- Location
- Mid-Atlantic
[reads comments about how the military wants the ICS done]
Somebody pick up that phone, because I fucking called it!
1) Overflow from a completed action, which is actively desirable.
2) Projects that take so much progress to finish that completing them in a single turn is infeasible or requires ludicrous and wasteful overinvestment of dice.
3) Simple bad luck when our "you have a 15% chance of not finishing this" number comes up, which is to be expected.
So no, minimizing "expected incomplete actions" should not be our priority; the cost of doing otherwise is worse.
Somebody pick up that phone, because I fucking called it!
Incomplete actions are nearly always the result of:Poor Erewhon.
Incidentally it would be nice if we minimized the expected amount of incomplete actions in the next plan. This one has an expected incomplete 6ish actions, for example.
1) Overflow from a completed action, which is actively desirable.
2) Projects that take so much progress to finish that completing them in a single turn is infeasible or requires ludicrous and wasteful overinvestment of dice.
3) Simple bad luck when our "you have a 15% chance of not finishing this" number comes up, which is to be expected.
So no, minimizing "expected incomplete actions" should not be our priority; the cost of doing otherwise is worse.