Suborbital Shuttle Service 92+30+34 = 156/200
Blue Zone Apartment Complexes (Phase 3) 72+88+10+85+32+23+170 = 480/160 (Phase 4) 320/160 (Phase 5) 160/160 -5 Log +18 House
Continuous Cycle Fusion Plants 67+25+93+58 = 243/300
Isolinear Chip Foundry Anadyr 85+16+99+58 = 258/320
Crystal Beam Industrial Laser Deployment 0+22+12+58 = 92/600
Civilian Support Expansion 0+32+42+8+85+96 = 263/250 +6 ConG -1 Lab
Freeze Dried Food Plants 151+6+24 = 181/200
Agriculture Mechanization Projects (Phase 1) 0+73+55+48 = 176/150 (Phase 2) 26/250 +8 F -1 E -1 CapG
Strategic Food Stockpile Construction (Phase 2) 38+68+34+23+72 = 235/150 (Phase 3) 85/175 +2 FiR -4 F
Harvesting Tendril Deployment (Phase 1) 0+89+16+64+33+35+68+35+22+312 = 674/600 (Phase 2) 74/750 +90 RpT -1 STU
Tiberium Harvesting Claws Development 0+54+44 = 98/80
GDSS Enterprise (Phase 5) 102+23+91+39+93 = 348/1535
Lunar Rare Metals Harvesting (Phase 1) 45+37+17+52 = 151/140 (Phase 2) 11/125? +5 RpT
Lunar Regolith Harvesting (Phase 2) 276+65+26 = 367/310 (Phase 3) 57/??? +15 RpT
Professional Sports Programs 0+75+27 = 102/250
Scrin Research Institutions 0+85+90+40+72+128 = 415/400
Skywatch Telescope System 64+13+26 = 103/95
Hallucinogen Countermeasures Development 0+53+31 = 84/40
Railgun Munitions Development 38+38+31 = 107/60
Mastodon Heavy Assault Walker Deployment 0+39+22+52 = 113/225
Escort Carrier Shipyards Nagoya 171+31+26 = 227/240 Finishes with a +15 Canon Omake. -5 E -2 CapG
Escort Carrier Shipyards Dublin 0+97+93+52 = 242/240 -5 E -2 CapG
Escort Carrier Shipyards New York 0+1+85+52 = 138/240 NAT 1
Conduct Economic Census 25+99+69+69+8+76 = 346 DC MAX 250 @Ithillid you forgot to designate the Erewhon Die
Security Reviews Light and Chemical Industry 82+19 = 101 DC 50
Resources: 1020+90+5+15 = 1130? + 0 in reserve (15 allocated to the Forgotten) (35 allocated to grants)(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions)
Political Support: 54
SCIENCE Meter: 4/4
Free Dice: 7
Erewhon Dice: 1
Tiberium Spread
21.29-0.51+0.98 = 21.76 Blue Zone
2.16+0.51-0.98 = 1.69 Green Zone
22.82-0.21+0.7 = 23.31 Yellow Zone (98 Points of Abatement)
53.73+0.21-0.7 = 53.24 Red Zone (70 Points of Abatement)
Current Economic Issues:
Housing: +36+18-10 = +44 (31-18+10 = 23 population in low quality housing) (-10 per turn from refugees)
Energy: +16-1-5-5 = +5 (+4 in reserve)
Logistics: +26-5 = +21? (-7? from raiding) (-7? from military activity)
Food: +22+8-4-4? = +22? (+10+2 = +12 in reserve)
Health: +9? (-8? from Wartime Demand) (-10? from Refugees)
Capital Goods: +27+1-10-1-2-2 = +13 (+101+27 = +128 in reserve) [-10 at End of War (Will go back this turn) ] [+1 in Q1 2061 ]
STUs: +11-1+1 = +11
Consumer Goods: +37+16+6+3 = +62? (-22? from demand spike) (+3 from Private Industry)
Labor: +43-1 = +42? We don't have Labor gain right now probably because of the refugees taking up so much +Health
Tiberium Processing Capacity (1925+90 = 2015/2470)
Labor Per Turn: +4
Taxation Per Turn: +30?
Space Mining Per Turn: +75+5+15 = 95
Green Zone Water: +6
[ ] Plan Running on Glass v2.0:
-[ ] Infrastructure 6/6 + 3 Free Dice Dice 185 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[ ] Chicago Planned City (Phase 4) 3/550 20 Resources per Die, 6 Dice = 120 Resources
--[ ] Suborbital Shuttle Service (Phase 1) 156/200 30 Resources per Die, 1 Die = 30 Resources
--[ ] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
-[ ] Heavy Industry 5/5 Dice + 1 Free Die 140 Resources:
--[ ] Chicago Planned City (Phase 4) 3/550 20 Resources per Die, 1 Die = 20 Resources
--[ ] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 20 Resources per Die, 2 Die = 40 Resources
--[ ] Crystal Beam Industrial Laser Deployment (New?) 92/600 20 Resources per Die, 1 Die = 20 Resources
--[ ] Isolinear Chip Foundry Anadyr 258/320 50 Resources per Die, 1 Die = 50 Resources
--[ ] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
-[ ] Light and Chemical Industry 5/5 55 Resources:
--[ ] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[ ] Civilian Support Expansion (Phase 2) 13/??? 10 Resources per Die, 4 Dice = 40 Resources
-[ ] Agriculture 4/4 Dice + 3 Free Dice 85 Resources:
--[ ] Agriculture Mechanization Projects (Phase 2) 26/250 15 Resources per Die, 3 Die = 45 Resources
--Strategic Food Stockpile Construction (Phase 3) 85/175
--[ ] Freeze Dried Food Plants 181/200 20 Resources per Die, 1 Die = 20 Resources
--[ ] Extra Large Food Stockpiles 1 Die
-[ ] Tiberium 7/7 Dice 210 Resources:
--[ ] Harvesting Tendril Deployment (Phase 2) 74/750 30 Resources per Die, 7 Dice = 210 Resources
-[ ] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
--[ ] GDSS Enterprise (Phase 5) 348/1535 20 Resources per Die, 5 Dice + Erewhon Die = 120 Resources
--[ ] Lunar Rare Metals Harvesting (Phase 2) 11/125? 20 Resources per Die, 1 Die = 20 Resources
-[ ] Services 5/5 Dice 180 Resources:
--[ ] Professional Sports Programs 102/250 10 Resources per Die, 2 Die = 20 Resources
--[ ] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
--[ ] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
-[ ] Military 8/8 Dice 135 Resources:
--[ ] Universal Rocket Launch System Deployment (Phase 3) 0/200 15 Resources per Die, 1 Die = 15 Resources
--[ ] Escort Carrier Shipyards (High Priority) New York 138/240 20 Resources per Die, 1 Die = 20 Resources
--[ ] Shark Class Frigate Shipyards Seattle (High Priority) 0/300 20 Resources per Die, 4 Dice = 80 Resources
--[ ] Mastodon Heavy Assault Walker Deployment (High Priority) 113/225 10 Resources per Die, 2 Die = 20 Resources
-[ ] Bureaucracy 4/4 Dice:
--[ ] Conduct Civil Satisfaction Surveys DC 90/120/150/180 4 Dice
185+140+55+85+210+140+180+135 = 1130/1130
So here is my first preliminary plan for next turn. It doesn't do the Improved Hewlett Gardener Process Development because we haven't done the NOD gatcha yet which might get us some sort of better Tiberium Processing:
- 1 Die on Yellow Zone Fortress Towns for a 68% chance and a DC of 33 to complete Phase 6.
- 6 Infrastructure Dice and 1 Heavy Industry Die on Chicago Planned City for a 75% chance and an Average DC of 43 to complete Phase 4 and be done with a plan goal.
- 1 Die on Suborbital Shuttle Service for a 100% chance and a DC of 1 to complete Phase 1 and get the Himmalayan Blue Zone some logistical support.
- 1 Die on Bureau of Arcologies so we are always building at least a small amount of High Quality Housing so that we don't have to do Housing actions every turn.
- 2 Die on Continuous Cycle Fusion Plants for a 100% chance and an Average DC of 1 to complete Phase 8 so we have enough Energy.
- 1 Die on Crystal Beam Industrial Laser Deployment to continue building that up.
- 1 Die on Anadyr for a 83% chance and a DC of 18 to complete this plan goal.
- 1 Die on Division of Alternative Energy so we can get a trickle of Energy each turn.
- 1 Die on Chemical Fertilizer Plants for a 100% chance and a DC of 1 to complete it and get the Food from it.
- 4 Dice on Civilian Support Expansion because that is a running issue until it is complete.
- 3 Dice on Agriculture Mechanization Projects Phase 2 for a 61% chance and an Average DC of 46 to complete that line of Action. For now.
- 2 Die on Strategic Food Stockpile Construction for a 97% chance and an Average DC of 14 to complete Phase 3.
- 1 Die on Freeze Dried Food Plants so it is finally done.
- 1 Die on Extra Large Food Stockpiles to get that done.
- 7 Dice on Harvesting Tendril Deployment Phase 2 for a 33% chance and an Average DC of 56 to complete and get us enough Resources per Turn that we will start storing them so we have some extra after Reallocation so we can hit the ground running.
- 6 Dice, one of them Erewhon, on Enterprise to continue working towards that Plan Goal.
- 1 Die on Lunar Rare Metals Harvesting to slow roll that goal.
- 2 Die on Professional Sports Programs for a 70% chance and an Average DC of 40 to complete this action and get the PS. We can't do it on 1 Die.
- 1 Die on Pinhole Portal Early Primitive Prototype Construction for a 19% chance and a DC of 82 to complete with this plan. This is an expensive bastard of an action.
- 2 Die on NOD Research Initiatives for a 25% chance and an Average DC of 66 to complete that and know what sort of tech we have coming down the pipeline for the foreseeable future.
- 1 Die on Universal Rocket Launch System Deployment to get started on that Plan Goal.
- 1 Die on Escort Carrier Shipyards New York for a 40% chance and a DC of 61 t ocomplete this plan goal.
- 4 Dice on Shark Class Frigate Shipyards Seattle for a 64% chance and an Average DC of 46 to complete the Shark Frigate Deployment
- 2 Die on Mastadon deployment for a 90% chance and Average DC of 23 to get Steel Talons a new set of bases. If this was just the Mastadon Deplyoment then I would slow roll it, but read the text of the action these are the start of new Steel Talon bases for field testing.
- 4 Dice on Conduct Civil Satisfaction Surveys for a 98% chance and an Average DC of 20 to pass the highest DC.