Mathpost:
Yellow Zone Fortress Towns (Phase 4) 232/250
Rail Network Construction Campaigns (Phase 2) 434/275
Continuous Cycle Fusion Plant (Phase 5) 232/300 (2 Dice, 40 R)
Nuuk Heavy Robotics Foundry (Phase 1+2) 598/480 (7 Dice, 140 R) 598/160 Phase 1 436/320 Phase 2 116/640 Phase 3 NAT100
Emergency Electronic Resources Reallocation (Administrative Assistance) Autosuccess
Reykjavik Myomer Macrospinner (Phase 4) 378/640
Freeze Dried Food Plants 73/200
Blue Zone Aquaponics Bays (Phase 1) 138+5=143/140 143/140 Phase 1 3/140 Phase 2
Yellow Zone Tiberium Harvesting (Phase 6+7) 483/600 483/300 Phase 6 183/300 Phase 7
Railgun Harvester Factory (Maputo) 138/70
Railgun Harvester Factory (Dandong) 45/70
GDSS Enterprise (Phase 4) 456/765
Orbital Cleanup (Stage 8) 126/85 126/85 Phase 8 41/85 Phase 9
Prosthetics Deployment Initiatives (Phase 4) 370/320
Neural Interfaced Operating Theater Development 95/80
Super MARV Fleet Yellow Zone 6a 211/210 NAT 1
OSRCT Stations (Phase 2) 200/195
Prototype Plasma Weapons Development 101/60
Advanced Laser System Development 72/60
Wingman Drone Development 98/40
Tactical Airborne Laser Development 102/40
Escort Carrier Development 99/40
Shark Class Frigate Development 36+5=41/40
Tactical Plasma Weapon Development 103/40
Neural Interface System Refits 83/105
Security Review (Services) 181/DC50
Results:
+4 Logistics
+4 Capital Goods
(+10 Capital Goods, -16 Consumer Goods for duration of war)
-4 Labor
-8 Energy
+6 Food
10 Resources per Turn
3 points of Yellow Zone Mitigation
(20 resources)
-1 Health
+5 Political Support
(+1 Labor per turn)
(3 Points Yellow Zone Mitigation, 15 RpT) STARTS Q3 (due to Nat 1 on MARV fleet, effects start Q3 rather than Q2)
+Havocs (autocompleted) (mechs, not commando-clones)
+++ Pewpew
+Boom
+Bote blueprints
+Orbital drop capability
Estimated changed indicators:
Energy: (+9) (+4 in reserve)
Logistics: (+29)
Food: (+20) (+10 in reserve)
Health: (+11) (1 consumed by emergency refugee healthcare)
Capital Goods: (+17) (+20 in Reserve)
Consumer Goods: (+26) (Assuming private sector not providing any this turn)
Labor: (+39) (+5 per turn)
Tiberium Processing Capacity (1850/2470)
Income: 935 + 25 Reserve (+5 from SCED bringing back an especially tasty asteroid)
Political Support: 72