I would not be surprised at a laser deployment to apply it to industrial projects that we have already done (and possibly increased progress costs the more industry we have to refit). But I also expect that it will change any phases we have not done that they will be applied as well as opening new actions down the line. Still if we go with say 1 die a turn to knock off non Nuuk and Power projects we could do Q4 Industrial Lasers (10R and a time when budget is at lowest for remaining turns on the plan) and than Anadyr in the last year (possibly fit in 2 dice in Q2/Q3 to try and make sure it finishes this plan)
I just want to highlight how insane it is that the GDI is embroiled in a planet spanning war where thousands of miles of land is changing hands and we're on target to meet our prewar growth plans.
Like, our economy has grown significantly over the course of World War 5.
Shame about the overall though with all the individual wins and 2 of which got absoultely slammed and winning last quarter we should still be ahead. Though Krukov taking 3 Ls and Gideon going 1-2 and Mondragon going 0-2 could shake things up again since some of NA was leaning Krukov but he got hit hard this quarter.
Guesses: Mondragon badly dropped his ball and is close to being removed from the strategic picture and has lost something very important.
Bintang continues to hit our weak points, but then she dropped the ball and the Navy pounced and blew up something important to her, like a shipyard or capital ships. We didn't lose too big against her.
Krukov's Varyags have flopped and his forces have been pushed back on a wide and deep front. The Canadian warlord might be reconsidering their loyalties.
Gideon continued to lose his gamer moves, got a counterstrike in, then fighting declined to a lull.
Reduced logistics penalty from raiders.
Steel Vanguard is likely winding down in the face of major broad NOD counterattacks.
Well, I might be too optimistic at this point, but it looks like we might still have a chance to close down another war theater. Between Giddyboy getting pounded and his former underlings not faring any better...
We might just get a chance to make NA semi-secure (as far as NOD goes, anyway) at this rate.
I'm curious as to what exactly is going on in Reynaldo's territory in Western Europe. Have his subordinates fully shifted to guerrilla tactics and we nominally control all of YZ 15? Has the front just died down after the capture of Madrid? Have his subordinates fallen under Krukov since he scampered to Kane? Or have his pleas to Kane finally been answered?
I'm curious as to what exactly is going on in Reynaldo's territory in Western Europe. Have his subordinates fully shifted to guerrilla tactics and we nominally control all of YZ 15. Has the front just died down after the capture of Madrid? Or have his pleas to Kane finally been answered?
I'm pretty sure we're about to see the Kane Bullshit start cropping up. Reynaldo himself has been suspiciously MIA for 6 months now and the Initiative is starting to feel the overextension, perfect time to come back and rally the faithful against the invaders either this turn or next.
I'm curious as to what exactly is going on in Reynaldo's territory in Western Europe. Have his subordinates fully shifted to guerrilla tactics and we nominally control all of YZ 15? Has the front just died down after the capture of Madrid? Have his subordinates fallen under Krukov since he scampered to Kane? Or have his pleas to Kane finally been answered?
Missions:
Pardus Mission - Luna
Pardus is what made the SCED big, the dream of landing on the moon and the followup missions having followed the small Space Command offshoot ever since its inception. For now though, the Pardus program is over. All important sites have been surveyed and enough samples taken to supply scientists for decades to come. One chapter ends and another begins.
Surface Scan - Callisto
The average measured density of Callisto, 1.83 g/cm3, suggests a composition of approximately equal parts of rocky material and water ice, with some additional volatile ices such as ammonia. The mass fraction of ices has been calculated to be between 49–55 percent. The exact composition of Callisto's rock component was not to be ascertained from orbit, but is probably close to the composition of L/LL type ordinary chondrites, which are characterized by less metallic iron and more iron oxide than H chondrites. Analysis of high-resolution, near-infrared and UV spectra obtained by the mission has revealed various non-ice materials: magnesium- and iron-bearing hydrated silicates, carbon dioxide, sulfur dioxide, and possibly ammonia and various organic compounds. Callisto's battered surface lies on top of a cold, stiff, and icy lithosphere that is between 80 and 150 km thick according to the deep penetration scans made. A salty ocean 150–200 km deep likely lies beneath the crust, indicated by scans of the magnetic fields around Jupiter and its moons. It was found that Callisto responds to Jupiter's varying background magnetic field like a perfectly conducting sphere; that is, the field cannot penetrate inside Callisto, suggesting a layer of highly conductive fluid within it with a thickness of at least 10 km. The existence of an ocean is more likely if the water contains a small amount of ammonia or other antifreeze, up to 5 percent by weight. In this case the water+ice layer could be as thick as 250–300 km. Failing an ocean, the icy lithosphere may be somewhat thicker, up to about 300 km. For more accurate measurements however, surface landings with seismographs would need to be conducted.
Isolinear Chip Printer (Phase 1) 246/200
The actual isolinear chip production facility has been completed comparatively fast. Still being in a highly experimental state, the chips require perfect environmental conditions or become unusable due to the crystal structures not setting right. As such the facility is environmentally sealed from the outside world and equipped with highly advanced temperature and air moisture controls as well as sitting on a gel bed to reduce the transfer of vibrations to the main halls. Now, the SCED will need to construct the actual isoprinters themselves, a task that will require a lot of work and high precision manufacturing.
New Johnson Training Center Stage 6 358/400
Progress continues to be made on what is projected to be the last expansion of the NJ training facility.
Tanegashima Space Center Stage 5 494+6/500
It has been a long time since the SCED has been given command over the defunct and museum-ified island of Tanegashima. Now, after years of operations, the site had been built up to capacity. From here on out, the SCED will need to look for other ways to increase their own limited industrial capability.
Fusion Craft Landing Platform Phase 1 Complete, Phase 2 40/65
The base elements for the landing platform have been delivered and are partly assembled. All in all the platform is just that, simple metal plates arranged and reinforced to provide a stable surface for fusion craft to land and start from.
Lunar Base Hard Case Space Suit Outfit
With the number of astrotechs on Luna growing, the existing inventory of hard care suits was no longer able to equip and maintain a suit for each of the operatives. Now this factor has been remedied and larger scale construction operations on the moon should now go ahead quicker.
Leopard Mk II Development 313/275
The Leopard 2 is not a revolution of its predecessor, but an iterative improvement on multiple fronts: For starters it is a little bigger, both length and wingspan wise, to house the Mark II fusion engine in the back. Access to the cargo hold has been optimised with better access for loading and unloading with the entire front of the vehicle able to tilt up and offer access to the cargo space, the cockpit and small crew space has been moved further up in the superstructure and out of the way, hull plating and control surfaces have been replaced with carbon-fiber composite, which offers a not-insignificant saving in total weight. In test flights only the handling of the vehicle attracted the attention of the engineers, with the prototype noted to "fly like a brick" even compared to the original Leopard when fully loaded.
Craterscope Structure Development 573/600
Concept work on the Craterscope progresses nicely on all fronts: power, cooling, control and structure. As the different parts come together, one thing is clear. For optimal picture detail and precision, the supporting structure for the mirror, sensors and the supporting infrastructure will need to be largely constructed out of parts manufactured on Earth, potentially with a more optimized manufacturing setup than what the SCED currently has access to.
Manned Landing (Ceres) 184/100
Ceres as the largest asteroid in the belt is a source of resources, a potential transfer station for ships seeking to leave and enter the belt, and of course a prestige target for GDIs space program, with the research data and samples being gained as important as the option to plant the flag on another body in the solar system.
Manned Landing (Europa) 120/100
Europe is one of many icy rocks orbiting the solar system's gas giants, with one different: The potential of Life. It could exist in its under-ice ocean, perhaps in an environment similar to Earth's deep-ocean hydrothermal vents. Even if Europa lacks volcanic hydrothermal activity, an independent 2058 paper found that Earth-like levels of hydrogen and oxygen could be produced through processes related to serpentinization and ice-derived oxidants, which do not directly involve volcanism. A potential landing mission would be focused on exploring the subsurface oceans for any and all kinds of life, but currently surface scans are required to begin a potential planning mission.
SCEDQuest Q3 2060
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.
Budget: 125 Capital + 492Capital Reserve
Industrial Capacity: 170 IP
Pathfinder Time: 90 Days
Astronaut Teams: 3 (+4 per Plan)
Astrotech Teams: -1 (+1 per turn, +3 per year)
Earth-Luna:
Earthside Facilities (Unlimited Dice)
[]Isolinear Chip Printer (Phase 2) (New)
Iso-computers have massive implications for space electronics, where their efficient, compact nature could lead to better control electronics. With the current supply extremely limited, the SCED would need to build their own printer to get access to the precious crystals.
(0/50 IP)(Enables Iso Projects)
[]New Johnson Training Center (Stage 6: Last Stage)
With the pool of qualified astronaut candidates thinning, SCED looks at more specialized personnel to bolster their ranks. Qualifications to become an Astrotech are still fairly high and require the right training and preparation facilities.
(25 Capital per Die 358/400)(+1 Astronaut Team per Plan, +2 Astrotech Team per year)
Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
(1/10 Gagarin Station Parts; 5C and 10 IP per Part)(-1 Pathfinder maintenance time, +2 Mission planning die, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived)
[]Enterprise Orbital Assembler (Phase 1 of 4)
With the industrial space and resources available on Enterprise station steadily growing has come the possibility of other GDI departments besides the Treasury to get a piece of the orbital manufacturing station's capacity. Luckily Developmentalist, Starbound and even a few Militarist politicians continue to look out for the SCED and have reserved some of the station space for the small organization.
(1/100 IP)(+30 IP)
Lunar Facilities (2 Dice available):
[]Craterscope Foundations (Phase 1)
The crater chosen to house the Craterscope will require some preparations and cleanup before any kind of large scale facility can be built there.
(0/10 Foundation Parts, 4C and 4IP per Part)
(Phase 2)(0/300)
[]Ore Electrolysis Test Facility Foundations (Phase 1)
With Luna not really offering potential for a chemical industry, ore will need to be refined with other methods. Electrolysis is not a new process to GDI, but trying it on Luna is no doubt going to result in new issues that need solving. The SCED can try to work out some of these kinks before work begins in earnest. Step 1 is a building to house the test facility.
(0/4 Foundation Parts, 4C and 4IP per Part))
(Phase 2)(0/85)
[]Aquaponics Test Facility (Phase 1)
While large scale agriculture is not yet required with the limited lunar population, a proper test site will not only make fresh food available to the astronauts, but also offer valuable experience.
(0/4 Foundation Parts, 4C and 4IP per Part))
(Phase 2)(0/85)
(Phase 3)(0/20 IP)(-1 Astrotech)(Enables practical lunar agriculture tests)
[]Lunar Imaging Seismic Array (Phase 1)
LISA can be deployed from orbit, the pods landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(0/10 Sensor Pods; 4C, 4 IP per Sensor Pod)
[]Pathfinder Landing Dock (Phase 1)
Pathfinder theoretically has the capability to land on and leave the lunar surface under its own power, but without the proper facilities this is only a theoretical possibility.
(0/3 Foundation Parts, 4C and 4IP per Part))
(Phase 2)(0/65)
[]Fusion Craft Landing Platform (Phase 2)
Currently, there is no proper landing and take off space for Leopards and Unions near the SCED base, construction of a few dedicated platforms free of dust would assist operations massively.
(40/65)(-1 Astrotechs)(+1 Lunar Die)
Martian Facilities (13 Pathfinder days):
[]Initial Martian SCED Research Base
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. However, the different environmental needs require custom-built facilities to deal with the slight atmosphere, windblown dust, and more normalized day-night cycle.
(0/10 Facilities; 7C, 5 IP per Facility)(-1 Astronaut Team)
[]Mars Gate Station
Since Mars is not in Leopard or Union range from Earth, a station needs to be constructed to serve as a gateway between Pathfinder and the groundside bases. From there, fuel, supplies and personnel can be transferred into the Multi-Use Landing Vehicles for transfer between the ground and orbit.
(1/5 Station Parts; 5C and 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)
Assembly
[]Pathfinder Shielding Refit (0/30C, 0/10IP, 30 Pathfinder days)
Refitting Pathfinder with Shimmer Shield projectors will require some dock work at Gagarin station to rewire the power systems and fiddle around with the hull.
(Enables operations inside gas giant radiation belts)
Development (7 Dice) +20
[-]Europa Deep Ocean Sample Extraction Drone 0/200 (4C/Die+4IP/Die) (New)
It has long been theorized that Europa contains oceans of liquid water under its icy surface, heated by geothermal forces. If this should prove to be the case, there may be life in some form huddled around the energy providing deep sea volcanoes on Europa. A specialized, disinfected robot would have to be designed to take samples without contaminating any potential ecosystem already in place, but first the presence of such oceans has to be proven via orbital scans.
[]Grav Plate Rover Integration 38/250 (8C/Die+8IP/Die)
The grav plate technology is ready for integration. Most interesting for the SCED would be using the technology for rovers as the rocky surface of planets make traversal via ground contact wheels difficult. Grav plates would enable rovers to travel vast distances safely at absurd speeds due to the lower air and ground resistance.
[]Ore Electrolysis Smelter Development 0/200 (2C/Die+4IP/DIe)
Electrolysis can be used to extract metal from oxidized ore. With Luna lacking the prerequisites for a chemical industry, electro-chemistry will be needed for all on-site refinement. While Enterprise has seen and solved many of the issues involved already, it does so through sheer brute force. SCED is looking to refine the ores without needing to dedicate as much space, power and other resources for the production of raw material in a lunar environment.
[]Atmospheric Containment Shimmer Optimization 0/400 (1C/Die)
Hypothetically, a shimmer shield could be used to keep oxygen atoms from being sucked out into vacuum, however doing so will require a lot of tweaking of shield parameters.
[]Microteorite Shimmer Optimization 0/200 (1C/Die)
Micrometeorites, anything sized from tennis balls to dust grains, are a constant threat to orbital infrastructure. Tweaking shimmer projectors to protect against these projectiles should be relatively easy.
[]Leopard Mk II Civilian Transport Development 0/100 (6C/Die+6IP/Die) (New)
The Leopard II is an advanced and functional base for transporting cargo up and down the gravity well, its accommodations for transporting passengers however are lacking. With the general amount of staff being moved for the SCEDs and the wider GDI operations, a version optimized for transporting people with some comfort should prove useful.
[]Leopard Mk II VIP Transport Development 0/175 (6C/Die+6IP/Die) (New)
Moving officials of high importance up and down between Philadelphia has oftentimes been somewhat of a hassle for InOps and military security. As such a cooperative between the Space Commands civilian and military branches, the aerospace security bureau and milsec has been proposed to design a Leo II version with enhanced defensive capabilities. A project that would buy the SCED a lot of political capital in the upcoming renegotiations.
[]Union Fabricator Craft Development 0/225 (6C/Die+6IP/Die)
Another idea is more or less sticking a machine shop on a Union fusion craft, which would allow for advanced fabrication on site. Probably not quite to the point where putting together a station out of bar stock is possible, but significantly more than any current systems available.
[]Tick Tank Dig Experiments 0/150 (3C/Die+4IP/Die)
The Tick Tank has a unique digging system that may be useful in extraterrestrial construction, but first a few groundside experiments will need to be performed.
Craterscope Projects (Warning: Some of these will have quality rolls; Quality can be improved)(Access to up to 5 Outside Dev Dice, each costs an extra 10C/Die)
[]Craterscope Structure Development 573/600 (6C/Die)(Required)
The Structure will be the glue holding the systems together. Providing power, computational capacity, accommodations for maintenance and research staff and protection from asteroids and solar radiation when the system is not in use.
[]Craterscope Mirror System Development 0/400 (4C/Die+1IP/Die)(Required)
The mirror system will collect the light from a tiny portion of the sky over hundreds of square meters and focus it onto a point as small as a stamp. It will require absolute precision in the micrometer range in both tilt control and manufacturing.
[]Craterscope Imaging Sensor Development 0/500 (8C/Die+1IP/Die)(Required)
The craterscope Imaging sensor will be one of the most advanced pieces of technology GDI currently is capable of producing. It will need to be capable of detecting single photons in a wide frequency range and allow the SCED to extract useful data from the minimal data collected.
[]Craterscope Atmospheric Analyzer Development 0/200 (10C/Die+1IP/Die)(Optional)
Using spectroscopy on the light given off by a planet's atmosphere, the makeup of that atmosphere can be extrapolated. Given the distances and projected minimum data required the Analyzer will need to be able to extract even more information out of an even smaller area of the sky.
[]Craterscope Asteroid Belt Detector 0/200 (10C/Die+1IP/Die)(Optional)
Detection of an Asteroid belt will be an even greater challenge since they are barely hotter than the cosmic background in most cases. However, using anomalies in photon gravitic phase shift should allow for at least confirming the position of asteroid belts in a solar system as long as they are not too far away from their center star.
[]Craterscope Tiberium Detector 0/125 (10C/Die+1IP/Die)(Optional)
Tiberium gives off very particular frequencies of light and radiation patterns. By adding a sensor module tweaked for these frequencies and particles, we could detect Tiberium on planets in other solar systems.
[]Craterscope Moon Detector 0/125 (10C/Die+1IP/Die)(Optional)
Moons are in a similar spot as Asteroid belts, but require a less specialized sensor module to detect the subtle shifts in orbital movement and gravitic redshift caused by orbiting moons.
Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)
-Charon (Requires one Die)
[]Mission: Research Base (Write-in) 0/300
-Ceres 0/200
-Europa 0/200
[]Venus Aerostat Station 0/300 (New)
Venus' thick atmosphere enables construction of a balloon-like station, floating in the upper atmosphere with oxygen-nitrogen as a lifting gas. Such a station would allow for safer study of Venus unique weather phenomena and of course allow for experimentation on how to deal with or make use of its massive Tiberium deposits.
[]Voyager Visitation 0/150
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has long been lost, but it could be extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and the probes inside a protective, armored shell if found.
Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days
Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days
Mercury (12 Pathfinder days)
---
Venus (12 Pathfinder days)
---
Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed)
Asteroid Belt (16 Pathfinder days)
[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)
[]Manned Ceres Landing (New)
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)
Jupiter (23 Pathfinder days)
[]Observation Array - Jupiter
(0/10 Observation Satellites 6IP+3 Capital per Satellite)
[]Callisto Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)
[]Surface Scan - Ganymede
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days if Shields are refitted)
[]Surface Scan - Io
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days if Shields are refitted)
[]Surface Scan - Europa
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days if Shields are refitted)
[-]Manned Landing Europa (New)
(Required for activation: Surface Scan)
[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days if Shields are refitted)
Saturn (29 Pathfinder days)
[]Observation Array - Saturn
(0/10 Observation Satellites 6IP+3 Capital per Satellite)
[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days if Shields are refitted)
Earthside Facilities (Unlimited Dice)
-[] New Johnson Training Center 358/400 1 die 59%, 2 dice 92%
--Derpmind Note: This SCED Probability Array was updated out of the generosity of my heart. Future updates, however, will be at my mercy. Vote by Plan. Comments and critiques are welcome.
It is unfortunate that we lost the most important battle rolls of 2/3 of the naval war against Bintang and the overall offensive against Nod. That is a bad blow against us. If Operation Steel Vanguard winds down or is forced to halt, that does not necessarily mean that the war is winding down as the enemy still has a say in things. Nod might try to retake their lost territories in a grand counteroffensive or try to prevent GDI from digesting its gains. We will have to see the results if GDI will be able to continue the offensive next turn or if it is time to dig in to brace for counterattacks and to digest its existing gains.
With GDI choosing not to send more armies to be smashed by the modern Hannibal and Stahl choosing to cash out with his victories instead of seeking more battles, Stahl will probably come looking the best of all the Nod warlords as he did not lose territory and he managed to avoid overreaching unlike some other warlords. Stahl and Reynaldo becoming the favored of Kane is not a good thing for GDI. It will make the next war much more difficult for GDI than if one of the most conventional warfare minded warlords who keep charging their forces onto GDI defenses became the favored warlord.
I am concerned about the potential return of Reynaldo. His strategy of hiding forces among refugee streams, bringing the war home to the Blue Zones, and indirectly strengthening xenophobic parties in GDI directly strikes against our overall strategy of trying to expand GDI influence into the Yellow Zones and integrating the Yellow Zone population. Reynaldo might try to turn his territories into a second Spanish Ulcer for GDI. If his strategy is not properly addressed, the Initiative First party might come to power in the next election and undo all the good we have achieved so far. Fortunately, the next election is a long way off, so we have a lot of time to try to counteract against Reynaldo's strategy.
Okay, so we might be closing out the Mexico "pocket" this war. This is good, because that's where Gideon's heaviest metal was getting built (Avatars, etc), and it secures the West Coast of the Americas until you hit Stahl Country.
Bintang had us in the first two rounds in what look to be somewhat close rounds, but we nailed her hard in the third. A 13-14ish point difference first two battles versus an 88ish point difference in the third? Maybe we sank her battleship?
Krukov continues to illustrate why I don't consider him a major level threat or potentially Kane's right hand, because he keeps fighting GDI like he's GDI. And that means he loses.
Gideon... well, at least we can say we didn't lose that 8-10 slap fight round. We likely won the first battle by a larger margin than Nod won the second, so overall seems we're slightly in the lead still on that front.
Raiders - Fuck yeah. Maybe this is a result of completing the merchantman conversion project?
Overall... This might be a sign that we should slow our roll before we overextend ourselves in a way that can't be solved by "operational pause to let logistics network build up to us." But that's more in the military's hands than ours.
--
So, an A-15 Orca does 400 knots top speed (thanks C&C wiki). The patrol/cruise speeds of a P-3 Orion or S-3 Viking are in the 200-250 knot range (Max speed - S-3: 429 knots, P-3: 411 knots, cruise 328 knots), and helicopters like the Sea Hawk (ASW) top out more like 140 knots. Conceivably, there's two deployment chute systems - one for 100-150 knots max that helicopters use, and one for more 200-250 knots that the planes use. If so, I would not be surprised if the plane system has disappeared in the time GDI presumably didn't need ASW work and thus everyone is airdropping using the chopper system. This would explain the low and slow Ox use, and the complaints of the Orca pilots about how slow they're going. (Incidentally, apparently a P-3 Orion would need to be at 300-1000 ft (90-300m) altitude to drop a torpedo.)
Current day VL-ASROC? It apparently tops out at Mach 1. That's ~667 knots. It can successfully deploy a torpedo at that speed. So it might be possible to adapt that chute deployment system from that for air dropping torpedoes, which would allow an Orca to charge a sub at 400 knots and deploy without having to slow down. I bet that'll surprise sub captains for a while since they'd be used to the slow launch method. Might allow V-35s to go a bit faster and higher as well.
The other rolls are for high-profile battles, the Overall is for "how much land did GDI actually take?" At least, that's my understanding.
So, it's kinda the reverse of last turn, where we lost a lot of the high-profile battles, but won everything else.
Seeing as we beat the raiders but took very little ground (or even suffered reverses), does that mean our logistics are actually in a better place by virtue of catching up some?
. . . sigh, Navy continues to take a beating. They are really having a bad time this war, well hopefully with all the investment we are pouring into them for the foreseeable future they will be able to get their payback in the next 4YP, but for now they're just gonna have to grit their teeth and roll with the blows.