But just the truce sites. I mean cover the entirety of the terrority of the Caravansarai, and any other neutral states.
Even covering our own major cities is Phase 3 of a rather large project, so... dunno. Not saying 'no,' but it's gonna be a while.
And the Navy's...everything?
If we only had the Navy to worry about, we'd find room to squeeze in another round of
Shell Plants pretty quick. Shipyard expansion's going to be a continuous ongoing need for the next several turns, as it was when we build the
Governor yards back in the Second Plan.
The problem is also the
immediate crisis-level need to expand the Air Force so it doesn't get worn down to a nub by attrition- wingman drones being a project to do this- and to establish strategic defense networks to harden our most vital installations against strategic attacks that could cripple our economy on a global scale.
So your telling me NOD has more people and is a peer power... while hiding in the RED ZONES since we own the BLUE ZONES...
At the start of Tib War III, Nod controlled significantly more land (then
Yellow Zones) than GDI did. GDI's Blue Zones were indeed richer, but not necessarily more heavily populated, because the Yellow Zones included land that covers huge parts of the world's surface area and many very large centers of population (e.g.
India).
Then Tib War III happened. In particular, the Scrin attacked. And they concentrated their attacks on GDI's large, dense cities protected by sonic anti-tiberium systems that the Scrin
correctly saw as threats. And these attacks caused vast amounts of damage.
GDI's already-mobilized and numerous global military succeeded in defeating the Scrin. But in this war, much of GDI's existing industrial base was
destroyed, including virtually all electronics production. Things were so bad in 2050 that things like "manufacture new clothing for everyone" or "make frickin' aggregate for concrete pours" were difficult and we had to do significant projects just to get those things up and running.
That was literally ten years ago.
Meanwhile, Nod has lost a lot of Yellow Zone territory to expanding Red Zones... but that doesn't mean it's lost as many
people. People can become refugees. it is likely that much of Nod's population has had to relocate into shrinking strips of Yellow Zones, where they are fed and sustained by Nod's versions of our power plant and aquaponics infrastructure (including, presumably, lots of tiberium-fueled power plants).
Nod has lots of people because Nod controlled more of the Earth's surface than we did fifteen years ago, and the people who lived in those areas were
mostly not killed by the Scrin, so if they haven't been killed directly by tiberium, then they are mostly still alive even if they had to relocate.
Nod has a fair amount of industry because while GDI had much
more industry as of fifteen years ago, GDI's industry suffered very heavily at the hands of the Scrin, while Nod was more able to conceal its industrial base from their attacks.
right guess I'll just ignore the entire idea of logistics and production to assume NOD just magics it's shit out of prayers to Kane and Tib.
Tiberium
objectively, as a matter of crude, basic fact, vastly simplifies the production of all types of military goods. That's a basic premise of the entire
Command and Conquer setting.
Now, that doesn't solve
all Nod's logistics problems. But the fact that they can do more with tiberium, including mass-manufacture alien technology that they have
detailed blueprints for instead of having to laboriously reverse engineer from battle wreckage as we do, really does help them out a lot.