Blue Zone Apartment Complexes (Phase 9) 82+71+22+72= 247/160 (Phase 10) 87/160 -3 Log +6 High Hous
Communal Housing Experiments 0+91+66+82 = 239/150 +8 Hous Quality: 40 -5 PS
Green Architecture Risk Assessment and Testing 0+46+41 = 87/90 Completes with Non-Canon Omake Assessment: 96 61 50
Edit 2: Tokyo Harbor Reconstruction Autocompletes Sea and Air Defense Network of Japan Restored
Advanced Alloys Development (Tech) 56+69+38 = 163/120
Personal Electric Vehicle Plants 0+29+17+66 = 112/300
Chicago Planned City (Phase 4) 529+40+33 = 602/550 (Phase 5) 52/1100 +2 Hous -4 Lab -2 Log -4 E +280 ProcCap +8 ConG +6 CapG
Isolinear Peripherals Development 0+100+46+66 = 212/160 NAT 100
Wadmalaw Kudzu Plantations (Phase 3) 56+10+32+57+48+112 = 315/450
Intensification of Green Zone Harvesting (Stage 7) 78+16 = 94/100 Completes with Semi-Canon Omake +5 RpT 1 YZ Mit
Red Zone Border Offensives (Stage 2) 101+92+32+94+45+39+190 = 593/250 (Stage 3) 343/250 (Stage 4) 93/250 +30 RpT +25 RpT +6 RZ Mit +4 E
Edit 3: Deep Red Zone Tiberium Glacier Mining (Stage 1) (New) 0+93+53+48+58+93+34+1+3+53+342 = 778/250 (Stage 2) 528/250 (Stage 3) 278/250 (Stage 4) 28/250 NAT 1 -9? Log +6? E +90 RpT +80? RpT +90? RpT +6? RZ Mit
Tiberium Harvesting Claw Deployment Autocompletes -3 E -2 CapG -1 Lab +5 RpT Improved Vein Mines
GDSS Enterprise Station Bay 248+95+37+70 = 450/400 -1 CapG -10 Scaling Station Cost
Leopard II Factory 152+44+53+74+90 = 413/400 -5 Scaling Station Cost -5 Scaling? Lunar Actions
Advanced Electronic Video Assistant Deployment (Orbital) 0+47+85+55+93 = 280/200 +3 to Orbital Dice -4 CapG -3 E
Gene Clinics (New) 0+63+31 = 94/120
Specialist Isolinear Programming Development 0+100+36 = 136/120
Ferro Aluminum Armor Refits 0+27+52+60 = 139/350
Infantry Recon Support Drone Development (Platform) 0+51+35 = 86/40
Railgun Munitions Factories (Phase 1) 0+30+52+60 = 142/200
Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 0+69+18+60 = 147/180
Modular Rapid Assembly System Prototypes (Tech) (High Priority) 0+21+35 = 56/125
Recruitment Drives (New) 0+84+25+69+21+112 = 311 DC 200 PASS
Resources: 710+15?+5+30+25+90+80?+90?+5 = 1050? + 245-145 = 100 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (100 in Reserve for Banking)(+15? From Taxes)
Political Support: 50-5 = 45
SCIENCE Meter: 4/4
Free Dice: 7
Erewhon Dice: 1
Dice Capacity 54/60
Tiberium Spread
23.42-0.77+0.92 = 23.57 (+0.15) Blue Zone
0.04+0.02 = 0.06 (+0.02?) Cyan Zone
0.81+0.77-0.92+0.15 = 0.81 (+/-0.0) Green Zone
22.57-0.91+0.65-0.02? = 22.29? (-0.28) Yellow Zone (91+1 = 92 points of mitigation)
53.16+0.91-0.80?-0.01? = 53.26 (+0.10?) Red Zone (68+6+6? = 80? points of mitigation)
Current Economic Issues:
Housing: +39-5+1+6+8+2 = +51 (32+5-1-6 = +30 population in low quality housing) (-5 per turn from refugees) (+1 high-quality housing per turn)
Energy: +43-4+4+6?-3-3 = +43? (+4 in reserve)
Logistics: +28-3-2-9? = +14? (-2? from military activity)
Food: +16-3+1 = +14 (+24 backed reserve, +5 unbacked reserve)(-3 per turn from increasing population) (Perennials: +1 on Q1 2062, +1 on Q4 2062, +1 on Q1 2063, +1 on Q4 2063)
Health: +14 (-3? from Wartime Demand) (-10? from refugees)
Capital Goods: +20+2+6-2-1-4 = +21 (+2 per turn from Distributed Industrial Authority) (+167+21 = +188 in reserve)
STUs: +8+3 = 11
Consumer Goods: +89-4+3+3+2+8 = +101 (-5 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)
Labor: +46+4+2-1-1-4-1 = +45 (+4 per turn from medical care) (+2 per turn from Immigrant qualifications) (-1 per turn from private industry) (-1 per turn from other government) (Net +4)
Tiberium Processing Capacity (2150+5+30+25+90+80?+90?+5 = 2475?/3070+280 = 3350)
Taxation Per Turn: +30+15? = +45?
Space Mining Per Turn: +100
Maintenance Reductions: +50
Green Zone Water: +5
Plan Goals
Provide 120-3-2-8 = 107 Consumer Goods points from the Treasury
Provide Edit 4: 40-2 = 38 Consumer Goods from Agriculture
Increase Income by 1200 Edit 4: -15?-5-30-25-90-80?-90?-5 = 860
Increase Tiberium Processing limit by 1200-280 = 920
Increase population in space by 20k
Provide 40-6-6? = 28? Points of Red Zone Abatement
Provide 30 Resources in grants
Spend at least one die on Steel Talons projects every turn
Projects
Complete Karachi Planned City by end of 2065
Complete Chicago Planned City by end of 2065
Deploy Medium Tactical Plasma Weapons
Depoy Orca Wingman Drones by end of 2065
Deploy Services AEVA
Complete North Boston Phase 5
Develop and deploy Governor-A refit
Develop and deploy Conestoga class
Complete Electric Vehicle Factory by end of 2065
Complete at least 3 Blue Zone Inhibitors by end of 2065
Compete Dairy Ranching Domes Phase 2 by end of 2065
Complete 1 of Nuuk, Reykjavik, Bergen
Complete all phases of Red Zone Border Offensives before 2064
Complete SADN Phase 4
Complete at least 8 Ground Forces Zone Armor factories
Complete all of the following projects:
Advanced ECCM Development, Stealth Disruptor Development,
Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
Complete 2 phases of Reforestation Preparation
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Spend no more than two free dice per turn on Military.
Activate Munitions Department
Activate Refit Department
Hand off at least 20 points of Capital Goods to market over course of plan.
Complete Improved Hewlett Gardener Refits before end of plan
Well that is it for the mathpost. I'm going to compare it to other's mathposts:
-
@doruma1920 you forgot to add Seo's Dice bonuses for Stations and Development Actions/Technology Working Groups
-
@Lightwhispers Seo's bonus applies for every Development action including the Isolienear Peripherals Development and how on Earth did you get 231 on Wadmalaw Phase 3?
-
@Strunkriidiisk your mathpost is a post-impressionist/dadaist fusion of a fever dream. I honestly can't tell what even are you calculating.
@Ithillid and
@Simon_Jester can either of you make sense of
this math?
- I forgot to add Seo's bonuses everywhere as well, but I had the option to correct my math before posting.
Alright this is the first draft of my preliminary plan for next turn:
[ ] Plan The Green Line v2.0:
-[ ] Infrastructure (5/5 dice +36 bonus) Edit: 80 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 20 RpD, Edit: 2 Die = 40 R 33% DC 60
--[ ] Blue Zone Apartment Complexes (Phase 10) 87/160 10 RpD, 1 Die = 10 R 79% DC 22
--[ ] Urban Metros (Phase 4) 0/150 15 RpD, 2 Die = 30 R 81% ADC 32
-[ ] Heavy Industry (5/5 dice +33 bonus) 50? Resources:
--[ ] Advanced Alloys Deployment 0/??? 15? RpD, 2 Die = 30? R ???% ?DC ???
--[ ] Personal Electric Vehicle Plants 112/300 10 Resources per Die, 2 Die = 20 R 45% ADC 54
--[ ] Division of Alternative Energy -1 HI Die
-[ ] Light and Chemical Industry (4/4 dice +28 bonus) 120 Resources:
--[ ] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 30 RpD, 4 Dice = 120 R
-[ ] Agriculture (4/4 dice +28 bonus) 40 Resources:
--[ ] Wadmalaw Kudzu Plantations (Phase 3) 315/450 10 RpD, 2 Die = 20 R 80% ADC 32
--[ ] Tarberry Development (Tech) 0/40 20 RpD, 1 Die = 20 R 100% DC 1
--[ ] Security Review Agriculture 1 Die
-[ ] Tiberium (7/7 dice + 4 Free Dice +38 bonus) 245 Resources:
--[ ] Tiberium Vein Mines (Stage 2+3+4?) 5/195/385/570 20 RpD, 6 Dice = 120 R 100%/99%/40% ADC 1/23/54
--[ ] Red Zone Border Offensives (Stage 4+5) 93/250/500 25 RpD, 5 Dice = 125 R 100%/78% ADC 1/41
-[ ] Orbital (6/6 dice + 3 Free Dice + Erewhon Die +30+3 = +33 bonus) 200 Resources:
--[ ] GDSS Columbia (Phase 1) 0/65/200/475 20 RpD, 4 Dice + Erewhon Die = 100 R 100%/100%/12% ADC 1/11/66
--[ ] GDSS Shala (Phase 1) 0/65/200/475 20 RpD, 5 Dice = 100 R 100%/100%/19% ADC 1/4/59
-[ ] Services (4/4 dice +31 bonus) 70 Resources:
--[ ] Gene Clinics 94/120 10 RpD, 1 Die = 10 R 100% DC 1
--[ ] Kamisuwa Optical Laboratories 0/250 20 RpD, 3 Dice = 60 R 57% ADC 48
-[ ] Military (8/8 dice +30 bonus) 120? Resources:
--[ ] Infantry Recon Support Drone Deployment 0/??? 10? RpD, 1 Die = 10 R
--[ ] Railgun Munitions Factories (Phase 1) (Very High Priority) 142/200 10 RpD, 1 Die = 10 R 88% DC 13
--[ ] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 147/180/360/540 20 RpD, 4 Dice = 80 R 100%/99%/65% ADC 1/20/65
--[ ] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 56/125 20 RpD, 1 Die = 20 R 77% DC 24
--[ ]Security Reviews Military 1 Die
-[ ] Bureaucracy (4/4 dice +28 bonus)
--[ ] Security Review Agriculture 1 Die
--[ ] Security Review Military 2 Die
--[ ] Focus Reallocation
---[ ] Heavy Industry
---[ ] Tiberium
---[ ] Orbital
-[ ] Total Cost: Edit: 80+50?+120+40+245+200+70+120? = 925/1150?
Alright I can hear Simon typing on his keyboard about this one from the future so what does this plan do:
- In Infrastructure I put the Dice onto Urban Metros Phase 4 and Blue Zone Apartment Complexes to get the new general city sectors over and done with in Infrastructure. Also Edit: 2 Die onto Yellow Zone Fortresses because there are only two Phases left. The plan is called The Green Line people I want the border between GDI and NOD fully fortified and the Fortresses get us +4 Housing so we can take in more refugees.
- In Heavy Industry I'm going to start deploying Advanced Alloys while trying to finish off Personal Electrical Vehicle Plants. Also doing my Energy Plan by creating the Division of Alternative Energy.
- My Energy Plan is thus: I'm going to capstone Bergen this year while using Red Zone, Alternative, Satellite and Tarberry Energy to keep us in the black until Bergen is complete so we can research the best Fusion upgrade we currently can. This both gets us better Fusion Power Plants and diversifies our Energy Infrastructure so it's harder to take out and easier to rebuild. I am currently assuming we will get more HI dice in recruitment, but if that doesn't happen I'll have to move that DAE Die onto something else. Probably something civilian and cheap.
- In L&C Industry I'm just going after Bergen. Expect the use of Free Dice here next turn to push it to capstone in Q4 of this year. We need between 25 and 33 Dice to get it completed. I'm aiming for us to be in the region of being able to complete this by Q4 2062 - Q1 2063.
- Agriculture is completing Wadmalaw Kudzu, Developing Tarberries so we can see what sort of Energy for what sort of progress and cost they bring to the table and of course that Security Review which is overdue.
- Tiberium is about doing Vein Mines and finishing off Red Zone Border Offensives since we can't actually do Deep Red Zone Glaciers next turn on accont of having completed every STage that we have so far unlocked.
- Orbital is about surging into existence both Colombia and Shala. We finish them off next turn so both are Phase 3 while also finishing Orbital Cleanup for the Power Satelites.
- Services just finshes off the Gene Clinics and then does the Optical Lab Because it takes more Dice. Not entirely sure this is the order I want to do the optics in, but it's the cheaper order so until we have the confirmation that we have all the Tiberium we have earned this turn I'm sticking to it.
- Military is about getting ZOCOM some more relief while finishing off the high priority actions we started last turn and doing a Security Review.
- Security Reviews in Agriculture and Military and switching a Die from Services to Heavy Industry.
Edit: As noted
here I had a Die I wasn't using.
Edit 3: Added the Orange onto the Nat 1.
Edit 4: Fixing a few things I missed as pointed out in
this post.