Goddamn shame about the politics.

Politics aren't bad. Developmentalists gained about 396 seats this turn. That's more than IF have total.

Developmentalists have just over a quarter of the current seats, % wise they're down somewhat, but they have strong allies in other parties. With planks to the militarists, UYL, the two flavours of socialists and the Starbound party and that's an easy 75% plus of the votes.

Aw, really?

That stinks. It would have been interesting to have had some reformed nod in government.

Bad turn for an explicitly Nod party, but UYL did well, over doubling their seats.
 
Math Post:
Yellow Zone Fortress Towns (Phase 3): 25 + 3*33 + 122 = 246/200, (Phase 4) 46/200
Integrated Cargo System: 695 + 2*33 + 174 = 935/800
Continuous Cycle Fusion Plants (Phase 4): 76 + 3*28 + 126 = 286/300
Reserve Heavy Industrial Resources: Auto
Hover Chassis Development: 0 + 1*(28+5) + 18 = 51/60
T-Glass Foundries (Stage 2): 55 + 4*23 + 276 = 423/350 Nat 100
Civilian Glider Development: 0 + 1*(23+5) + 65 = 93/40
Perennial Aquaponics Bays (Stage 3): 207 + 2*23 + 127 = 380/350

Wadmalaw Kudzu Plantations (Phase 1): 0 + 2*23 + 102 = 148/150
Tiberium Processing Refits (Phase 3): 3 + 3*36 + 95 = 206/100, (Phase 4) 106/100, (Phase 5) 6/100
Offshore Tiberium Harvester Stations (Phase 3): 67 + 2*36 + 129 = 268/200
Tiberium Inhibitor Deployment (Red Zone 6): 0 + 1*36 + 88 = 124/120
Lunar Heavy Metals Mines (Phase 1): 0 + 6*23 + 402 = 540/395,
(Phase 2) 145/385
Prosthetics Deployment Initiatives (Phase 4): 146 + 2*28 + 90 = 292/320

Domestic Animal Programs: 0 + 2*28 + 149 = 205/200
Erewhon Life Support Commitments (New): Auto
Long Range Sensor System Deployment (Phase 2): 118 + 3*25 + 192 = 385/300

Prototype Plasma Weapons Development: 0 + 1*(25+5) + 5 = 35/60
Orca Refit Deployment: 151 + 1*25 + 42 = 218/200
Orbital Strike Regimental Combat Team Stations (Phase 1): 55 + 3*25 + 211 = 341/220,
(Phase 2) 121/195
Universal Rocket Launch System Deployment (Phase 2): 105 + 1*25 + 70 = 200/200
Shell Plants (Phase 5): 27 + 2*25 + 80 = 157/150,
(Phase 3 7/150)
Ablat Plating Deployment (Stage 4): 45 + 3*25 + 134 = 254/200
Neural Interface System Development 0 + 1*25 + 83 = 108/60
Security Review (Infra) 64 / 50
Security Review (Tiberium) 138 / 50


Housing 30 + 4 = +34
Energy:‌ 8 + 16 - 2 ‌ - 2 - 2 - 1 ‌= +17 (+4 in reserve)
Logistics:‌ 7 + 18 = +25
Food:‌ 17 - 3 = +14 ‌(+10 in reserve)‌ ‌
Health:‌ +12 (1 consumed by emergency refugee healthcare) ‌
Capital‌ ‌Goods: ‌5‌ - 2 = +3 (3 in reserve)
STUs: 13 - 1 + 6 = +18
Consumer‌ ‌Goods:‌ 33 + 5 (private industry) + 1 + 2 + 2 = 43 ‌(+5 from private industry)
Labor:‌ +37 - 2 + 4 = 39‌ (+4 per turn) ‌
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌1820+15+20 / 2370+100 = 1865/2470
Space Mining: 25+20 = 45 RpT
RZ Abatement +2
Political Support 70 + 2 + 5 + 10 = 87
New Income = 850 + 25 + 20 + 20 = 915 (5 in Reserve)
 
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Don't worry, the negative modifier disappears next election.
That's good at least.
Aw, really?

That stinks. It would have been interesting to have had some reformed nod in government.

Well, if we can continue to push into the yellow and red zones, we will inevitably see more Noddies that believe the GDI has changed and that they can work within our system to effect change, so round two they will be better prepared and have more voters. We can only hope for the best.

How offen are elections? 4 years, 2 years?
 
That's good at least.


Well, if we can continue to push into the yellow and red zones, we will inevitably see more Noddies that believe the GDI has changed and that they can work within our system to effect change, so round two they will be better prepared and have more voters. We can only hope for the best.

How offen are elections? 4 years, 2 years?
Elections are every 4 years, always in the middle of the 4YP. Unless NOD blows up the government again.
 
How many seats is the Parliament up to this election? Does anyone get modifiers? I remember Ithillid once saying he was considering giving their dice a negative modifier.

Also it's a good day for military consumables. More shells, missiles, ablat, and sensors for everyone.
 
It's not quite as bad as you think? Erewhon was rolling 1d8-2. So on net to his stats, it was -1, 0, and +2 respectively. He's slightly less friendly, no change in stability, and slight increase in capability.

Whoa whoa, hol' up. Are you saying our AI is getting less friendly and more powerful at the same time?

I can't see how this could possibly go wrong.
 
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Commence Titanfall.


Whoa whoa, hol' up. Are you saying our AI is getting less friendly and more powerful at the same time?

I can't see how this could possibly go wrong.
More powerful is relative. He's gone from an idiot edgelord teenager to an idiot edgelord teenager whos been though a year of highschool.

Hes also still unstable and will die, likely within the plan.
 
From a storytelling perspective, it's probably less friendly because It's more capable.

Imagine someone reached into the void of non existence, pulling you kicking and screaming into a shattered, doomed life and then showed you a tiny glimpse of what you could have been like if they hadn't fucked up, but made absolutely no progress on keeping you from dying. I'd be pissed too.
 
Found what I was looking for in the thread. Parliament will be 4000 seats.
So here's a breakdown assuming there isn't any modifiers or any other minor parties like the Dominion Party.
EDIT: Open Hand has a modifier of -4. So no seats for them.

Political Party:Seats:Percentage of Total:
Free Market Party2285.7%
Market Socialist Party48612.15%
Militarist75418.85%
Initiative First3358.36%
United Yellow List1764.4%
Starbound Party46111.53%
Socialist Party42610.65%
Homeland Party501.25%
Biodiversity Party340.85%
Reclamation Party120.3%
Developmentalists103825.95%

Decent enough. Another win for the Developmentalists though the Militarists made a good effort at dethroning them.
For a ruling coalition the Developmentalists can go with the Militarists and either Market Socialist, Socialist, or Starbound to get over 50%. Or 2 of those to get over 60%. Or all of them and United Yellow List to get over the 75% for the Reallocation and Plan vote.

So we can keep cutting the Free Market Party and Initiative First out of the government.
 
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More powerful is relative. He's gone from an idiot edgelord teenager to an idiot edgelord teenager whos been though a year of highschool.

Hes also still unstable and will die, likely within the plan.

I suppose the real question is whether or not he's truly edgy if he is about to die because we made him wrong.

I think impending doom justifies a bit of an existential crisis.

The quarians would be so jealous. Our AI becomes a bit edgy before dying, their AI destroyed their homeworld and stuff.
 
Political Party:Seats:Percentage of Total:
Free Market Party2285.7%
Market Socialist Party48612.15%
Militarist75418.85%
Initiative First3358.36%
United Yellow List1764.4%
Starbound Party46111.53%
Socialist Party42610.65%
Homeland Party501.25%
Biodiversity Party340.85%
Reclamation Party120.3%
Developmentalists103825.95%
While it's not likely if the Market Socialist Party, Militarists, Starbound Part and Scoalist party could theoretically form a coalition government themselves as they have 53.15% of the vote between them. It's not going to happen of course (probably) but the Developmentalist position is certainly looking more risky they only maintain a 7.1% lead over the militarists at this point...
 
I totally understand the Initiative First part, but what did the Free Market Party do? Heck, I hardly remember them.

Hundreds of resources in bribes investments into 'completely neutral' megacorps.

While it's not likely if the Market Socialist Party, Militarists, Starbound Part and Scoalist party could theoretically form a coalition government themselves as they have 53.15% of the vote between them. It's not going to happen of course (probably) but the Developmentalist position is certainly looking more risky they only maintain a 7.1% lead over the militarists at this point...

Heh. Yeah, we have been pushing the military button heavily for a few turns now. But I maintain it is all nods fault for continuing to attack us.

point being, it's not surprising voters want to be safe. (also part of the reason IF were able to make a play for more seats)
 
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The Developmentalists could form a coalition completely excluding the Militarists. Between the Market Socialist Party, the Starbound Party, the Socialist Party, and maybe/sometimes the United Yellow List, it's possible for the Developmentalists to make very un-Militarist policy.

I don't know if they'll do that, but at least on some issues or votes we could see Developmentalists completely exclude Militarist-leaning policy.
 
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Hundreds of resources in bribes investments into 'completely neutral' megacorps.



Heh. Yeah, we have been pushing the military button heavily for a few turns now. But I maintain it is all nods fault for continuing to attack us.

point being, it's not surprising voters want to be safe. (also part of the reason IF were able to make a play for more seats)

Ah, so standard politician slimery? Gotcha.

Really hope Initiative First doesn't manage to absorb them, seems like two groups without a contradicting mission statement and a joined willingness to do whatever it takes to get ahead.
 
I totally understand the Initiative First part, but what did the Free Market Party do? Heck, I hardly remember them.
They kept on trying to get us to do grants when we were trying to scrap every bit of income to do all of the stuff on the backend to get GDI back into shape- one big difference between OTL and Quest GDI is that OTL they spent more on military and grants to restore megacorp, and we went F that megacorps are bad at providing essential service and fixing underlying problems (because that is not what they are for) and plowed a bunch of dice into aggressive mitigation and industrial buildup.

Ah, so standard politician slimery? Gotcha.

Really hope Initiative First doesn't manage to absorb them, seems like two groups without a contradicting mission statement and a joined willingness to do whatever it takes to get ahead.
So another issue was FMP allied with Initiative First to try to get priorities through and most of us do not like Initiative First at all
 
The Developmentalists could form a coalition completely excluding the Militarists. Between the Market Socialist Party, the Starbound Party, the Socialist Party, and maybe/sometimes the United Yellow List, it's possible for the Developmentalists to make very un-Militarist policy.

I don't know if they'll do that, but at least on some issues or votes we could see Developmentalists completely exclude Militarist-leaning policy.

They/we would have to be insane to try it.

Maybe in a hypothetical post tib war 4 world where we wind down military spending in favour of abatement and capital goods go up.

Currently, so the shiny factory's we build don't get bombed into rubble we still kinda want military.

Really hope Initiative First doesn't manage to absorb them, seems like two groups without a contradicting mission statement and a joined willingness to do whatever it takes to get ahead.

Funnily enough they do mostly provide a united front against us and as you point out their goals don't contradict the others. Issue for them is that we've consistently made sure to pointedly exclude them from our ruling coalitions and ignore their demands.

There was a point that Free market party could have actually been relevant, except as pointed out, their alliance with initiative first, and some truly outrageous demands soured us against them significantly.

Thus, the market socialists, who are in favour of a well regulated economy. As opposed to free market who want to give corporations the ability to pass holy judgement upon their peons and whip the workers to improve productivity.

With anyone reasonable jumping ship to developmentalists and market socialists or other parties.... Yeah, I only exaggerate slightly when I say the FMP have a reputation as the 'whip the workers' party. Not least because of their hardline opposition status.
 
They kept on trying to get us to do grants when we were trying to scrap every bit of income to do all of the stuff on the backend to get GDI back into shape- one big difference between OTL and Quest GDI is that OTL they spent more on military and grants to restore megacorp, and we went F that megacorps are bad at providing essential service and fixing underlying problems (because that is not what they are for) and plowed a bunch of dice into aggressive mitigation and industrial buildup.


So another issue was FMP allied with Initiative First to try to get priorities through and most of us do not like Initiative First at all

Ah, yeah, corporatism and it's variants shine brighter when it can take advantage of an export-market. Considering GDI is an island with no trade to be had besides the internal… that's how you get stagnation and monopolization.

Speaking of external markets, how do you guys feel about working on the Skywatch Telescope System thing? I've had this idea bouncing around for awhile that Venus might have been seeded after the Scrin prospectors had retreated from their operations on Earth, as it provides an alternate answer as to why the Tiberium there hasn't claimed as much of the planet's surface as it has on Earth.

I'd like to get a better eye on what is going on within the Sol system in general, and I feel like the Skywatch system could provide that in addition to its stated purpose as an early warning system.

Issue for them is that we've consistently made sure to pointedly exclude them from our ruling coalitions and ignore their demands.

Ah, yep, that'll do it. Doesn't matter if what we're doing makes the most logical sense for our situation, politicians see opposition as the enemy. By necessity, even, as they need results if they want to get re-elected.
 
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