Okay, here's the current draft of my plan. I've talked about it before, but key features:
1) This plan actually doesn't quite spend our whole budget. I'm hoping to save a little up for 2062Q1 after reapportionment. Overall goal is to at least TRY to have a reasonable shot at each and every Plan target completing in 2061Q3, though realistically we'd have to get pretty lucky for that to happen; some will probably have to be worked on in Q4, though hopefully we can avoid any real nail-biter photo finishes.
2) I've changed up the Tiberium sector. Goal is now a gradual slow-roll of
Tendrils Phase 2 (timed to finish in 2062Q1 to give us an RpT infusion) and
Harvesting Claws (timed so we can finish it in 2061Q4 and have it in time for an anticipated vein mining surge in 2062Q1). The reason for this is because I am
deliberately avoiding necessitating a big push into the Red Zones to restore our income after reallocation. That means we need good income sources handy, and
Tendrils Phase 2 is very good for that, and vein mining will be too. The RZ-7 North American inhibitor is still there, as is research into the improved Hewlett-Gardener process for increasing STUs on future refits.
3) Easy finishing of a fusion phase in Heavy Industry, combined with extensive investment into
Crystal Beam Lasers and hopeful completion of Anadyr. Two dice on Bergen, completion of the fertilizer plants to increase food availability in support of ELFS (
Extra Large Food Storage), and two dice to continue progress on the interrupted
Civilian Drone Factories.
4) Agriculture is dominated by the predictable completion of the freeze-drying plants, ELFS, and the granary expansions. Combined, these put us quite close to hitting the Stored Food target; with or without
Emergency Caloric Reprocessing Plants we can hit it, though E-CRP is important if we want to have wiggle room for luxury food production in late 2061.
5) Orbital and Services are fairly self-explanatory. Military priorities are a heavy investment in OSRCT to give us hope of finishing the Plan commitment in 2061Q3, while also making progress on all other remaining military goals.
6) Remaining plan goals that will have to be
started or pushed heavily in 2061Q3 even if we're lucky:
OSRCT Phase 4,
Tiberium Processing Plants Phase 2 or
Chicago Phase 4 plus refinery refits,
ASAT Phase 4. All these can be handled with a relatively modest number of dice.
1110/1130 Resources
7/7 Free dice
ENERGY PLANNING (pessimistic)
+5 (baseline) -4 (Anadyr) +16 (fusion) -1 (fertilizer) -1 (freeze drying) -1 (mechanization) -3 (Mastodons) -2 (URLS) -5 (New York)
->
+4 Energy (but with all power-hungry military Plan requirements finished, and only the frigate yard remaining)
FOOD PLANNING (pessimistic)
+26 (baseline) +4 (fertilizer) +6 (freeze drying) -12 (ELFS) -6 (Phase 3+4 granaries) -5 (refugees are hungry)
->
+13 Food (with mechanization on the way for +12 more next turn, and/or easy +6 from Aquaponics, in Q3)
(optimistically, could easily be +25 food if Phase 2 mechanization completes, which is more likely than not)
STORED FOOD PLANNING (target: 28 Stored Food)
+12 (baseline) +8 (ELFS) +2 (Phase 3 granaries)
->
22 Stored Food (or 24 if Phase 4 completes)
(NOTE: This version of the plan is defunct. I have since swapped an OSRCT die for a Bogatyr die, out of the apparent desire of a sizeable number of otherwise pro-'October' voters for this.)
[] Plan Attempting To Be Done By October
Infrastructure (+34) 6/6 Dice 90 R
-[] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
-[] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)
Heavy Industry (+29) 5/5 Dice + 1 Free Die + 1 AA Die 170 R
-[] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
-[] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
-[] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)
Light and Chemical Industry (+24) 5/5 Dice 95 R
-[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
-[] Bergen Superconductor Foundry (Phase 3) 0/380 (2 Dice, 60 R) (2/5 median)
-[] Civilian Drone Factories 104/380 (2 Dice, 20 R) (2/3.5 median)
Agriculture (+24) 4/4 Dice + 2 Free Dice + EREWHON!!! 75 R
-[] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
-[] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
-[] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
-[] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)
Tiberium (+39) 7/7 Dice 160 R
-[] Tiberium Harvesting Claw Deployment 0/380 (2 Dice, 30 R) (2/4.5 median)
-[] RZ-7 Tiberium Inhibitor (North America) 0/120 (1 Die, 30 R) (35% chance)
-[] Harvesting Tendril Deployment (Phase 2) 74/750 (2 Dice, 60 R) (2/7.5 median)
-[] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
Orbital (+26) 6/6 + 2 Free Dice 160 R
-[] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
-[] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (38% chance of Phase 2)
Services (+27) 5/5 Dice 180 R
-[] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
-[] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
-[] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)
Military (+26) 8/8 Dice + 2 Free Dice 180 R
-[] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
-[] Escort Carrier Shipyards (Newark) 0/240 (3 Dice, 60 R) (54% chance)
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance) (4/9 to Plan goal)
Bureaucracy 3/4
-[] Administrative Assistance- Fusion Power (2 Dice)
-[] Interdepartmental Favor (1 Die)
I would like to emphasize, I believe a 2062Q1 rollout of Tendrils Phase 2 is the best way for us to avoid problems with fallow dice in 2062. This is a core premise of my plan. If you want a
fast Tendrils rollout aimed at maximizing our pre-reapportionment reserves and getting the goodwill from stacking another 100 RpT into the overall budget faster, find a plan that puts 7-8 dice on Tendrils. If you want the worst of both worlds, find a plan that puts about four dice on Tendrils with the full intent of finishing in Q3 or Q4 when we won't get as many reserves out of the project.
This is not to say that the people doing otherwise are bad or lesser-than, but I think some people are making some bad choices in this particular moment, seeing that we
can rush out another 100 RpT of income before Plan ends, and deciding that we
should, but also deciding that there is no great urgency in doing so.
(EDIT: Also aporoval voting
@F0lkL0re )
[] Plan Hello Civilian Are You Having A Satisfactory Day?