I still don't get why was the least funded group was the primary defender of R&D sites. Why rely on questionable 'quality' when the ground forces should have sheer quantity to spare for simply adding more numbers to solve the problem? That or just make a new department whose sole responsibility is to defend R&D, since plenty of voters should agree on the importance of keeping what technology GDI has secure vs spending more resources to get more tech when that just isn't as much of a priority as other concerns.
That's exactly what the Steel Talons are. They are used as a 'heavy' strike force, but that's their secondary role. Their primary is to serve as a security force for research facilities and as that means they're co-located with top of the line research, engineering, prototyping and experimental assets, they are also used as a test bed formation for new technology. The reason why they're using mechs? That's because mechs are at the very least 'equal' to conventional ground units in the C&Cverse. They just come with higher costs to produce and much higher maintenance demands. Hence why the conventional army moved back to conventional vehicles once they realised they needed a massive army to constantly be fighting against a Nod which would never actually disappear. Rather than the small 'peacetime' army able to crush any force it goes up against, but not able to have a constant presence on a global scene like they now knew was required.
The problem that the Steel Talons face is exactly the same as what any other group we assign for security would face. We can't just afford to throw a division at securing every single research facility. This means that every time the security force comes under attack, it's either going to be facing top of the line forces that have the force concentration to smash through any defence which relies on bulk forces, or it's going to be so heavily outnumbers that the attackers can have two thirds of their forces keeping the defenders busy whilst the remaining third punches through and seizes the objective. But whilst Nod has been innovating technologically, we haven't. We've been doing research yes, but a lot of that research has been reverse-engineering Scrintech like Nod has also been doing, or reverse-engineering Nodtech, which Nod has also been doing to a degree for GDItech where it's applicable.
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To put it into video game terms, GDI starts at Tier 1 with a normal maximum population limit. It can upgrade to Tiers 2 and 3 with time and effort. The Steel Talons start at Tier 2, but has a lower maximum population limit. However it can also upgrade to a Tier 3.5 which only Kane's and his direct supporters can also do even if they also suffer from that lower maximum population cap. Tier 3.5 allowing them access to special units, abilities and upgrades which more than make up for the fact they can't deploy as many units as the other factions can. Then the 3rd Tiberium War occurred and that has changed things.
Because after it, Tier 1 dropped down to Tier 0 as Tier 2 became Tier 1, Tier 3 became Tier 2 and Tier 3.5 became Tier 2.5. Nod also changed slightly in that it no longer has a higher maximum population cap at Tier 1, only to end up with an equal one with GDI by the time it hits Tier 3. Also, all factions for GDI and Nod unlocked a 'Scrintech Special Projects' branch where they can trade a limited resource of some kind for very powerful unique upgrades or unit unlocks, with Nod ones being available to more units whilst GDI's are currently just as potent but either effecting fewer units per unlock or having a lower maximum cap (until we improve our STU refining capacity at least).
The thing is, whilst we've done enough investments that the GDI factions have upgraded their starting Tier to Tier 1, pushed Tier 2.5 into become the 'full' Tier 3 and developed most of their Tier 2 and 3 tech tree so it can be unlocked in game, Nod has also done that. What GDI hasn't done but Nod has however is develop a bunch of the Tier 3.5 tech tree even if it's nowhere near complete. However that lowered population maximum capacity still applies for the Steel Talon faction despite losing their unique power ups and special units which would equal things out whilst the 'Kane's Circle' faction still has them.
Sure, just remove that Steel Talons faction, easy enough. But if you do that, you need to lower GDI's maximum population capacity so Nod will always be able to have a few more units unless a Scenario Condition applies to the current 'mission/game' to change that. You also make it so that the next time there's a general tier up of both sides, aka the Tier 1 becomes Tier 0, Tier 3.5 becomes Tier 2.5 thing? Nod will have a Tier 2.5 which it can push into becoming Tier 3 fast with minimal effort. GDI will need to develop that from... Not scratch, but expect much higher costs, time taken and a lot of rather flawed designs which need a complete redesign or replacement to get rid of the flaws. Thus taking even more time and resources even if we don't have to spend any goods building new factories as we're just changing the existing ones production lines.
I... Hope this made enough sense to people that they get what I'm talking about?