I was hoping I wouldn't have to say it, but it doesn't really matter. What you mean, and what is written do not have to be the same things. And what you had written, is, well.
Point of order, it doesn't have the conversions yet. Given the response so far, it's likely I will make that change, (in aprox. 6 hours) but that depends on if it continues to get support and not get pushback.[X] Plan One Step Forward
Sorry Simon. I like your plan as well but I really like the air force stuff in this one and since conversions are in this one now and the votes really close I'll switch to just this one.
Point of order, it doesn't have the conversions yet. Given the response so far, it's likely I will make that change, (in aprox. 6 hours) but that depends on if it continues to get support and not get pushback.
I am against changing to doing the conversions unless the frigate shipyard has a greater then 50% chance of completing. I am fine with your alternative proposal, but not the After one.There are many reasons why people want to do the Merchantman Carrier Conversions, as seen all over the last few pages. Many people feel that the conversions are necessary to keep open the possibility of Karachi in 2061. Others simply believe getting the conversions this turn will give more value to the Navy than frigates will. Regardless, it's got very strong support. What I'm unsure about is if pushing the Battleship Yards, or prioritizing Frigates this turn also has strong support or not. I need you (yes, you!) to tell me if you're for or against this change to my plan.
I dunno. I want to wait to see how the war goes before deciding whether or not the plan "has to" be deep-sixed.
The problem is we don't get frigates as soon as the shipyards finish. We get frigates years after the shipyards finish cuz they gotta build em.I am against changing to doing the conversions unless the frigate shipyard has a greater then 50% chance of completing. I am fine with your alternative proposal, but not the After one.
Doesn't really hold up to me. The argument for Conversions + Shipyards right now is to surge Navy as hard as we can to support the weakest link of Steel Vanguard. Its effects on Karachi are largely incidental until we hit 1-2 quarters out, look at the strategic situation, and make the call to either negotiate lower requirements or put the chips in the pot.The final decision point is this turn even if the actual landings would be in 6-9 months, that's why we have to decide now. If we're going in 2061 that significantly changes how aggressive we need to be on shipyard construction to even attempt it, and whether we're planning to go in 3 turns or in 7 turns significantly changes what supporting projects we have time for beyond the shipyards. Overkilling shipyards now on the expectation that we'll go in '61 only to have a plan win next turn that pushes it back to '62 is wasted dice/progress/resources somewhere that's already super tight, we need to actually plan ahead and know FOR SURE what we're doing because a 2-3 turn timetable is significantly different than a 6 turn timetable. We can't make a call the turn before, because we have to make decisions on what gets built with what urgency now. Spending the next 3 turns doing the "will we or won't we?" dance with each other will be infuriating as half the thread plans for '62 and writes plans with that in mind, while the other half keeps planning on '61. A fundamental disagreement about what our strategic plans are is bad for planning, especially if two competing strains of thought are fighting it out in the thread and win on different turns, spiking EVERYBODY's plans.
It is on the list, just not unlocked yet.Any chance we could get an aquatic zone trooper project? Capturing enemy hulls and all?
"Surge navy" doesn't do anything for Steel Vanguard besides the conversions, they're the only things that might feasibly matter. And this argument isn't about whether to do the conversions or not, it's about if we should do Karachi in 2061 or not. Which significantly changes our build order and how much we need to overkill things, for example the only reason we could have to massively overkill a frigate yard this turn would be if we 1) wanted to gamble on it finishing this turn, because 2) we wanted to gamble on them completing as fast as possible and 3) we wanted to gamble on a 2061 Karachi at a bad time of year being meaningfully affected by those frigates (that probably will take longer than 9 months for the first run anyways).Doesn't really hold up to me. The argument for Conversions + Shipyards right now is to surge Navy as hard as we can to support the weakest link of Steel Vanguard. Its effects on Karachi are largely incidental until we hit 1-2 quarters out, look at the strategic situation, and make the call to either negotiate lower requirements or put the chips in the pot.
Arguably, the final decision point was last turn, when we went with Steel Vanguard instead of Eastern Paris. But that's an argument made in hindsight, so.The final decision point is this turn even if the actual landings would be in 6-9 months, that's why we have to decide now.
This is just wrong. Steel Vanguard is deeply aided by the ability of the Navy to support the Ground Forces and Air Force with fleet assets. Like, it would not be in the strategic outline as "This is the weak link that could make Steel Vanguard grind to a halt" if that was not actually, y'know, the case."Surge navy" doesn't do anything for Steel Vanguard besides the conversions, they're the only things that might feasibly matter.
I am pretty sure the merchant carrier conversions will be ready for operations well before 2061Q1 if we actually bother to build them.
This is just wrong. Steel Vanguard is deeply aided by the ability of the Navy to support the Ground Forces and Air Force with fleet assets. Like, it would not be in the strategic outline as "This is the weak link that could make Steel Vanguard grind to a halt" if that was not actually, y'know, the case.
This is just wrong. Steel Vanguard is deeply aided by the ability of the Navy to support the Ground Forces and Air Force with fleet assets. Like, it would not be in the strategic outline as "This is the weak link that could make Steel Vanguard grind to a halt" if that was not actually, y'know, the case.