That is your prerogative. But we need hulls. Not just Frigates. We need Carriers. Yes, the conversion carriers are worse than the properly built ones. Yes, they are likely to be scrapped just as soon as we can get enough actual escort carriers in place. Yes, we messed up our priorities in military investment. All of that does not change the fact that we need hulls. Now. Not in 1.5 to 2 years when the CVEs come out of the yards. We need hulls. No, Frigates alone will not do the job. NOD's forces at sea are minor Patrol/Surface Attack boats, Bintang's Battleships, and NOD's SSN and SSBN submarines. For the first the frigates are ideal, and for the second we have the Cruisers and our own Battleships. The best way to find the last one is through ASW missions off of carriers. There is a lot of ocean to cover. We need more hulls, carrier hulls, to find and kill those subs.

Navibus Opus Est
There are some people who seem to think doing carrier conversions is worse than not doing them, seemingly based on the PS cost alone, even though Ithillid has explained why that cost is there. (The Navy thinks they'll end up being stuck with them, which no planmaker intends to happen).

The improvements to ASW as a result of more hulls (both frigate and carrier) will allow us to not only reinforce our supply lines, but cripple Nod's due to their dependence on the Falak cargo submarines.
 
I might be going to be AFK on pressing matters for AT LEAST the next hour or two possibly depending on how a conversation goes in the next few minutes.

Everyone, I KNOW about the budget issues. I've removed Hallucinogens to save 15 R, have 20 R to spend on two Military dice, and am thinking one on plasma missiles, one on the Mastodon development.
Put a die on the mastodons and you'll have my vote
 
There are some people who seem to think doing carrier conversions is worse than not doing them, seemingly based on the PS cost alone, even though Ithillid has explained why that cost is there. (The Navy thinks they'll end up being stuck with them, which no planmaker intends to happen).

The improvements to ASW as a result of more hulls (both frigate and carrier) will allow us to not only reinforce our supply lines, but cripple Nod's due to their dependence on the Falak cargo submarines.

The idea that the navy we have built is about to 'cripple' anything is high comedy.
 
If we want to do Karachi in 2061 above all else, the best way would be to drop all Air Force projects and just build more shipyards. I would disagree with that strongly, (putting a future Karachi ahead of the current Steel Vanguard,) but that would be the best way to do it.

We can do that late in the plan. There's no need to reach for those plan goals right now while the war is still ongoing.
Yes. Yes to all of this. I agree completely.
That is your prerogative. But we need hulls. Not just Frigates. We need Carriers. Yes, the conversion carriers are worse than the properly built ones. Yes, they are likely to be scrapped just as soon as we can get enough actual escort carriers in place. Yes, we messed up our priorities in military investment. All of that does not change the fact that we need hulls. Now. Not in 1.5 to 2 years when the CVEs come out of the yards. We need hulls. No, Frigates alone will not do the job. NOD's forces at sea are minor Patrol/Surface Attack boats, Bintang's Battleships, and NOD's SSN and SSBN submarines. For the first the frigates are ideal, and for the second we have the Cruisers and our own Battleships. The best way to find the last one is through ASW missions off of carriers. There is a lot of ocean to cover. We need more hulls, carrier hulls, to find and kill those subs.
The thing is that we currently have enough carriers to cover our convoys right now as long as we don't do any major offensives that require the Navy. (Karachi)
More dice on frigates to provide better escorts, build carriers now to have them in the future and delay Karachi until we have some of them and we should hopefully be fine. That being said, I don't blame people for wanting the conversions. I even am beginning to think that as long as we don't do Karachi they might not suffer too many losses as they can operate in mutual support with our existing carriers, just plugging any reasonably safe gaps.
If we do Karachi though, it's gonna be bad. Really bad.

The improvements to ASW as a result of more hulls (both frigate and carrier) will allow us to not only reinforce our supply lines, but cripple Nod's due to their dependence on the Falak cargo submarines.
Except the conversion hulls are specifically there to reinforce our supply lines. They are an emergency measure in case of Karachi style operations (to allow some escorts to continue) or in case of serious losses from our existing carriers (In which case we're in a lot of trouble). I don't think they'll do anything to increase naval confidence, they just might cushion hits to it
 
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They have, and have been failing to refute the arguments that we can't, because both sides don't have enough information to say for sure. However, now we know that if we try to do it without a significant boost to Naval strength, convoy escorts will be dropped to below what they were when *everything* was on fire at the start of the quest in 2050.

Where are you getting the idea that we could have stopped Varyag? We could have blown up some of Krukov's factories, more than we got, but we do not know that the ones we had locations on were involved in Varyag. (They might have been, but we do not know either way.)

And as far as the idea of Karachi being too early to call - it is possible, if we are *very* lucky, that we will be able to end the Regency War before Q2 2061. However, from what has been said, that is unlikely.
Eastern Paris was something we had to commit to in the first place because it made it possible for our current navy to deal with via the element of surprise, but also and more importantly because it strangled the export of gana before they had 1-2 years of sending more out at "we don't have to remotely hide it" levels.

What I wrote was, in fact, "I Refuse To Give Up On Karachi Yet." If you're going to dwell on what I wrote, I will observe that the word 'yet' is a grammatically relevant part of that sentence. What matters is what is written, and not what you think is meant because you choose to assign no weight to one word of the sentence while attending closely to all the others.
The meaning of a statement is not merely the sum of its words. Try naming a single instance where the phrase "don't give up yet" was meant to convey hedging your bets rather than committing to a remaining hope with little to no entertaining of the idea of giving up later - you'll probably have to try pretty hard!

You really, really cannot blame anyone for assuming the latter.

That said.

Merchant conversions is only necessary if we give the navy responsibilities that make it necessary. The role they're meant to play is freeing up Governors from convoy escort duty so they can do something else - like Karachi. If we don't do Karachi, or if we fulfill that role with Frigate spam, or better yet both there's little to no need for conversions.

But more importantly, putting conversions into that escort role means some of them WILL get sunk, and GDI sailors WILL die that otherwise wouldn't. Committing to conversions is committing to a butcher's bill for whatever purpose those governors will be freed to do, even if we're not the ones who decide that purpose.

Do you think the -ps on conversions is for shits and giggles? The public will see us throwing lives away just to fight a war we're already winning more aggressively. They would be absolutely right to call us incredibly callous for doing that.

We decided against throwing away the lives of our soldiers for glacier mines, earlier in the quest. Have we as questers changed such that we'd have pressed ahead, given the same choice? Because make no mistake, this is very much the same binary.

[X] Plan: Factories, Refugees, Vanguard-ees
[X] Plan: Factories, Refugees, Even More Vanguard-ees
[X] Plan: Factories, Refugees, MORE Vanguard-ees
[X] Plan One Step Forward

@Derpmind, for the record I strongly object to changing the plan to do carrier conversions.
 
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Merchant conversions is only necessary if we give the navy responsibilities that make it necessary. The role they're meant to play is freeing up Governors from convoy escort duty so they can do something else - like Karachi. If we don't do Karachi, or if we fulfill that role with Frigate spam, or better yet both there's little to no need for conversions.
I disagree. The merchant conversions are the fastest way to get the Navy more hulls, and our current navy has a hard time simply fulfilling their current responsibilities. It's meant to help us with the current war, regardless anything involving Karachi.

As for the PS cost, see the following post from Ithillid. It's an option we'd have gotten regardless, and the high PS cost is only because we've delayed building Escort Carriers for so long.
A fair bit of it is that. Escort Carriers have been on the docket since Q2 2055. But you spent three years ignoring it and two more wrangling over whether to do it with drones or not, and are only developing it as war kicked off.
If you had done Escort Carriers in, say Q3 2059, built a yard in Q4, and another in Q1, you would still have gotten the Merchantman conversion project, but at a much lower political cost. Because you need something to tide you over until the actual proper escort carriers start coming off the lines. But now, you have a problem, because the Navy is looking at the war and expecting to be fighting the entire thing with critically compromised designs forced on them by Treasury neglect.
 
As for the PS cost, see the following post from Ithillid. It's an option we'd have gotten regardless, and the high PS cost is only because we've delayed building Escort Carriers for so long.
He says it's higher because of our previous mistakes with the navy, not that it wouldn't have a ps cost.

They are death traps. Ithillid has pounded this into us constantly, the conversions are death traps and people are going to die in them.
 
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He says it's higher because of our previous mistakes with the navy, not that it wouldn't have a ps cost.

They are death traps. Ithillid has pounded this into us constantly, the conversions are death traps and people are going to die in them.
They're not meant to be frontline units. They're a rear-guard supplement. And I refuse to believe GDI would deliberately build ships that are "death traps." More generally, it's a similar concept to the ship conversions done during WW2. I can't say I know much about how those went, but unless those conversions didn't work out historically, I have to assume the concept is sound enough to work.

...I don't know what else to say but that tons of people are already voting to build them. If I don't put them in my plan, there's a good chance my plan won't win the vote, and then they'll get built anyways.
 
They're not meant to be frontline units. They're a rear-guard supplement. And I refuse to believe GDI would deliberately build ships that are "death traps." More generally, it's a similar concept to the ship conversions done during WW2. I can't say I know much about how those went, but unless those conversions didn't work out historically, I have to assume the concept is sound enough to work.

...I don't know what else to say but that tons of people are already voting to build them. If I don't put them in my plan, there's a good chance my plan won't win the vote, and then they'll get built anyways.
They're meant for convoy duty to free up Governors. They will be attacked and destroyed in that role because they are fragile and bad at it. The convoys themselves will continue - this wouldn't even be on the board if it the conversions couldn't ensure that much - but they will do so at greatly heightened human cost.

As for the navy's duties overall - that includes offensive operations, and I'm aware they're struggling with that. They're struggling with it because they can't free enough hulls from convoy duty - and in lieu of having more hulls, the offensive operations they can take part in are limited.

And I am perfectly fine with that outcome. Better to scale back their part in the push than to throw lives away on winning harder.

But your plan has been up for, what, a full day by this point? Switching the side it takes on one of the single most contentious points, something which is deciding people's votes above all else in some cases is just... no, I'm pretty sure it's too late for that, my personal objection aside. I'm fine with the tick tank research, and to my knowledge that's not a contentious issue - but please make a new variant of your plan with conversions instead of altering this one for it.
 
...I don't know what else to say but that tons of people are already voting to build them. If I don't put them in my plan, there's a good chance my plan won't win the vote, and then they'll get built anyways.
TBH I see your plan as the best one overall but the only reason I didn't vote for it is because only Simon's had the conversion. So if you had it in your plan I'd add your plan real quick and I'm pretty sure many others feel the same.
 
Some of the cost of the conversions may also be on people upset that they're losing their cargo ships. Also has no one brought up the fact that we may take a hit to logistics in the lost cargo hauling by doing them?
 
The idea that the navy we have built is about to 'cripple' anything is high comedy.

This is true. Which is why we need more hulls.
I'm not saying to avoid ships and I'd appreciate if it people actually read my damn plan which does both a frigate and a CVL yard, I'm saying that spending 5 dice on a shipyard to rush it in one turn when we could instead be spending 3-4 dice on it in a more efficient pattern is just burning dice for nothing. Dice that could have been used on things like more shipyards even, but just vanish into the aether instead!

I understand your perspective, indeed, it has inspired me to put together a plan that does exactly that.

[X] Plan We Need More Ships

Infrastructure 6/6 Dice 105 R
-[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 (2 Dice, 40 R) (Phase 4, 2/3.5 median on Phase 5)
-[X] Rail Network Construction Campaigns (Phase 3) 159/300 (3 Dice, 45 R) (99% chance; 3/5.5 median to Phase 4)
-[X] Tick Rapid Digger System Development 0/40 (1 Die, 20 R) (100% chance)

Heavy Industry 5/5 Dice + 3 Free Dice 180 R
-[X] Continuous Cycle Fusion Plant (Phase 5+6) 232/600 (4 Dice, 80 R) (~100% chance Phase 5, 28% chance of Phase 6)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 (3 Dice, 60 R) (3/6 median)
-[X] Isolinear Chip Development 0/60 (1 Die, 40 R) (90% chance)

Light and Chemical Industry 5/5 Dice 100 R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 (2 Dice, 40 R) (17% chance)
-[X] Medical Supplies Factories 0/225 (3 Dice, 60 R) (60% chance)

Agriculture 4/4 Dice 50 R
-[X] Freeze Dried Food Plants 73/200 (1 Die, 20 R) (13% chance)
-[X] Blue Zone Aquaponics Bays (Phase 2+3) 3/280 (3 Dice, 30 R) (98% chance of Phase 2, 23% chance of Phase 3)

Tiberium 7/7 Dice 100 R
-[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 (2 Dice, 40 R) (97% chance)
-[X] Intensification of Green Zone Harvesting (Stage 5+6) 63/200 (2 Dice, 30 R) (Stage 5, 91% chance of Stage 6)
-[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
-[X] Railgun Harvester Factory (Dandong) 45/70 (1 Die, 10 R) (~100% chance)
-[X] Railgun Harvester Factory (Porto) 0/70 (1 Die, 10 R) (85% chance)

Orbital 6/6 Dice 110 R
-[X] GDSS Enterprise (Phase 4) 456/765 (5 Dice, 100 R) (96.5% chance, median outcome 114/1535 to Phase 5)
-[X] Orbital Cleanup (Stage 9) 41/85 (1 Die, 10 R) (98% chance, 13% chance of Stage 10)

Services 3/5 Dice 55 R
-[X] Neural Interfaced Operating Theaters 0/160 (2 Dice, 40 R) (60% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15R) (88% chance)

Military 8/8 Dice + 4 Free Dice + 2 AA Dice 265 R
-[X] Apollo Wingmen Drones 0/210 (3 Dice, 60 R) (75% chance)
-[X] Plasma Warhead Factory (Phase 1) 0/90 (2 Dice, 20R) (98% chance Phase 1, 39% chance Phase 2)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Die, 20R) (22% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (4 Dice, 80 R) (64% chance)
-[X] Merchantman Carrier Conversions (High Commitment) 0/200 (2 Dice 1 AA Die, 60 R) (64% chance)
-[X] Neural Interface System Refits (Talons) 83/105 (1 AA Die, 25 R) (94% chance)

Bureaucracy 4/4 Dice
-[X] Administrative Assistance x2 (4 Dice)

965/965 R
7/7 Free Dice

[X] Plan I Refuse To Give Up On Karachi Yet

Modifications from @Simon_Jester 's plan are moving the Chicago dice to another Harvester and expanding GZ harvesting. In military moved the AA die from Frigate Yard at Melbourne and used it to replace a Carrier Conversions die, used the 3 available dice to get a 1/5 chance at the Battle ship yards, and 2 dice on Plasma Warheads. The saved 15 R went to Hallucinogens in Services.

They're meant for convoy duty to free up Governors. They will be attacked and destroyed in that role because they are fragile and bad at it. The convoys themselves will continue - this wouldn't even be on the board if it the conversions couldn't ensure that much - but they will do so at greatly heightened human cost.

They are not meant to free up Governors, they are meant to free up fleet carriers. We need hulls to fill out the navy's commitments, just because the navy is currently overstretched does not mean we can 'scale back' our naval commitments. Currently one of the next big pushes is into Australia. A place that is best supported by a strong navy due to the Indonesian Islands and Bintang directly to the north.

Navibus Opus Est
 
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You know we don't have to do either of those last two projects, right? But yeah, one advantage of my plan is that we have some time to scrape up some more +PS before we try to renegotiate the Plan goals.
I added the Inferno Gel and Liquid Tib Plant to the list because I saw them in Plans. I actually didn't vote for a plan that had conversions, simply because they also had Inferno Gel development.

Merchant conversions is only necessary if we give the navy responsibilities that make it necessary. The role they're meant to play is freeing up Governors from convoy escort duty so they can do something else - like Karachi. If we don't do Karachi, or if we fulfill that role with Frigate spam, or better yet both there's little to no need for conversions.

But more importantly, putting conversions into that escort role means some of them WILL get sunk, and GDI sailors WILL die that otherwise wouldn't. Committing to conversions is committing to a butcher's bill for whatever purpose those governors will be freed to do, even if we're not the ones who decide that purpose.

Do you think the -ps on conversions is for shits and giggles? The public will see us throwing lives away just to fight a war we're already winning more aggressively. They would be absolutely right to call us incredibly callous for doing that.
Actually, the conversions would be primarily replacing supercarriers on convoy duty. We currently have full fledged fleet carriers -- who ought to be punching Nod in the face all along the coasts -- doing convoy duty. And if we do Karachi without the conversions, those carriers would be pulled to support operations there and leave convoys more exposed. If we don't do Karachi even with the conversions, those carriers would still be freed up to go punch Nod in the face anyhow.

Also, the Navy would not design and keep on hand plans to build "deathtraps" on the off chance it's required. Do they have lower survivability than purposed designed and built warships? Yes, because warships tend to have better flooding and damcon capabilities than a merchantman. Is the GDI Navy going to raise a stink over the conversions and how much worse they are than the CVEs they've wanted for five years? Yes. Are they deathtraps guaranteed to kill thousands of Navy sailors and air crew? No, because the GDI Navy aren't lunatics that design ships purposely to get their crews killed to spite the Treasury or whatever.
 
I don't understand why people are voting for Plan One Step Forward. It doesn't strike me as a fairly special plan with no significantly big choices, just doubling down on basic stuff. :???:
 
I don't understand why people are voting for Plan One Step Forward. It doesn't strike me as a fairly special plan with no significantly big choices, just doubling down on basic stuff. :???:
It's not my first choice, but I'm taking it because it's the leading plan without carrier conversions.

Also, the Navy would not design and keep on hand plans to build "deathtraps" on the off chance it's required. Do they have lower survivability than purposed designed and built warships? Yes, because warships tend to have better flooding and damcon capabilities than a merchantman. Is the GDI Navy going to raise a stink over the conversions and how much worse they are than the CVEs they've wanted for five years? Yes. Are they deathtraps guaranteed to kill thousands of Navy sailors and air crew? No, because the GDI Navy aren't lunatics that design ships purposely to get their crews killed to spite the Treasury or whatever.

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Calling them lunatics for it doesn't change that they're still offering to do it.

The conversions are deathtraps and people will die in them.
 
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I am not sure if direct quotes from discord are ok.
They are a regular feature of thread discourse, and I am well familiar with the etiquette for using them.

tl;dr is just not to state drafts as confirmed since that's misinfo, or get ahead of him on bad news since that causes saltfests. Sometimes he'll ask not to be quoted on something - this is not one of those times.
 
[x] Plan One Step Forward
[x] Plan Second Vanguard, delaying Karchi, balsa flattops
- [x] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
- [x] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
- [x] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 4 dice 80R
- [x] Continuous Cycle Fusion Plants (Phase 5) 232/300 2 dice 40R 100%
- [x] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
- [x] Isolinear Chip Development 0/60 1 die 40R 90%
- [x] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
- [x] Medical Supplies Factories 0/225 3 dice 60R 60%
- [x] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
- [x] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
- [x] Yellow Zone Tiberium Harvesting (Phase 7+8) 183/600 5 dice 100R 76%
- [x] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
- [x] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
- [x] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
- [x] Neural Interfaced Operating Theaters 0/160 2 dice 40R 60%
- [x] Apollo Wingmen Drones 0/210 3 dice 60R 75%
- [x] Heavy Support Laser Development 0/50 1 die 20R 100%
- [x] Shark Class Frigate Shipyards (Quonset Point) 0/300 4 dice 80R 64%
- [x] Merchantman Carrier Conversions (New) 0/200 2 dice 40R 23%, 3 dice 60R 81%
- [x] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
- [x] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 4 dice 24 PS 89%
[x] Plan: Starting our Strategic Area Defence Networks and giving the Navy Hulls
 
There were other plans that were leading that didn't have the conversion like Plan Shipyards, Tech and Industry. It develops a fair bit of tech we have been waiting for.
TBH I haven't caught up to the thread overall and might not be able to do so fully at all - I just tossed in an approval vote to try and push back against conversions in the meantime. My first preference is Plan: Factories, Refugees, Even More Vanguard-ees.
 
This makes me think merchantman carriers will actually endanger our convoys - thus, they do more harm than good. Due to the fact that I am not on the Discord, this wasn't clear to me.
[X] Plan One Step Forward

@Derpmind Thoughts on this information? Is "more hulls" better than "good hulls"? Perhaps the carrier conversions should be changed to battleship dock refits, or perhaps we should even ignore Sharks for a turn and work on battleship yard conversion and one other Escort Carrier yard.
 
Hi, thread. I'm back, and after reading through and stuff, I've decided I want to make two edits to Plan One Step Forward. If I don't hear much objection, I'll make the edits in... eight hours from now. Or sooner, if lots of people support these changes.

First: Taking a die off [] Yellow Zone Fortress Towns to do [] Tick Rapid Digger System Development. The Tick seems fairly popular to try and boost our Infra projects, and hopefully it won't be too hard to implement. I'm not super happy about taking a die off YZ Fortresses, but it's still likely to finish, and as seen in the previous Results post, even a mostly-completed Fortress Town should be ok enough.

BEFORE
--[] Yellow Zone Fortress Towns (Phase 4+5) 232/550 5 dice 100R 97%
--[] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)

AFTER
--[] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 72%
--[] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99% (3/5.5 Phase 4)
--[] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%

The second change I want to propose is a much more controversial one. I want to switch from doing the [] Escort Carrier Battleship Yards to the [] Merchantman Carrier Conversions, and switching a die off Frigates to get the Conversions done sooner. Specifically the following:

BEFORE
--[] Frigates (Quonset Point) (New) 0/300 4 dice 80R 64%
--[] Escort Carrier Shipyards (Battleship Yards) (New) 0/120 2 dice 40R 87%

AFTER
--[] Frigates (Quonset Point) (New) 0/300 3 dice 60R 14%
--[] Merchantman Carrier Conversions (High Commitments) (New) 0/200 3 dice 60R 81%

There are many reasons why people want to do the Merchantman Carrier Conversions, as seen all over the last few pages. Many people feel that the conversions are necessary to keep open the possibility of Karachi in 2061. Others simply believe getting the conversions this turn will give more value to the Navy than frigates will. Regardless, it's got very strong support. What I'm unsure about is if pushing the Battleship Yards, or prioritizing Frigates this turn also has strong support or not. I need you (yes, you!) to tell me if you're for or against this change to my plan.

One compromise might be the following, to prioritize Frigates while still doing the Conversions. As even if it takes an extra turn, reportedly finishing the Conversion project next turn will still have them ready for a 2061 Karachi, should we choose to do that.

ALTERNATIVE
--[] Frigates (Quonset Point) (New) 0/300 4 dice 80R 64%
--[] Merchantman Carrier Conversions (High Commitments) (New) 0/200 2 dice 40R 23%
Have you decided to make the navy changes?
 
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