BoSPaladin
The Paladin
You picked her. She nearly got assassinated during the Regency War.
The interlude with her in a havoc mech that got its knee shot out?
You picked her. She nearly got assassinated during the Regency War.
Dude we're already dice-limited in the second quarter of the Plan. We physically can't spend all of what we make now.
We have Lensman budget growth.
No, Paris, her favorite restaurant got exploded.The interlude with her in a havoc mech that got its knee shot out?
Personally, I don't want to go crazy on all out meme plan mining now just so we're in a good position to distribute income out a little sooner. We've got a pretty intense set of Plan goals ourselves, so we could definitely use the Free dice in a lot of places. Personally, I'm willing to relax, put the Free dice elsewhere, and concentrate on vein mining, as my plan draft illustrates.We are promising to roll some income over to Inops throughout the plan... but beyond that I would like to distribute some income out in year 2 if we could because I figure we do vein mine push Q2, then Q3/Q4 is more tib income/mitigation combos.
I'd say the time for doing that is "not yet." Right now, we're at 2475/3350 processing capacity. We're in no danger of running out of current capacity, or even getting so close to the cap that we can't refit. It's going to be fine. I think we should just take a few turns of relatively 'chill' seven-die tiberium mining plans, with maybe a little extra here and there, to pad out our income a bit further.Edit- though putting 2 dice on Improved Hewlett Gardener Process Development (Tech) so that we can also work on rolling out processing increases that we don't have to refit later so that Q3 we can up processing capacity to stay ahead of what we extract
This is true, though it should be noted that the last time we used up such a stockpile, it was because of the immediate aftermath of Tib War III.You know. Prior to granger taking over, GDI did maintain a stockpile of R/funding in reserve.
Building up a major stockpile of let's say 500 Resources represents the treasury having a lot of flex to respond to emergency's.
Check my draft plan. Average Resource expenditure per die is about 18 R/die, and I've got a huge amount of wiggle room; I came in well under the budget I was using, which was itself deliberately 75 R below the budget we have a reasonable hope of getting.Not true, as we just did the recruitment action, which can give us more dice.
And 20 of the dice used in this turn were spent on projects costing 10R/die or less. Those projects are not plentiful. We could easily spend 400R more per turn.
...That's not what I said, not that I recall. What I recall saying is that shuttles may be a bit "too rich for our blood" if we're talking about, say, a major five-die spending campaign on them.Not what I am hearing. I want the shuttles but am getting told they are too expensive. So pull another one.
Pull another one. You just got done saying last page we need more money so we can afford to pay for the shuttles.
Ah. I probably wasn't around for that vote, since she doesn't seem familiar. Well. I'll just happily wait for the new recruiting options. Hopefully someone good with Tiberium or developing new technologies shows up.You picked her. She nearly got assassinated during the Regency War.
For the record, if we get Tib specialist with just +1 dice and +X bonus, should we pick him?Hopefully someone good with Tiberium or developing new technologies shows up.
To the people of the Treasury,
It looks like the everything is going great with the new plan. It looks like Isolinear computing is doing great and will hopefully help complete the rest of this plans objectives in record time. We might need stronger computers to calculate the (statistically large amount) of Tiberium that is coming in! As for the general luck this quarter, it is holding high at an average of 51.58.
Side note, would the new recruits/transfers to the Department of Randomness please check their emails? Director Green had a bit of an accident with an old Nod gun he had from his army days. They should have gotten a message explaining that the cleanup will take a few days and that alternate interview locations have been made available.
Shelly Newman, New Assistant to the DR Head Secretary
P.S. It looks like the Orbital Department has gotten everything it wished for this quarter
Quick question for the questers that read these. Would you like to see a full side-story about the Department of Randomness? I've been doing these snippets for awhile now and would like to do something more.
Seo, realizing he's about to beat Granger's post first reallocation record:
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. . . Clearly the first thing we need to do with all this revolutionary next gen computer hardware is to port Factorio onto it and see how long it takes for someone to build a base that will bog the whole system to single digit FPS.![]()
I think you'd prolly need to run Space Exploration pretty far to do that M8
Dude we're already dice-limited in the second quarter of the Plan. We physically can't spend all of what we make now.
We have Lensman budget growth.
We're probably close to maxed out on developing tech; what we really need (to reiterate) are boosts in Heavy Industry, Orbital, and to a lesser extent Tiberium and Military. The main reason I say 'Military' is because three of our eight Military dice (potentially three of our six if we create the spinoff departments) rely on specific individuals that Nod can assassinate. There's nothing really stopping them from killing General Jackson if they get a little luckier, and then suddenly BAM, we're down to six dice per turn for the Plan. Or four, if we've already taken the departments.Ah. I probably wasn't around for that vote, since she doesn't seem familiar. Well. I'll just happily wait for the new recruiting options. Hopefully someone good with Tiberium or developing new technologies shows up.
People who give us +1 dice are actually among the better options available for recruitment picks, so if we get an option with +1 Tib dice attached I would at least very seriously consider him. But I'd take +1 Orbital or Heavy Industry dice first, and I might consider a flat bonus to Orbital as worth more than +1 Tiberium dice.For the record, if we get Tib specialist with just +1 dice and +X bonus, should we pick him?
Personally, unless Tib specialist gives us new tech or massive bonus (as you said), we're probably better off picking in other departments.
Well, Orbital's tricky because we can't actually math out how much stuff and capacity we need to hit the Plan target, because about 75% of the progress we'll be getting towards our goal comes from stuff that doesn't exist yet and won't be available until we've made a lot of progress (possibly full completion) on Columbia.We should be capable of achieving Plan goals without too much trouble with what we have, right?
Caveat:Bottom Line Up Front: The most stressed section remains Orbital by far, however the quick completion of the Station Bay, the Leopard II factory and the Orbtial AEVA have reduce the conservative estimate for the remaining Space Population by 4 dice. This remains something to watch closely and will likely need ~4-5 Free Dice a turn to complete it.
Well, I'm pretty sure you originally predicted us needing seven or fewer Free dice, and we spent seven Free dice, so go figure.Both Tiberium and Military are under less stress when compared to the start of the turn. Tiberium in particular no longer appears to require Free dice investment.
I'm pretty sure we can keep ahead of Housing fairly easily as long as we're not trying to commit to "all population in HQ Housing by end of Plan," which we didn't promise anyone anyway.Heavy Industry remains where it was, with roughly half of its department's dice required... It is possible that Infrastructure will be more stressed then it appears given the Refugee situation and the housing needed for them.
Oops, sorry Simon, meant to say Tib Plan goals, not all of them.
Oh boy. That's intimidating.Orbital Total = 153 dice
96 Orbital Dice for the rest of the Plan, 0 available, 63 free dice required.
Well, I'm pretty sure you originally predicted us needing seven or fewer Free dice, and we spent seven Free dice, so go figure.Also, your Tiberium estimate assumes we'll do almost all our Karachi spending with Tiberium dice. We should bear in mind that (1) the dice bonuses aren't that far apart in the two fields, (2) we'll be rushing to spend as many dice as possible, incentivizing us to activate both, and (3) there are a lot more quasi-mandatory projects in Tiberium than in Infrastructure. It is therefore likely that the dice burden of Karachi will be roughly evenly split between the two categories, in my opinion.
As for your Military estimates, the thing is, you designed them around the assumption that we'd immediately lose -2 dice to the Bureaus on the very first turn of the Plan. As long as your methodology remains consistent, we effectively reduce the required Military dice to complete our Plan goals by +2/turn every turn by just sitting there and not creating those bureaus. That is over and above any work we have those two dice doing towards our Plan goals.
I'm not saying your methodology is bad, but it has certain implications and will tend to overstate things in certain ways. Which can even be an advantage.
...
Sure, if we do nothing other than required projects we wind up at +42 by plan's end, but there's no realistic way that's all we'll do.
Oh boy. That's intimidating.
Thank God the other departments aren't as stresses.
We definitely need to focus on the mega projects where we can. We need the big infusions of stuff plus then we can have the freedom to pursue other things with the not required dice.
I just want to make it clear that I respect this approach and find it very reasonable.The intent behind these analyses is to say this is, conservatively, based on what hard information we have now, we need to spend to complete the Plan. This is how much slack we have to do other things that we want.
My own plan draft throws a bunch of Free dice at Orbital, probably completes Columbia up through Phase 3, and probably completes Shala up through Phase 2 in the same turn. I'd probably want to keep up at least a trickle of steady work on both stations at once.I still think we might as well focus on Shala before Columbia. Shala should basically cover our food requirements for space habitat supply for the foreseeable future, so I'd like to get that done first just so we don't have to slow our roll to do it later. At least let's get Shala and Columbia to Phase 3 each (to use Columbia to work the kinks out of space habitats and leave that to cook) then whack out the rest of Shala to make sure we can get up the self-sufficiency infrastructure, then we can make the mad dash for maximum space habitation.
While we're fortunate that Chicago Phase 5 appears to have zero listed -Logistics costs, unlike Phase 4... I still don't think this is the best investment. The things it gives us, we don't urgently need right this minute, whereas it would be very helpful to spend this turn working on other things in these categories. Like more Logistics projects, or a design for our improved fusion reactor, or finishing the half-completed electric car factories we started this turn.Infrastructure (5 dice +36 bonus) 100R
-[] Chicago Planned City (Phase 4)(Progress 52/1100: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods) 5D
Heavy Industry (4 dice +33 bonus) 80R
-[] Chicago Planned City (Phase 4)(Progress 52/1100: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods) 4D
It may not be a good idea to plan on pursuing another turn of extremely intense Red Zone mining right after the first one. We don't know what consequences we'll get from the natural one we rolled on Super Glacier Mining. We're probably better off switching to vein mining for Q2.Tiberium (7 dice, 7FD +38 bonus) 370R
-[] Red Zone Border Offensives (Stage 4)(Progress 93/250: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) 7D
-[] Deep Red Zone Tiberium Glacier Mining (Stage 4) (New)(Progress 28/250: 30 resources per die) (-3 Logistics, +2 Energy) (additional income trickle [60-90 Resources]) (2 points of Red Zone Mitigation) (1 Stage available) 6FD
-[] Intensification of Green Zone Harvesting (Stage 7)(Progress 94/100: 15 resources per die) (small additional income trickle [5-15 Resources]) (1 point of Yellow Zone Mitigation) (2 Stages available) 1FD
I don't think it's a good move to focus on the plasma cannons instead of power armor factories, and I think the LOSS constellation should probably just wait a few turns until we get Orbital Cleanup done. On which note, yeah, I'd put one Orbital die towards that. Shala's nice and all, but it's not the only thing in the world.Orbital (6 dice +33 bonus) 120R
-[] GDSS Shala (Phase 1+2+3)(Progress 0/580: 20 resources per die) (.2k permanent residents) (+2 Food, +1 Consumer Goods) (10 Political Support) (+1 available Bay) 6D
...
Military (8 dice +30 bonus) 100R
-[] Modular Rapid Assembly System Prototypes (Tech) (High Priority)(Progress 0/125: 20 resources per die) 1D
-[] Medium Tactical Plasma Weapon Deployment(Progress 0/80: 30 resources per die) 1D
-[] Low Orbit Support Satellite Constellations(Progress 0/200: 10 resources per die) (Satellite) 2D
-[] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 1D
-[] Railgun Munitions Factories (Phase 1)(Progress 142/200: 10 resources per die) (-1 Labor, -1 Energy) (Very High Priority) 1D
Are you husbanding Energy for something? Because we need to finish 3 BZ Inhibitors for the plan goals. Or is YZ-11 so bad for underground Tyberium?--[] Tiberium Inhibitor Deployment (YZ-11 Colombia) 0/130 (1 die, 30 R) (24% chance)
We might need to get the Columbia bays done first before the next station will be open. The dedicated shipyard space station is gated behind the shipyard bays if I'm not wrong.My own plan draft throws a bunch of Free dice at Orbital, probably completes Columbia up through Phase 3, and probably completes Shala up through Phase 2 in the same turn. I'd probably want to keep up at least a trickle of steady work on both stations at once.
Personally, I'm hoping to complete Columbia first, simply because it would really, REALLY help if we knew what the post-Columbia second generation habitat option(s) look like. If we had that information, it would tell us much more clearly and precisely how much work we need to do to hit our target, so I don't want to sit around cooling my heels leaving Columbia unfinished for longer than necessary.
I think that that might be wrong. Because of our choices, Enterprise will be the Shipyard station. We won't need to build an additional station for shipyards.We might need to get the Columbia bays done first before the next station will be open. The dedicated shipyard space station is gated behind the shipyard bays if I'm not wrong.
I meant that because we decided to focus on Shipyards we will get a Shipyard station earlier. Basically gaining experience from small scale construction projects in the Enterprise Bays will open a larger purpose designed shipyard for our space navy. The Enterprise Bays will most likely be able to produce a limited number of ships at a time. Due to limited construction slip size. What most of the bay will be dedicated will be development labs and factories for specialized parts that would be better made in orbit instead of shipped from Earth.I think that that might be wrong. Because of our choices, Enterprise will be the Shipyard station. We won't need to build an additional station for shipyards.
Hm. I favor Metros Phase 4 alongside shuttles for narrative reasons, but I can get behind this I guess.Budget: 920/1050 R
[] Draft Plan: Islands In The Void
-[] Infrastructure (5/5 Dice, 110 R)
--[] Blue Zone Apartments (Phase 10) 87/160 (1 die, 10 R) (79% chance)
--[] Suborbital Shuttle Service (Phase 2) 22/250 (4 dice, 100 R) (Phase 2, 18% chance Phase 3)
YZ-11 in particular is one of several Zones around the world that happens to sit on the Pacific Rim, in an area known for relatively high levels of vulcanism and, if I recall correctly, a subduction zone under the ocean nearby.Are you husbanding Energy for something? Because we need to finish 3 BZ Inhibitors for the plan goals. Or is YZ-11 so bad for underground Tyberium?
At a bare minimum, we need Columbia up through Phase 3-4 before we can start planning ahead to the next generation habitat options. Exactly what the requirements are remains to be seen, but we know what we need to do in order to be able to even start looking, and Columbia is probably more critical to that process than Shala even if both are important.We might need to get the Columbia bays done first before the next station will be open. The dedicated shipyard space station is gated behind the shipyard bays if I'm not wrong.
With the bays we will most likely decide how the next station will be designed and how much it will cost progress wise.
Well, it'll be a shipyard. It's just that it'll be a small scale bespoke shipyard compared to The State of Shipyards to Come.I meant that because we decided to focus on Shipyards we will get a Shipyard station earlier. Basically gaining experience from small scale construction projects in the Enterprise Bays will open a larger purpose designed shipyard for our space navy. The Enterprise Bays will most likely be able to produce a limited number of ships at a time. Due to limited construction slip size. What most of the bay will be dedicated will be development labs and factories for specialized parts that would be better made in orbit instead of shipped from Earth.
Enterprise won't be a dedicated shipyard station after the bays complete. It will be something like an emergency measure to just get some ships out.
I believe we were told that because of the bay choices, a mega project in orbital after finishing the stations would be a rather impressive shipyard station.I think that that might be wrong. Because of our choices, Enterprise will be the Shipyard station. We won't need to build an additional station for shipyards.