Except being cheaper to make once we can produce them in orbit.
Except we're pretty close to the point of being able to just build the whole damn missile in orbit, with the possible exception of a handful of low-mass components that are relatively easy to ship up out of the gravity well, anyway.

It's worth noting that the Caravanserai's actions against Mehretu seriously decreased the amount of raiders in the Western Indian Ocean. I know Karachi 2061 has been abandoned, but we might be able to do it in 2062 if reallocation doesn't hit us that hard.
Karachi 2062 is very much an "if" project. IF the naval situation is favorable enough AND IF Ground Force doesn't feel too exhausted, then we can go for it.

But we should probably plan on the Navy needing until 2063 to clear the sealanes, properly train crews for the new ships and get said new ships shaken down and ready to fight, and so on.

Because for all the reasons that Karachi 2061 is out of the question now, Karachi 2062 is gonna be uncertain until and unless we have good reason to expect good results.
 
Last edited:
It's worth noting that the Caravanserai's actions against Mehretu seriously decreased the amount of raiders in the Western Indian Ocean. I know Karachi 2061 has been abandoned, but we might be able to do it in 2062 if reallocation doesn't hit us that hard.
We probably want to let some of the Sharks and CVE start rolling off the shipyards we are making first. So 2063 is more likely in my view.

It also lets us roll out some upgrades for the other mil branches as we might get some heavy pushback.
 
Last edited:
Hydroenergy in Green zones would be guarded by Ground Forces...
Green zones are on land.
The hydro-energy projects we've had in the past have been wave power stations, which have been big projects needing lots of ocean coverage, enough that they can't all be covered by ground weapons on the nearest shore. They need regular patrols to prevent subs sneaking around and blowing them up. If you're thinking dams, I don't recall us ever having the option to build those as a significant power source.
 
Given that we have fairly mature and mass-producible fusion power, I doubt we'll see hydro, tidal, solar etc. power projects outside of reports from the Division of Alternative Energy telling us what they have built. Well, I guess the solar power satelites if we build them, but that is pretty much experimental technology still.

So basically I only expect us to see projects that are large enough or experimental enough to require direct involvment by us.
 
the issue is that anything a rod from God can do a missile from orbit can do better

Yeah, but I want Rods because Missiles have guidance packages, which given NOD's love of ECM and jamming, means it'll be going elsewhere. Plain old kinetic though, not so much.

The hydro-energy projects we've had in the past have been wave power stations, which have been big projects needing lots of ocean coverage, enough that they can't all be covered by ground weapons on the nearest shore. They need regular patrols to prevent subs sneaking around and blowing them up. If you're thinking dams, I don't recall us ever having the option to build those as a significant power source.
Also do we really want NOD having a nice big target for them to aim rockets at?
 
Catching up...
Karachi 2062 is very much an "if" project. IF the naval situation is favorable enough AND IF Ground Force doesn't feel too exhausted, then we can go for it.

But we should probably plan on the Navy needing until 2063 to clear the sealanes, properly train crews for the new ships and get said new ships shaken down and ready to fight, and so on. Because for all the reasons that Karachi 2061 is out of the question now, Karachi 2062 is gonna be uncertain until and unless we have good reason to expect good results.
We probably want to let some of the Sharks and CVE start rolling off the shipyards we are making first. So 2063 is more likely in my view. It also lets us roll out some upgrades for the other mil branches as we might get some heavy pushback.
Posting math done on the Discord:



CVEs: 3 yards + battleship yards.
Each dedicated yard builds 4x CVEs at a time. Battleship Yards build a single batch of 12.
Build time is 18-24 months, starting at 24 months and eventually dropping to 18 months. Assume a 3-month drop in build time per batch per yard

BB Yard: Built Q3 2060
Q3 2062: 12

First CVE yard: Built Q1 2061
Q1 2063: 4
Q4 2064: 4
Q2 2066: 4
Q4 2067: 4

Second CVE yard: Built Q2 2061
Q2 2063: 4
Q1 2065: 4
Q3 2066: 4
Q1 2068: 4

Third CVE yard: built Q3 2061
Q3 2063: 4
Q2 2065: 4
Q4 2066: 4
Q2 2068: 4


Shark Frigates: 3 yards. 240 frigates
Each shipyard builds 20 frigates at a time.Build time is 9-15 months, starting at 15 months and eventually dropping to 9
Assuming build time drops by 3 months per turn

First yard: Built Q2 2060
Q3 2061: 20
Q3 2062: 20
Q2 2063: 20
Q1 2064: 20

Second: Built Q4 2060
Q1 2062: 20
Q1 2063: 20
Q4 2063: 20
Q3 2064: 20

Third: Built Q4 2060 ????
Q1 2062: 20
Q1 2063: 20
Q4 2063: 20
Q3 2064: 20
==============
Conclusion:
1)Assuming we begin building CVEs steadily at a rate of 1 yard/turn (in 2061), it will take approximately 7 years from finishing the last CVE yard to building the last CVE, and we finish in 2068
2)All 240 frigates are in service by Q3 2064 if we finish both remaining frigate yards in Q4 2060


Basically, while the first CVEs arrive in 2062, the bulk of them dont start arriving until 2065.
Conversely, the Shark swarm hits much earlier, with 60/240 by Q2 2062, 140/240 by Q2 2063, and every frigate built and in service by Q3 2064.

Also worth noting that all 30x CVms(merchant conversions) enter service by end of 2061.
So your incoming ships look something like this:
-30x CVms + 60x frigates by Q2 2062
-30x CVms + 12x CVEs + 80 frigates by Q1 2063

Keeping in mind previous WoG on the pace of construction:
Something from Ithillid on Discord, regarding how Karachi will be built: (responding to a comment about doing things in parallel)
And this is something where you have multiple independent parts happening and coming online in different phases. So you have your eight track rail line, but you also need to build the freight connections across the Blue Zone to link into that rail line, and then there are the port facilities in Karachi itself, not to mention fortifications, redoubts, artillery batteries, and the like. Most is going to be done in the first six month sprint, and there will be significant immediate rewards. The problem is mostly in the comprehensive upgrade package that Karachi 5 is, and that is a big complicated thing that won't get done in that first six months.
Basically, 1-3 will happen relatively immediately, 4 will happen Q2, and then 5 happens Q1 of the next year, and some wrap up work happens in Q2.
So, doing a guaranteed Phase 4 Q1 (which 14 dice will accomplish) will ensure that two phases of construction are ready to go, and then we can do what dice we need for ~50% completion Q2, and if more is needed there shouldn't be any delays by finishing up the allocations Q3.
I would suggest Q2 2062 as the early option, and Q1 2063 as the late option.
 
Last edited:
I would suggest Q2 2062 as the early option, and Q1 2063 as the late option.
2062 is also when we are in income recovery mode so it will probably be easier to slam Karachi in late 2062/early 2063 since Q1 and Q2 (and probably Q3) tib dice are working on income gains though Q2/Q3 of 2063 is nice since we have a good number of sharks (and as mentioned we can also get other mil projects done)
 
2062 is also when we are in income recovery mode so it will probably be easier to slam Karachi in late 2062/early 2063 since Q1 and Q2 (and probably Q3) tib dice are working on income gains though Q2/Q3 of 2063 is nice since we have a good number of sharks (and as mentioned we can also get other mil projects done)
The weather issue restricts major Karachi activity to Q1, Q2 and the last month of Q4.
 
@uju32's numbers are pretty close to the ones that I am using. The only thing that is off is with the Battleship yards. Those will have

1 Q1 2062
2 Q2 2062
4 Q3 2062
5 Q4 2062.

Or something pretty close to that anyway. Because the battleship yards are going to be also working on your battleships, and getting those back into the field takes priority.
 
The hydro-energy projects we've had in the past have been wave power stations, which have been big projects needing lots of ocean coverage, enough that they can't all be covered by ground weapons on the nearest shore.
Nope. Back in 2052, or about a year in Real-world time, the players completed:
[ ] Run of River Campaigns
While subject to seasonal flooding and droughts, Run of River dams and hydro plants can serve as a safe means of producing power, without the security concerns of high dams. Even though they are not as substantial a power source as additional nuclear reactors, they are a substantially easier system to create, and require far less maintenance.
(Progress 259/200: 10 resources per die) (- Labor +++ Energy)
 
I would suggest Q2 2062 as the early option, and Q1 2063 as the late option.
At this point, further discussion of Karachi besides which renegotiation option to take, should probably be tabled. When the Regency War is over, Bintang pulls back her navy, and we have more hulls in the water, we can reassess, but until then there really isn't a point, because we don't know what the conditions will be then, or even when that will be.

On a completely different topic, due to discussion/memery on Discord, I would like to request that Erewhon get put to work on the Automated Medical Assistants project. Because it would be a lot of fun to give the Citadel races yet another thing to boggle over, due to sinister-appearing medical bots that deliver lines like:
"I am T-800 cyberdyne systems model 101 surgical assistance unit"
BEGINNING DIAGNOSTIC [loud drill sounds]
"This is a delicate operation. Please hold very still, meatbag."
PATIENT RECORDS AQUIRED. MINOR DETECTED. BEGINNING MODIFIED PROTOCOLS. DO-YOU-WANT-A-LOLLY
"You will have a nice day. It is mandatory."
 
So Q4 of 2062 or Q4 of 2063 are likely good points, with 2063 having our navy in a better state probably and hopefully enough time to get all the various anti stealth, spy sats, mind shields and what not deployed.

:lol:

I am of the opinion that going beyond Q1 2063 is a grievous error.
Nod is a moving target, and there are multiple technologies they have developed independently or stolen that we want to forestall before they get them into broad production.

Furthermore, the longer you wait, the more time that the Nod combat forces and reserves and industry we gutted/are gutting during the Regency War have time to recover and attempt to pull shit while we're committed in Pakistan.

Not to mention that India has been allowed to build up without distractions for a decade. To the point where they are comfortable exporting arms. While there are probably multiple warlord factions there splitting their total strength because Nod is Nod, it is really ill-advised to allow them to continue to buff themselves and turn into the arsenal of Nod while staring north.

I dont want to have to rush an invasion in order to save the Himalayas because the Indians finally figured a way to bypass the Himalayan fortifications and wrecked a chunk of the place.

EDIT
@Lightwhispers
Fair enough.:)
 
Last edited:
Not to mention that India has been allowed to build up without distractions for a decade. To the point where they are comfortable exporting arms. While there are probably multiple warlord factions there splitting their total strength because Nod is Nod, it is really ill-advised to allow them to continue to buff themselves and turn into the arsenal of Nod while staring north.
It's been recently hinted that they've even managed to create a Blue Zone there.
 
There is one thing I don't see people considering when talking about the build schedule. Not only does GDI need to build the ships, they also need to work them up abd get them ready for service. Training takes time. Especially when you don't want to skimp to avoid ending up like Taihou. As a result, for the purposes of analysis, I'd add a 1-2 quarter delay before they actually matter. The number of CVEs in full service in Q1 2063 would be 7. We had, last time I checked, something like 35 super carriers. Super carriers which were fully tasked just with escort missions. With the 50-50 ratio of 'at sea' to 'in maintenance' that GDI uses, I'd expect a grand total of 3 or 4 super carriers to actually be freed up for the invasion.

I don't like those odds. And for this reason, I would argue for a delay to Q1 2064. Three years and a bit out. At that point, we'd have enough CVEs and Sharks to replace a good chunk of the Super Carriers, Battleships, and Cruisers on escort missions. Minimum of 12 super carriers to start with. This would give us a much better chance of pulling off the amphibious invasion.

Now, if the Navy comes in and says 'Yep, we're ready in Q1 2063', then I'll go by their wishes. But I don't think it's likely.

It's been recently hinted that they've even managed to create a Blue Zone there.
Outright stated by Ithillid, but yes. India is using inhibitors and their own Tib mining expertise to make their own little slice of Blue Zones.
 
There is one thing I don't see people considering when talking about the build schedule. Not only does GDI need to build the ships, they also need to work them up abd get them ready for service. Training takes time. Especially when you don't want to skimp to avoid ending up like Taihou. As a result, for the purposes of analysis, I'd add a 1-2 quarter delay before they actually matter. The number of CVEs in full service in Q1 2063 would be 7. We had, last time I checked, something like 35 super carriers. Super carriers which were fully tasked just with escort missions. With the 50-50 ratio of 'at sea' to 'in maintenance' that GDI uses, I'd expect a grand total of 3 or 4 super carriers to actually be freed up for the invasion.

I don't like those odds. And for this reason, I would argue for a delay to Q1 2064. Three years and a bit out. At that point, we'd have enough CVEs and Sharks to replace a good chunk of the Super Carriers, Battleships, and Cruisers on escort missions. Minimum of 12 super carriers to start with. This would give us a much better chance of pulling off the amphibious invasion.

Now, if the Navy comes in and says 'Yep, we're ready in Q1 2063', then I'll go by their wishes. But I don't think it's likely.
While I agreed to defer the Karachi discussion, the bolded touches on a larger isue.

Training, even IRL, occurs mostly on land, in classrooms and simulators. Carrier pilots are trained on land. Submarine captains spend some time at sea, but most of their training is in classrooms and simulators. Where absolutely necessary, hands-on training for people like reactor technicians will have actual ship reactors physically available in land facilities.

On top of that, GDI has a pool of naval officers and NCOs with experience in escort operations to draw on from all the Burkes, Zumwalts and similar escorts they are currently operating. Thats in addition to all the thousands of junior officers we have been running through command of the swarms of Rapier hydrofoils we have running around in the littorals.

If its presumed that some people need some additional sea experiemce, the GDI navy already operates hundreds of blue ocean warships. They'll go to sea on some of them for a couple months. By the time the escort carriers start showing up, we'd have cycled entire tranches of aviation-qualified officers and NCOs through the merchant carriers and the existing fleet carriers.

GDI Navy has been at war for sixty plus years and has been begging for expansion funding for the last five years. They have been suffering losses and replacing them on a regular basis. You can be reasonably sure that they expanded the training pipeline when they started asking us for ships.

The guys who have been begging for new hulls are not goimg to have omit having the crews for them.

Furthermore, I am reasonably sure its been mentioned either here or on the Discord that only half to two thirds of shipbuild time is actual construction time, with the rest being fitting out and working up the ship with its crew onboard. Ten to one every ship we have in construction has its crew assembled and training together in simulators six months before the ship is commissioned.

Put on a VR/AR rig and you might even forget you're on land.


I mean, lets be real here. We're talking a topline of 150 crew per frigate, of which maybe 20 are officers.
That's 9000 crew with maybe 1200 officers for 60 ships. 36,000 crew and ~5000 officers for 240 frigates.
Topline of 700 shipcrew(not counting aircrew) per CVE, with a total of 60 CVEs, for a total of 42,000 crew.

This is not a large ask for the GDI military to fill with at least two years notice of Treasury's plans to fund a naval expansion.
They're competent.
 
There are limits of what you can throw at the navy in terms of memplans. If you were, say, over the course of the next year, putting forty five dice towards shipbuilding, the Navy will run into some problems crewing all the new hulls. Anything more reasonable however, and they won't run out of crews.
 
There are limits of what you can throw at the navy in terms of memplans. If you were, say, over the course of the next year, putting forty five dice towards shipbuilding, the Navy will run into some problems crewing all the new hulls. Anything more reasonable however, and they won't run out of crews.
That still doesn't quite address the core issue I have. Is it 18 months in construction, then an additional 3-6 months working up? Or is the initial time estimate including the work-up period?
 
I think we should get the all the Frigates Yards done next turn, and aim for Q1 2062. Further delays do not help us.

We've got the carrier conversions running, so we don't need to wait for the new carriers.
All the other divisions were fine, or keen, to do Eastern Paris, so we don't need the Navy confidence super high. We just need them passable.
(Also that confidence is about all out war, so if we aren't still at all our war by then...)
 
Yeah, but I want Rods because Missiles have guidance packages, which given NOD's love of ECM and jamming, means it'll be going elsewhere. Plain old kinetic though, not so much.
I'm pretty sure that an unguided hunk of metal dropped from orbit won't be more accurate than a guided hunk of metal told to steer to specified coordinates.

Especially since a truly passive hunk of metal is likely to undergo unpredictable minor course changes during re-entry. It's not a good weapon for precision aim.

If we want more orbital bombardment, we should just build the orbital laser satellites Space Force wants. Those have some big advantages for orbital bombardment, such as "you can adjust fire in real time if your shots are going off target."


Also do we really want NOD having a nice big target for them to aim rockets at?
[/QUOTE]

I am of the opinion that going beyond Q1 2063 is a grievous error.
Nod is a moving target, and there are multiple technologies they have developed independently or stolen that we want to forestall before they get them into broad production.
The longer we wait, the stronger they get, but the stronger we also get. The experience of Steel Vanguard suggests that on the whole our military is equal to the task of defeating Noddies on the open field of battle. Indian Nod may have secret weapons that tilt the balance of raw strength per unit population more in their favor (i.e. they may be stronger than an equal number of 'normal Nod'). But offsetting this is the fact that GDI is a global military that can concentrate very large forces against India while still holding on the defensive elsewhere in the world.

The really critical question of when we push the 'GO' button on Karachi is "when do we have the specific capabilities we now lack that will give us a credible chance of success that we lack now?"

Consider that among these capabilities are:

1) An adequate navy to secure our global shipping lanes against the scale of Nod raiding efforts while also fighting a pitched naval war in the western Indian Ocean and covering a massive amphibious assault.

2) Supplies of power armor to counter mass deployment of biomonsters; Ground Forces seems to be able to manage without that, but then, India will probably deploy biomonsters on a far larger scale than any Noddies we've come across so far.

3) The ability to drop mass formations from orbit, which is an obvious asset to commit in an operation like Karachi, for the same reasons that the Western Allies' ability to drop a corps' worth of airborne troops into Normandy was a major asset for Operation overlord.

It seems reasonably likely that once we have these capabilities, we will be able to handle Karachi... But if we try to push 'GO' before those capabilities are ready, we risk an overwhelming disaster.

...

Furthermore, the longer you wait, the more time that the Nod combat forces and reserves and industry we gutted/are gutting during the Regency War have time to recover and attempt to pull shit while we're committed in Pakistan.
Yes, but on the other hand, we have just succeeded in offensive operations against Nod as a whole. The strategic defensive is easier to sustain than the strategic offensive. We can pull a lot of forces (replenished much more thoroughly after two years of downtime than one) from elsewhere in the world and rely on holding the defensive to discourage Nod attacks from regaining much lost ground.

We do not need every man and every gun now operating to expand the Green Zones at the Yellow Zones' expense just to hold the Zone boundary where it is.

I dont want to have to rush an invasion in order to save the Himalayas because the Indians finally figured a way to bypass the Himalayan fortifications and wrecked a chunk of the place.
That is a valid concern. On the other hand, it may well be that if the overall Regency War tapers out, India will relax their private war against BZ-18, precisely to avoid drawing an unmanageable amount of aggro. We'll have to see how things evolve over the course of 2061 and 2062 before making up our minds about when to push 'GO.'

It's been recently hinted that they've even managed to create a Blue Zone there.
Yes, but we have like literally over a dozen of those, so their ability to do so doesn't prove that we're in danger of losing the ability to beat them up a bit around the periphery of their territory if we make it our #1 strategic priority.

There is one thing I don't see people considering when talking about the build schedule. Not only does GDI need to build the ships, they also need to work them up abd get them ready for service. Training takes time. Especially when you don't want to skimp to avoid ending up like Taihou. As a result, for the purposes of analysis, I'd add a 1-2 quarter delay before they actually matter. The number of CVEs in full service in Q1 2063 would be 7. We had, last time I checked, something like 35 super carriers. Super carriers which were fully tasked just with escort missions. With the 50-50 ratio of 'at sea' to 'in maintenance' that GDI uses, I'd expect a grand total of 3 or 4 super carriers to actually be freed up for the invasion.

I don't like those odds. And for this reason, I would argue for a delay to Q1 2064. Three years and a bit out. At that point, we'd have enough CVEs and Sharks to replace a good chunk of the Super Carriers, Battleships, and Cruisers on escort missions. Minimum of 12 super carriers to start with. This would give us a much better chance of pulling off the amphibious invasion.

Now, if the Navy comes in and says 'Yep, we're ready in Q1 2063', then I'll go by their wishes. But I don't think it's likely.
To be fair, CVLs still in the process of working up can probably be tasked with convoy escort within the relatively lower threat environment of 2062-63, which is likely to be lower due to strategic exhaustion on Nod's part. We hope.

I think we should get the all the Frigates Yards done next turn, and aim for Q1 2062. Further delays do not help us.

We've got the carrier conversions running, so we don't need to wait for the new carriers.
I don't think the Navy will share your assessment that the conversion carriers alone are enough to free up enough escort capability to make Eastern Paris sustainable.

If they do share your assessment, we will know.

(Also, 2062Q1 is a bad time for us to do much of anything with Tiberium dice except income-increasing measures)
 
April 20, 2059
April 20, 2059

AP - Elements of the 358th Mechanized Infantry Platoon operating on the southern shore of YZ-13, working in conjunction with InOps demolition assets, carried out a diversionary attack, enabling an InOps "active-mobile demolitions asset" to penetrate the perimeter of a Brotherhood of Nod facility in the old city of Lome and destroy multiple critical structures before successfully withdrawing. GDI casualties during the operation were described as light, while Nod casualties were described as moderate, with several laser-equipped Scorpions and flamethower-equipped tanks eliminated during the diversionary engagement.

A Ground Force spokesperson confirmed that the facility was gearing up to produce laser weaponry for mass distribution to Brotherhood forces across YZ-13; while the facility's conventional production capability remains, Nod forces in the theater will be denied access to heavier laser-based weapons until their next opportunity to source the necessary expertise, which the spokesperson stated could take several months.

---

June 21, 2059

AP - Initial construction on the Shwetz Memorial Airfield in YZ-13 South has been completed, despite several construction delays caused by attacks from South African-backed Brotherhood of Nod forces. However, with their laser weapon production capability severely degraded, Brotherhood forces were unable to capitalize on any initial advantages they gained by their repeated attacks against the construction project. Named after 2nd Lieutenant Lyudmila Shwetz, who was instrumental in the initial planning and construction work and was killed in action while defending against one of the Brotherhood raids, this airfield is currently home to the 38th Air Superiority Squadron and the 343rd Ground Attack Squadron. The presence of this facility promises to make the Brotherhood's operations in the area significantly more difficult while it is active, providing ground-based air support to all regional GDI operations.

Diplomatic Corps members working to peacefully relocate a group of yellow zone inhabitants from the area have also expressed their gratitude to the 358th Mechanized Infantry Platoon for their work in providing security during negotiations as well as their quick turnaround on the agreed-upon construction projects.

The Smithsonian Museum would like to thank the GDI air corps for the donation of a surprisingly well-preserved original-model A-10 Thunderbolt II ("Warthog"), which will be going on display at the "large exhibit hall" sometime later this year.

A V-35 Ox carrying prisoners of war was shot down over GZ-13 South airspace, with Barghest fighters exploiting a gap in GDI air coverage. Search and rescue crews are currently in the area but are having trouble locating either the wreckage or the passengers.

Public Service Announcement: Blue Zone 13 Armed Forces Command would like to issue a reminder to all off-duty personnel to avoid using signal flares as substitutes for birthday candles, especially indoors. All personnel involved in the incident are required to attend a mandatory remedial safety training course.

---
To learn more about on-going operations by the 358th Mechanized Infantry Platoon
To learn more about the Air Force
To learn more about the Diplomatic Corps
To learn more about Arcology Maintenance and Safety

Our Journalistic Integrity Policy
Our Military Operational Security Compliance Policy
Our Legal Disclaimer
 
Question for the thread, but for the purpose of lore is this quest beholden to the Computer-only Intelligence Database for Unit descriptions and performance of weapons etc?

Like were the autonomous structures talked about in the first drafts of GDI structures (under the purview of Octani-Lincoln Labs) ever a thing here?

/ Is the GDI Style Guide a good ref or is this Quest moreso following an internal canon for units and army performance etc?

I know that the Quest isn't following the "GDI can't spit out a Mammoth like every seven to 15 seconds" vibe the game has obviously.

Also, sorry if this was mentioned somewhere else or already addressed.
 
Back
Top