What you probably see happen is that there's a bunch of 'sub' parliaments which do most of the discussion before hand based on geographical regions/the local Blue Zone. You then end up with the most prominent members of each region from the various parties which have relevant points stand up in the 'big debate' which is basically theatre because everyone knows how it's going to go due to already being debated in those unofficial sub-parliaments. But there might be a last minute piece of information or point that comes to someone which is important or perhaps what their party members conveyed was the thought from that Blue Zone was actually slightly different in an important manner. So they still have the final debate in case that happens.
That's actually how it works in the German parliament. Most decisions are prepared by committees where basically people of all parties are participating to discuss law proposals. Only the final version gets voted on in the general assembly.
 
Minor nitpick:

Yell0wzon3r (or whatever) has, alas, fallen into a pretty straightforward technophile variant of real life incel/MRA mentality. He's not necessarily imagining a humanoid robot that can bear human children; the two 'functions' might be separate in his mind.

See... in his (misogynistic) perspective, women are only relevant because of two 'functions,' namely as sexual partners and as brood mares. If both functions can, separately or together, be replaced, women become (in his mind) irrelevant to society, at which point they would (he imagines) lose the (in his mind) excessive importance that (he believes) society has given them.

How he imagines this working out, I don't know, but it's entirely possible that he's imagining a robot girlfriend and a completely separate "iron womb" mechanism for bringing children to term, with the latter being fixed infrastructure in a hospital or something.

Guh, I feel bad even talking about this shit.

Why is my robot can make baby a better take the this? Okay yeah that's super dumb.

Also Reapers on seeing that humanity.

Sovereign: Harbinger get the Thanix cannon.

I've never played Command & Conquer, but I now imagine Kane as a silly mad scientist that just looks intimidating. He looks badass when he making a speech or an announcement, but in private he has a room full of super weapons like the super explosion ray or exploding temple of doom. He also wears several different disguises and talks to people in internet chat rooms.

While it helps. You don't need to play the games to appreciate Kane. Start watching the Tiberium series cutscenes on YouTube.
 
United Yellow List, IF's opposite, seems likely to crumble as well. This is probably because much of their population base has already moved into the Blue Zones. Also because much of what remains is beginning to identify as GDI citizens once again, to such an extent that after nearly a decade of GDI outreach to the 'shallow' Yellow Zones, they trust the normal GDI political parties to uphold their interests.
UYL dissolving is basically a sign of its success, because it means that their constituents are getting what they need. This makes me happy.
Is it wrong that I find GDIWife just as cringe as YellowZon3r?

Also I'm happy for Fox. She's come a long way and I hope to see her thrive.
GDIWife was explicitly intended to be cringe, YellowZon3r got a bit cringier than was intended, from what the person writing that has said.

Regarding why the Open Hand party will be having penalties for its roll - remember, in addition to explicitly still trying to be NOD (when many YZers are happy to assimilate), it's also their first election, and they're not that used to the electoral process.
 
Is it wrong that I find GDIWife just as cringe as YellowZon3r?
Probably not. There are many kinds of cringeworthiness and it's hard to pick one over another.

I've never played Command & Conquer, but I now imagine Kane as a silly mad scientist that just looks intimidating. He looks badass when he making a speech or an announcement, but in private he has a room full of super weapons like the super explosion ray or exploding temple of doom. He also wears several different disguises and talks to people in internet chat rooms.
Look Kane up on Youtube.

Joe Kucan does a quite good job of playing him as a cult/national leader with sincerity, energy, and presence.

UYL dissolving is basically a sign of its success, because it means that their constituents are getting what they need. This makes me happy.
True true. On the other hand, it may be for the best if more and more GDI citizens are remembering their ties to the Yellow Zones, be that in terms of their desire to spread humanitarian aid to the people there, their desire to reclaim the Earth from tiberium, or their desire to regain a homeland that they or their family have lost.

GDIWife was explicitly intended to be cringe, YellowZon3r got a bit cringier than was intended, from what the person writing that has said.
As I understand it, he didn't used to be an incel-ist. :(

Regarding why the Open Hand party will be having penalties for its roll - remember, in addition to explicitly still trying to be NOD (when many YZers are happy to assimilate), it's also their first election, and they're not that used to the electoral process.
Yeah. Lots of reasons why they might just straight-up fail to get anyone into the legislature, despite there being at least a few hundreds of thousands of GDI citizens who'd vote for them.
 
I have not found that independent parties matter particularly much to be honest. Like, they exist and that is about it. So you will probably have a couple hundred in Parliament, but it is just a long list of nobodies for the most part.

Yeah, but those nobodies serve as a testbed for your plan goal ideas. Like while Planned City St. Louis was a good meme vote option we have done meme votes seriously before so having them as options will be a good gauge for what the voting base of this quest is interested in.

I've never played Command & Conquer, but I now imagine Kane as a silly mad scientist that just looks intimidating. He looks badass when he making a speech or an announcement, but in private he has a room full of super weapons like the super explosion ray or exploding temple of doom. He also wears several different disguises and talks to people in internet chat rooms.

You've just summed up the Command & Conquer Fanon about Kane. Good job.

As I understand it, he didn't used to be an incel-ist. :(

He's always had that sort of incel vibe in his posts. It's just that like Amos Yee YellowZon3r is a cynical asshole looking to get a rise out of people hating him while much nicer people see him as an activist and GDI being decent on average means that he will go for the easy targets in the new paradigm which are the various Initiative First assholes.

And like Amos Yee YellowZon3r is dreaming of the day he gets to have his groomed wife husbanded properly. Expect him to get worse as a character as while he will not hit Yee levels of heinous, he will hit heinous with incoming turns. Especially if the Open Hand Party becomes a part of the GDI Senate.

Also I'm waiting for the full turn post for Q2 before doing another version of my preliminary plan for Q3.
 
Sorry for the double-post but this is entirely unrelated. I'm thinking about the omake potential of the 'Global Restoration Party' (a fusion of UYL remnants, the minor Reclamation and Homeland parties, and probably a bunch of general GDI citizens who like the idea of pushing forward out into the tiberium-infested zones and reclaiming more of the Earth)...

And I'm just wondering if anyone has any character ideas. People and party alignments who might be present at the meeting where the decision to found the party starts.

I think Arya Gulati is there.

Also- @Ithillid , is the 'Homeland Party' specifically India/Pakistan focused?
 
Also- @Ithillid , is the 'Homeland Party' specifically India/Pakistan focused?
No. It is more that the India/Pakistan region is one of the areas which they saw as "least resistance" and so aimed there during the plan goal period. Ideally they want to reclaim all the homelands, but realize that one thing at a time is a better approach.
 
Sorry for the double-post but this is entirely unrelated. I'm thinking about the omake potential of the 'Global Restoration Party' (a fusion of UYL remnants, the minor Reclamation and Homeland parties, and probably a bunch of general GDI citizens who like the idea of pushing forward out into the tiberium-infested zones and reclaiming more of the Earth)...

And I'm just wondering if anyone has any character ideas. People and party alignments who might be present at the meeting where the decision to found the party starts.

I think Arya Gulati is there.

Also- @Ithillid , is the 'Homeland Party' specifically India/Pakistan focused?
A Yellow Lister named Olivia Smith, who used to live in a Blue Zone until Kane blew up that Liquid Tib facility in Australia, and she's feeling inspired by the recent successes at Meccah and Karachi to try and retake her hometown.
 
I understand it, he didn't used to be an incel-ist. :(

Not what I was going for. It was intended to be closer to 'edgy meming' / alt-right trolling. Heavily influenced by the 'rick and morty' brand of nihilism where "nothing matters".

He was always intended to be sort of vaguely right/authoritarian. My headcanon of him is as a harvester pilot who worked for nod with no complaint. Was initially wary of GDI and has been in the years of the Granger admin slowly coming round to like GDI. But not out of any grand ideological bent.

Yellowzoner is in it for their own personal benefit.

Not intended to be an misogynist, more nihilistic towards everyone. He votes uyl because he's a yellow zoner. Were he born in a blue zone he'd probably vote initiative first. Perhaps developmentalist or hawks. As he says, he'd maybe vote for the fmp as he's not doing too badly financially and capitalism/gdi provides him with a better quality of life than under nod. But would also have no problems wiyh voting for a socialist party if he thought they in particular would look out for his interests.

So, kinda always existed in the sort of space the alt-right/extremists try to to infiltrate and recruit from. And where he sees/ picks up some of the lingo. But with no particular party loyalty at least not beyond as far as it benefits himself.

Stir in that GDI with an aging population doesn't have many people actively trying for kids and a sprinkle of technocrat and you've got interest in cloning as a method for combating population decline. That and robots/simple vi's as a lifelike toy. (Notably not mixing the two as someone pointed out, those looking for fun aren't necesarily interested in fathering children after all)

Add some trolling and shake well. And there you have it. Some vaguely 'right' shitposting and an attempt to piss off gdiwife and done.

Edit: but that's my headcanon. If anyone wants to write him differently go right ahead.
 
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Well, I just caught up. I've never played the Tiberium serie, but I've grown increasingly fond of that old GDI.

For the next turn i think we should focus on thé military, by giving the zone armour to the ground force and making more shells and missiles. That way we would be more ready for another large scale attack, or even a 4th Tiberium War. At least the investments in the YZ made it easier to repell attacks. I also hope that the new anti-missile laser for the Navy will makes its proof again Nod, because for now it got spanked hard!
 
the thing with the AI waifu from Yellowzoners. I can actually see his point (the bit about removing Women privilege(Since I'm pretty sure like atleast america they dont get drafted(which makes since for Population growth post war))) If you take it only from The thinking of Blue zone racist person Who's never had to and never going to actually go to yellow zones being privileged. Because I can See GDI not having Women in drafts like most contries do, since The female population is More important for Future Population growth then men. So By Creating an alternate method of having children that dont rely on females baring children, they become less important and will be drafted just as men would, thus making Privileged blue zone women having to deal with tough life in the yellow zone fighting off nod like everyone else.
Or it could be from someone that trolling and wanting an AI waifu, that decided to pretend that the entire value of a women is the ability to bare children.

So From a Technocrat militarist View, Alternate ways of getting children, that dont make half the population vulnerable for months at a time. Would mean you can actually use those people like you do the other half in case of needing bodies. (Tldr = Robot Wombs = Pop growth without needing Females = females can be used in drafts for the military just like men without effecting pop growth)
 
So From a Technocrat militarist View, Alternate ways of getting children, that dont make half the population vulnerable for months at a time. Would mean you can actually use those people like you do the other half in case of needing bodies. (Tldr = Robot Wombs = Pop growth without needing Females = females can be used in drafts for the military just like men without effecting pop growth)
Alternatively, robots can fight the wars, since flesh is expensive but metal is cheap, and the men can stay at home and not die in a tiberium field somewhere fighting NOD, which will increase pop growth and doesn't rely on weird tech like artificial wombs.
 
Alternatively, robots can fight the wars, since flesh is expensive but metal is cheap, and the men can stay at home and not die in a tiberium field somewhere fighting NOD, which will increase pop growth and doesn't rely on weird tech like artificial wombs.
ah yes, Thats the logical thing. However I was trying to make a sound reason for yellow zoners arguments. Which part of it from my understanding was Blue zone women are Super privileged(GDIWife), and Betting artificial wombs up and running would partially get rid of that privilege. Usually I would argue that Making robots good enough to fight would be super complicated, and artificial wombs should be much easier but with the mechs we can make im pretty sure they're probably about equally as far from completion in This universe.
 
ah yes, Thats the logical thing. However I was trying to make a sound reason for yellow zoners arguments. Which part of it from my understanding was Blue zone women are Super privileged(GDIWife), and Betting artificial wombs up and running would partially get rid of that privilege. Usually I would argue that Making robots good enough to fight would be super complicated, and artificial wombs should be much easier but with the mechs we can make im pretty sure they're probably about equally as far from completion in This universe.
It's less 'all BZ women are super privileged' and more 'GDIWife is a full mask-off IF racist.' Zone-ist? IDK. Either way her problem is her problem and not an 'all BZ women' problem.
 
Well, I just caught up. I've never played the Tiberium serie, but I've grown increasingly fond of that old GDI.

For the next turn i think we should focus on thé military, by giving the zone armour to the ground force and making more shells and missiles.
There's some complications.

...

First, in actual gameplay terms, "focus on the military" means "invest most of our Free dice in the military." So far, so good, but that only gives us... somewhere between 10 and 13 actual dice to spend on the military, depending on how focused your focus is. Bear in mind that there are some civilian projects that can reasonably claim at least one or two Free dice.

For instance the Integrated Cargo System project under 'Infrastructure' would need about seven dice to get a good (82%) chance of finishing in the next quarter. There are considerable military advantages to developing this system, because it makes our global supply lines robust and efficient, which will make it easier to keep our troops well supplied during any coming war. Note that we are specifically anticipating attack soon; our intelligence services expect the warlords to try and dogpile us to some extent in the next year or so. As such, finishing projects like the ICS in a hurry has real benefits to the military, benefits that may outstrip the benefits of getting one more factory somewhere in the world churning out more of Vehicle X or Munition Y.

But let's say that you draw up a plan draft that puts only the two Free dice on ICS necessary to give it that 82% chance of completion in 2059Q3. As I did. That lets you put eleven dice (six Military and five Free) on the military, as I did.

(You can sort of scrape out a twelfth half-ass die using Bureaucratic Assistance, as I did)

Now we look at all the projects on our plate and figure out how to apportion those eleven-and-a-half dice.

...

Second, we have some significant 'unfinished business' projects to think about:

1) We just last turn developed the Aurora bomber, with the specific intent of deploying at least some in time to bombard factories belonging to Krukov, the Nod warlord who attacked St. Petersburg last year. The Air Force expects that this window of opportunity is closing and that Krukov will likely move the factories now that he has mostly consolidated his power in the round of internecine fighting he had after some of the other warlords in his area decided to try and take a shot at him when he looked vulnerable. Importantly, if we do not deploy the Aurora by building production facilities for it, we have wasted past effort and miss an opportunity.

2) Last turn we constructed and only almost completed a fleet of MARVs (you probably know what those are) based out of Savannah in the southeastern United States, in Yellow Zone 6. This fleet gives us valuable Resource income and Yellow Zone mitigation, so we definitely want to complete it. If we do not do this, we are leaving Resources and mitigation opportunities on the table.

3) We are specifically anticipating attack soon and we have major tiberium mining and refining operations in the Middle East now. It would be advisable to fortify this region, especially in ways that reward us with more income and mitigation.

4) Finally, among the many projects we've been putting off for a long time is the refit of the Orca VTOL ground attack aircraft. The 'Super Orca' has greatly enhanced air-to-ground firepower and the ability to defend itself against air attack using high-performance AA missiles of its own, so it represents a huge upgrade that both the Air Force and Navy want, and that would immediately benefit the other branches of the armed forces in major ways. We have been meaning to do this specific thing for several turns. The development project has been languishing for lack of resources and dice to commit.

All these things add up to a lot of dice.

...

Finally, the problem with "give the zone armor to the ground force" is that just building one factory (and it takes three dice per factory, on average) doesn't actually mean a lot of zone armor for the ground forces. We need to be prepared to build several factories in rapid succession. This, in turn, will require a considerable investment in supporting infrastructure; the combined wave of factories will cost -24 Energy (drawing the output of a whole phase and a half of fusion power plants) and -6 Capital Goods (a very large amount by our current standards, though we hope to make far more than that amount in the next two years). Right now, we do not have the spare Capital Goods to commit to this project fully and properly, not without giving up the Wartime Factory Refits project we've been hoping for for a long time because it will increase production of military equipment and give us extra Military dice to roll.

So as you see by clicking on my link, there are a lot of reasons for us to plan on doing things other than you suggest- though those other things do involve supporting the military or fortifying ourselves, just in different ways and by following up on things we've done in the past or covering up weaknesses in our existing posture.

As a bit of an aid to discussion, I've laid out a copy of my draft plan below:



TENTATIVE 2059Q3 BUDGET: 760+50 = 810 RpT

660 + (Four Tiberium Dice) + (Three Service Dice)/810 R
7/7 Free dice used

[] Plan Tentative 2059Q3 Plan- 210R on Military, OSRCT, Auroras, Super Orcas, Bureaucrats.

Infrastructure 5/5 Dice + 2 Free Dice 105 R
-[] Integrated Cargo System 307/800 (7 Dice, 105 R) (82% chance)

Heavy Industry 4/4 Dice 95 R
-[] Continuous Cycle Fusion Plant (Phase 3) 258/300 (1 Die, 20 R) (97% chance)
-[] Blue Zone Heavy Industrial Sectors 336/500 (3 Dice, 75 R) (92% chance)

Light and Chemical Industry 4/4 Dice 60 R
-[] T-Glass Foundries (Stage 1) 117/350 (3 Dice, 45R) (83% chance)

Agriculture 3/3 Dice 30 R
-[] Perennial Aquaponics Bays (Stage 3) 163/350 (1 Die, 10 R) (1/2 median)
AND EITHER
-[] Wadmalaw Kudzu Plantations 0/??? (2 Dice, ?? R) (???)
OR
-[] Strategic Food Stockpile Construction 0/150 (2 Dice, 20 R) (51+ % chance)
(this may get swapped out for kudzu plantations, but I do feel like we should do this round of the SFSC if we can, though demand for the kudzu plantations will be high and we should not neglect them. If I could cost them precisely I'd budget for them here and now)

Tiberium 6/6 Dice 40+??? R
-[] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (combined with Mil dice, should finish two hubs)
-[] FOUR OTHER DICE, TO BE DETERMINED
-What are our options for offshore tiberium mining?
-Please no do not build tiberium power plants this turn, we are not that desperate.
-Red Zone containment is expensive and starting to hit diminishing returns, but there might be a special reward for completing all stages/phases.

Orbital 5/5 Dice 100 R
-[] GDSS Philadelphia II (Phase 5) 474/1425 (4 dice, 80 R) (97.4% chance)
and ONE OF
-[] Study Novel Material 0/50 (1 Die, 20 R) (83% chance)
OR
-[] GDSS Columbia (Phase 1) 0/80 (1 Die, 20 R) (58% chance of Phase 1, 1/3.25 median to Phase 2, 1/8 median to Phase 3)

Services ?/4 Dice 20+?? R
-[] Early Prototype General Artificial Intelligence Development 66/120 (1 Die, 20 R) (89% chance)
-[] (OTHER STUFF?)

Military 6/6 Dice + 5 Free Dice + Bureaucrats 210 R
-[] OSRCT (Phase 1) 0/220 (3 Dice, 60 R) (64% chance)
-[] URLS Deployment (Phase 2) 105/200 (1 Die, 15 R) (41% chance)
-[] Orca Refit Deployment 0/200 (3 Dice, 45 R) (68% chance)
-[] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (Also Tib dice, median finish 2x hubs, maybe 3)
-[] MARV Fleet YZ-6a (Savannah) 182/210, (Bureaucracy, 20 R) (~88% chance)
-[] Aurora Bomber Deployment 0/??? (2 Dice, 30 R)
---(??% chance, hopefully allows strike on Krukov)
---(if two dice is not enough, we take the URLS die and/or one of the OSRCT dice, as needed)

Bureaucracy 3/3 Dice
-[] Bureaucratic Assistance (Savannah MARV fleet)
-[] Make Political Promises
--[] Try to get protecting moon mining income extended through 2062 reapportionment.
--[] Appeal to Development/Starbound.
--[] In exchange, offer additional +RpT tiberium income to be reapportioned and/or additional small/medium space projects.
 
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Where do we see how many Tiberium or whatever dies we get?
Also, just to rattle it off, since I have it pretty much memorized by now:

Five Infrastructure dice, four Heavy Industry dice, four Light Industry dice, three Agriculture dice.

Six Tiberium dice, five Orbital dice, four Services dice, six Military dice.

Three Bureaucracy dice. Seven Free dice.

Completing Philadelphia Phase 5 will probably give us +1 extra die in every category except 'Free,' where we got the die from Phase 4. Completing War Factory Refits will give us one or two Military dice- probably the game's most eagerly and stressfully awaited coin toss.

...

Orbital and Military are our big consumers of Free dice in most turns nowadays.

Orbital, because we made big, ambitious promises to build stuff IN SPAAAACE for this Plan, and realistically we're not going to be able to fulfill them without investing Free dice, so that's kind of a necessity in most turns. This turn is different because we're so close to finishing the Philadelphia that there's no point in putting more than about four dice on it unless you really want the overkill, and there's not a big sense of urgency about starting the next Orbital project, not least because there's some debate over what the next project is.

Military, because, well, you already know why we want to put a lot of dice into the military. Upcoming war, Nod is tough, et cetera.

...

Infrastructure and Heavy Industry are always tight because we can't spare Free dice for them easily (see above), but they produce things we very much need.

Infrastructure is our sole source of Housing to keep GDI's population comfy and we still have significant political pressure to improve the quality of housing. It also provides Logistics to sustain the war effort, the lucrative glacier mines, and some forms of housing expansion... and soon at some point we'll probably need to use a lot of Infrastructure dice building Karachi Planned City. We promised.

Heavy Industry is by far our best source of both Energy and Capital Goods, two things we need to keep everything else running. For example, completing the first-wave zone armor factories for the Ground Forces, just enough to armor up "the tip of the spear," will cost -24 Energy and -6 Capital Goods. Which means completing roughly 450 Progress worth of Heavy Industry power plants, and (depending on how we get it) some hundreds of Progress worth of Heavy Industry factories for Capital Goods. Other things demanding Capital Goods include tiberium vein mines, the war factory refits, the desire to automate the economy better, and the fact that we promised the legislature we'd produce +50 extra Capital Goods this plan and even with the project we hope to complete in 2059Q3, we're only at 11/50 on that progress bar even though we're nearly halfway through the Plan. :(

...

Tiberium is a bit weird because we always want to activate all our Tib dice (we have a huge bonus there thanks to the Qatar loyalists, and there's no real limit on how much mitigation and RpT income we want)... But many of the best Tiberium projects are very expensive or require resources that are scarce, so we can't just splurge and do whatever we want.

Light Industry is usually flexible in that there's nothing big we've actually promised to do there, but there's attractive projects in it that keep those dice busy whenever possible. You can get a little of almost anything out of Light Industry, and we're nearly always trying to do so.

...

Services has a mix of very shiny research projects which are expensive and so get put on the back burner sometimes, and cheap projects that win us political approval and which we usually only bust out when we need to. This is a category where we often do not activate all our dice, even when we could afford to, to save Resources for other things.

Agriculture is kind of the forgotten category, because while we do have commitments and promises to fulfill for the Plan in that category, there aren't many such commitments and we aren't worried about being able to fulfill them. On the one hand, Agriculture projects tend to be relatively cheap, so we can usually activate them without much trouble. On the other hand, we lack a sense of urgency for Agriculture, so we often leave one or more Agriculture dice unused to save Resources.
 
A bitter and fanatical Militarist named Jasleen Kaur, who dreams of regaining the Earth in general and the Punjab region of India in particular.

There must be justice. Justice for the Yellow Zoners, who were enslaved and brutalized by Nod. Justice for those who lost their homes and families fighting for GDI, while the Blue Zoners remained safe in their fortresses. And justice for all those who serve Nod, even if they claim, like their Prophet, to follow a path of "peace".
 
Would be interesting if the Steel Talons are the ones to push for reclamation in Australia. With them at the forefront.

Perhaps a ST commander wanting to set the record straight would be good for the supposed reclamation party.
 
A Yellow Lister named Olivia Smith, who used to live in a Blue Zone until Kane blew up that Liquid Tib facility in Australia, and she's feeling inspired by the recent successes at Meccah and Karachi to try and retake her hometown.
I can work with this, with some variation.

A bitter and fanatical Militarist named Jasleen Kaur, who dreams of regaining the Earth in general and the Punjab region of India in particular.

There must be justice. Justice for the Yellow Zoners, who were enslaved and brutalized by Nod. Justice for those who lost their homes and families fighting for GDI, while the Blue Zoners remained safe in their fortresses. And justice for all those who serve Nod, even if they claim, like their Prophet, to follow a path of "peace".
I reserve the right to play with this character a little to make sure they'll get along well with other founders of the party, but I like the idea.

Would be interesting if the Steel Talons are the ones to push for reclamation in Australia. With them at the forefront.

Perhaps a ST commander wanting to set the record straight would be good for the supposed reclamation party.
Could someone remind me how that all went down? I never actually played Kane's Wrath.
 
For all I don't like the ST they were in charge of defending the Liquid TB research labs in Australia and were doing pretty decently at against Marxon and his Black Hand separatists. Kinda a missmatch due to doctrine but whatever. Legion took command and rofl stomped them into the dirt and beat Marxon at the same time despite ST having near complete control of the ZONE.

Then the LTB Research Center was destroyed and Australia fell.
 
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