...given that you only clarified your position after I posted--by editing the post I replied to after I replied--I think the hostility is not warranted.
If I gave the impression I was hostile, I'm sorry. The bolding and word choice was to emphasise the magnitude of Nod's crimes, and the fact that they deserve punishment (even if some probably won't get it because they're too useful).

And to which post are you referring?
 
If I gave the impression I was hostile, I'm sorry. The bolding and word choice was to emphasise the magnitude of Nod's crimes, and the fact that they deserve punishment (even if some probably won't get it because they're too useful).

And to which post are you referring?
This post, which at the time I replied consisted solely of this:
Nod all of them weren't trying to destroy mankind, but in practice it's what they did. Even if they had good intentions, they still caused the death of millions (if not billions) and were on their way to annihilate the human race. They still deserve to be punished for it.

I just caught up with the story, so I just skipped the first post except the first paragraph.

These words were added after I replied:
I definitely agree with you, but read the sentence I emphasised. I know mercy is a weapon, but it should be applied sparingly. If someone's usefulness doesn't cover their crimes, let them hang. For those who come to us when our victory is certain, justice must be served.

EDIT: The post, as initially written, gave the impression to me that your position was that all former participants in NOD should be punished regardless of utility.
 
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The precedent that it's not an atrocity if you win? Or perhaps the precedent of getting half the right outcome for the wrong reasons? Because after the various Soviet atrocities, and in particular the Soviets still committing genocide in Occupied Poland as the Nuremberg trials took place, it was a farce to have a Soviet officer sitting on the bench and going "don't invade Poland, don't commit genocide, don't do the Katyn Forest Massacre, what terrible people you are, go directly to jail". The fact that Nikitchenko was personally complicit in the crimes of Stalin's regime was the cherry on top.

Winners can't be punished, just as murderers who aren't caught can't be sentenced. Justice is and always shall be "victors' justice", because losers do not get to establish tribunals.

The guilt of other parties does not change the guilt of the Nazis, and there wasn't a magic "Punish the Soviets" button. The choice was between imperfect justice or no justice at all.

Nuremberg and Tokyo were essential not because they were flawless examples of impersonal justice, but because they very clearly established the precedent that wearing a uniform does not mean you can do whatever you want with impunity.
 
We've been doing that. How do you think we went from three Orbital dice last Plan to five going on six this Plan? :p
I meant just a little bit more aggressive. ;) Like, picking Undergraduates (Orbital) again, picking up Michael O'Brian, and any other +Orbital, +Orbital Dice, and +Free Dice option that may appear, come next recruitment.

I don't have a buyer's remorse for not getting ALL THE ORBITALS in the previous recruitment drive, we still made out like bandits on that one, but it's a thing we could do.

Only slightly less importantly, and something we could do right now - is protecting our Qatarite investment by digging deeper into biosciences and ensuring they don't die off from lack of bleeding edge healthcare.


Onto other projects. I will probably need to consult the most recent probability arrays and update posts but I am wondering - is it possible for us to fit in ONE Phase of OSRCT, and ONE Power Armor Factory, in the next turn? Without discarding the most time-sensitive (and/or completeable) projects like Aurora Bombers (to which I budget 3 dice minimum).


Okay. Got to Lightwhispers and their mathpost, and checked the previous turn probability array.
1 military die gets invested into Savannah SMARV. (We can invest bureaucracy dice but I kinda want to do actual bureaucracy projects for once).
Hmm, at 220 and 200 progress, that's 4 and 3 dice (so 2 free dice needed already). Gives 95% and 70% of completion, for OSRCT and Power Armor, respectively.
This also means that the Aurora Bomber budget of 3 dice eats up further 3 Free Dice.

I'll just leave the formatted version here, if someone wants to pick this up:

Military 6/6 Dice + 5 Free Dice 205 R
-[] MARV Fleet YZ-6a (Savannah) 182/210, (1 die, 20 R) (100% chance)
-[] Ground Forces Zone Armor (Set 1) 0/200 (3 dice, 60R) (70% chance)
--[] London
-[] Orbital Strike Regimental Combat Team Station (Phase 1) 0/220 (4 dice, 80R) (95% chance, 5% for Phase 2)
-[] Aurora Bomber Deployment 0/??? (3 Dice, 45 R) (??% chance, hopefully allows strike on Krukov)

Additional costs: -2 Labor, -4 Energy, -1 Capital Goods, and Aurora Bombers will cost some more.



Leaving us with 2 Free dice on Integrated Cargo System, and (compared to Simon's plan circa page 850)... Actually costing us the same in military, 80R, 60R, 45R, and 20R for a total of 205R. Sure surprised me there! He already has another on page 853 though...

Comparatively to p850, this exchanges Orcas, more Missiles, ASAT, and beginning the works on a yet another MARV Hub, for Power Armor and a Rapid Reaction Force.


Anyway, it's 2.27 AM right now and I'm on page 858. Close enough. Posting. And Good Night.
 
The precedent that it's not an atrocity if you win? Or perhaps the precedent of getting half the right outcome for the wrong reasons? Because after the various Soviet atrocities, and in particular the Soviets still committing genocide in Occupied Poland as the Nuremberg trials took place, it was a farce to have a Soviet officer sitting on the bench and going "don't invade Poland, don't commit genocide, don't do the Katyn Forest Massacre, what terrible people you are, go directly to jail". The fact that Nikitchenko was personally complicit in the crimes of Stalin's regime was the cherry on top.
Nuremberg was far from perfect, so what? Does it make any less justified the condemnation of all those Nazi criminals? It was better than nothing, and still gave precedents for the condamnation of perpetrators of the genocides in Rwanda and Serbia.

Nod's crimes are more monstrous than anything seen irl, so let's try to not repeat the errors of the past.

Edit:
EDIT: The post, as initially written, gave the impression to me that your position was that all former participants in NOD should be punished regardless of utility.
Yes, that's why I changed it😉
 
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Light and Chemical Industry 4/4 Dice 60 R
-[] T-Glass Foundries (Stage 1) 117/350 (3 Dice, 45R) (83% chance)
I'm not sure if you're using 3 or 4 dice here? Three dice has only a 41% chance, and four has 83% .
-[] RZ-3N? MARV Hub (Beirut) 0/125 (2 Dice, 40 R) (combined with Mil dice, should finish two hubs)
Question: Should I add in the numbers for doing three MARV hubs to the Array? While it's still possible we neatly finish two hubs with no progress rolling over, using 2 Mil and 2 Tib dice we have IIRC a 15-ish% chance to build a third hub, which will both be in the YZ and require more dice to fill out.
-[] Make Political Promises
--[] Try to get protecting moon mining income extended through 2062 reapportionment.
--[] Appeal to Development/Starbound.
--[] In exchange, offer additional +RpT tiberium income to be reapportioned and/or additional small/medium space projects.
I'm almost completely certain this isn't a write-in option. The action will give us a vote during the results post on what promises to make.
Military 6/6 Dice + 5 Free Dice + Bureaucrats 210 R
Military's always going to be complicated, but for my two cents, I don't think we're done building shell plants. The correct amount of shells we want in war is "effectively unlimited", and we're only three to five dice away from getting the last two phases done. Plus it's still a cheap project.
The precedent that it's not an atrocity if you win? Or perhaps the precedent of getting half the right outcome for the wrong reasons? Because after the various Soviet atrocities, and in particular the Soviets still committing genocide in Occupied Poland as the Nuremberg trials took place, it was a farce to have a Soviet officer sitting on the bench and going "don't invade Poland, don't commit genocide, don't do the Katyn Forest Massacre, what terrible people you are, go directly to jail". The fact that Nikitchenko was personally complicit in the crimes of Stalin's regime was the cherry on top.
I'm pretty sure RL politics in this depth is veering off topic. Please try to relate/direct your arguments to the quest itself.
 
Which part of it from my understanding was Blue zone women are Super privileged(GDIWife), and Betting artificial wombs up and running would partially get rid of that privilege.

It's not so much that Blue zone women are privileged as I wrote GDIWife as the bad stereotype of the military wife (unfortunately I've met a few). She doesn't do much to benefit society herself and receives benefits from being a military wife (I believe families of serving soldiers are given priority placements in good housing for example) but if you asked her then it's what she deserves because she has sacrificed so much as a military wife (exaggerating all the sacrifices and downplaying the privileges of course). She essentially turns 'military wife' into her whole personality (hence the username) which leads to looking down on people who don't have links to the military.
 
I meant just a little bit more aggressive. ;) Like, picking Undergraduates (Orbital) again, picking up Michael O'Brian, and any other +Orbital, +Orbital Dice, and +Free Dice option that may appear, come next recruitment.
Well yeah, but that's about doing stuff that hasn't happened yet; it's "we didn't do enough." Though if we really wanted 'ALL THE ORBITALS' we'd have grabbed Mikoyan; we've already rolled a few 99's that would have critted, and her eventual space bonus would be quite handy.

Only slightly less importantly, and something we could do right now - is protecting our Qatarite investment by digging deeper into biosciences and ensuring they don't die off from lack of bleeding edge healthcare.
My own draft plan has fill-in-the-blank for Services in large part because we don't know what, or even if, there's any bioscience available for the subject. I'm iffy on human genetic engineering as a project that helps there, mind you.

Leaving us with 2 Free dice on Integrated Cargo System, and (compared to Simon's plan circa page 850)... Actually costing us the same in military, 80R, 60R, 45R, and 20R for a total of 205R. Sure surprised me there! He already has another on page 853 though...

Comparatively to p850, this exchanges Orcas, more Missiles, ASAT, and beginning the works on a yet another MARV Hub, for Power Armor and a Rapid Reaction Force.
I already dropped ASAT for OSRCT, and my most current plan draft has Orcas and Auroras. The main thing is that I really do want to start work on the Middle Eastern MARV hubs, to lay groundwork for income we'll badly need in 2060 with the Philadelphia dice, and +6 Red Zone mitigation, and to help secure our position in the region somewhat.
 
Not to belabor this. But as many Nod will be punished as is politically necessary. As many will be set free to uphold a post war peace as needed. Worrying about this now is the cart before the horse.

And the dirty truth is? There's the possibility no one, except those that are not in Kane's favor, may end up on the chopping block. Pardon maybe part of accepting a deal for the TCN.
 
I'm not sure if you're using 3 or 4 dice here? Three dice has only a 41% chance, and four has 83% .

Question: Should I add in the numbers for doing three MARV hubs to the Array? While it's still possible we neatly finish two hubs with no progress rolling over, using 2 Mil and 2 Tib dice we have IIRC a 15-ish% chance to build a third hub, which will both be in the YZ and require more dice to fill out.
Four dice on the T-glass foundry, I'll fix it in the next draft- note that the number I actually use to calculate budgeting, the LCI total budget line, is correct.

As for the MARVs, maybe, but honestly? There's no perfect solution for MARVs. Either we underspend and have to use more time and Military dice, or we overspend and risk overcompleting a hub that may come under attack. It's not actually the end of the world if Nod blows up a partly completed hub, and if we're so afraid of having partially completed hub chains that we never build MARVs, we are pointlessly crippling ourselves.

I'm almost completely certain this isn't a write-in option. The action will give us a vote during the results post on what promises to make.

Military's always going to be complicated, but for my two cents, I don't think we're done building shell plants. The correct amount of shells we want in war is "effectively unlimited", and we're only three to five dice away from getting the last two phases done. Plus it's still a cheap project.
Bureaucracy- Remember, a big part of the draft plan is fueling discussion. I'm trying to get people to think/talk about what kinds of promises we're comfortable making, who we're making those promises to, and maybe even give @Ithillid ideas about what we might offer/ask.

Plus, we've never done the 'promises promises' vote before, so it's not like I have any specific example to look to for how this process works. No harm in outlining what I plan to do.

Military- I fully expect to build more shell plants, and soon! It's just that that's the kind of thing I want to do in 2059Q4, when we need to make our Resources stretch across extra dice. And of course to keep working on aggressively, but there's so much to do...
 
Bureaucracy- Remember, a big part of the draft plan is fueling discussion. I'm trying to get people to think/talk about what kinds of promises we're comfortable making, who we're making those promises to, and maybe even give @Ithillid ideas about what we might offer/ask.

Plus, we've never done the 'promises promises' vote before, so it's not like I have any specific example to look to for how this process works. No harm in outlining what I plan to do.
I'd expect the 'promises' option to give us choices similar to our Conferences and Reallocation votes. If so, we'll have multiple options of things we can give and things we can gain. And we know Ithillid usually withholds knowledge until we've taken action to get to that knowledge - I suspect we simply aren't going to know what options we'll get until after we've decided to open up this mystery box.
 
It's not so much that Blue zone women are privileged as I wrote GDIWife as the bad stereotype of the military wife (unfortunately I've met a few). She doesn't do much to benefit society herself and receives benefits from being a military wife (I believe families of serving soldiers are given priority placements in good housing for example) but if you asked her then it's what she deserves because she has sacrificed so much as a military wife (exaggerating all the sacrifices and downplaying the privileges of course). She essentially turns 'military wife' into her whole personality (hence the username) which leads to looking down on people who don't have links to the military.

She might well have deliberately married a soldier because hubby dearest will have fucked off to the ass end of nowhere for months at a time, sending home a paycheck and letters while she's free to play. And hey, being a soldier is a dangerous job, if he dies, all that means is that she gets a pension into perpetuity to see to her needs in return for the sacrifice of her husband.

The entire thing might well be a completely cynical and opportunistic play to get herself a good life for comparatively little cost to herself.
Of course, she may also not be that scummy and actually and sincerely support the military and the IF instead of performing a role to achieve and maintain her position.
Neither option results in a person that is particularly pleasant to deal with.
 
This stuff from you and @MightbeaMimic on the subject of military wives is starting to get more than a little bit unpleasant.

It's starting to feel like people are talking nastily and in a veiled fashion about specific individuals known offline, and I don't really care for it. Not because "OUR TROOPS and their spouses are sacrosanct" or whatever, but just because it's turning into a very detailed psychoanalysis of the character flaws of a fictional character that we only see through a very narrow window.

I kind of wish we could drop it.

I'd expect the 'promises' option to give us choices similar to our Conferences and Reallocation votes. If so, we'll have multiple options of things we can give and things we can gain. And we know Ithillid usually withholds knowledge until we've taken action to get to that knowledge - I suspect we simply aren't going to know what options we'll get until after we've decided to open up this mystery box.
Again, my intent is just to keep people's brains limbered-up on the subject, optionally including the QM maybe, while also preparing and being prepared for the possibility that maybe the "trade" vote works one way or another.

It's sort of like how I haven't actually allocated all my Tiberium and Services dice, and I explicitly have a backup plan to reshuffle dice in case it takes four dice to set up adequate Aurora bomber production rather than two.
 
This stuff from you and @MightbeaMimic on the subject of military wives is starting to get more than a little bit unpleasant.

It's starting to feel like people are talking nastily and in a veiled fashion about specific individuals known offline, and I don't really care for it. Not because "OUR TROOPS and their spouses are sacrosanct" or whatever, but just because it's turning into a very detailed psychoanalysis of the character flaws of a fictional character that we only see through a very narrow window.

I kind of wish we could drop it.

Fair enough. Tbh I made the character after the QM asked for more people to write right wing viewpoints and put about 30 seconds of thought into it before I started writing
 
Fair enough. Tbh I made the character after the QM asked for more people to write right wing viewpoints and put about 30 seconds of thought into it before I started writing
I'm not saying you were wrong to craft the character, just that the discussion was starting to sound less like "this is the problem with this individual fictional character" and worryingly more like a broadside against a sizeable category of real people.

Makes me uncomfortable, in a way that a specific and very flawed individual character like Yellowzoner does not.
 
I still think that for the Aurora, we should try to complete all the factories that are available. Small numbers of them may not achieve important results. Planes take a while to spool production as well, especially bombers that will be hand-built botique creations, with unique thermal protective skin and the like. So if we barely creep over the line with two dice, then we can expect that there just won't be more than 20 of them or so in existence to actually do raids and that's not really enough to even stand up one attack squadron, once you subtract trainers, spares, and familiarization time. Slightly bumping over the edge might have been acceptable a turn or two ago, but now we've gotta show all the vices and virtues of shock military production.
 
I have been lurking on this thread for a while and finally decided to register. Enjoying this quest and its side content, genuinely a better continuation of the story than canon.

Welcome aboard. Glad to have you here. That canon continuation of the story can be filed at this point under standard EA idiocy.

Mercy is a weapon.

If you hold high-ranking Nod officers accountable for their crimes, then high-ranking Nod officers are far less likely to cooperate. If all you have to look forward to is a firing squad or life in prison, then fighting to the death for Kane's Glorious Vision is a much more attractive offer.

General Cherdenko was a major Nod warlord, so the odds are good that he's committed some seriously awful crimes. But he's cooperating with us, so it's very unlikely that we'll put him on trial. If Krukov's top advisor offers to share everything in exchange for a grand reward, the most likely response is "Where would you like your mansion, sir?" If we reward and cultivate treason in our enemies, we weaken the bonds of trust and loyalty that Nod relies on to function as an insurgency.

Imagine Colonel Markovic. Markovic is a profoundly bad woman. After she was wounded in combat during TW3, she managed to get a nice, cushy job on the rear lines, dealing with GDI sympathizers and "GDI sympathizers". Her hands are drenched in the blood of the innocent. She's trusted with overseeing the security of a major research facility in India because her boss thinks she's a truly dedicated woman.

Unfortunately, her boss is a True Believer, and her whole unit is going to Russia to oversee the test of their new bioweapons. It will be a nice chance to get back in the field and kill GDI personally. Markovic is less than fond of this idea, because her last field assignment cost her an arm and a leg. Literally.

So she's reached out with information about a major Indian bioweapons project, and you're a senior InOps officer. Colonel Markovic wants a full pardon, a comfortable apartment, and a pension that ensures she won't ever have to work again. What do you say?

Or imagine General Namsrai. General Namsrai is a Nod warlord, but with emphasis on the warlord rather than the Nod. He's a bad person, and his subordinates are bad people. They are in charge of a substantial portion of Eastern Russia, which they have secured through lots and lots of murder. They pay tribute to Krukov.

Unfortunately, Krukov suspects that Namsrai is plotting against him. He already despised Namsrai for his lack of faith and his atrocities against Nod civilians, and now he can't even rely on him to obey. Krukov has decided to dispose of Namsrai as soon as it's convenient, but Namsrai has gotten word about his future retirement package.

He's offered to defect to GDI with his army, which would severely damage Krukov's operations in Eastern Russia. He just wants a full amnesty for himself and his men, a great deal of money, and appointment as the local military governor in GDI's name. He's willing to give up the last demand, but not the first two.

What do you say?

An.....interesting paradigm on mercy in war.

Life in prison if it actually is a life instead of just survival can have it's own appeal as a means of getting a warlord to disarm.

General Cherdenko is not getting a mansion. He is getting a home in GDI and a well to do one, but since he flipped because he was caught and not because of any other change of heart I doubt InOps will let him have something more than a gilded cage. Which to a NOD warlord is probably a definition of heaven anyways.

I'm imagining Colonel Markovic and I'm imagining InOps saying yes, but you work in our labs now to her offer. It wouldn't be the first time enemy war criminal scientists were drafted into allies by being given a better more quiet life.

Imagining General Namsrai I think he'd just get a different kind of Gilded Cage from General Cherdenko, but yeah InOps would say yes as they are now.

Thing is this only works because of NOD obscurantism and a lack of Panopticon Implosion in this world. If we can cause this world to suffer a Panopticon Implosion trough GDI reaching out to both Yellow and Red Zone populations, which we are already doing trough accepting refugees and negotiations with the Forgotten, then we get to just offer fancy jail cells to Cherdenko and Namsrai instead of fancy homes. Markovic would still get her deal though.

I definitely agree with you, but read the sentence I emphasised. I know mercy is a weapon, but it should be applied sparingly. If someone's usefulness doesn't cover their crimes, let them hang. For those who come to us when our victory is certain, justice must be served.

Unless they can offer anti-Scrin tech since better preparing for the next war is something some members of NOD could conceivably offer us.

Will retribution bring back the dead?

N/A. Retribution is not about the dead, but the living the dead left behind.

We are entirely in agreement. The carrot wouldn't be nearly as convincing without the stick, and those who choose to fight long past the point when hope is lost cannot expect the same terms as those who defect while the outcome is still in question. Criminals with a plea bargain must bring something to the table.

The question of whether Nod soldiers should be treated as legitimate POWs or tried for membership in a criminal organization is complicated, and our decisions right now will be based on expediency. In the long term, though, I certainly don't have moral problems with the fact that Nod soldiers are not in the service of a legitimate government or rebel movement. The willing servants of Kane are hostis humani generis, and allowing them to survive is an act of mercy or expediency, not an acknowledgement of rights they do not possess.

Edit:


Nuremburg and Tokyo did not raise the dead, but they did set a precedent. Don't try to murder the planet and imagine that your crimes will be ignored because you have a pretty uniform.

Even with plea bargains criminals do time usually. Plea bargains for homo sapiens sacer start with being granted the status of homo sapiens sapiens again alongside human rights and then move on to the value of their contribution to society (partially) erasing their crimes. That erasure of their crimes has to warrant enough of a contribution to society that they are allowed back in.

With that logic, murderers should all be set free because imprisoning them won't bring back their victims. They try to end the fucking world, I think retribution isn't totally undeserved.

There's also what dptullos said. Trials would set the precedent that, and I'm maybe repeating myself, trying to end the fucking world will get you the noose.

Well most of NOD isn't trying to end the world. It's just that the top leadership of NOD is trying to end the world. NOD's militants are at least as clean as the Wehrmacht when it comes to war crimes. So while active participants in war crimes we can expect GDI to look the other way for NOD militants defectors.

It's the Black Hand members that are comparable to Schutzstaffel and as such we shouldn't be taking in any defectors from them, but should doesn't mean won't so if the Qatarites don't count as being members of the Black Hand, which they might not considering that Kane keeps NOD's command structure in a state of constant feudal insanity, then we might get a Black Hand defector at some point that might be worth it if we roll the wrong/right way.

Well, "let me stay in power" was always unlikely. Unless your negotiating position is absurdly strong, amnesty doesn't mean you get to keep your job.

Nod's direct atrocities have killed millions, while their fight to spread Tiberium has killed billions. Their worship of the green rock has led to a death count that dwarfs Hitler, Stalin, and Mao put together.

Like the dictators we supported during the Cold War, Nod is not a legitimate government. However, their illegitimate government has killed most of humanity, which makes them significantly worse. Nod's ongoing decision to continue hostilities, despite GDI's decision to pursue a peaceful solution that emphasizes aid to the Yellow Zones, shows a total disregard for the lives of the people they claim to protect. Kane and the magic space rock matter more to the warlords than the human beings who suffer and die under their rule.

GDI's worst decisions pale in comparison to Nod's ongoing death cult. We'll have to invent a new word for them, because "megadeath" only describes a million dead people. Perhaps "Kanedeath" could be used to descibe an atrocity that leads to a billion dead.

There is no legitimate reason to serve Nod. The best reason is "because they had a gun to my head", which is understandable. NOD is a collection of warlords in the service of a monster, and they have no right to exist.

GDI does not view Nod as an objectionable but legitimate government, as America would view Britain during the War of 1812. We view them as a cancer that must be eradicated. Our choice to use merciful means is a reflection of our own decency and pragmatism, not the idea that Nod has the right to exist as an organization.

You know with that argument it occurs to me that the Open Hand Party might end up creating the political enemy we have to fight within like Initiative First was supposed to be, but is failing out of existence at. Because unlike with Initiative First we do want some synthesis with NOD ideas in our GDI, but putting the breaks on when we reach the point we want while various opportunists within and without try to destabilize us will be much harder than just blocking only IF from pulling their bullshit.

The precedent that it's not an atrocity if you win? Or perhaps the precedent of getting half the right outcome for the wrong reasons? Because after the various Soviet atrocities, and in particular the Soviets still committing genocide in Occupied Poland as the Nuremberg trials took place, it was a farce to have a Soviet officer sitting on the bench and going "don't invade Poland, don't commit genocide, don't do the Katyn Forest Massacre, what terrible people you are, go directly to jail". The fact that Nikitchenko was personally complicit in the crimes of Stalin's regime was the cherry on top.

Is there something more to your argument than whataboutism? The Nuremberg trials stand out to people because for the first time in History accusations of Industrial Crimes Against Humanity were neither embellished nor fabricated and their perpetrators were punished for them. Not all of them nor for all crimes that had occurred during the war or in it's aftermath.

Winners can't be punished, just as murderers who aren't caught can't be sentenced. Justice is and always shall be "victors' justice", because losers do not get to establish tribunals.

The guilt of other parties does not change the guilt of the Nazis, and there wasn't a magic "Punish the Soviets" button. The choice was between imperfect justice or no justice at all.

Nuremberg and Tokyo were essential not because they were flawless examples of impersonal justice, but because they very clearly established the precedent that wearing a uniform does not mean you can do whatever you want with impunity.

This argument of yours is somehow both incredibly naive and incredibly cynical at the same time. A rare combination. From the top:

Victor's justice doesn't mean that the victor has to ignore war crimes on their own side. Just that they have the choice to do so.

The choice was how much of the Axis ruling apparatus to maintain and at what political cost. Because the Holocaust was seen as a crime against humanity despite racism we got the Nuremberg Trials and the codification of the concept of genocide into international law. Because the Japanese War Crimes were not seen as a crime against humanity because of racism we got the farce that were the Tokyo Trials that failed to convict most of wartime Japanese leadership of any crimes.

Only Nuremberg established the precedent. Tokyo was forgotten by most people during the 20th century because of the Cold War.

Nuremberg was far from perfect, so what? Does it make any less justified the condemnation of all those Nazi criminals? It was better than nothing, and still gave precedents for the condamnation of perpetrators of the genocides in Rwanda and Serbia.

Nod's crimes are more monstrous than anything seen irl, so let's try to not repeat the errors of the past.

Not just Rwanda and Serbia. Even the US intervention in Afghanistan is coming under the scrutiny of the International Court of Justice in Hague.

NOD's crimes are on average as monstrous as those of the old Colonial Powers. It's just that their crimes are on a global scale instead of a local colony scale and they have access to some Kardashev Type 1 technology.

I'm pretty sure RL politics in this depth is veering off topic. Please try to relate/direct your arguments to the quest itself.

Sure. Let's start with the fact that the Brotherhood of NOD's Black Hand is based on the serbian historical terrorist organization of the same name with an in-universe assumption that Apis was loyal to Kane and that he really did conspire to assassinate Aleksandar Karađorđević, unlike in our reality where it was more of a reward as a traitor deserves, and was executed for it on 26th of June 1917.

Not to belabor this. But as many Nod will be punished as is politically necessary. As many will be set free to uphold a post war peace as needed. Worrying about this now is the cart before the horse.

And the dirty truth is? There's the possibility no one, except those that are not in Kane's favor, may end up on the chopping block. Pardon maybe part of accepting a deal for the TCN.

Kane didn't ask for the pardon in canon, just a truce until the TCN was built, because he was ascending with his loyalists and leaving behind the rest of the Brotherhood of NOD at the mercy of GDI. And even that didn't work for everyone on either side of the conflict.

There are limits to how much mercy we can even offer to some of these people.
 
So incredibly guilty of an enormous number of atrocities? I agree with most of your points but I don't like seeing wehrmacht and clean in the same sentence because they absolutely were not.

Yes that is my ironic point. Is the irony not getting trough well enough? I added an extra sentence to make sure it did. I failed?
 
Thing is this only works because of NOD obscurantism and a lack of Panopticon Implosion in this world.
What's panopticon implosion?

Unless they can offer anti-Scrin tech since better preparing for the next war is something some members of NOD could conceivably offer us.
That's covered in my post. If their informations are good enough, they can live.

Well most of NOD isn't trying to end the world. It's just that the top leadership of NOD is trying to end the world. NOD's militants are at least as clean as the Wehrmacht when it comes to war crimes. So while active participants in war crimes we can expect GDI to look the other way for NOD militants defectors.

It's the Black Hand members that are comparable to Schutzstaffel and as such we shouldn't be taking in any defectors from them, but should doesn't mean won't so if the Qatarites don't count as being members of the Black Hand, which they might not considering that Kane keeps NOD's command structure in a state of constant feudal insanity, then we might get a Black Hand defector at some point that might be worth it if we roll the wrong/right way.
That's why there should be trials, to make sure who is culpable or not. Concerning defectors who committed war crimes but have useful infos, their usefulness should be weighted with those crimes. There's also a whole spectrum of « pardon », from outright dropping of all charges and pension for life to reduced prison sentences.
 
I still think that for the Aurora, we should try to complete all the factories that are available. Small numbers of them may not achieve important results. Planes take a while to spool production as well, especially bombers that will be hand-built botique creations, with unique thermal protective skin and the like. So if we barely creep over the line with two dice, then we can expect that there just won't be more than 20 of them or so in existence to actually do raids and that's not really enough to even stand up one attack squadron, once you subtract trainers, spares, and familiarization time. Slightly bumping over the edge might have been acceptable a turn or two ago, but now we've gotta show all the vices and virtues of shock military production.
@Ithillid , this argument seems to have some merit, but we just do not and cannot really know the scale of aircraft numbers or the production rates involved in a prospective strike on Krukov's factories. If we want the strike to succeed in a reasonably decisive manner, will we need to have all Aurora factories ready by the 2059Q3 results? Is one "obviously enough" from the point of view of the Air Force? Getting a sense of their requirements would be helpful.

[Again, not hacking at Vehrec's reasoning here, just trying to figure out what, in-character, the Air Force would be telling us about what they need to get the job done]

What's panopticon implosion?
One thing you get used to, having conversations with Dmol8, is that he'll casually namedrop phrases that don't exist in the English language and presumably expect everyone to know what he's talking about.

The prevailing theory is that he's using phrases that are popular within the small circle of Serbian-language science fiction fans, translating them directly, and just assuming that everyone in the larger English-language reference pool will get it.

The problem is that often, these phrases seem to assume that something is universal or a very common, natural process, when it is debatable whether it is or would be.

Dmol is the only person I've ever met who doesn't just make up vocabulary, he tries to invent his own archetypes. It usually doesn't go over very well, because it's not an archetype if no one believes in it but you.
 
I still think that for the Aurora, we should try to complete all the factories that are available. Small numbers of them may not achieve important results. Planes take a while to spool production as well, especially bombers that will be hand-built botique creations, with unique thermal protective skin and the like. So if we barely creep over the line with two dice, then we can expect that there just won't be more than 20 of them or so in existence to actually do raids and that's not really enough to even stand up one attack squadron, once you subtract trainers, spares, and familiarization time. Slightly bumping over the edge might have been acceptable a turn or two ago, but now we've gotta show all the vices and virtues of shock military production.

Unless we are talking ST equipment, little will be hand build boutique creations.

Limited production runs compared to GDI's mainstays? Definitely. But GDI can and will build several hundred of these things over their time in service, so a dedicated factory for the initial run to be mothballed for replacements or force expansions later is extremely likely. GDI is the industrial military complex of the 21st century.
 
What's panopticon implosion?

It's an English phrase used in Cypherpunk English Writing Circles. Not to be confused with Cypherpunk English Coding Circles as the two don't have a lot in common. So:

One thing you get used to, having conversations with Dmol8, is that he'll casually namedrop phrases that don't exist in the English language and presumably expect everyone to know what he's talking about.

The prevailing theory is that he's using phrases that are popular within the small circle of Serbian-language science fiction fans, translating them directly, and just assuming that everyone in the larger English-language reference pool will get it.

The problem is that often, these phrases seem to assume that something is universal or a very common, natural process, when it is debatable whether it is or would be.

Dmol is the only person I've ever met who doesn't just make up vocabulary, he tries to invent his own archetypes. It usually doesn't go over very well, because it's not an archetype if no one believes in it but you.

small English-language reference pool word being used in the larger English-language reference pool this time Simon.

Anyways the Panopticon is an institutional building/system of control designed by English/British 18th century philosopher/social theorist Jeremy Bentham that is the basis for most modern authoritarian surveillance systems.

The basic premise of the system is that of a circular prison with a guard tower in the center from which a single guard is able to observe all the inmates without being seen by them while informing the other guards of the inmates' actions. This according to Bentham is supposed to self-modulate the inmates behavior so that they are at all times on their best behavior from fear of being noticed and punished for acting badly.

The word panopticon usually shows up in cyberpunk writing as a slang term for the ever present and oppressive surveillance state. As cypherpunk writing is a sub-genre of cyberpunk writing it shows up there as well, but since cypherpunk writing is interested in deconstructing a lot of the magical thinking of cyberpunk the concept of the panopticon got examined.

So basically the Panopticon works on social isolation and pressure. So if both of those can be overcome, social isolation trough independent communication lines and social pressure trough high transparency of governance and high level of civil dissent against that government when warranted, then the mental/societal pressure inside the Panopticon inverts and the whole edifice starts to implode. Hence the term is Panopticon Implosion.

We are currently experiencing a form of Panopticon Implosion in our global society with the internet mitigating social isolation to a high degree for quite a few people and the birth of the various international and independent investigative news agencies alongside everyone being able to film on the fly leading to a much higher degree of transparency.

Both GDI and NOD run on Panopticon systems with NOD achieving parity trough the use of cyberpunk hackers/deckers and AIs while piggybacking off of GDI's internal networks and designs. GDI can survive a panopticon implosion changed, while the Brotherhood of NOD is dependent on Kane having the privilege of being the guard in the guard tower informing his warlords of GDI's and/or humanity's actions and as such would be destroyed in a global panopticon implosion.

The main obstacle to a panopticon implosion in GDI itself is ironically not InOps, but a lack of independent journalist cooperatives since most news agencies are the property of the GDI government both physically and mentally. I honestly don't know how to get the level of global independent investigative journalist up to the point where GDI's panopticon starts to implode without such an organization being hijacked/subverted/destroyed by Kane if no one else as he would see it for the existential threat to his plans that it is from a mile away.
 
Kane didn't ask for the pardon in canon, just a truce until the TCN was built, because he was ascending with his loyalists and leaving behind the rest of the Brotherhood of NOD at the mercy of GDI. And even that didn't work for everyone on either side of the conflict.

This isn't canon.

Really to assume we'll get the TCN as an option is making an assumption in general. We have no idea if it will get offered or what the cost of said support will cost.
 
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