STU Projections (
Link to previous)
Given the recent discussion on STUs, here is an update on the STU projections given the recent changes to the Alloy Foundries.
We currently have 6:
Current Production: 900/900 IHG, 1810/2900 HG (See math post immediately after the most recent Voting Threadmark)
This implies 10 STUs from IHG and 18 from HG. Therefore a total current production of 28.
Current Consumption:
17 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-11 Other (7 Structural Alloys (2 per phase from Phase 1-3, 1 from Phase 4 thanks to the NAT 100), 2 Hovercraft, 2 Gravitic Shipyard Bay)
5 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
Therefore a total current consumption of 22.
Therefore we have a current net production of 6.
We are required to complete the IHG refits and increase income by 550 RpT. Of that 550 increase we have 10 turns until the end of the Plan with 15 RpT per turn from economic growth, assuming that stays constant. This means we must increase income by 550 - 10 * 15 = 400 RpT. Of that 400 RpT we are unlikely to see any Lunar/Space mining income due to the Space Population requirements of the plan taking up all of the Orbital dice. Therefore all 400 RpT must come from Tiberium.
Therefore we should have 2710 + 400 = 3110 RpT coming from Tiberium.
As we are required to complete the IHG refits, that will produce STUs at a rate 90 RpT/STU. That means we will be producing a total of 3110 / 90 = 35.56 STUs
Given we are currently consuming 22 STUs and do not have required projects that consume them, we have 13 STUs to play with.
The currently available options for STU consumers are:
-U-Series Alloy Foundries: 2 STUs for Phase 5-6
-Microfusion Cell Laboratories: 2 STUs
-Second Generation Repulsor Plate Factories: 4 STUs
-Zrbite Sonic Weapons Deployment: 2 STUs for Phase 2
-Infernium Laser Refits: 1 STUs
-For a total of 11 potential STU consumption
This leaves us with 2 extra STUs if we complete all of those projects, and don't exceed our Tiberium mining.
We also have the following military projects that may consume STUs once developed:
-NovaHawk Development (High)
-Transorbital Fighter Development (Very High)
-Next Generation Armored Support Vehicles (Moderate)
-Next Generation Armored Fighting Vehicles (High/Moderate)
-Governor-A Development (Low)
-Unmanned Support Ground Vehicle Development (Low)
While those projects may consume variable amounts of STUs, we won't know until we unlock them how many. They don't need to consume a whole lot for us not to be able to finish all of them given our current and projected STU surpluses. The only real solutions are mine more tiberium, trade for STUs, or limit the quantity or quality of our equipment.
For the first, that will take time. The only way I see it happening quickly is if we unlock Bore Holes, we unlock additional Border Offensives via Secure Yellow Zones, or if Karachi unlocks less Logistically expensive normal Glacier Mines. Normal Glacier Mines are very Logistics expensive and while we will get a significant infusion of Capital Goods over the course of this Plan for Vein Mines (especially from North Boston), a lot of those are going to be funneled into various needed projects (AEVAs, Service projects, Mil factories, PMM, etc).
The second I dislike, because we would be funding NOD, and by mining the STUs ourselves we effectively make 170 RpT and 5 PS.
The third depends. I'm fine with delaying Zrbite Sonic Weapons Deployment Phase 2. However, there are arguments for everything else currently available. One thing I haven't seen discussed yet are Microfusion Cells, which sound like they will be very advantageous for the Transorbital Fighters (light and energy dense are staples of space flight).