expectations for the quarter.Mathpost:
Yellow Zone Fortress Towns (Phase 4) 232/250
Rail Network Construction Campaigns (Phase 2) 434/275
Continuous Cycle Fusion Plant (Phase 5) 232/300 (2 Dice, 40 R)
Nuuk Heavy Robotics Foundry (Phase 1+2) 598/480 (7 Dice, 140 R) 598/160 Phase 1 436/320 Phase 2 116/640 Phase 3 NAT100
Emergency Electronic Resources Reallocation (Administrative Assistance) Autosuccess
Reykjavik Myomer Macrospinner (Phase 4) 378/640
Freeze Dried Food Plants 73/200
Blue Zone Aquaponics Bays (Phase 1) 138+5=143/140 143/140 Phase 1 3/140 Phase 2
Yellow Zone Tiberium Harvesting (Phase 6+7) 481/600 481/300 Phase 6 181/300 Phase 7
Railgun Harvester Factory (Maputo) 138/70
Railgun Harvester Factory (Dandong) 45/70
GDSS Enterprise (Phase 4) 456/765
Orbital Cleanup (Stage 8) 126/85 126/85 Phase 8 41/85 Phase 9
Prosthetics Deployment Initiatives (Phase 4) 374/320
Neural Interfaced Operating Theater Development 95/80
Super MARV Fleet Yellow Zone 6a 211/210 NAT 1
OSRCT Stations (Phase 2) 185+10=195/195
Prototype Plasma Weapons Development 101/60
Advanced Laser System Development 72/60
Wingman Drone Development 98/40
Tactical Airborne Laser Development 102/40
Escort Carrier Development 99/40
Shark Class Frigate Development 36+5=41/40
Tactical Plasma Weapon Development 103/40
Neural Interface System Refits 77/105
Security Review (Services) 181/DC50
Battle and AssAss-inations are rolled by KnightDiciple, we all await his return with dread and excitement.So, can anyone explain the outcome on the Infiltration and Assassination dice? And are we expecting any battle rolls before next turn?
We are expecting both I believe. Military dice and Assassination dice special this turn cause NOD is starting their shit as well.So, can anyone explain the outcome on the Infiltration and Assassination dice? And are we expecting any battle rolls before next turn?
Assassination dice were d47, so those were the targets.So, can anyone explain the outcome on the Infiltration and Assassination dice? And are we expecting any battle rolls before next turn?
Yup, that's in the results portion I edited into the mathpost:According to Discord the nat 1 on the MARV fleet only means it's getting delayed by a quarter. (Much better than the entire Hub being blown up.)
Results:
+4 Logistics
+4 Capital Goods
(+10 Captial Goods, -16 Consumer Goods for duration of war)
-4 Labor
-8 Energy
+6 Food
10 Resources per Turn
3 points of Yellow Zone Mitigation
(20-25 resources)
-1 Health
(+1 Labor per turn)
+5 Political Support
(3 Points Yellow Zone Mitigation, 15 RpT) STARTS Q3
+Havocs (autocompleted)
+++ Pewpew
+Boom
+Bote blueprints
+Orbital drop capability
Freeze drying is probably one of the least important of the multi dice projects so if it drew some below average rolls in exchange for above average in stuff like enterprise than I am more than happy to make . Nuuk even made some extra progress above average, though the nat 100 will be bigger there. But yeah Enterprise and Fusion smashed it out of the parkIt should be noted that some of our incomplete projects actually exceeded expectations for the quarter.
The fortress town project underperformed badly (mean of 28 on each of 3d100), but the fusion plants did great (mean of 86.5 on each of 2d100). Reykjavik had a spectacularly average turn (mean of 47.6 on each of 5d100), and Enterprise had a significantly above average turn (mean of 60.2 on each of 5d100, and yes that's quite good luck).
My big disappointment was the freeze-drying plants, but at least we narrowly managed to get the aquaponics bays up and running, so our total food supply still increases noticeably this quarter.
I mean, it depends on how big the consequences are. Having the whole fleet get wrecked wipes out like five or so dice of investment on our part and costs us 15 RpT and +3 Yellow Zone mitigation per turn we were expecting. Just having the fleet not able to do anything this turn, or even get knocked out for an extra turn after when Giddyboy's understudy, the smart one, somehow manages to stop a MARValanche and inflict some meaningful damage, is pretty small potatoes.
Erewhon's friendliness is on the low side, but Erewhon's stability is why they're gonna die at this rate.So a Nat 100 is nice, a nat 1 not so nice. I think those Erewhon rolls were good overall?
Dice going to dice. Also curious how the infiltration and such rolls went.
Edit +6 to friendliness is great, -1 to stability on the other hand not so much.
What? What do you mean? We've had a pretty average distribution of rolls, and one of the most important projects of the entire plan just had a critical success.
Yeah, but that's an insane gigantic megaproject on the same general scale as the stabilizer constellation. And good as it is, it doesn't pour out Capital Goods per die invested on the level Nuuk does, and we need the Capital Goods, globally.We gave 1 services die to start a life support program. What we need is something like Boston 5 that gives us a bonus to AI research.
...It would be tough.Erewhon is still alive, but if we want it to stay that way, we need Boston V ASAP.
...It would be tough.
We have about 12 Capital Goods from stuff now in the pipeline, ignoring anything wrecked by the war.
We'd need 2400 Progress (roughly) to finish North Boston.
If we did absolute maximum effort in Heavy Industry (12 dice per turn), we could expect an average of about 960 Progress per turn. We'd probably get North Boston Phase 5 after two turns of back-breaking effort and one turn of needing "only" about 500 or so Progress.
So we'd have it, at the earliest barring extreme good luck, in 2060Q4 after a heroic civilizational effort.
Now, when that did hit, +32 Capital Goods would come pouring out, which combined with the +12 or so from projects that are already finished (Nuuk Phase 2) or due to complete in 2060Q2 (Reykjavik Phase 4, Enterprise Phase 4), would actually clear our Capital Goods plan goal.
But holy shit would that be a harsh regimen.
While we could probably spare 1-2 dice to finish off the current phase of fusion plants, especially if we throw Administrative Assistance at one or the other project... We would probably be committing to tiberium power plants for our Energy needs (North Boston itself would need -8 Energy, plus anything else we do in Q2 and Q3).
It'd be really big, like really big. I'm pretty sure we could still hit our space Plan targets, but the military would not enjoy being starved of Free dice entirely during a major war.
I was joking about the one MARV die which had a 100% chance to finish, and did finish, rolling a NAT 1.What? What do you mean? We've had a pretty average distribution of rolls, and one of the most important projects of the entire plan just had a critical success.
That's... really not helping your point that just makes the light green fall into the same issue, he's changed the blue now anyhow.