I just want to say- I love this nat100.

It's got to be one of the luckiest rolls we could have gotten this turn, if not this year.
Especially if this allows us to kick off 4th Tiberium War on our own terms.
 
The fact we didn't do a Security review of Services/our AI department does concern me somewhat, the Erewhon segment left hints that it was being infilltrated due to Attercops reason for outing himself.
Do this next turn ASAP? Pretty please plox?

I just want to say- I love this nat100.

It's got to be one of the luckiest rolls we could have gotten this turn, if not this year.
Especially if this allows us to kick off 4th Tiberium War on our own terms.
The thing is, that when GDI gets the chance to chose its battles, it tends to fucking pulverize the opposition into rapidly dispersing clouds of plasma.

It is hilarious to watch Nodies enjoying for once a inner popular anti-leadership tearing. Like, both Nod and GDI have Socialists and Anarchists and anti-authoritarians inside them. But only in GDI leftists policy has become government policy. A lot of the left leaning Nodies must be feeling quite vexed with Kane and the Black Hand, I gather. Mwuhahahaha.

For some reason, all across the world, a voice screamed out- "- BY MY OWN FORCES!"

What a wonderful late Christmas present.
Ah, Kane must be pissed one of his Warlords caused a serious FUBAR moment.
No. No. No. Not FUBAR.

But BIG GAMER Move! I think someone not Kane tried to salvage a situation and did a Xanathos Gambit, and it resulted in an epic Gambit Pile Up that blew up in Nod's collective faces.
 
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If it's going hot next turn what should we put military dice into?

Plasma, lasers, wingmen, stealth disrupters, hallucinogen defense?

Would any development make a difference at that point?
Between Stahl rolling out a next-gen interceptor and Krukov threatening to go Ace Combat boss on us, we need to boost the air force. Apollo factories, modern and Tactical Airborn laser development, finishing up plasma. Other than that, slam out a second phase of OSRCT because we rolled so well, and maybe do some orbital cleanup so we can do LOSS next turn.
 
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So news from the Discord.

All of us want to do a Six Day War Remake, we are just stuck on deciding how to execute such plan: Either a Mammoth sledgehammer across the entire globe against every Nod Warlord's facial features or doing the Karachi strategic MCV Base rush. More details on the info we got from the Big Nod Leak in the coming update.

I will leave this here as a little preview of the update:
 
And is it good or bad news?😅
Both!

It's bad news because the Warlord Dogpile is starting next turn, although that was already going to happen.

It's excellent news because we get to pick how to start the Fourth Tiberium War.

Strategically that's huge because instead of getting sucker-punched by NOD and then GDI reconsolidating and smashing everything, we can just skip to the part where we smash everything right from the get-go.
 
And is it good or bad news?😅
Depends on what you mean. Is the Warlord dogpile itself good? No, no its not. It's a bunch of (we're not sure how much, could be all) of NOD's major Warlords deciding to take a coordinated swing at GDI.

Is the event roll good? Yes. We've got highly actionable intel on when its going to happen. When the update comes out we'll have several options to choose from on how to respond.

Note that we know GDI's ground forces jumped to EXTREMELY HIGH, which is above Very High, so we can be pretty confident in backhanding NOD rather strongly whatever action we do take.
 
Well, nothing else to do now wait to see how this plays out, and once again plan to push my agenda of lasers, plasma and railgun munitions. Also strongly supporting the Mastodon, now that I know what it is.
I think we want the advanced weaponry before the new Mastodon prototype.

One of Nods Warlords fucked up severely
Was it Giddyboy? I hope it was Giddyboy. :D

Math Post:
Yellow Zone Fortress Towns (Phase 3): 25 + 3*33 + 122 = 246/200, (Phase 4) 46/200
Integrated Cargo System: 695 + 2*33 + 174 = 935/800
Continuous Cycle Fusion Plants (Phase 4): 76 + 3*28 + 126 = 286/300
Reserve Heavy Industrial Resources: Auto
Hover Chassis Development: 0 + 1*(28+5) + 18 = 51/60
T-Glass Foundries (Stage 2): 55 + 4*23 + 276 = 423/350 Nat 100
Civilian Glider Development: 0 + 1*(23+5) + 65 = 93/40
Perennial Aquaponics Bays (Stage 3): 207 + 2*23 + 127 = 380/350

Wadmalaw Kudzu Plantations (Phase 1): 0 + 2*23 + 102 = 148/150
Tiberium Processing Refits (Phase 3): 3 + 3*36 + 95 = 206/100, (Phase 4) 106/100, (Phase 5) 6/100
Offshore Tiberium Harvester Stations (Phase 3): 67 + 2*36 + 129 = 268/200
Tiberium Inhibitor Deployment (Red Zone 6): 0 + 1*36 + 88 = 124/120
Lunar Heavy Metals Mines (Phase 1): 0 + 6*23 + 402 = 540/395,
(Phase 2) 145/385
Prosthetics Deployment Initiatives (Phase 4): 146 + 2*28 + 90 = 292/320

Domestic Animal Programs: 0 + 2*28 + 149 = 205/200
Erewhon Life Support Commitments (New): Auto
Long Range Sensor System Deployment (Phase 2): 118 + 3*25 + 192 = 385/300

Prototype Plasma Weapons Development: 0 + 1*(25+5) + 5 = 35/60
Orca Refit Deployment: 151 + 1*25 + 42 = 218/200
Orbital Strike Regimental Combat Team Stations (Phase 1): 55 + 3*25 + 211 = 341/220,
(Phase 2) 121/195
Universal Rocket Launch System Deployment (Phase 2): 105 + 1*25 + 70 = 200/200
Shell Plants (Phase 5): 27 + 2*25 + 80 = 157/150,
(Phase 3 7/150)
Ablat Plating Deployment (Stage 4): 45 + 3*25 + 134 = 254/200
Neural Interface System Development 0 + 1*25 + 83 = 108/60
Security Review (Infra) 64 / 50
Security Review (Tiberium) 138 / 50


Housing 30 + 4 = +34
Energy:‌ 8 + 16 - 2 ‌ - 2 - 2 - 1 ‌= +17 (+4 in reserve)
Logistics:‌ 7 + 18 = +25
Food:‌ 17 - 3 = +14 ‌(+10 in reserve)‌ ‌
Health:‌ +12 (1 consumed by emergency refugee healthcare) ‌
Capital‌ ‌Goods: ‌5‌ - 2 = +3 (3 in reserve)
STUs: 13 - 1 + 6 = +18
Consumer‌ ‌Goods:‌ 33 + 5 (private industry) + 1 + 2 + 2 = 43 ‌(+5 from private industry)
Labor:‌ +37 - 2 + 4 = 39‌ (+4 per turn) ‌
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌1820+15+20 / 2370+100 = 1865/2470
Space Mining: 25+20 = 45 RpT
RZ Abatement +2
Political Support 70 + 2 + 5 + 10 = 87
New Income = 850 + 25 + 20 + 20 = 915 (5 in Reserve)
Glad to see that we now have copious energy. We'll have to keep it that way, but it's a start.
 
We are going to have to find some ways to spend that political support before we start overflowing it.
We don't really have a lot of ways to spend PS, aside from multiple phases of Liquid Tib Power. We can only spend up to -30 PS with the projects currently listed. That said, it's not bad to have a decent stockpile to spend as events, opportunities, and SCIENCE! shows up.
[ ] Liquid Tiberium Power Cell Deployment (Phase 1)
With an effective Liquid Tiberium power cell system developed, it is still a political hot potato. While it will be possible to spend political capital to prevent it from being bogged down forever in parliamentary review, at the same time it may well not be worth it, as the cells, plus the needed bunkers to provide both containment and protection against enemy action, are not that much cheaper than fusion for the amount of energy produced.
(Progress 41/140: 20 resources per die) (-5 Political Support) (+8 Energy)

[ ] Enhanced Harvest Tiberium Spikes
Developing a model of Tiberium Spike that not only harvests tiberium, but marginally speeds its growth is a quite radical idea. Based on GDI's work with the Tiberium Inhibitor, and experience with the Scrin's Growth Accelerators. However, it would also substantially increase the throughput, but at the risk of spreading Tiberium more quickly.
(Progress 0/180: 20 resources per die) (-5 Political Support per die)

[ ] Visceroid Research Programs
Visceroids are some of the bare handful of Tiberium life forms to have survived the mutation, with the Forgotten holding an ever closer relationship with GDI, studies of these creatures may provide secrets to adaptation, or might provide some means of dealing with liquid tiberium deposits.
(Progress 0/120: 15 resources per die) (-10 Political Support)
[ ] Human Genetic Engineering Programs
The human genome is a mess, especially in the modern day. Starting with an extreme bottleneck in diversity, and being evolved for a group of endurance predators on the open savannah rather than sedentary office workers, there are many things that can be done to either fix problems such as lactose or gluten intolerances, or increase the variability of the genome.
(Progress 0/120: 25 resources per die) (-5 Political Support)
[ ] Inferno Gel Development
Derived from the Brotherhood of Nod's flamethrower systems, Inferno gel is a weapon of terror more than anything else. However, it does have its uses, and one of those is as a means of killing vehicles rapidly. By drenching a vehicle in pyroclastic gel, many of the soft systems can be destroyed, and the people inside blinded and likely immobilized.
(Progress 0/40: 10 resources per die) (-5 Political Support)
 
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