I wonder what the ME races first thoughts on discovering Tiberium (regardless of our influence) may be when it comes to studying it, especially considering that Ezo is nowhere near as... aggressive as Tiberium?
"AAAAAARGH MY FACE AAARGLBLARGLHEBLARGH"

*visceroid noises*


The SCED points at Elysium Mons on Mars. "There is more if you want sum."
We're getting around to it Bot, we were busy with the Craterscope and working on our Earthside Facilities deficit.
 
Back in my day you had to get your science the hard way! We had to get invaded by aliens and steal their stuff, twice, uphill both ways! It built character! You kids are spoiled with your Beacons and your space rocks that don't try to eat you, grumble grumble grumble...

I mean, to be fair to the Citadel races, theirs is an uphill battle too. They just don't know about that part yet. I'm really not sure which gacha spin is worse, early Scrin invasion with green rocks that eat everything or late but inevitable end of life as you know it due to a fleet of techno space Cthulhus?

On a somewhat morbid side note, combining Tiberium technology and Mass Effect technology is going to be absolutely brutal. Most ME weapons work by shaving off a sliver of a super-dense 'ammunition block' within the weapon and then accelerating it to ludicrous speed through mass effect fields. What if those ammunition blocks were made of Tiberium?
 
I mean, to be fair to the Citadel races, theirs is an uphill battle too. They just don't know about that part yet. I'm really not sure which gacha spin is worse, early Scrin invasion with green rocks that eat everything or late but inevitable end of life as you know it due to a fleet of techno space Cthulhus?

On a somewhat morbid side note, combining Tiberium technology and Mass Effect technology is going to be absolutely brutal. Most ME weapons work by shaving off a sliver of a super-dense 'ammunition block' within the weapon and then accelerating it to ludicrous speed through mass effect fields. What if those ammunition blocks were made of Tiberium?
Hmmmm, FTL vs money rocks... I guess we would have been super fucked without the Tacitus around so I'm going to go with "money rocks" as the worse gatcha spin.

NO. This is how you get mass Tib infestations all over Citadel space. Do you want mass Tib infestations all over Citadel space?
 
I mean, to be fair to the Citadel races, theirs is an uphill battle too. They just don't know about that part yet. I'm really not sure which gacha spin is worse, early Scrin invasion with green rocks that eat everything or late but inevitable end of life as you know it due to a fleet of techno space Cthulhus?

On a somewhat morbid side note, combining Tiberium technology and Mass Effect technology is going to be absolutely brutal. Most ME weapons work by shaving off a sliver of a super-dense 'ammunition block' within the weapon and then accelerating it to ludicrous speed through mass effect fields. What if those ammunition blocks were made of Tiberium?
GDI will never weaponize Tiberium. Except maybe against the Reapers if it'll even be effective.
 
NO. This is how you get mass Tib infestations all over Citadel space. Do you want mass Tib infestations all over Citadel space?

I'm not saying we do it, but someone is definitely going to try it at some point. If I were a betting man, I would say the Salarian STG would try it first, given their tendency for... creative warfare solutions like what happened with the Krogan. Could also be the Batarians or Omega-space.

We've got a long way to go if we want to catch up with any of those groups technology-wise anyways, we are so very far away from the crazy stuff the Citadel races are capable of. I doubt the quest will encounter them soon.
 
I dunno that seems like pretty clear warning about cap goods to me. Regardless we have 2 years so it's not like we have to start crashing all our free dice into Nuuk to keep our job, just that we should start actually working on something.
We need to crash SOME of our free dice. Like, seriously, if we don't we're gonna run into one of the following:

1) We miss the Capital Goods target, and that was NOT an ambitious target so people will be super disappointed. Or

2) We hit the Capital Goods target with like ALL our remaining Heavy Industry dice, but then don't have enough Energy to power everything. Or

3) We're gonna have to build a ton of tiberium reactors and everyone will hate us.

So yeah, spending Free dice on Heavy Industry is the more palatable alternative.

We might want to just abandon Tib power if it's already causing this much headache, or at least put it back in the emergency box and just ration our power expenditure...
Eh. We know how much Political Support a single phase will cost us, we might as well go through with it. Seo's boring if he doesn't get into controversies.

We've got enough going on that being careful with power expenditure really isn't worth it; we need some respectable margin for error.
 
I'll give the ME races this, at least they don't have a religion built around their space rocks.
You know I joking earlier but once you think about everything that Eezo allows, cheap and easy FTL, easy fine gravity control, Biotic and all its bullshit, probably a dozen other things I've forgotten about, I can definitely see at least a fringe cult starting over Eezo. They get big enough we might even see Tib vs Eezo people seriously fighting it. Space rock religious strife is at least to me is a frighteningly real possibility, at least in the future.
 
Infra 6/6 75R +33
-[] Security Review (infra) 1 die
-[] Integrated Cargo System 695/800 2 dice 30R 97%
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 54%
HI 5/5 +2 free 140R +28
-[] Continuous Cycle Fusion Plant (Phase 4) 76/300 4 dice 80R 97%
-[] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 3 dice 60R 97%
LCI 5/5 75R +23
-[] T-Glass Foundries (Stage 2) 117/350 5 dice 75R 91%
Agri 4/4 40R +23
-[] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
-[] Wadmalaw Kudzu Plantations (Stage 1) 0/150 2 die 20R 62%
Tiberium 7/7 120R +36
-[] Security Review (tib) 1 die
-[] Hub 4 dice 80R (see Military)
-[] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
Orbital 6/6 120R +23
-[] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
Services 2/5 45R +28
-[] Automatic Medical Assistants 0/300 1 die 20R 0%
-[] Human Genetic Engineering Programs 0/120 1 die 25R 29%
Military 8/8 +5 free 245R +25
-[] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
-[] Reclamator Hub RZ2 South 2 dice+4 tib 40R high chance to finish 3 hubs
-[] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[] Orca Refit Deployment 151/200 1 die 15R 92%
-[] Wingman Drone Development 0/40 1 die 15R 100%
-[] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
-[] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
-[] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
Bureau 4/4 +23
-[] Security Reviews (Infra) 2 dice 100%
-[] Security Reviews (Tib) 2 dice 100%
Free 7/7
2HI+ 5 mil
3 Idle dice

860/850 (+10 reserve)

Q1 Followup- Karachi smash
Infra 6/6 120R +33
-[] Karachi Planned City (Phase 1+2+3+4) 0/975 6 dice + 6 tib 120R 76%
HI 5/5 +2 free 140R +28
-[] Continuous Cycle Fusion Plant (Phase 5) ?/300 3 dice 60R 70%
-[] Nuuk Heavy Robotics Foundry (Phase 2) ?/160 4 dice 80R 86%
LCI 5/5 120R +23
-[] Reykjavik Myomer Macrospinner (Phase 4) 20/640 3 dice 60R 0%
-[] Bergen Superconductor Foundry (Phase 1) 2 dice 60R 95%
Agri 4/4 40R +23
-[] Wadmalaw Kudzu Plantations (Stage 1&2) ?/450 4 die 20R 54%
Tiberium 7/7+3 free 200R +36
-[] Karachi 6 dice 120R
-[] MARV 4 dice 80R
Orbital 6/6 120R +23
-[] GDSS Enterprise (Phase 4) ?/765 6 dice 120R 97%
Services 0/5 0R +28
Military 8/8+3 free 170R +25
-[] Long Range Sensor System Deployment (Phase 2) ?/300 1 dice 25R 88% (if it did not finish last turn)
-[] Super MARV Fleet RZ2 South 0/210 2 die +4 tib 40R 90% for two MARVs to finish
-[] Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 61% (do Rotterdam here if that did not finish last turn)
-[] Apollo Fighter Factories (Maputo) 0/80 1 die 15R 61%
-[] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
-[] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
-[] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 61%
-[] Orbital Strike Regimental Combat Team Stations (Phase 1) ??/220 1 dice 20R 97%
Bureau 3/4 +23
-[] Security Reviews (Bureau) 2 dice+ 1 bureau die 100%
Free 7/7
2 HI, 3 tib, 3 mil
6 Idle dice

910/910

Put together a rough sketch now that results are in and we have more info on what is happening. We do not have the income to fully use all of our dice so made some cuts and also went with cheaper projects where I could but projects that still work towards hitting our plan requirement. No Karachi this turn but doing a lot to setup for that next turn. Also if I read things right this can leave us at +0 energy if all the - energy actions finish and the fusion does not (97% so very good chance that it does). Reclamator Hubs are to provide hard points to stop the African warlord- I would rather he attack the hubs with the defenses they have then get behind them to our production areas. And if it stalls him for another turn we can drop a bunch of MARV fleets for defense, income and mitigation (the later two which we need both in general and for our plan goals).

Military lots of air focus, though also working on more long range sensor deployment (to be finished next turn if it does not this turn but avoiding overkill that a 3rd dice is likely to be), and grabbing Plasma Weapon dev from Steel Talon (also a plan goal).

For energy/cap goods- 1st phase of Nuuk and we should get rollover and another fusion phase with some rollover unless the dice hate us. Also progression on Enterprise because we can get phase 4 out in 2 turns and it nets us some very much needed cap goods, plus if it works like phase 4 Philly 2 it should start adding some defense lasers and shimmer shields to help safeguard the investment. Also orbital does not have much flex and bad rolls can pretty much force us to dump free dice into it to meet plan goals, so better to push those through and see what other orbital projects we can fit in once we are in a more comfortable spot (keep in mind our free dice tend to get sucked into Mil, power, cap goods and Infra for at least the next year).

Edit- Put in a rough follow up plan, Karachi should be doable between Q1 and Q2 without slowing down progress elsewhere in terms of plan goal. Also more income, mitigation, defenses, cap goods and energy while still keeping a relatively high mil spending. Even better in Q2 should only need 2 tib dice to finish off a 3rd marv, which opens up 2 free dice either to try and finish karachi phase 5 if rolls were poor or move them into HI or Mil spending.
 
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I'll give the ME races this, at least they don't have a religion built around their space rocks.

Huh, funnily enough I think you're right. The closest I can find to Eezo worship is the Athame Codex of the Asari where one of the two guides of the Asari race, Lucen, is credited with granting them biotics and hence making Eezo powers somewhat 'holy'. Kind of surprising that there is no outright worship of Eezo itself, now that I think about it, given it's reality bending properties.
 
I loved how this turn showed, yet again, tiberium changing the perception of our scientists.

Discovering Element Zero:
  • All ME races: wow, this is a miraculous ore! It will change so much!
  • Our scientists: well, this is clearly another artificially created element by some advanced race. It at least seems to be less aggressive than tiberium. It probably offers another take on antigravity and invalidates nearly as much of our advanced physics theories as tiberium did. Well, back to the drawing board. By the way, we need more samples.

Biotics are an interesting question. Because GDI has put a lot of effort recently into not being exposed to alien crystals. Could very well not end up with them. Just have other nonsense just ask Paul.

ME races: You don't have biotics but all it takes is exposure to EZero.
GDI: We try to avoid being exposed to exotic materials.
/Immediately has visceroid, Tiberium lung and a million other flashbacks to horrible shit Tiberium did.
GDI: It wasn't pretty.
 
I wonder if we'd show them pictures of Visceroids if they continued to persist in asking why we haven't started dosing people with space rocks yet, or if we'd just continue grumbling about how completely unfair it is?
 
Biotics are an interesting question. Because GDI has put a lot of effort recently into not being exposed to alien crystals. Could very well not end up with them. Just have other nonsense just ask Paul.

ME races: You don't have biotics but all it takes is exposure to EZero.
GDI: We try to avoid being exposed to exotic materials.
/Immediately has visceroid, Tiberium lung and a million other flashbacks to horrible shit Tiberium did.
GDI: It wasn't pretty.

Pretty much.
I fully expect us to not have any biotics till meeting the citadel races, exactly out of the reasons stated by you, barring some very strange circumstances or outright crits.
 
Being fair, snorting Eezo is a great way to give yourself cancer, if I remember right. And I know the miscarriage rate is also like, in the 90% range. You really have to luck out to get Biotics, and you need no small amount of cybernetics to make them useful.

That said, there's also people who will inject themselves with Tiberium, so I refuse to believe we won't get Biotic's, if not in this quest, then in future. I'm more curious if you could get Eezo and Tib to play nice in the same biological system.

Biotic Forgotten, the future of Humanity! (probably not)
 
Oh wow, can you imagine how jealous GDI and really humanity as a whole would be about that?

"Let me get this straight, when you guys are exposed to your magical extraterrestrial alien rocks it gives you superpowers?"

"Yes, we really don't understand why you haven't—"

incoherent screams of rage

To be fair, look at Deltas - the tiberium also can give you superpowers, it is just much, much more likely to kill you instead. And element Zero can also kill at exposure - I am somewhat hazy on percentages, but I am pretty sure to remember that by far not all in utero exposed to it children survive, let alone their parents.
 
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Being fair, snorting Eezo is a great way to give yourself cancer, if I remember right.
To be fair, look at Deltas - the tiberium also can give you superpowers, it just much, much more likely to kill you instead.

From what I understand, looking into it now, yeah Eezo is pretty dang deadly too. And worse, it only really causes mutations in-utero.

Eezo exposure is by no means guaranteed to result in biotic ability. On the contrary, most fetuses that are exposed are not affected at all. Others will develop brain tumors or other horrific physical complications. In humans, only about one in ten eezo-exposed infants will develop biotic talents strong and stable enough to merit training, and these abilities are not always permanent. In extremely rare cases, humans who were exposed in utero but did not manifest biotic talents as children can develop them during young adulthood through additional exposure.

Now, this all makes me very curious about experimenting with Eezo and Tiberium in more... contained ways. Biotics were introduced to humanity because of the explosions of ME drive cores during the Contact War over human colonies.

What happens when Tiberium tries to convert Element Zero? Is it possible? Do they merge into a new, unknown transuranic element with even wackier powers? Do they become stable somehow?

For all we know, experiments in that direction might lead humanity to something even better than biotics... with the right research and some very careful testing.
 
Biotics are an interesting question. Because GDI has put a lot of effort recently into not being exposed to alien crystals. Could very well not end up with them. Just have other nonsense just ask Paul.

ME races: You don't have biotics but all it takes is exposure to EZero.
GDI: We try to avoid being exposed to exotic materials.
/Immediately has visceroid, Tiberium lung and a million other flashbacks to horrible shit Tiberium did.
GDI: It wasn't pretty.
Apparently the only reason Humanity ever developed biotics was because starships kept exploding over populated areas in 'accidents'. Which yes, created biotics, but also caused dozens of babies and children to die. Then it eventually lead to companies and groups deliberatly exposing colony populations to eezo dust in the hope that it would create biotics.

Cerberus: I'm doing this because I care. This is for your own good.
 
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Not that we know much but when I hear "ship" I picture something bigger than an attack aircraft. He's building a spaceship or a giant hovering doom barge he's gonna fly straight at Helsinki or something, I think this is a one-off superweapon not a new line of mass produced hardware.
Well, we might be looking at something in between. Sort of like the giant Nod superheavy mecha-monstrosity, the Redeemer or whatever. Those aren't mass produced in the normal sense any more than, say, World War Two battleships... But a major military power can still accumulate quite a number of the things given time and a respectable industrial plant.

So Krukov's flying battleship may not be unique, but it maybe so huge and expensive that he can only afford to commit one at a time on any given battlefield, especially if he's trying to fight a war in the early days when he may only have one, or one plus an inferior prototype.

Also, I bet that thing has an ion cannon disruptor onboard. :(

Uhh, that could be considered a threat too.
Attercop lashed out first. You can't expect Erewhon to accept shit-talking from random idiots with no answer.
 
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