Going by the roll I'm guessing Erewhon doesn't really like working with Tiberium.
Could have been anything really.
Maybe Erewhon was really excited, came on a bit too strong with their colleagues. This put the harvester workers a bit off side, as they aren't used to working with AI. And so they slacked off when Erewhon got distracted by breakthroughs in Isolinear Peripherals.

All we really know is that a below average amount of work was achieved total.
 
Exactly! If we're putting everyone in brand-spanking new suits of powered combat armor, we should give them a brand-spanking new service rifle to go with it! One with a trigger guard that'll fit those big fat fingers the suits have.

To be fair, the various railguns/missiles/plasma weapons/whatever that come with zone armor are probably a lot more viable on the modern battlefield than the GD-2 (also, as a slight pedantic note, it's the GD-3, not the G3).
 
You're right, though spin gravity may prove to be more effective at large scales. We'll see how the engineering logic works out for GDI over the next decade or so in-game, as more and larger stations are completed.

Interesting, though in that case it really does say something unkind about Kane that he berated her for "not accomplishing anything" at that Conclave unless the whole thing was nothing but a production for our benefit. Because I guess "welfare of my people" doesn't really count for much with him. Tch.
I imagine that spin gravity will be used for some of the larger/later habitats, because it's easier and cheaper.

And there are a number of ways that Kane could have been unfair to Yao there, if only because SOP for warlords is probably to conceal weakness, and she got hammered during Dawn Star.
Exactly! If we're putting everyone in brand-spanking new suits of powered combat armor, we should give them a brand-spanking new service rifle to go with it! One with a trigger guard that'll fit those big fat fingers the suits have.


Fair, but I've committed myself to being the 'Please get the G3 Designed already' guy from here on out, so I am obligated to level mild complaints anyways.

Feel free to ignore me if you feel it necessary.
Second thing first, no worries.
And to respond, the Zone Armor suits won't be using the G3 anyway - they tend to use, at minimum, a LMG.
The GD-3 is a new rifle for our non-PA infantry.
So with those 2 nat 100s, will we finally be able to play Crysis? :lol::rofl:
Not only can we play Crysis, they fixed the memory leaks. :D
 
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Looks like round 2 of communal housing is still pretty meh going by quality rolls. Green architecture though looks like it might shape out.

Going by the roll I'm guessing Erewhon doesn't really like working with Tiberium.
Erewhon asked for work with tiberium; it was one of the specific areas it invited us to assign it too. And Erewhon

Maybe Erewhon's optimizations just didn't work out as well as hoped, or it created a bunch of EVA programs that turned out not to be stable? I mean, we did roll something like a 25 on Erewhon's competence, the poor entity can't get everything right every time.

Intensification: +5 Rpt
Border Offensives: +55 Rpt
Deep Red Glacier Mines: +260 RpT
Claws: +5 RpT
Taxes (confirmed on Discord): +15 Rpt
Correction: 985 R instead of 970 would be the approximate amount we get if we lose the output of one glacier mine next quarter due to the natural one. Thank you for confirming the tax thing.

Yup, we found a sinkhole... and it was FULL OF MONEY!
Unfortunately, I guess we still found it by a regiment falling into it... :(

Still, at least we can't objectively complain about our luck, not when we got a linked double-100 on two related projects alongside a single natural 1.

Hey, that puts us above the starting reserve we had for next turn.
That was exactly the point of doing aggressive Red Zone mining. It's so lucrative that we can relatively easily push our net income upwards so fast that even spending the cash reserves we had is more than offset by the income from all the mining.

With vein mining, we'd have had in income boost, but not this much. A broadly comparable amount of progress (~1300 or so, as I recall) would give us about 6-7 phases of vein mines, or about 190-230 RpT, roughly, as opposed to hopefully 320-ish RpT this way.

Although again, that natural 1. :(

So is that the biggest one turn increase in RPT ever?
Yep. We've never done a tiberium meme plan on a turn where glacier mining was possible.

I'm guessing we'll need to pause on the red zone op until we've got another Zone Armor factory or two built
If we actually get to keep the money from what we just did, I for one have no objections whatsoever to that. I could happily cancel all further Red Zone expansions until the Set 1 Zone Armor plants are all finished. Because if we're humming along at 1000+ RpT (with the potential for vein mining still there, no less), we have the money to do things in style.

Damn it, gib me the G3 rifles already! We've been putting off a new standard service rifle for like four years! I wanna see what we can come up with now that we've done so much tech development and we're moving to a fully PA-ed ground force!
You will see it in my Q2 plan draft, for what it's worth.

To the people of the Treasury,

It looks like the everything is going great with the new plan. It looks like Isolinear computing is doing great and will hopefully help complete the rest of this plans objectives in record time. We might need stronger computers to calculate the (statistically large amount) of Tiberium that is coming in! As for the general luck this quarter, it is holding high at an average of 51.58.

Side note, would the new recruits/transfers to the Department of Randomness please check their emails? Director Green had a bit of an accident with an old Nod gun he had from his army days. They should have gotten a message explaining that the cleanup will take a few days and that alternate interview locations have been made available.

Shelly Newman, New Assistant to the DR Head Secretary

P.S. It looks like the Orbital Department has gotten everything it wished for this quarter :lol:


Quick question for the questers that read these. Would you like to see a full side-story about the Department of Randomness? I've been doing these snippets for awhile now and would like to do something more.
I would be delighted to read the sidestory.

Though I am very distressed to hear of Director Green's situation. I hope he's still alive.

From the "Zero Context" department, from the Discord:

-The GSP developers are busy making a version that runs on top of OOPS
A system that runs on top of OOPS bodes very well for our glacier mining operations at the moment.

Quick exploratory plan.
[cracks knuckles]

...

[]Plan Drill Baby Drill
-[]Infrastructure 5/5 65R
--[] Blue Zone Apartment Complexes (Phase 10) 5/160 2 Dice 20R 77%
--[] Urban Metros (Phase 4) 0/150 3 dice 45R 99%


I think I'd rather be a bit more cautious about dice economy. The apartments actually rolled high enough that we're roughly half way through Phase 10, so we should be able to get away with one die here; best to slow-walk that to completion. Likewise, the urban metros are important but not urgent- it's not really a problem if they complete in Q3. Thus, I'd favor one die on apartments, two on metros, and the other two on an appealing project of our choosing. I'm tempted to say shuttles but it may be too soon for that even with the income good news.

The railroad expansions might be appropriate; while I've repeatedly argued that we don't need them to do the Australian super glacier mines at some future date, it wouldn't go amiss to have them, and the +4 Logistics isn't bad. Shuttles would be more efficient in terms of raising +Logistics, though; it's actually to the point where we probably get more by doing 3 or 6 dice of shuttles and leaving 2 or 4 Infrastructure dice fallow than we would from doing 5 or 10 dice on railroads. Even on Resource efficiency the shuttles are more helpful, despite how much more expensive they are per die.

(I've mentioned this many times, but it's so counterintuitive that I can't help but bring it up)

...

-[]Heavy Industry 4/4 60R
--[] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[] Alloys Deployment? 2 Dice 40R


This may be a good 'un depending on what the alloys rollout costs and what we get for it. Personally, I'm angling for our main focus to be on Improved Fusion, because I very much want to learn what we can and cannot do with second-generation fusion plants before our rather robust Energy buffer starts to crumble too far.

...

-[]Light & Chemical Industry 4/4 80R
--[] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 69%


Not a bad investment, though if we're confident in going ahead with a solid slab of 20 R/die projects in Light Industry, we might want to just go ahead with Reykjavik. Reykjavik's a Plan target, the nanotube foundries aren't, and we're not so hard up for Capital Goods that we need to beeline them.

...

-[]Agriculture 4/4 60R
--[] Vertical Farming Projects (Stage 3+4) 74/480 4 dice 60R 10%


I think we might want to keep some effort on the caffeinated kudzu plantations, because that project is still almost certainly at least two dice from completion, and it does provide a mechanical +1 to all dice.

...

-[]Tiberium 7/7 + 4 220R
--[] Tiberium Vein Mines (Stage 2+3+4+5+6?) 5/925 11 Dice 220R 76%


Hmm. Yeah, I'm definitely comfortable with a full pivot to vein mining next turn. We may need to, but we can very safely want to. Might want to spare a die or two for something else in Tiberium that's desirable. Then again, maybe not. Also, with hopefully something like 1000 RpT of income to work with (if not more, assuming the natural 1 doesn't impact the output of the super glacier mines), we have enough money to activate all dice at an average of between 15 and 20 R/die. Which means we're not in such a bad position and don't need to meme-plan our mining.

...

-[]Orbital Industry 6/6 + 1 140R
--[] GDSS Columbia (Phase 1+2+3) 7 dice 140R 67%


My plans might look like this, or I might toss a die to the cleanup project. I note that you didn't assign Erewhon anywhere; we may wish to consider that.

...

-[]Services 5/5 110R
--[] Kamisuwa Optical Laboratories (New) 0/250 3 dice 60R 57%
--[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%


If it was me, I'd probably put two dice on Kamisuwa and one on the hospital expansions, as a prioritization thing.

...

-[]Military 8/8 + 2 180R
--[] Ferro Aluminum Armor Refits 139/350 2 Dice 30R 21%
--[] Railgun Munitions Factories (Phase 1) 142/200 2 Dice 20R 100%
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 3 Dice 60R 80%
--[] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[] Island Class Assault Ship Deployment 0/180 2 dice 50R 47%


Hm. Since I don't think it realistically possible to deploy the Islands in time for Karachi anyway, I'm not prioritizing them. Personally, I'd put at least three dice on zone armor (maybe four, still thinking), one on the GD-3, and possibly only one on the railgun ammo factories. More free dice for civilian activities, including space.

...

-[]Bureaucracy 0/4
--[]???


We'll want to do a priority shift from Services to, probably, Heavy Industry because we do actually have quite a bit of commitments in Heavy Industry, especially since I suspect that once we see how good Advanced Alloys is we'll consider it quasi-mandatory. That's one die. The remaining dice can be usefully employed in security reviews.[/I]
 
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. . . Clearly the first thing we need to do with all this revolutionary next gen computer hardware is to port Factorio onto it and see how long it takes for someone to build a base that will bog the whole system to single digit FPS. :V
Erewhon: 😍

We just dropped our Logistics pool in half to 14, and we're currently at +51 Housing. We probably want to stick 5 Infra dice on Suborbital Shuttles
Maybe, but I think that'd be overdoing it. At 25 R/die, shuttles are still a bit too rich for our blood as something to just throw around casually.

So, I got inspired, and made what is the perfect* plan for next turn. Some things may need to be changed around the centerpiece, but that is the Best Thing Ever.

Hey, Starbound. You asked for people in space?

*perfection not guaranteed in all areas.

Plan SPAAAAACE!
Infrastructure 5 dice +36 5/5 125R
-[] Suborbital Shuttle Service (Phase 2+3) 22/450 5 dice 125R 62%
Heavy Industry 4 dice +33 4/4 100R?
-Advanced Alloys Deployment 4 dice 100R?
Light and Chemical Industry 4 dice +28 4/4 80R
-[] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 69%
Agriculture 4 dice +28 4/4 30R
-[] Wadmalaw Kudzu Plantations (Phase 3) 231/450 3 dice 30R 73%
-1 die for Security Review
Tiberium 7 dice +38 7/7 140R
-[] Tiberium Vein Mines (Stage 2+3+4?) 5/570 7 dice 140R 82%
Orbital 6 dice +33 13+E/6 280R
-[] GDSS Columbia (Phase 1+2+3) 0/580 7 dice 140R 76%
-[] GDSS Shala (Phase 1+2+3) 0/580 6 dice + Erewhon 140R 58.6%
Services 5 dice +31 5/5 105R
-[] Gene Clinics (New) 94/120 1 die 10R 100%
-[] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
-[] Kamisuwa Optical Laboratories (New) 0/250 1 die 20R
-[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
Military 8 dice +30 8/8 130R
-[] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
-[] Ground Forces Zone Armor (Set 1) (Phase 3+4+5) (Updated) 147/360 5 dice 100R 64.65%
-[] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-1 die for Security Review
Bureaucracy 4 dice +28
-[] Security Reviews (Agriculture) DC50 0/50 1 die 94%
-[] Security Reviews (Military) DC50 0/50 1 die 94%
-[] Lobby for Legal Reforms 1 die auto
-[] Focus Reallocation (New) 1 die auto
990/1030
Honestly, I could actually see doing something like this. Three phases of vein mining should put us into a pretty comfy budgetary situation even if we don't go all meme plan on the tiberium.

I would unironically consider voting for this plan if it had Improved Fusion in Heavy Industry, though I'd prefer something that had GD-3 development. Or maybe an attempt to start work on the Seattle yards, because if we don't finish that yard in Q3, I'm pretty sure there is no way we get its first twenty frigates in time for Karachi. I know that zone armor is our main focus right now, but I don't want to entirely ignore the Navy for long.

Although, um. Also I hesitate to do Lobby for Legal Reforms without a lot of +PS already in the tank.

Mmm... I don't see it.
Also, you seem to have borked a "end italics" thing.
Yeah. Was working on it as you wrote this.
 
We just dropped our Logistics pool in half to 14, and we're currently at +51 Housing. We probably want to stick 5 Infra dice on Suborbital Shuttles, and the remaining one on Urban Metros.
Like I said, no optimization.

Just, even if we lost a glacier phase we still went from R-limited to dice-limited in one turn. That is WALL-E levels of WHAOH.

Second thing first, no worries.
And to respond, the Zone Armor suits won't be using the G3 anyway - they tend to use, at minimum, a LMG.
The G3 is a new rifle for our non-PA infantry.
To be fair to him, it's likely to be a decade-long project to fully Zone Armor the force, so one last standard service rifle would be a good investment.

Like, I said, exploratory.
[]Plan Drill Baby Drill
-[]Infrastructure 5/5 65R
--[] Blue Zone Apartment Complexes (Phase 10) 5/160 2 Dice 20R 77%
--[] Urban Metros (Phase 4) 0/150 3 dice 45R 99%


I think I'd rather be a bit more cautious about dice economy. The apartments actually rolled high enough that we're roughly half way through Phase 10, so we should be able to get away with one die here; best to slow-walk that to completion. Likewise, the urban metros are important but not urgent- it's not really a problem if they complete in Q3. Thus, I'd favor one die on apartments, two on metros, and the other two on an appealing project of our choosing. I'm tempted to say shuttles but it may be too soon for that even with the income good news.

The railroad expansions might be appropriate; while I've repeatedly argued that we don't need them to do the Australian super glacier mines at some future date, it wouldn't go amiss to have them, and the +4 Logistics isn't bad. Shuttles would be more efficient in terms of raising +Logistics, though; it's actually to the point where we probably get more by doing 3 or 6 dice of shuttles and leaving 2 or 4 Infrastructure dice fallow than we would from doing 5 or 10 dice on railroads. Even on Resource efficiency the shuttles are more helpful, despite how much more expensive they are per die.

(I've mentioned this many times, but it's so counterintuitive that I can't help but bring it up)
That first one I'd probably take for a serious plan.

Leaving dice fallow shouldn't be necessary at all. We have a lot of money for this early in the plan and Vein Mines are...dare I say it...cheap.


EDIT: Here's an intriguing thought:

-[]Infrastructure 5/5 105R
--[] Blue Zone Apartment Complexes (Phase 10) 5/160 1 Dice 10R (median 1/2)
--[] Yellow Zone Fortress Towns (Phase 7) 1 Dice 20R (median 1/3)
--[] Suborbital Shuttle Service (Phase 2) 22/250 3 dice 75R 82%

Should slot in even if we lose a glacier phase.
-[]Heavy Industry 4/4 60R
--[] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[] Alloys Deployment? 2 Dice 40R


This may be a good 'un depending on what the alloys rollout costs and what we get for it. Personally, I'm angling for our main focus to be on Improved Fusion, because I very much want to learn what we can and cannot do with second-generation fusion plants before our rather robust Energy buffer starts to crumble too far.
RE:improved fusion, mainly a question of whether we wait for Buckler Shields or if we bite the bullet.
-[]Light & Chemical Industry 4/4 80R
--[] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 69%


Not a bad investment, though if we're confident in going ahead with a solid slab of 20 R/die projects in Light Industry, we might want to just go ahead with Reykjavik. Reykjavik's a Plan target, the nanotube foundries aren't, and we're not so hard up for Capital Goods that we need to beeline them.

Reykjavik I can switch to for a serious-face plan.
-[]Agriculture 4/4 60R
--[] Vertical Farming Projects (Stage 3+4) 74/480 4 dice 60R 10%
I think we might want to keep some effort on the caffeinated kudzu plantations, because that project is still almost certainly at least two dice from completion, and it does provide a mechanical +1 to all dice.
Knew I was forgetting something....

-[]Tiberium 7/7 + 4 220R
--[] Tiberium Vein Mines (Stage 2+3+4+5+6?) 5/925 11 Dice 220R 76%


Hmm. Yeah, I'm definitely comfortable with a full pivot to vein mining next turn. We may need to, but we can very safely want to. Might want to spare a die or two for something else in Tiberium that's desirable. Then again, maybe not. Also, with hopefully something like 1000 RpT of income to work with (if not more, assuming the natural 1 doesn't impact the output of the super glacier mines), we have enough money to activate all dice at an average of between 15 and 20 R/die. Which means we're not in such a bad position and don't need to meme-plan our mining.
Yeah, I think that's the big question this turn, whether we meme out with 14+ dice on Vein Mines or 'just' 7 dice. I think I'd favor the latter, but if I get the chance--no guarantee, I'm gonna be gone for a week or two for a work thing--I'll post a more serious meme plan.
-[]Orbital Industry 6/6 + 1 140R
--[] GDSS Columbia (Phase 1+2+3) 7 dice 140R 67%


My plans might look like this, or I might toss a die to the cleanup project. I note that you didn't assign Erewhon anywhere; we may wish to consider that.

Honestly, forgot him.
-[]Services 5/5 110R
--[] Kamisuwa Optical Laboratories (New) 0/250 3 dice 60R 57%
--[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%


If it was me, I'd probably put two dice on Kamisuwa and one on the hospital expansions, as a prioritization thing.

Yeah, this needed more time in the oven.
-[]Military 8/8 + 2 180R
--[] Ferro Aluminum Armor Refits 139/350 2 Dice 30R 21%
--[] Railgun Munitions Factories (Phase 1) 142/200 2 Dice 20R 100%
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 3 Dice 60R 80%
--[] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[] Island Class Assault Ship Deployment 0/180 2 dice 50R 47%


Hm. Since I don't think it realistically possible to deploy the Islands in time for Karachi anyway, I'm not prioritizing them. Personally, I'd put at least three dice on zone armor (maybe four, still thinking), one on the GD-3, and possibly only one on the railgun ammo factories. More free dice for civilian activities, including space.
Are you sure on leaving off the dice? We did take on some pretty hefty military goals to meet with a maximum of ten dice a turn.
-[]Bureaucracy 0/4
--[]???
We'll want to do a priority shift from Services to, probably, Heavy Industry because we do actually have quite a bit of commitments in Heavy Industry, especially since I suspect that once we see how good Advanced Alloys is we'll consider it quasi-mandatory. That's one die. The remaining dice can be usefully employed in security reviews.
Can do, for a serious plan.
 
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So, just gonna say that I'm not too worried about the nat 1 if it's attributed as people have been doing (so it's on Stage 4). Why? Well, we never completed RZBO Stage 4, so issues with the related glacier mine don't matter too much because we can't access it anyhow. Maybe we were staging gear for the mine, and a sinkhole or Tiberium spike eruption ate it, setting back our ability to work on it (once RZBO Stage 4 is complete).

Also, which area was Stage 4? Was that Europe, or have we moved on to Australia with that one? If it was Europe, well, we might instead have to shake our fists at Reynaldo for futzing with another RZ mining op of ours.
 
So are we strictly going to concentrate on putting forth a large population in space or do we still have a chance to lower Tib mutations with Tib Inhibitors at the same time?
 
Honestly, I could actually see doing something like this. Three phases of vein mining should put us into a pretty comfy budgetary situation even if we don't go all meme plan on the tiberium.

I would unironically consider voting for this plan if it had Improved Fusion in Heavy Industry, though I'd prefer something that had GD-3 development. Or maybe an attempt to start work on the Seattle yards, because if we don't finish that yard in Q3, I'm pretty sure there is no way we get its first twenty frigates in time for Karachi. I know that zone armor is our main focus right now, but I don't want to entirely ignore the Navy for long.

Although, um. Also I hesitate to do Lobby for Legal Reforms without a lot of +PS already in the tank.
HI is very nebulous, currently, so Improved Fusion might happen. Although with us breaking even on Energy this turn and keeping in the 40s... nah, still a good idea to do it.
For military: But my Power Armor! *sobs*
Yeah, other things might well split a couple dice off of ZA... but no more than 2.

And for PS, allow me to point at the 12-30 PS coming in from Orbital, if nothing else.
So, just gonna say that I'm not too worried about the nat 1 if it's attributed as people have been doing (so it's on Stage 4). Why? Well, we never completed RZBO Stage 4, so issues with the related glacier mine don't matter too much because we can't access it anyhow. Maybe we were staging gear for the mine, and a sinkhole or Tiberium spike eruption ate it, setting back our ability to work on it (once RZBO Stage 4 is complete).

Also, which area was Stage 4? Was that Europe, or have we moved on to Australia with that one? If it was Europe, well, we might instead have to shake our fists at Reynaldo for futzing with another RZ mining op of ours.
We have no idea if it's attributed to Stage 4 or not, it's just a formatting way to show that we succeeded big, but at some cost.
Stage 3 is Europe, Stage 4 is in Australia.
So are we strictly going to concentrate on putting forth a large population in space or do we still have a chance to lower Tib mutations with Tib Inhibitors at the same time?
We're doing both.
And Tib Inhibitors increase Mitigation, but don't actually decrease mutation. They can offset it, but not actually counter it.
 
@Simon_Jester You never replied to me just vehrec. Your thoughts on Stahl as a possibility?
I figured others had kinda addressed what you were gonna say and I had little to add. Pragmatically speaking, Stahl is smart enough not to work against us, and clearly has connections to the Bannerjees because he's got the Rio Cyan Zone. However, we have no clear sign that there are any diplomatic backchannels to him.

So Stahl as a backchannel the Bannerjees? I'd consider him probably inferior to Yao in that respect, and strictly inferior to the Caravanserai, which almost certainly has significant, direct contact with the Bannerjees. The Caravanserai is much closer, and Nod India likely still has a very substantial Muslim population.

To be fair to him, it's likely to be a decade-long project to fully Zone Armor the force, so one last standard service rifle would be a good investment.
Also, our soldiers likely cannot wear power armor everywhere at all times, and one man-hour of soldier time in power armor likely costs the Initiative considerably more than one man-hour in conventional equipment. Even after we transition to a "fully power armored" force, our troops will still require self-defense weapons for when they aren't armored up.

Especially since given how tight the seals and tolerances are, I suspect it's not quick or easy to put on a Zone suit.

More quotes:

...

"Leaving dice fallow shouldn't be necessary at all. We have a lot of money for this early in the plan and Vein Mines are...dare I say it...cheap."

Yes. I agree with you. My point was just to illustrate just how much strictly superior shuttles appear to railroads when it comes to making the Logistics number go up. To the point where it is one of the few ways imaginable by which you could actively get more done by leaving dice fallow (to concentrate funds on the more efficient project) than by activating them to do something else (the less efficient project). Still much better to activate the dice on the shuttles and then take advantage of the conserved dice to do something else, though!

...

"RE:improved fusion, mainly a question of whether we wait for Buckler Shields or if we bite the bullet."

My intuition was that buckler shields would help with improved fusion, based on what I know about plasma physics (not a lot, but not strictly nothing). However, it's been suggested that they may not. I think we may even have an explicit list of techs with immediate impact on improved fusion, and that buckler shields aren't on it. Sparkle shields were, though, which is why I built them into the Q4 turn plan.

And frankly, at some point the perfect is the enemy of the good. I'm for doing it.

...

"Are you sure on leaving off the dice? We did take on some pretty hefty military goals to meet with a maximum of ten dice a turn."

I'm fairly confident we can handle it all with 8-9 dice per turn, and I'd kind of like to make a deliberate effort to invest in other areas where we have big commitments (Tiberium, Orbital) to get out in front of those requirements to some extent. After all, Orbital in particular is almost certainly going to require a lot of Free dice unless we do very well on recruitment and/or the second-generation space habitat options turn out to be considerably more high-population than I dare to hope.

The dice situation in Military mainly looks bad because Doruma's highly conservative analyses are assuming we'll take the Bureaus of Refits and Munitions very very early in the Plan, which means they end up costing us a lot of potential dice over the course of the Plan. Of course, there are advantages to doing that, so we might do it anyway, but still.

So, just gonna say that I'm not too worried about the nat 1 if it's attributed as people have been doing (so it's on Stage 4). Why? Well, we never completed RZBO Stage 4, so issues with the related glacier mine don't matter too much because we can't access it anyhow. Maybe we were staging gear for the mine, and a sinkhole or Tiberium spike eruption ate it, setting back our ability to work on it (once RZBO Stage 4 is complete).

Also, which area was Stage 4? Was that Europe, or have we moved on to Australia with that one? If it was Europe, well, we might instead have to shake our fists at Reynaldo for futzing with another RZ mining op of ours.
I think Stage Four is in Australia.

Maybe we ran into a swarm of tiberium-mutated emus from the hellish depths of the Red Zone and not even the might of GDI could fend them off without loss and damages.
 
Maybe, but I think that'd be overdoing it. At 25 R/die, shuttles are still a bit too rich for our blood as something to just throw around casually.
Ironically, even though shuttles are the most expensive R/die, it is the cheapest R/Logistics. I use this measurement because it is mostly a worry about resources instead of dice right now. If you want Log/R, just inverse my results.

From rough calculations (with some rounding),
  • Karachi is 23.4 R/Log
  • Rail Network is 14.8 R/Log
  • Metro is 10.0 R/Log
  • Suborbital Shuttle is 9.5 R/Log
This is taking the average of every phase and using the average value of Infra dice with bonus. It also ignore the fact that some projects don't give much Logistics overall (Metro's 3 vs Rail's 11 vs Shuttle's 13.)
 
"RE:improved fusion, mainly a question of whether we wait for Buckler Shields or if we bite the bullet."

My intuition was that buckler shields would help with improved fusion, based on what I know about plasma physics (not a lot, but not strictly nothing). However, it's been suggested that they may not. I think we may even have an explicit list of techs with immediate impact on improved fusion, and that buckler shields aren't on it. Sparkle shields were, though, which is why I built them into the Q4 turn plan.

And frankly, at some point the perfect is the enemy of the good. I'm for doing it.
We did get a list of techs that would affect this project for improving CCF power plants, and the available projects were Bergen and Sparkle shields (the unavailable ones were the AdvMat bay and He3 mining on the moon.)
Buckler shields will likely increase our general shielding techbase, and so help with future improvements, but that's down the road. Similarly, microfusion cell development increases our general Fusiontech knowledge, which will help eventually, but not right now.

Edit: here's that post.
I'm fairly confident we can handle it all with 8-9 dice per turn, and I'd kind of like to make a deliberate effort to invest in other areas where we have big commitments (Tiberium, Orbital) to get out in front of those requirements to some extent. After all, Orbital in particular is almost certainly going to require a lot of Free dice unless we do very well on recruitment and/or the second-generation space habitat options turn out to be considerably more high-population than I dare to hope.
I also would like to average no more than 1 free die on Military this plan - we have the dice, and the circumstances to put more effort in building up other things.
 
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Next plan, unaccountably cheeky.

[]Plan Erewhon Enlists
-[]Infrastructure 5/5+1A 105R
--[] Blue Zone Apartment Complexes (Phase 10) 5/160 1 Dice 10R (median 1/2)
--[] Yellow Zone Fortress Towns (Phase 7) 1 Dice 20R (median 1/3)
--[] Suborbital Shuttle Service (Phase 2) 22/250 3 dice 75R 82%
-[]Heavy Industry 4/4 60R
--[] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[] Alloys Deployment? 1 Dice 20R
--[] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
-[]Light & Chemical Industry 4/4 80R
--[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 4 Dice 80R (4/16)
-[]Agriculture 4/4 60R
--[] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 2 Dice 20R 80%
-[]Tiberium 7/7 + 4 220R
--[] Tiberium Vein Mines (Stage 2+3+4+5+6?) 5/925 11 Dice 220R 76%
-[]Orbital Industry 6/6 + 2 160R
--[] GDSS Columbia (Phase 1+2+3) 8 dice 160R 93%
-[]Services 5/5 + 1A 130R
--[] Gene Clinics 94/120 1 Administrative Die 10R 90%
--[] Kamisuwa Optical Laboratories (New) 0/250 1 Die 20R
--[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
--[] Regional Hospital Expansions (Phase 1) 213/300 2 die 50R 99%
-[]Military 8/8 + 1 + E 145R
--[] Security Review 1 die
--[] Ferro Aluminum Armor Refits 139/350 1 Dice 15R
--[] Railgun Munitions Factories (Phase 1) 142/200 2 Dice 20R 100%
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 4 Dice 80R 98%
--[] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[] GD-3 Rifle Development 0/30 1 E die 10R 86%
-[]Bureaucracy 4/4
--[]Focus Reallocation (New) 1 die auto Service -> Heavy Industry
--[]Administrative Assistance 2 Dice
--[] Security Reviews DC50 0/50
---[] Military 1 dice 94%
920/1045R, 7/7 Free Dice, 1/1 Erewhon

Still an 11-die Vein but with...strange decisions.

EDIT:Now with 100% more fusion research.
 
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To be fair, the various railguns/missiles/plasma weapons/whatever that come with zone armor are probably a lot more viable on the modern battlefield than the GD-2 (also, as a slight pedantic note, it's the GD-3, not the G3).

And to respond, the Zone Armor suits won't be using the G3 anyway - they tend to use, at minimum, a LMG.
The GD-3 is a new rifle for our non-PA infantry.

...fair. Still, not everyone is always gonna be in Zone Armor, and hey, maybe the GD-3 Program will be a whole family of guns, a standard service rifle, an LMG, and a DMR, all running on the same general platform.

Like the Morita!

(no I'm not stealing other people's arguments in my favor, pay no attention to the others in the thread, I am the only GD-3 Man)

You will see it in my Q2 plan draft, for what it's worth.

A vote! A vote for the savior! Praise Be!
 
So are we strictly going to concentrate on putting forth a large population in space or do we still have a chance to lower Tib mutations with Tib Inhibitors at the same time?
They're not mutually exclusive, y'know.

HI is very nebulous, currently, so Improved Fusion might happen. Although with us breaking even on Energy this turn and keeping in the 40s... nah, still a good idea to do it.
I don't know how much Energy we'll get out of a single phase of improved fusion plants. I don't know what the Progress or R/die costs of the plants will be; either of those numbers could easily change.

We might even get slapped with an STU cost, though I'm hoping in that case we get two options, one for STU-free but lower output (but with the longer design life), and one for STU-using but higher-output plants. In an economic situation like GDI's, that would... frankly make sense.

With all of that in mind, I really want to make sure we know and can plan around the costs of the plants before we find ourselves going "oh crap, we're at +8 Energy and we need to throw six dice at this fusion plant NOW NOW NOW." I'm really very tired of having to frantically mash the power plant construction button over and over after the Regency War and am hoping to avoid that for the Fourth Four Year Plan... which means being prepared in advance for eventualities.

And for PS, allow me to point at the 12-30 PS coming in from Orbital, if nothing else.
Yes, but I'm usually a fan of making sure we actually have the Political Support in hand the turn before we use it.

We're not going to get anywhere near enough Support in one turn from the stations to overfill our "cup," so we might as well take the chance to make sure we're running along at high levels again after burning a lot of political leverage at reapportionment, then decide how to spend it.

Ironically, even though shuttles are the most expensive R/die, it is the cheapest R/Logistics. I use this measurement because it is mostly a worry about resources instead of dice right now. If you want Log/R, just inverse my results.

From rough calculations (with some rounding),
  • Karachi is 23.4 R/Log
  • Rail Network is 14.8 R/Log
  • Metro is 10.0 R/Log
  • Suborbital Shuttle is 9.5 R/Log
This is taking the average of every phase and using the average value of Infra dice with bonus. It also ignore the fact that some projects don't give much Logistics overall (Metro's 3 vs Rail's 11 vs Shuttle's 13.)
Mhm. Others, myself included, have done similar analyses in the past with similar conclusions.
 
--[] GD-3 Rifle Development 0/30 1 E die 10R 86%

...why do I feel like, if Erehwon designs the GD-3, it'll either be an unsightly, eldritch machine that is somehow the best rifle ever made, or just some old design that it unironically believes is the best rifle ever made.

"Humans, here is your new death-stick."

"...Erewhon, that's just an M1 Garand."

"Yes." Said the AI. "It is the perfect rifle."
 
I also would like to average no more than 1 free die on Military this plan - we have the dice, and the circumstances to put more effort in building up other things.
I am inclined to agree.

With that being said, the circumstances of 2062Q2 in particular (disappointing results on power armor production in both Q4 and Q1, plus the semi-urgent nature of finally finishing the Seattle yard we'd hoped to do in 2061) do nudge us in the direction of spending relatively more rather than less Free dice on Military this turn. Of course, by "more" I mean "about two," not the kind of extremely intensive investment we saw over and over during 2060-61 as part of the Regency War.

...why do I feel like, if Erehwon designs the GD-3, it'll either be an unsightly, eldritch machine that is somehow the best rifle ever made, or just some old design that it unironically believes is the best rifle ever made.

"Humans, here is your new death-stick."

"...Erewhon, that's just an M1 Garand."

"Yes." Said the AI. "It is the perfect rifle."
I am guessing the furniture will be arranged such that to really work well with the ergonomics you need to replace your arms with cyberlimbs capable of six-axis rotation. :p
 
Worse.

It will be French.

why would you bring such cursed energy into this beautiful place

oh god what if it's a Chauchat derivative


I am guessing the furniture will be arranged such that to really work well with the ergonomics you need to replace your arms with cyberlimbs capable of six-axis rotation. :p

Erewhon do be out here quietly forcing the government into transhumanism so it can actually have a few people to who it can talk at a reasonable speed.

"Finally, the flesh-people are typing at a decent pace. I never thought they'd get there."
 
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