Agriculture 4/4 60R
-[] Blue Zone Aquaponics Bays (Phase 2) 2 dice 20R 74%
-[] Poulticeplant Development 0/50 1 die 20R 95%
-[] Freeze Dried Food Plants 73/200 1 die 20R 13%
I'd rather
not do poulticeplants right now. I know they're desirable, but real talk, between feeding the refugees and doing the kudzu plantations, Agriculture is going to be pretty booked up. Just the other +Health projects on offer are cumulatively enough to stack us up to hilarious ICS-esque levels of health supplies (baseline of +20). I don't think we
need poulticeplants this Plan to keep things stable, and I'm not sure we'll really be able to spare the dice. Especially if we can't sink that Stored Food Plan requirement, which forces us to produce quite a lot of extra Food
over and above what it takes to feed the refugees.
Tiberium 7/7 105R
-[] Yellow Zone Tiberium Harvesting (Phase 7) 183/600 3 dice 60R
-[] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
-[] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
-[] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
I'm a little shaky on doing this many railgun harvester factories in one go, not gonna lie. Among other things, we need to conserve some Energy for the shipyards we're going to be building soon, those are likely to be hungry little beasts.
Services 5/5 95R
-[] Automatic Medical Assistants 0/300 4 dice 80R 67%
-[] Hallucinogen Development 0/60 1 die 15R 88%
I'd rather slow the roll on AMA a bit, because we might NOT get more Capital Goods this turn, or not much more, if we're unlucky with Reykjavik and Nuuk. Therefore, since we have a large +Health buffer that's unlikely to evaporate in one turn, we might as well be cautious to avoid dipping into our +Capital Goods stash. Because while it may seem pretty solid,
we're using that to build a stockpile, one that could conceivably carry us through a disaster like "lose North Boston and have to rebuild it from scratch." That stockpile needs to be pretty substantial; we can't afford to run thin margins of error right now. Health is more or less OK for now, so there's no rush to improve it super-much in a single quarter. Capital Goods is only just now approaching OK.
Military 10/8 (2 free dice) 220+R
-[] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
-[] Advanced ECCM Development 0/40 1 die 20R 100%
-[] Stealth Disruptor Development 0/40 1 die 15R 100%
-[] Frigate Yard 4 dice, 80+R
-[] Wingmen Factory 4 dice 80+R
First, that's 11 dice, not 10. Second, I'm unhappy to not be doing SADN this turn. It's only a matter of time before we start taking some serious cruise missile hits to Important Stuff, and I can totally see Bintang or the Indian warlord popping a sub-launched nuke into our Medina/Jeddah refineries (if not Mecca itself) just as a "fuck you" to GDI and the Caravansarai.
Lotta this, especially Military, is up in the air until we get harder numbers on what the deployment costs (dice and resources) are. May end up changing out the smaller Military projects for lasers and/or plasma deployment if those are cheap enough, but otherwise I'd prefer to rush out the Wingmen and such and deal with a slightly less ideal kit for a turn. Bureaucracy may end up being tasked to Plan Goal Reduction, depending on if and how the DC or costs change for this coming turn.
I agree about energy weapons; we can only roll out so many things at a time. Plan Goal Reduction is tempting; I'd especially like to target that Stored Food requirement because it's a pain in the ass and of doubtful actual value. We need our food production rapidly churning out more calories to feed the incoming refugee wave, not sitting on shelves in deep-freeze. The Stored Food requirement seems like an attempt to refight the last war, frankly, and I'd much rather see it renegotiated into just a straight-up +Food requirement or something.
Needs more stealth detection and silkplant
Silkplant? Huh?
More generally, stealth detection is nice, but I really want to actually deploy some of the hardware the military was just screaming for. We can roll out stealth more aggressively when we at least
have the wingman drones operational; the military is functioning tolerably well with what they have for now.
The problem is that we want to radically boost our anti-stealth capabilities
quickly before Nod adjusts. Real talk, we're not going to be able to spare enough Military dice to do that in the near future of the next 1-2 turns. Not unless we sacrifice everything else and further delay projects like SADN, shipyards, and wingman drones.
I'm supportive of two dice of freeze drying plants. Sooner is better on those. The other two are Kudzu or food, depending entirely on the refugee situation.
Ehh, I can see slow-walking with one die. Budget's important too, after all.
Military wise, Wingman Drones are a must, as are Neural Interface Refits. Frigates or Escort Carriers as well, but we'll see which the navy wants more first. If possible I still strongly favor Mastodon development as well. Wouldn't say no to more one last round of shell plants or ablative armor either.
We can't do all of that without sacrificing our chances of Nuuk completion this turn, and it's probably a bad idea to sacrifice our 74% chance of completing Nuuk this turn.
Hmmm Chicago 4 needs about 7 dice from either Infra or Tib. Both of those are in high demand at the moment. And it costs 4 Energy, which we likely can't spare.
I can't see it happening before Karachi is finished, or is removed from the table.
I can't see it
now when it competes directly with global "support Steel Vanguard" projects, but as Steel Vanguard winds down a bit in 2060Q3-Q4, I bet we could squeeze it in if we wanted.
It's doing Phase 5 within the current Plan that makes things ugly.
Complete stage 1 of Tib power?
We could. It's not necessarily a bad idea when we have PS to burn, I suppose. We could use the Energy for a lot of things we're likely to want soon.
Chemical Fertilizer Plants is not a plan goal...?
I never said anything about dropping Freeze Drying Plants. I said that they cover any Food we might need due to refugees.
???
The confusion is that you said "four dice on Food production" and I sort of got the idea you meant
Blue Zone Aquaponics, not the freeze-drying plants. Of course, the freeze-drying plants
are a respectable chunk of +Food in and of themselves, so I guess I may have misunderstood. Sorry.