2) I expect it to be a very bad idea to pull huge numbers of ships out of combat for significant refits to their missile defense systems while the Navy is engaged in active combat. 2060Q1 will be a turn with significant naval fighting off the coast of India. Taking the ships into dock, tearing apart the missile defense systems, rebuilding them to work along different technological principles, and sending them back out (hopefully with bug-free defenses because there will be no time for testing) is going to be an impractical and intensively scheduled activity.
Even if they wont be ready to go in time for the sprint a laser update is still the fastest way to improve our navy(all other options are building new shipyards and waiting for the new ships). This matters as we are building a major port in a ocean our navy is not operating a lot in and now need to protect convoys to our new port. I do not see the potential for major issues as we are replacing a laser that uses a crystal as a focus by one that uses STU's if i read the description of the project correctly.

I also want to do modern lasers now so they be ready to be added to the next generation of vehicles, ships and aircraft as we can soon build grav vehicles, roll out the Orbital Defense Laser Satellite Deployment and want to add lasers to aircraft. If not this turn i like to do them in the next and put the dice on a Zone armor factory and shift the 3th dice i have on Orbital Strike Regimental Combat Team Stations there as well.

Starting a factory now means it might complete in Q4 or completes with a 3th dice in Q2 so our ground forces can start working on their tactics for zone armor and provide a few formations for places where zone armor is at its best like urban warfare.
 
As a lot of plans agree on 50% of the plan for the next turn i like to talk about just the military part of my plan and the choices affecting it.
HI: Nuuk, Hover Chassis Development, + 2 dice for power production
Produce the needed power and capital goods
Mil:
Military 8 dice +300R 7 Free Dice
-[] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
-[] Orca Refit Deployment 151/200 1 die 15R 92%
-[] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97%
-[] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
-[] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
-[] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 60.8%
-[] Escort Carrier Development 0/40 1 die 15R 100%
-[] Advanced Laser System Development 0/60 1 die 30R 86%
-[] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%

Even if the Escort Carrier will not be ready in time for the sprint we are adding a new port that needs to have convoys escorted to it so we want to expand our navy to cover this new route.
As fleet carriers are doing escort missions the escorts can take over building escort carriers gives the largest return on investment as each one build frees up a fleet carrier for the first dozen or so.
Advanced Laser System Development may allow us to upgrade our fleet in time for the sprint with better PD or at least give it a boost far faster then a new shipyard.
It will also help with the first GRAV APC factory i want to build soon, as we can put a pd turret on those as well and i want at single factory soon so ZOCOM can be supplied with them.
The first GRAV APC factory might be a few turns away as i expect us to need to build a GRAV plate factory in HI first.
1) Muscat Oman to Karachi Pakistan is 870km.
That is well within comfortable patrol radius of landbased aircraft and hydrofoils. Not just fixed wing planes, but helicopters.
The likelihood of seeing a carrier, any carrier, in that area once Karachi is up and running is close to nil.

2)Furthermore, you're trying to rush out escort carriers without Wingman Drones.

3)We do not need a new APC/IFV yet.
Nor am I confident that we have the resources to build them when we're still trying to find enough Cap Goods to do ZA factories.

4)And as Simon has pointed out, you do not start a refit program in the middle of a major naval operation.

5)Also as Simon pointed out, the dice on URLS has too low a probability of actually finishing in time to be of any benefit in Q1.
Especially given the temperamental nature of our dice.
Either move it to Sensors or Ablat.

Even if they wont be ready to go in time for the sprint a laser update is still the fastest way to improve our navy(all other options are building new shipyards and waiting for the new ships). This matters as we are building a major port in a ocean our navy is not operating a lot in and now need to protect convoys to our new port. I do not see the potential for major issues as we are replacing a laser that uses a crystal as a focus by one that uses STU's if i read the description of the project correctly.

I also want to do modern lasers now so they be ready to be added to the next generation of vehicles, ships and aircraft as we can soon build grav vehicles, roll out the Orbital Defense Laser Satellite Deployment and want to add lasers to aircraft. If not this turn i like to do them in the next and put the dice on a Zone armor factory and shift the 3th dice i have on Orbital Strike Regimental Combat Team Stations there as well.

Starting a factory now means it might complete in Q4 or completes with a 3th dice in Q2 so our ground forces can start working on their tactics for zone armor and provide a few formations for places where zone armor is at its best like urban warfare.
1)No it is not.
We have no idea what the costs of deployment are, if there's Energy or Cap Goods surcharges(unlikely, but possible) or how long it would take to propagate through all couple hundred major warships we have afloat.

The fastest way of improving our Navy is Orca Refit, which we are already doing.
The second fastest would be Long Range Sensors, which we are also doing/have done. The third is Prototype Plasma, which would coincidentally also improve our Air Force and anyone throwing explosives around.

2)We are not going to be doing the next generation of vehicles in this plan anyway.
Other Military priorities, between the Navy, Air Force,Space Force and ZOCOM are way ahead in the queue.
And Ground Forces is High Confidence anyway.
 
Something from Ithillid on Discord, regarding how Karachi will be built: (responding to a comment about doing things in parallel)
And this is something where you have multiple independent parts happening and coming online in different phases. So you have your eight track rail line, but you also need to build the freight connections across the Blue Zone to link into that rail line, and then there are the port facilities in Karachi itself, not to mention fortifications, redoubts, artillery batteries, and the like. Most is going to be done in the first six month sprint, and there will be significant immediate rewards. The problem is mostly in the comprehensive upgrade package that Karachi 5 is, and that is a big complicated thing that won't get done in that first six months.
Basically, 1-3 will happen relatively immediately, 4 will happen Q2, and then 5 happens Q1 of the next year, and some wrap up work happens in Q2.
So, doing a guaranteed Phase 4 Q1 (which 14 dice will accomplish) will ensure that two phases of construction are ready to go, and then we can do what dice we need for ~50% completion Q2, and if more is needed there shouldn't be any delays by finishing up the allocations Q3.
 
2)Furthermore, you're trying to rush out escort carriers without Wingman Drones.
This is not a requirement and indeed it may even be undesireable if one's goal was to blast CVEs out as fast as possible because we have been told incorporating those drones it will increase the tonnage and thus logically it will increase the cost in some way, whither that's Rs, progress or CapGoods/Energy.
 
This is not a requirement and indeed it may even be undesireable if one's goal was to blast CVEs out as fast as possible because we have been told incorporating those drones it will increase the tonnage and thus logically it will increase the cost in some way, whither that's Rs, progress or CapGoods/Energy.
I've come around on doing the escorts with the drones, personally. Drones make our fighters more capable in the air, so having them in the carriers would improve their military ability. Is it an absolute requirement that we cannot do without, as Uju32 insists? Not especially; without drones the Escort carriers will still be effective, if not as effective as they would with the drones. But the somewhat increased cost is likely to be worth it, overall.
 
We absolutely should do wingman drones before going into Carriers otherwise we'll just wind up with a bunch of Carriers that won't be suited to take advantage of them. Like the Airforce has been hinting they would really like the wingman drones for awhile and in the last priorities statement from them it outright said those are their number 2 priority after the Orca refits.
 
2)Furthermore, you're trying to rush out escort carriers without Wingman Drones.
I support him in doing this. The escort carriers aren't about conserving manpower, they're about having more hulls, having enough hulls in the water capable of supporting naval aviation that we don't need to divert a fleet carrier every time a convoy spots a Nod destroyer division that's making them nervous or every time we think there might be a submarine in the general vicinity.

To make the escort carriers big enough to support meaningful numbers of wingman drones, we'll have to build them bigger, which almost inevitably means we'll build fewer. Either fewer escort carriers, or fewer warships of some other type due to the opportunity costs of manning and building the bigger individual escort carriers.

Sometimes, making a platform bigger more capable is counterproductive. We don't want to fall prey to Panzer Disease.

And yes, I get that wingman drones have a lot of potential. But given GDI's very understandable reluctance to adopt fully autonomous weapon platforms, we're unlikely to see all of that potential fully realized, at least not unless we zoom out to the kind of 6-10 year time frame on which we might seriously consider designing a new escort carrier class rather than delaying (even further) the construction of the existing (urgently needed) class.

3)We do not need a new APC/IFV yet.
Nor am I confident that we have the resources to build them when we're still trying to find enough Cap Goods to do ZA factories.
Actually, not having a new APC is kind of a problem if we plan a mass Zone Armor rollout. It's noted in the narration that the Guardian APC doesn't really fit Zone Troopers very gracefully, so we could end up with a situation where we're rolling out large amounts of powered armor that our mechanized infantry formations can't use without rewriting their doctrine to fight on (armored) foot.

So it might well be worth trying to develop a grav-lev APC relatively shortly after we have the requisite grav-lev technology, just to make sure we get something that can accommodate the large numbers of power-armored Ground Forces infantry we expect to deploy soon.

5)Also as Simon pointed out, the dice on URLS has too low a probability of actually finishing in time to be of any benefit in Q1.
Especially given the temperamental nature of our dice.
Either move it to Sensors or Ablat.
I mean, if we were looking at 80% or better chance of getting a phase of both shells and ablatives in his plan, I'd be all for one die on URLS. 46% chance of success isn't that bad, and the total progress remaining for URLS is low enough that we kind of want to slow-walk it to avoid wasting dice.

But in Sunrise's plan specifically the phase of ablative production isn't given as many dice as I'd like, so it's a natural swap to make.

I've come around on doing the escorts with the drones, personally. Drones make our fighters more capable in the air, so having them in the carriers would improve their military ability. Is it an absolute requirement that we cannot do without, as Uju32 insists? Not especially; without drones the Escort carriers will still be effective, if not as effective as they would with the drones. But the somewhat increased cost is likely to be worth it, overall.
I'd rather have three 35-kiloton escort carriers operating three squadrons of Super Orcas each than two 50-kiloton escort carriers operating two squadrons of Super Orcas and two squadrons of Orca Buddy wingman drones each. And I'm pretty sure the last time @Ithillid talked about the options with us, that's what he was saying.

Basically, numbers matter, and we can't expect to upscale the ships without reducing quantity, either here or in some other aspect of the military. With capital ships you focus on making each of them as individually powerful as is reasonably possible because they're designed to be effective against enemy heavy forces when fighting solo, and to be able to do nearly anything themselves. But escort carriers aren't expected to fight above a certain weight class, and if they have to, you send more than one of them.

We absolutely should do wingman drones before going into Carriers otherwise we'll just wind up with a bunch of Carriers that won't be suited to take advantage of them. Like the Airforce has been hinting they would really like the wingman drones for awhile and in the last priorities statement from them it outright said those are their number 2 priority after the Orca refits.
The problem is that @Ithillid has said that the carriers would have to be a lot bigger (and presumably, individually more expensive) to take advantage of the wingman drones. And that we'd get a design that was thus bigger (and presumably more expensive).

Which means either accepting fewer ships, or spending more on just that one element of the overall fleet and having less elsewhere.
 
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I'd rather have three 35-kiloton escort carriers operating three squadrons of Super Orcas each than two 50-kiloton escort carriers operating two squadrons of Super Orcas and two squadrons of Orca Buddy wingman drones each. And I'm pretty sure the last time @Ithillid talked about the options with us, that's what he was saying.

Basically, numbers matter, and we can't expect to upscale the ships without reducing quantity, either here or in some other aspect of the military. With capital ships you focus on making each of them as individually powerful as is reasonably possible because they're designed to be effective against enemy heavy forces when fighting solo, and to be able to do nearly anything themselves. But escort carriers aren't expected to fight above a certain weight class, and if they have to, you send more than one of them.
If we only intend to build the Escorts and then move on to other parts of the military for a while, then we'll want smaller Escorts so that more of them get built overall. In that, deliberately not doing the wingman drones might be a useful optimization. However, this is a problem we can solve by simply spending more money. If we also built the Shark Class Frigates soon, that would give us many more hulls overall and help stiffen our naval defenses greatly, allowing our Escort Carriers to be used more liberally. And as frigates, they'd certainly be easier to build than our larger ship classes.

If we want a better navy, penny pinching isn't really going to help in the end.
 
The problem is that the Nod warlords aren't actually stupid. They know they've lost a lot of territory, that GDI is building up its military rapidly to the point where it uses about as much of their discretionary budget as is economically sustainable (we almost never don't take an opportunity to get more Military dice). And that GDI is building up, among other things, space defenses and strategic defenses that could in theory make the Nod nuclear deterrent largely irrelevant.

They also know that most of the major Nod warlords' base areas are separated by thousands of kilometers, and that GDI has a truly global military with orbital firepower that could conceivably wreck and isolate any land-based infrastructure they can see in a matter of hours.

I'm pretty sure that the prospect of being individually isolated and picked off one by one is very much on the Nod warlords' minds.

It's because they're not stupid that they'll be relieved when they find out the reason for GDI's heavy investment is not a global push on every warlord, but one in India that isn't them. While the heavy investment is occurring and GDI's goals are unclear on Nod, they're all worrying about number 1. Once Karachi happens and they realize for the time being all the prep is for a push into territory GDI hasn't been before they'll go about their plans.

But main thrust of what I'm getting is that India isn't some sort of "core" for Nod where it is a "must defend or all is lost" kind of deal.

I support him in doing this. The escort carriers aren't about conserving manpower, they're about having more hulls, having enough hulls in the water capable of supporting naval aviation that we don't need to divert a fleet carrier every time a convoy spots a Nod destroyer division that's making them nervous or every time we think there might be a submarine in the general vicinity.

I support doing escort carriers without drones. The navy right now needs hulls in general more than expanded capabilities for any one class of vessel. One of the issues right now is that fleet carriers are being tied down for roles that can be handled by a less capable vessel. The fast and more escort carriers we can have, the more fleet carriers can be freed up for roles more suitable for them. Upgrading escort carriers with wingman drone does give them more capability and essentially turns them into light carriers/CVLs. But more strike capability isn't what's required right now. It's purely hulls.

And wingman drones will require much more investment for full capability, both with and without escort carriers. Drones right now are limited politically by GDI's reluctance on fully autonomous weapons from CABAL's shenanigans, so they are slaved to a human piloted vehicle. On top of that is the limited ranges of wingman drones due to disruption from being on a Tiberium planet. Drone development is also not free from deployment woes, with the masses of drones required we will need to build factories for them. These drones aren't small predator drones with additional munitions. I believe they're slightly smaller versions of whatever air vehicle they are wingmen to. This means that for fully utilized CVLs we will need to pay more per carrier, plus increased drone factories to supply both navy and air force fleets.

However, this is a problem we can solve by simply spending more money. If we also built the Shark Class Frigates soon, that would give us many more hulls overall and help stiffen our naval defenses greatly, allowing our Escort Carriers to be used more liberally. And as frigates, they'd certainly be easier to build than our larger ship classes.

While we probably have the resources to throw at the problem, both escort carriers and frigates are large enough projects that make me worry if they'll get neglected halfway through it attempted at the same time. One at a time is safer and less likely to be neglected by shiny chasing behaviour.
 
If we only intend to build the Escorts and then move on to other parts of the military for a while, then we'll want smaller Escorts so that more of them get built overall. In that, deliberately not doing the wingman drones might be a useful optimization. However, this is a problem we can solve by simply spending more money. If we also built the Shark Class Frigates soon, that would give us many more hulls overall and help stiffen our naval defenses greatly, allowing our Escort Carriers to be used more liberally. And as frigates, they'd certainly be easier to build than our larger ship classes.

If we want a better navy, penny pinching isn't really going to help in the end.
Can we even commit to the Shark class frigates in basically tandem with the escort carriers? When we have to roll out air upgrades, new weapon systems, overhaul our existing navy, expand the orbital drop force, create new Zone Armor systems, roll out new Zone Armor systems, make an apc that can carry Zone Armor...

I am immensely skeptical of any argument that responds to Escort Carriers being more expensive in R, dice, and hulls being responded to with 'we can suddenly rush out more shipyards to support more simultaneous ship building'. We only have so many slips to build hulls on, and I think most of the Governor slips are still in use. Moreover, our Governor slips were made from cutting down 60k ton battleship slips in two. We might be able to use these slips to make 30k-35k ton escort carriers, we will almost certainly not be able to build 45k-50k escort carriers in those slipways... so now the facilities to make them are drastically more expensive in terms of energy, capital goods, dice and R. Unless we literally undue all our work splitting the slipways to recreate the 60k capital ship slipways for 'an escort carrier'.

So yes, this argument makes me way more alarmed about pushing for drone carriers- its a massive commitment that will radically redefine our entire military budget, require massive amounts of new shipbuilding infrastructure that arguably doesn't need to be made, and then proceed to require a whole new program developing and deploying the new frigates in conjunction.
 
Ok, so. Maybe not the best argument I've ever made. I will say, the navy's going to be expensive no matter what we do. But that's no reason to spend too much on them unnecessarily, and in that perhaps it'll be best to develop the escorts before we develop the drones.

And just to clarify, what I meant to advocate for was doing the Shark Class Frigates soon after finishing the Escorts. Rather than building the Escorts and then calling it a day for a few years. Building them at the same time would drain too many dice, but delaying them until the next 4-year Plan isn't going to do us any favors for having an effective Navy long-term.
 
Regarding the Navy and Escort Carriers, my view:
Navy: Gib ships.
Treasury: Do you want them with wingman drones?
Navy: Sure, whatever. Gib ships.
Treasury: Wait, does that mean you don't want them with drones?
Navy: Gib ships. Now.
 
Ok, so. Maybe not the best argument I've ever made. I will say, the navy's going to be expensive no matter what we do. But that's no reason to spend too much on them unnecessarily, and in that perhaps it'll be best to develop the escorts before we develop the drones.

And just to clarify, what I meant to advocate for was doing the Shark Class Frigates soon after finishing the Escorts. Rather than building the Escorts and then calling it a day for a few years. Building them at the same time would drain too many dice, but delaying them until the next 4-year Plan isn't going to do us any favors for having an effective Navy long-term.
That's less concerning- though it does potentially leave a capability gap, but I'd still prefer aiming for smaller carriers if that's the difference between us using some of our existing shipyards compared to heavier carriers. Retooling some of our slipways away from Governors makes a bit more sense than the immense energy and capital goods cost of building wholly new shipyards.
 
A point I want to clarify, since I also was worried about it:

We will get same number of hulls, no matter if we go for pure CVE or drone-equipped CVL. The difference will be in shipyard costs, which, potentially, may add extra quarter or two to the time needed to finish all of them.
 
That's less concerning- though it does potentially leave a capability gap, but I'd still prefer aiming for smaller carriers if that's the difference between us using some of our existing shipyards compared to heavier carriers. Retooling some of our slipways away from Governors makes a bit more sense than the immense energy and capital goods cost of building wholly new shipyards.
We won't be retooling governor slips. Each slip is used to support a certain number of cruisers at a time and has the local infrastructure to support that role. New slips will be needed for any new ship class.
 
We won't be retooling governor slips. Each slip is used to support a certain number of cruisers at a time and has the local infrastructure to support that role. New slips will be needed for any new ship class.
That makes the idea of opening up a wholly new line of shipyards any time all the more damning. Escort carriers are going to be all the energy cost of hydrofoil shipyards with far more capital goods cost than governor shipyards.

Obviously some of our slips are going to be maintaining Governors, but there's no way we're going to commit all of them to maintaining and supporting them- I'm pretty sure that's not remotely how shipyards and naval maintenance scheduling function in actuality. There's far more drydocks to maintain and operate ships than there are to build them in the US.
 
That makes the idea of opening up a wholly new line of shipyards any time all the more damning. Escort carriers are going to be all the energy cost of hydrofoil shipyards with far more capital goods cost than governor shipyards.

Obviously some of our slips are going to be maintaining Governors, but there's no way we're going to commit all of them to maintaining and supporting them- I'm pretty sure that's not remotely how shipyards and naval maintenance scheduling function in actuality. There's far more drydocks to maintain and operate ships than there are to build them in the US.
This is true but we built what, 5 pairs of slips by cannibalising 5 excess battleship slips to service 90 cruisers. 9 ships per slip is a fairly good ratio to have. Not to mention that the navy wants more slips.
 
Obviously some of our slips are going to be maintaining Governors, but there's no way we're going to commit all of them to maintaining and supporting them- I'm pretty sure that's not remotely how shipyards and naval maintenance scheduling function in actuality. There's far more drydocks to maintain and operate ships than there are to build them in the US.
So three things here.
1. yes, the slipways are not always full. You can (and if you build future ships in a similar tonnage will) make use of those slipways for other things.
2. The other part of it is that a shipyard project is not just the slipways. Rather it is everything the ships will need from ammunition manufacturing to computers, fire control systems, and propellers.
3. It is not strictly three to one. More accurately it is between 3 and 4 to one, once accounting for expected loss and damage rates.
 
It's because they're not stupid that they'll be relieved when they find out the reason for GDI's heavy investment is not a global push on every warlord, but one in India that isn't them. While the heavy investment is occurring and GDI's goals are unclear on Nod, they're all worrying about number 1. Once Karachi happens and they realize for the time being all the prep is for a push into territory GDI hasn't been before they'll go about their plans.
Will they?

Or will they think:

"Wow, the enormous effort GDI is putting into creating a bridgehead to use near India suggests that they're doing the obvious thing,* which will screw us over, so we'd better gang up on them while we still can!"
_______________________

*See...

The obvious thing in GDI's position, facing Nod as it is now, is to do something we've already planned to do. Like, repeatedly discussed doing in-thread and probably only not already tried to do because we have no direct control over the military. The obvious thing for GDI to do is:

1) Heavily fortify all GDI's core Blue Zone economic centers, to an extent that no one warlord can be reasonably confident of cracking them.

2) Then use its sheer productive power and global transportation systems to funnel all the surplus firepower and munitions and troops produced in these nigh-unbreakable bastions to one place, one single theater.

3) Start popping individual continental warlords, one continent at a time. Because while each of them can hold their own as long as they're only fighting like one eighth of GDI's total strength, no one of them can hold up against, say, half of GDI's strength.

This strategy is perfectly straightforward. As demonstrated by the fact that we've already thought of it and talked about implementing it.

Now, Nod has counters. Some of which are straightforward military moves, such as threatening to cut the lines of communication that link the Blue Zones. But one of the most important countermeasures is political. Namely, don't let GDI roll up any single warlord. If all the other warlords just sit back and let that happen, each of them is even more vulnerable to being the next one under the axe.

That makes the idea of opening up a wholly new line of shipyards any time all the more damning. Escort carriers are going to be all the energy cost of hydrofoil shipyards with far more capital goods cost than governor shipyards.
Alternate hypothesis: We're going to build the escort carrier yards out of existing fleet carrier yards, the same way we built the cruiser yards out of existing battleship yards.

Obviously some of our slips are going to be maintaining Governors, but there's no way we're going to commit all of them to maintaining and supporting them- I'm pretty sure that's not remotely how shipyards and naval maintenance scheduling function in actuality. There's far more drydocks to maintain and operate ships than there are to build them in the US.
On the other hand, the US builds ships rather slowly, and doesn't really plan around the idea of constant warship losses to enemy action. GDI needs to be able to replace ships sunk in combat, so the ratio of construction docks to maintenance docks may wind up higher overall (though to be fair, GDI also needs to be able to repair ships that are damaged in combat).
 
Alternate hypothesis: We're going to build the escort carrier yards out of existing fleet carrier yards, the same way we built the cruiser yards out of existing battleship yards.
You won't be. Because frankly the Navy likes their fleet carriers and if anything wants more of them. Especially when compared to the battleships. The Navy has every intention of keeping its carrier yards fully functional and churning out shipping.
 
You won't be. Because frankly the Navy likes their fleet carriers and if anything wants more of them. Especially when compared to the battleships. The Navy has every intention of keeping its carrier yards fully functional and churning out shipping.
Welp. Looks like we're going to be incurring more Capital Goods and Energy costs, then.

Good thing the psychological barrier to putting Free dice on Heavy Industry seems to be softening.
 
Announcement: Planquest Carol Contest
Announcement: Planquest Carol Contest
So, since it is Christmas, I want to do some fun things. And in addition to the series of omakes I have been writing, I am going to run a Planquest Carol Contest. The rules are simple.
1. The song must be a christmas carol.
2. The theme must be the planquest. It can however be any planquest or some mix of the lot.
3. The song must be submitted before January 1, 2022.

The reward for the best, by my completely arbitrary tastes, is two rerolls.
The reward for second and third is one reroll.
All rerolls can be used on any die in any upcoming turn.
 
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