We already exceeded the bare minimum by close to 100 points in this plan. That's what Tendrils Phase 1 was for, and frankly we barely broke even on it, because it gave us 270 R to play with during 2061Q2 through Q4 at the cost of using up 240 R during 2061.

If this is just about hitting Plan targets and then exceeding them as a show of good faith...

We've already done that.

A flawed way to see this.

We do not mine tiberium for our sake. It is not our money.

It is GDI's money. It is for GDI's sake we mine that tiberium.

We do not lose that money. Other components of GDI can make excellent use of that money.

What we do is ensure that we and they have more money next Plan to use for everything. And they desperately need it, given our population basically just grew by 20% or so.
 
[X] Plan Hello Civilian Are You Having A Satisfactory Day?
[X] Plan Attempting To Be Done By October
[X]Plan Zoner Madness
[X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated

Edit:
We do not mine tiberium for our sake. It is not our money.

It is GDI's money. It is for GDI's sake we mine that tiberium.

We do not lose that money. Other components of GDI can make excellent use of that money.

What we do is ensure that we and they have more money next Plan to use for everything. And they desperately need it, given our population basically just grew by 20% or so.
It'll be "GDI's Money" when GDI starts paying for the hospitals, consumer goods, and all the other infastructure they want us to build right after slashing our budget instead of expecting us to pay for it.
 
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It'll be "GDI's Money" when GDI starts paying for the hospitals, consumer goods, and all the other infastructure they want us to build right after slashing our budget instead of expecting us to pay for it.

What do you think the other departments are for? They pay all the running costs. I mean, it's not as if we are paying the salaries for the factory workers, farmers, soldiers ourselves, there is no standing drain on our RpT for that, nor do projects that complete include a standing drain, with few exceptions.

And if we give them money they can start being able to afford doing that instead of begging the Treasury for spare cash to build hospitals, schools houses, roads, or factories.
 
@Vehrec , I respect your plan, but I don't think I can lean that hard over for it, and if anything, it makes me MORE confident we need to pursue a course of action like the one I have in mind, which is based around just... not going into the Red Zones for much of 2062.

@Hazard , you misunderstand me. It's GDI's money either way. The thing is, we're GDI too. We are not a separate selfish entity unfairly withholding funds from GDI. We are a part of GDI that keeps being expected to do stuff directly after having its budget cut in half, and some amount of advance effort done to brace for that becomes kind of a necessity. Especially if the rest of GDI isn't willing to take responsibility for handling programs only tangentially related to our nominal operations (such as grants for the arts or the reconstruction programs or money for the Forgotten)

Everyone else, gotta go to bed. If your post is on Page 1353 or later, I wont' see it for some hours. Will respond when I can.

I'm still on page 1350, but please gib Bogatyr.
If as of this time you've already voted, you're part of the running total I'm counting. If not, you'll be counted when you do. I'll see how that goes.
 
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[x] Plan Attempting To Be Done By October
[X] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
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[X]Plan If you can't do it alone, get some help.
-[X]Infrastructure (6 dice, 125 R)
--[X] Yellow Zone Fortress Towns (Phase 6+7) 220/600 4 dice 80R 33%
--[X] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
--[X] Bureau of Arcologies (Updated) 1 dice, 15 R
-[X]Heavy Industry (5 dice + 4 free dice) 170R
--[X]Continuous Cycle Fusion Plants (Phase 8) 243/300 1 die 20R 88%
--[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 30%
--[X] Isolinear Chip Foundry Anadyr 258/320 1 die 50R 83%
--[X] Division of Alternative Energy 1 die 10R auto
--[X] Distributed Heavy Industrial Authority (New) 1 Die 30R auto
--[X] Personal Electric Vehicle Plants 0/300 4 dice 40R 71%
-[X]Light and Chemical Industry (5 dice) 100R
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
--[X] Carbon Nanotube Foundry Expansions 0/300 2 dice 40R
--[X] Department of Consumer Industrial Development (New) 1 L&CL die -15R auto
--[X] Department of Distributed Manufactures (New) 1 L&CL die -20R auto
-[X]Agriculture (4 dice + 3 free dice) 100R
--[X] Ranching Domes 0/250 3 dice 60R 42%
--[X] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 2 dice 20R 18%
--[X] Strategic Food Stockpile Construction (Phase 3) (Updated) 85/175 2 dice 20R 97%
-[X]Tiberium (7 dice) 170 R
--[X] Tiberium Vein Mines (Stage 2+3) 5/385? 4 dice 80R 46%
--[X] Harvesting Tendril Deployment (Phase 2) (Updated) 74/750 3 dice 90R
-[X]Orbital (6 dice) 100R
--[X] GDSS Columbia (Phase 1+2) 0/245 2 dice 40R 6%
--[X] GDSS Shala (Phase 1+2) 0/245 2 dice 40R 6%
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 76%
-[X]Services (5 dice) 170R
--[X] Pinhole Portal Early Primitive Prototype Construction 56/180 1 die 100R 24%
--[X] Professional Sports Programs 102/250 2 dice 20R 70%
--[X] Regional Hospital Expansions (Phase 1) (New) 0/300 2 dice 50R
-[X]Military (8 dice + 1 Erewhon Dice) 180R
--[X] Zone Defender Revision 0/40 1 die 15R 100%
--[X] Bogatyr Research Projects (Updated) 0/110 1 dice 30R 37%
--[X] Escort Carrier Shipyards (Newark) 0/240 2 dice 40R 4%
--[X] Ground Forces Zone Armor (London 0/190 2 dice 40R 31%
--[X] Ground Forces Zone Armor (New York) 0/190 2 dice 40R 31%
--[X] Universal Rocket Launch System Deployment (Phase 3) 0/200 1 Erewhon Dice 15 R
-[X]Bureaucracy (4 dice)
--[X]Conduct Civil Satisfaction Surveys DC 180 4 dice 98%

Uses all dice. total cost 1115R, 15 R remaining.

By department. Infrastructure. We're starting by locking down the area we've taken. We're not pushing more, but we are beginning buildup in those regions for defensive points, and as processing centres for incoming refugees. Plus, they'll be area's to work from to unlock green zone intensification. Plus helps with some of the housing need, even if only poor quality. Beyond that, finishing the current phase of the shuttles for infra. And spinning off the arcology department for high quality housing every turn and cheaper arcology options.

heavy industry. 1 dice into this turns energy. 1 dice into researching improvements. and 1 dice into finishing Anadyr. After that spinning off division of alternate energy and the heavy industrial authority for a guarantee of energy and cap goods each turn. Finishing with 4 dice into Personal electric vehicles. They give logistics, political support and consumer goods. Perfect for some of our larger cities, and for helping connect to some of our green zone towns and cities.

Light industry. Finishing fertilisers, spinning off a department for consumer goods and a department for capital goods. 2 dice into carbon nanotubes to hopefully finish next turn for more con goods with no energy cost.

Agriculture. Start off, 3 dice into ranching domes. It comes with a good chance of finishing, and at least brings a fair amount of progress to head off those complaints about milk and luxury goods. To cover that there's 2 dice into aquaponics for food and fish. Finishing with 2 dice in stockpile construction. All in all farming gets 3 free dice.

Tiberium. Nothing fancy. begins with 4 dice into vein mines for low effort tiberium harvesting without requiring extensive military deployments, at minimum one stage completes. Remaining 3 dice head towards the tentacle harvesters for steady effort towards them.

Orbital is real simple. 2 dice into shala and Columbia each to begin with making space actually liveable for people. It's a test bed, we've got plenty of people working in enterprise and should have done the housing and feeding long before now. Meanwhile 2 dice into cleaning up the satellites hopefully finishes cleaning up the last of the debris and possible unlocks include orbital power stations and cheaper satellites.

Services, 1 dice into pinhole portals research 2 into hopefully finishing sports. and then 2 dice into hospitals to begin that so we can offset the health cost of sports.

military is simple too. 1 dice into zone defender revision to design the upgrade. 1 dice into bogatyr research. 2 dice into escort carriers it's unlikely to finish but possible, but the core of the military dice are 4 dice split between 2 zone armour factories. Hopefully they finish, if not, it's not a major issue this turn as we're not increasing red zone coverage. And lastly erewhons dice to chip away at rockets.

Bureaucracy dice all into checking with the civilians what they want and need. But hopefully this turns should produce plenty of consumer goods and better food to begin to see to some of the more obvious needs.

Overall. Major things are continuing with navy. And hoping to at least start rolling out more zone armour. While spinning off as many other departments as possible for consistent goods production.
 
[X] Plan Roses Too
[X] Plan Steak and Tendrils
 
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Capital Goods: +12 (+114 in reserve)
STUs: +11
Consumer Goods: +40 (-18 from demand spike) (+3 from Private Industry) (-4 from increased population)

Uh @Ithillid? you have two errors:

- Capital Goods: +27+1-10-1-2-2 = +13 (+101+27 = +128 in reserve) [-10 at End of War (Will go back this turn) ] [+1 in Q1 2061 ]

I don't know where the whole +1 in Q1 2061 comes from, but you put it into multiple turns and then didn't add it when the time came.

- Consumer Goods: +37+16+6+3 = +62? (-22? from demand spike) (+3 from Private Industry)

I have no idea how you got to +40 with consumer goods cause my calculation show a much higher +62. See here:

Consumer Goods: 37 (Current) + 22 (End of War) + 3 (Private Industry) + 6 (Civilian Support Expansion) = 68

Consumer Goods: +37+16+6+3 = +62? (-22? from demand spike) (+3 from Private Industry)

for links to two posts, one of them mine that did the calculations.
 
Any particular reason for a push on Advanced Alloys instead of putting the third die on Crystal Beam Deployment? Just for the +5 R?

Ummmm. Right now we need Bergen more than we need the nanotube foundries, and it's going to be hard to finish both Bergen and the new foundries by Q4. I'd probably let the foundries wait until the next Plan, just on the grounds of "don't start what you can't finish" and "keep it simple." I know you're trying to save up, but I think this is a false economy.

Recommend you slide at least one die from granaries to hydroponics. If you're doing that much storing of Food with no extra +Food sources beyond the fertilizer plants, it's gonna be a hungry quarter next quarter. Someone'll start introducing the refugees to fungus bars.

Some of them may re-defect back to Nod. :D

For reasons discussed above, I think that if we're gonna do tendrils, we should push hard to do them fast, because we get a lot more Resources out of the action on net (literally twice as many) if it clears this turn instead of next turn.

But it costs us the same amount to do either way, you see...

So if we're gonna make the sacrifice play in hopes that people will appreciate us for it, we should at least get it over with quickly so we have time to build up a useful R buffer of funds that can be funneled into central banking or held in reserve for 2062Q1 when we'll have fallow dice to worry about.

Enterprise is about fifteen dice from completion. At this rate of construction it's gonna be down to the wire whether we finish it on time in Q4 and there will be no space left over to start work on the station bay, Leopard II yard, Conestoga design, orbital cleanup, or anything else we'd like to do.

As always, I recommend consolidating dice on OSRCT. It is a MUCH bigger project and thus we really really want to get out in front of it if we want to avoid having to frantically overspend like four dice on it in Q4.
Thanks for the commentary - some things were in there because I built it while working, and then didn't actually change much after the turn was posted. And, on second thought, it's not great on several areas.
And, I have to respect the reference here, so...

[X] Plan Roses Too
 
[X] Plan Steak and Tendrils
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
[X] Plan Zoner Madness
[X] Plan Attempting To Be Done By October
 
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[X] Plan Roses Too
[X] Plan Attempting To Be Done By October
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
[x] Plan Steak and Tendrils
[x] Plan Attempting To Be Done By October
[x] Plan Attempting To Be Done By October with more Bogatyr and all dice activated
 
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