I'd put both on TAL deployment if budget allows. Our Air Force needs it. Perhaps drop one die from Nuuk.

And I think @Derpmind intends to move a die off fortress towns and onto Tick digger development.
I could put ONE die on the TAL... no, no.

I only have 20 R for both Military dice. Hm. Plasma missiles? Ablatives? Shells? There's a lot of good and good-ish 10 R stuff in Military.

Math problem, 135->180

285->245, missing 2 die allocations
Yeah, working on it. Love how everyone's spotting mistakes in my math 18 hours later all at once now that it's cool ;)

Two mistakes noted, under report of 45 R in Heavy Industry, and the over report of 40 R in Military, and the 2 dice missing in Military. Total spare R is 5.

Personal recommendation is pull both of the AA dice and use them in Bureaucracy, for Bureau Security Reviews/Civil Satisfaction Survey.[/quote]I'd really rather not pull both the AA dice; I'm using them for reasons and consider it worth it.
 
You know the more I think about it the more I like shoving a dice into battleship yard conversion, actually. It gives the navy something tangible to prove we mean we're going to replace the conversions, and that's important. Do I expect it to have any mechanical effect? No. But if we get a lucky roll, it might grant us some narrative kindness going forward.
 
You know the more I think about it the more I like shoving a dice into battleship yard conversion, actually. It gives the navy something tangible to prove we mean we're going to replace the conversions, and that's important. Do I expect it to have any mechanical effect? No. But if we get a lucky roll, it might grant us some narrative kindness going forward.
If I do that, I have some problems elsewhere in my accounting. The AA dice are assigned as they are for reasons (one to neural helmets because it's so close, and the other because without it the frigate yard is quite a bit less likely to complete than I'd like, but using a full military die would be wasteful on it).

If I tried to put a die on the battleship yards with only 20 R in the budget, I'd have to back one off or something.

Do a second Air Force project. Or three of them. It'll be especially affordable if you don't spend two extra dice on a Frigate yard.
I'm thinking Plasma Warheads and the Mastodon development. The former because it's Air Force, the latter because it's this little fiddly project we can never find any time to do, and here I am with a "WILL ASSIGN 10 R MILITARY DIE FOR FOOD" slot kicking around.
 
[X] Plan Shipyards, Tech and Industry

I'd like to get harvesting tentacles out ASAP as they are the single biggest RPT upgrade we have, they could get us potentially hundreds of extra tiberium harvesting.
 
I might be going to be AFK on pressing matters for AT LEAST the next hour or two possibly depending on how a conversation goes in the next few minutes.

Everyone, I KNOW about the budget issues. I've removed Hallucinogens to save 15 R, have 20 R to spend on two Military dice, and am thinking one on plasma missiles, one on the Mastodon development.
 
I'm thinking Plasma Warheads and the Mastodon development. The former because it's Air Force, the latter because it's this little fiddly project we can never find any time to do, and here I am with a "WILL ASSIGN 10 R MILITARY DIE FOR FOOD" slot kicking around.
Try two dice on Plasma Warheads. Guaranteed to finish one phase for immediate benefits, and the second phase is likely to be useful too. We can develop the Mastodon some other time, cuz next turn we're not gonna be able to put down the dice to fund their deployment.

Edit: Like. All the Navy and Air Force projects we're not doing this turn aren't going to go away next turn. There's no room for Mastodon factories.
 
Last edited:
I'm thinking Plasma Warheads and the Mastodon development. The former because it's Air Force, the latter because it's this little fiddly project we can never find any time to do, and here I am with a "WILL ASSIGN 10 R MILITARY DIE FOR FOOD" slot kicking around.
[] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
[] Heavy Support Laser Development (New) 0/50 1 die 20R 100%

I would prefer to do Heavy Support Laser Development it is something we can roll out in time for Karachi and needs more progress.
The 30 needed for Mastodon Heavy Assault Walker Development can be done with an AA dice next turn.
 
Unless they advocate merchant carrier conversions?

Because I can make a good case for why those are necessary, Karachi or no Karachi.

Sorry Simon but I'm not for turning. I refuse, simply refuse, to support building these floating jokes just so that people can try and have their cake and eat it as well. There was a long period of time to get the needed projects in place and I had expressed (going back to November) that we were not building a suitable navy for the task. I said there were things needing done and no winning plan took up that task, which is fine because the will of the thread was there were other things, those things were chosen and I can hardly whine about that if I'm not going to write up and lobby for a plan myself.

However.

I will not be party to this amateurish bungling of a last desperate sprint to the finish line like we were a pack of schoolboys trying to pump out an acceptable 3000 word essay in full the night before hand-in. The jeep carriers can hang and the CVs can stay on convey duty till we do it right or not at all.
 
Last edited:
Steel Vanguard is going well, with one of our two main weaknesses (Capital Goods and Navy) being partially mitigated by Nuuk and Emergency Electronic Resources Reallocation. We need to fix up the other weakness, that means rushing as may hulls as possible, as early as possible. The weakness of the Navy is costing us, we need more hulls. If providing those hulls also allows Eastern Paris next year if things are going well, then that is great. But that is secondary to how we need more hulls. We need more hulls soon. We need more carrier hulls for ASW duties and all the knock on effects there in like finding the subs and preventing them from launching nukes at Nuuk, Mecca, or North Boston. We need more hulls. Not to suddenly go crusading off to India in Q3 or Q4 but to secure our supply lines and convoys, to attrite down NOD's own limited navy, and to free our fleet carriers from escorting convoys to more productive work like supporting advances in Australia which was mentioned as a potential new front in the results of last turn.

Again, this has absolutely nothing to do with the timing of Karachi and just agrees with everything I've been saying. We need more hulls, and I want to build more hulls, nowhere did I say we shouldn't. If anything, my strategy of efficient investment in shipyards instead of shock overkill gets us more hulls with less cost because out of the half a dozen shipyards we're going to build 1-2 will get lucky and save us enough dice/resources to afford something else that we would have missed otherwise. Massively overkilling a shipyard in Q2 specifically instead of going for a low chance in Q2 and finishing in Q3 if we don't win the diceroll is just a waste of dice unless we absolutely, positively, NEED those frigates 12 months from now instead of 15 months from now. Which we don't, unless we're doing Karachi. A single turn won't make or break any global strategic balance of forces during normal operations, so why waste the overkill? I'm not saying to avoid ships and I'd appreciate if it people actually read my damn plan which does both a frigate and a CVL yard, I'm saying that spending 5 dice on a shipyard to rush it in one turn when we could instead be spending 3-4 dice on it in a more efficient pattern is just burning dice for nothing. Dice that could have been used on things like more shipyards even, but just vanish into the aether instead!
 
Last edited:
I'd be significantly less against Simon's plan if it didn't spend two extra dice on that Frigate yard, too. The only reason to rush a single yard like that is in hopes of pushing it to spit out Frigates extra-fast for Karachi specifically. (And the problem being we'd have to get lucky with multiple things lined up for a Karachi 2061 to be viable. Not just having Frigates show up a quarter earlier.)
 
I'd be significantly less against Simon's plan if it didn't spend two extra dice on that Frigate yard, too. The only reason to rush a single yard like that is in hopes of pushing it to spit out Frigates extra-fast for Karachi specifically. (And the problem being we'd have to get lucky with multiple things lined up for a Karachi 2061 to be viable. Not just having Frigates show up a quarter earlier.)
I'm of the opposite view. His plan is specifically hoping to line things up for a Karachi 2061 sprint and so I think he isn't spending nearly enough on frigates. I seriously doubt the navy will be ready for 2061 karachi and the chance of that only increases with more hulls. This is the one turn we can build frigates and hope they turn up in time so in my opinion he needs to put more dice into building the frigates. 20 won't change anything major, 40 though? 40 have a chance. A slim chance in my opinion but a chance nonetheless.
Also, those dice into Chicago I find baffling. I mean, if he focused Chicago it could hurt Gideon badly but slow walking it does nothing and hurts efforts worldwide due to those dice not being available for other projects
 
I'm of the opposite view. His plan is specifically hoping to line things up for a Karachi 2061 sprint and so I think he isn't spending nearly enough on frigates. I seriously doubt the navy will be ready for 2061 karachi and the chance of that only increases with more hulls. This is the one turn we can build frigates and hope they turn up in time so in my opinion he needs to put more dice into building the frigates. 20 won't change anything major, 40 though? 40 have a chance. A slim chance in my opinion but a chance nonetheless.
Also, those dice into Chicago I find baffling. I mean, if he focused Chicago it could hurt Gideon badly but slow walking it does nothing and hurts efforts worldwide due to those dice not being available for other projects
If we want to do Karachi in 2061 above all else, the best way would be to drop all Air Force projects and just build more shipyards. I would disagree with that strongly, (putting a future Karachi ahead of the current Steel Vanguard,) but that would be the best way to do it.
He's pushing Chicago to cover our processing and abatement goals. I gave him the numbers.
We can do that late in the plan. There's no need to reach for those plan goals right now while the war is still ongoing.
 
Last edited:
I will not be party to this amateurish bungling of a last desperate sprint to the finish line like we were a pack of schoolboys trying to pump out an acceptable 3000 word essay in full the night before hand-in. The jeeps carriers can hang and the CVs can stay on convey duty till we do it right or not at all.

That is your prerogative. But we need hulls. Not just Frigates. We need Carriers. Yes, the conversion carriers are worse than the properly built ones. Yes, they are likely to be scrapped just as soon as we can get enough actual escort carriers in place. Yes, we messed up our priorities in military investment. All of that does not change the fact that we need hulls. Now. Not in 1.5 to 2 years when the CVEs come out of the yards. We need hulls. No, Frigates alone will not do the job. NOD's forces at sea are minor Patrol/Surface Attack boats, Bintang's Battleships, and NOD's SSN and SSBN submarines. For the first the frigates are ideal, and for the second we have the Cruisers and our own Battleships. The best way to find the last one is through ASW missions off of carriers. There is a lot of ocean to cover. We need more hulls, carrier hulls, to find and kill those subs.

Navibus Opus Est
 
Back
Top