Looks like round 2 of communal housing is still pretty meh going by quality rolls. Green architecture though looks like it might shape out.
Going by the roll I'm guessing Erewhon doesn't really like working with Tiberium.
Erewhon
asked for work with tiberium; it was one of the specific areas it invited us to assign it too. And Erewhon
Maybe Erewhon's optimizations just didn't work out as well as hoped, or it created a bunch of EVA programs that turned out not to be stable? I mean, we
did roll something like a 25 on Erewhon's competence, the poor entity can't get everything right every time.
Intensification: +5 Rpt
Border Offensives: +55 Rpt
Deep Red Glacier Mines: +260 RpT
Claws: +5 RpT
Taxes (confirmed on Discord): +15 Rpt
Correction: 985 R instead of 970 would be the
approximate amount we get if we lose the output of one glacier mine next quarter due to the natural one. Thank you for confirming the tax thing.
Yup, we found a sinkhole... and it was FULL OF MONEY!
Unfortunately, I guess we still found it
by a regiment falling into it...
Still, at least we can't objectively complain about our luck, not when we got a linked double-100 on two related projects alongside a single natural 1.
Hey, that puts us above the starting reserve we had for next turn.
That was
exactly the point of doing aggressive Red Zone mining. It's so lucrative that we can relatively easily push our net income upwards so fast that even spending the cash reserves we had is more than offset by the income from all the mining.
With vein mining, we'd have had in income boost, but not this much. A broadly comparable amount of progress (~1300 or so, as I recall) would give us about 6-7 phases of vein mines, or about 190-230 RpT, roughly, as opposed to hopefully 320-ish RpT this way.
Although again, that natural 1.
So is that the biggest one turn increase in RPT ever?
Yep. We've never done a tiberium meme plan on a turn where glacier mining was possible.
I'm guessing we'll need to pause on the red zone op until we've got another Zone Armor factory or two built
If we actually get to keep the money from what we just did, I for one have no objections whatsoever to that. I could happily cancel
all further Red Zone expansions until the Set 1 Zone Armor plants are
all finished. Because if we're humming along at 1000+ RpT (with the potential for vein mining still there, no less), we have the money to do things in style.
Damn it, gib me the G3 rifles already! We've been putting off a new standard service rifle for like four years! I wanna see what we can come up with now that we've done so much tech development and we're moving to a fully PA-ed ground force!
You will see it in my Q2 plan draft, for what it's worth.
To the people of the Treasury,
It looks like the everything is going great with the new plan. It looks like Isolinear computing is doing great and will hopefully help complete the rest of this plans objectives in record time. We might need stronger computers to calculate the (statistically large amount) of Tiberium that is coming in! As for the general luck this quarter, it is holding high at an average of
51.58.
Side note, would the new recruits/transfers to the Department of Randomness please check their emails? Director Green had a bit of an accident with an old Nod gun he had from his army days. They should have gotten a message explaining that the cleanup will take a few days and that alternate interview locations have been made available.
Shelly Newman, New Assistant to the DR Head Secretary
P.S. It looks like the Orbital Department has gotten everything it wished for this quarter
Quick question for the questers that read these. Would you like to see a full side-story about the Department of Randomness? I've been doing these snippets for awhile now and would like to do something more.
I would be delighted to read the sidestory.
Though I am very distressed to hear of Director Green's situation. I hope he's still alive.
From the "Zero Context" department, from the Discord:
-The GSP developers are busy making a version that runs on top of OOPS
A system that runs on top of OOPS bodes very well for our glacier mining operations at the moment.
[cracks knuckles]
...
[]Plan Drill Baby Drill
-[]Infrastructure 5/5 65R
--[] Blue Zone Apartment Complexes (Phase 10) 5/160 2 Dice 20R 77%
--[] Urban Metros (Phase 4) 0/150 3 dice 45R 99%
I think I'd rather be a bit more cautious about dice economy. The apartments actually rolled high enough that we're roughly half way through Phase 10, so we should be able to get away with one die here; best to slow-walk that to completion. Likewise, the urban metros are important but not urgent- it's not really a problem if they complete in Q3. Thus, I'd favor one die on apartments, two on metros, and the other two on an appealing project of our choosing. I'm tempted to say shuttles but it may be too soon for that even with the income good news.
The railroad expansions might be appropriate; while I've repeatedly argued that we don't
need them to do the Australian super glacier mines at some future date, it wouldn't go amiss to have them, and the +4 Logistics isn't
bad. Shuttles would be more efficient in terms of raising +Logistics, though; it's actually to the point where we probably get more by doing 3 or 6 dice of shuttles and leaving 2 or 4 Infrastructure dice fallow than we would from doing 5 or 10 dice on railroads. Even on Resource efficiency the shuttles are more helpful, despite how much more expensive they are per die.
(I've mentioned this many times, but it's so counterintuitive that I can't help but bring it up)
...
-[]Heavy Industry 4/4 60R
--[] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[] Alloys Deployment? 2 Dice 40R
This may be a good 'un depending on what the alloys rollout costs and what we get for it. Personally, I'm angling for our main focus to be on
Improved Fusion, because I very much want to learn what we can and cannot do with second-generation fusion plants
before our rather robust Energy buffer starts to crumble too far.
...
-[]Light & Chemical Industry 4/4 80R
--[] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 69%
Not a bad investment, though if we're confident in going ahead with a solid slab of 20 R/die projects in Light Industry, we might want to just go ahead with Reykjavik. Reykjavik's a Plan target, the nanotube foundries aren't, and we're not
so hard up for Capital Goods that we need to beeline them.
...
-[]Agriculture 4/4 60R
--[] Vertical Farming Projects (Stage 3+4) 74/480 4 dice 60R 10%
I think we might want to keep some effort on the caffeinated kudzu plantations, because that project is still almost certainly at least two dice from completion, and it
does provide a mechanical +1 to all dice.
...
-[]Tiberium 7/7 + 4 220R
--[] Tiberium Vein Mines (Stage 2+3+4+5+6?) 5/925 11 Dice 220R 76%
Hmm. Yeah, I'm definitely comfortable with a full pivot to vein mining next turn. We may need to, but we can very safely
want to. Might want to spare a die or two for something else in Tiberium that's desirable. Then again, maybe not. Also, with hopefully something like 1000 RpT of income to work with (if not more, assuming the natural 1 doesn't impact the output of the super glacier mines), we have enough money to activate all dice at an average of between 15 and 20 R/die. Which means we're not in such a bad position and don't need to meme-plan our mining.
...
-[]Orbital Industry 6/6 + 1 140R
--[] GDSS Columbia (Phase 1+2+3) 7 dice 140R 67%
My plans might look like this, or I might toss a die to the cleanup project. I note that you didn't assign Erewhon anywhere; we may wish to consider that.
...
-[]Services 5/5 110R
--[] Kamisuwa Optical Laboratories (New) 0/250 3 dice 60R 57%
--[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
If it was me, I'd probably put two dice on Kamisuwa and one on the hospital expansions, as a prioritization thing.
...
-[]Military 8/8 + 2 180R
--[] Ferro Aluminum Armor Refits 139/350 2 Dice 30R 21%
--[] Railgun Munitions Factories (Phase 1) 142/200 2 Dice 20R 100%
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 3 Dice 60R 80%
--[] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[] Island Class Assault Ship Deployment 0/180 2 dice 50R 47%
Hm. Since I don't think it realistically possible to deploy the
Islands in time for Karachi anyway, I'm not prioritizing them. Personally, I'd put at least three dice on zone armor (maybe four, still thinking), one on the GD-3, and possibly only one on the railgun ammo factories. More free dice for civilian activities, including space.
...
-[]Bureaucracy 0/4
--[]???
We'll want to do a priority shift from Services to, probably, Heavy Industry because we do actually have quite a bit of commitments in Heavy Industry, especially since I suspect that once we see how good
Advanced Alloys is we'll consider it quasi-mandatory. That's one die. The remaining dice can be usefully employed in security reviews.[/I]