I don't think this is an issue "the thread" really can agree on. There's a group that wants to know and a group that doesn't. We could maybe put it to a proper vote, but this in-discussion thing is a poor approximation one.Personally, I'd like to know to see what we are and aren't getting. However, if the thread agrees that it we don't want to see it then I'm fine with that. Just post it after the gatcha is no longer available.
Yeah, we're probably unlikely to reach any sort of agreement but really it's up to Ithillid. I suppose a vote would work to gain consensus but we'll see how Ithillid feels.I don't think this is an issue "the thread" really can agree on. There's a group that wants to know and a group that doesn't. We could maybe put it to a proper vote, but this in-discussion thing is a poor approximation one.
If you pulled some of the lunar mines so as to build Columbia to stage 2 this would have my vote. I love that we are finally seriously considering getting the Escort Carriers, I might even vote for this without the Columbia.
I thought of a variant that actually just pulls a couple more free dice off of military to go for Enterprise Phase 4, because that will help with ORSCT - that project needs Enterprise's manufacturing to restock. And, it would both let us see what Enterprise's bays can hold, and give an immediate +2 CapGoods.If you pulled some of the lunar mines so as to build Columbia to stage 2 this would have my vote. I love that we are finally seriously considering getting the Escort Carriers, I might even vote for this without the Columbia.
Good to see some free dice in Heavy Industry.
Please don't, the salt and recriminations would be endless.
Better to keep the list unknown until the quest has ended.
This isn't true, actually, because of how results above 100 work - any time a final result lands above 100 either due to the +5 or from shifting up due to techs already taken, you get the highest remaining tech and a second, bonus tech taken from "(final result) - 100" on the table.Edit updated list based on feedback. Also note thanks to Seo trait we cannot get less than a 6 for tech rolled which means 5 NOD and 4 Scirin (since we have the #5 tech) will not be rolled in addition to the ones we have picked up.
I was gonna bring this up later, in the hopes that it would be talked about in thread, but... In the discussions in Discord, we were talking about how putting 22 dice on Karachi doesn't make it instantly appear. We can't build Rome in a day; even if we rolled high enough to complete the project in one turn, mechanically there would be a delay in getting the full benefits. Rather the difference between putting 13 dice on Karachi and 22 dice is that in the former, we're shipping in the supplies, labor, and effort to have Karachi built up to Phase 4. And we'll have to continue to move in more material and such to enable Phase 5 to be done. While with the latter, we're putting in enough supplies etc. right away to get the entire thing done by the on-site engineers and such.So, like, I've got some...issues with the Karachi sprint. Let's do the straightforward one: Rome wasn't built in a day, and concrete doesn't cure overnight. Look at the reconstruction of the Oroville Dam spillway for an example of this-even working with Roller Compacted Concrete designed to cure as fast and with as little heat as possible, they still barely got the spillway into low level operational condition between May and November of 2017. We're talking about a LOT more concrete than that-we won't complete the city in six months, hell, I don't know if we can complete the roads or rails in six months.
We can't 'boil the frog' for too long, or the frog will pull out a Masterstroke and reverse many of our advantages. We can't perfectly defend against NOD no matter how much time we spend shoving dice into the military. When the 4th war starts, NOD will hurt us, and we can't prevent that. The only winning option is to take the fight to NOD, spoil their Masterstroke buildup, drive them into hiding, and try to steal their populace with shiny arcologies and uncontaminated food and water.My second issue is that I'm worried that slamming out Karachi too fast will do the opposite of 'boiling the frog' and instead sear the cat, causing NOD to scream and leap and over-react to our actions. I'm worried, in other words, that the Indian warlords and the atomic shah might perceive a full-court press following our heavy military buildup (30 dice in 2 turns, when ten dice in 1 turn is 'take over the world levels') as an existential threat worthy of breaking out their full strategic nuclear arsenal, and going full MAD on nearby bluezones before they lose their nuclear launch options. A bad outcome of this is the loss of the Arabian and Himalayan blue zones-a worst-case scenario is a general nuclear bottle popping off, with shadow teams delivering backpack nukes globally, both Kane and the GDI directors watching in horror as the world ends. I don't know what the odds of this kind of MAD exchange provoked by us stepping in too hard would be, but it does worry me badly.
There's no reason to expect we aren't threatening their core territories, since we don't know where they are for the Indian faction. New Delhi is pretty close to our new expansion, after all, and these guys are used to having a lot of strategic depth. The Karachi hub is able to supply huge amounts of logistics, perfect for a major buildup and attack. We're also gonna have to push in a massive guard force which, to NOD might well appear to be an offensively oriented force. Moreover, the speed of the advance is more in line with an attack than a series of fortifications and defensive lines being erected.OTOH Vehrec, we are not threatening their core territories.
Would they worry? Sure, they would. They can see what a threat Karachi can be as a base. But GDI basically build up and up and up and... spend it on securing a key territory by making a fevered effort to secure a logistics zone through useful, but not that useful Nod territory, where Nod's manufacturing and political heartlands aren't threatened all that much.
Breaking out the canned sunshine beyond the usual is just not needed for them, they can coordinate and strangle GDI's efforts over time. Would it take a decade? Sure. Let it. It's cheaper than going at GDI without restraint, because Nod isn't the only guys with WMDs, and GDI can just level India or Iran if they want to, too.
Even 13 dice is pretty damn fast for my taste, since it's effectively similar just differing in having an end that is fat instead of tapering off. But a 20-22 dice plan is really fat and very dangerous to my eyes, because it portends ill tidings for the enemy, since they have no way to know the thread are just memeing on them.I was gonna bring this up later, in the hopes that it would be talked about in thread, but... In the discussions in Discord, we were talking about how putting 22 dice on Karachi doesn't make it instantly appear. We can't build Rome in a day; even if we rolled high enough to complete the project in one turn, mechanically there would be a delay in getting the full benefits. Rather the difference between putting 13 dice on Karachi and 22 dice is that in the former, we're shipping in the supplies, labor, and effort to have Karachi built up to Phase 4. And we'll have to continue to move in more material and such to enable Phase 5 to be done. While with the latter, we're putting in enough supplies etc. right away to get the entire thing done by the on-site engineers and such.
Basically, it's the difference between telling the people on the ground "we're funding Phase 4 and might fund Phase 5 later on" and saying "we want the entire thing built, here's everything you need to do so."
There's also the military component. The more dice we pony up, the more we're also funding the military to take the area and support the Planned City getting built. Less dice -> less military commitment -> bigger chance a NOD attack interferes somehow.
All that said, "only" 13 dice is still a massive commitment and likely runs into the same issues. There's only so fast concrete can dry, and all.
Okay, see there's only one NOD commander that has Masterstroke powers, and we haven't seen him in a while. Your plan is to start the fourth war on GDI's terms, to take the fight to NOD and to 'steal their populace and drive them into hiding'. You're proving them right-Karachi is an existential threat, a sign of a resurgent GDI that they need to act to stop with whatever is neccessary, lest they be killed, mutinied against, or find themselves in the Hauge before a GDI court. Reverse your thinking here Derpmind, and ask yourself what NOD should be willing to do to stop this from happening?We can't 'boil the frog' for too long, or the frog will pull out a Masterstroke and reverse many of our advantages. We can't perfectly defend against NOD no matter how much time we spend shoving dice into the military. When the 4th war starts, NOD will hurt us, and we can't prevent that. The only winning option is to take the fight to NOD, spoil their Masterstroke buildup, drive them into hiding, and try to steal their populace with shiny arcologies and uncontaminated food and water.
NOD's already facing extinction. The massive expansion of the uninhabitable Red Zones has drastically cut down on their territory. And we're clearly outpacing them in economic and military buildup. Karachi or not, they're going to have to go on the attack sooner or later. They can see the doom charts, same as we can.Okay, see there's only one NOD commander that has Masterstroke powers, and we haven't seen him in a while. Your plan is to start the fourth war on GDI's terms, to take the fight to NOD and to 'steal their populace and drive them into hiding'. You're proving them right-Karachi is an existential threat, a sign of a resurgent GDI that they need to act to stop with whatever is neccessary, lest they be killed, mutinied against, or find themselves in the Hauge before a GDI court. Reverse your thinking here Derpmind, and ask yourself what NOD should be willing to do to stop this from happening?