I can see our new Space Force regiment having a stylized great skua as their logo. One, for being a bird of prey. And two, It is known for stealing fish from other birds. Just the symbol for our space swashbucklers
 
I can see our new Space Force regiment having a stylized great skua as their logo. One, for being a bird of prey. And two, It is known for stealing fish from other birds. Just the symbol for our space swashbucklers

If we are already coming up with a logo for a space marines, then let it be a memetic Varangian two-handed ax against the background of a skua spreading its wings, lol.
 
As far as trying to rush Boston 5 to have a chance of stabilizing Erehwon during a war, I expect that Erehwon will repeatedly point out the stupidity of that.
Bear in mind that this would resolve our Capital Goods crisis and have a lot of benefits. It's not a megaproject done only for Erewhon's sake.

As for super-gana, this is why I wanted the Mastodon. (And possibly why the Steel Talon's said that they wanted the Mastodon for the gana?)
Because why wouldn't you upsize your biomechanical weaponry?
I'm going to be very surprised if super-gana can't be dealt with by shooting them a bunch with normal antitank weapons. Furthermore, the Steel Talons are a relatively small force and much of their numbers hangs out in rear areas defending labs. If someone's throwing cyborg kaiju at us, the Mastodons aren't gonna be everywhere needed to counter them.

I really don't like all this planning around Erewhon. He's one guy, and he's already eaten a whole die. We've got millions to look after, and the enemy is unleashing a fresh batch of hell weapons. We should be trying our best by them, not this one dude.
I understand the logic. On the other hand, a big part of the reasoning here is to convince future AIs that humanity is genuinely able and willing to be their ally, which could matter hugely in the long run.

With that said, you'll note that I did draft a Nuuk version of the plan, one that slots a bit more support to the military.

And the quest does not track things this deeply. While there are narrative effects and such for places like Boston, for the purposes of the game, only the indicators matter. If we lose Boston, we lose 31 points of Capital Goods supply. That's it. That will hurt plenty, but we won't suddenly lose access to advanced computers.
Remember how in the early game, we were constantly being told that there was a computer chip crisis and that the economy (such as it was) would go into a death spiral if the Capital Goods shortage weren't fixed?

I'm pretty sure that this quest does track things like that. At least to such an extent that having the Capital Goods indicator go hard negative because your giant chip factory was destroyed can send your economy into a death spiral, because that already happened to us. Likewise, I imagine that having your only myomer factory blown up means you lose the bonuses from having myomers, having your only superconductor factory blown up means you lose the bonuses from having superconductors, and so on.

(To anyone complaining about this being piracy; no, no it is not.)
It's not "piracy" in the sense of "hostis humani generis."

It's not "piracy" in the sense of "subject to trial and execution by any side, including their own."

But.

If Space Force wants to make space pirate jokes, they damn well can. Bragging rights have been earned, and how people choose to express their bragging rights is up to them.

Can I be smug, just this once please?
Yes.

That may no longer be the case. @Derpmind probability chart has Nuuk at 15R per die, same as Boston, from the crit.
I'm not gonna plan around cheap Nuuk until I see @Ithillid tell us we're getting cheap Nuuk as the reward for our crit.
 
SCEDQuest Q1 2060
SCEDQuest Q4 2059 Results

Tanegashima Space Center (Stage 4) 588/500
Following a final round of major investment into the Tanegashima site, the final wave of production plants and manufacturing facilities has been completed, effectively using up all the space allocated to the SCED for use on the island. As several of the facilities are still somewhat older, refitting them with improved and high-end systems is a last avenue before the Japanese SCED location has been fully utilized for the foreseeable future.

New Johnson Training Center (Stage 5) 319/400
Expansion of New Johnson continues in a familiar pattern. More teaching rooms, training facilities, zero-g chambers for drills, instructors. As the process is by now pretty much figured out, vertical expansion of groundside training capacity is the only path forward for now. Hypothetical plans exist for training facilities in Earth orbit or on the moon, but these will not become viable until more infrastructure is present at these locations.

Gagarin Station (Stage 4) 1/10
The part production plant's output is put toward the expansion of Gagarin station this quarter, adding the first of ten modules to expand the staff present on the station itself.

Mark II Fusion Engine 188/300
Tuning of the mark II system continues, in particular the deuterium-pellet injector and targeting systems. If the ignition sequence is not optimized to the micrometer and -second, it is likely to misfire. Optimizing the sequence for the various gravitational environments the engine will need to work in has been one of the major issues.

He3-extraction Experiments 44/100
Helium is one of the most volatile elements and with the tiny amount of He-3 present in lunar regolith even small losses in absolute numbers are comparatively large. Current extraction experiments so far have not yielded the desired efficiency and many proposed methods have either been discarded or require further testing, refinement and experimentation.

Tiberium Heist: Extractor Probe 153/100
The Extractor probe is a testament to complex, simple solutions. A processor with not even one percent the power of its brethren has to be enough for the tasks it has to perform under 93 atmospheres of pressure and 400 degrees Celsius. SCED engineers do not expect more than thirty minutes of operational activity once surface touchdown has been made, which will hopefully be enough. The rest of the probe is mechanical where possible, from the pressure valves, to the closing systems and hatches. As even if the onboard electronics fail, the lifting balloons will inflate and deflate according to schedule to lift the probe above the clouds.

Tiberium Heist: Tartarus 241/200
Tartarus, both the support satellite and the Tomb, are fully realized. A number of adjustments had to be made to the Tiberium containment systems to assure their continued functionality, with secondary and even tertiary components present for certain processes. The Tomb itself is the vastly more complex piece of technology of the two. An unassuming box the size of a fridge that combines some of the most high tech anti-tiberium technologies developed. As Tiberium Venera is a total mystery, only estimates can be given for how long the Tomb can "safely" contain the sample, which range from twelve to sixty months.

Asteroid Refining Test Autopass
Planning of the refining test missions has been a relatively simple affair, with a sufficiently sized number of asteroids already cartographed all that the planners needed to do was find one that fit inside Pathfinder's cargo space. The experimentation and testing itself can be accomplished by Enterprise station and its processing facilities, which will hopefully produce useful insights for future asteroid mining.

Craterscope 254/300
Craterscope planning has continued this quarter with the question of material sourcing. Construction materials and components being needed in quantities far greater than the SCED can realistically supply themselves however also means that having them manufactured by the wider GDI industrial base will be a valid, and expensive, possibility. But the exact figures are still uncertain.

Tiberium Monitoring Array
The standout mission last quarter was the delivery of the Tiberium Monitoring system. The six high power radar satellites have been put on low orbits and continuously send out a narrow radar beam that penetrates the clouds. When they hit Tiberium, the refraction is noticeably different and produces a sharp spike in reflected radio waves. Over the course of hundreds of orbits, the full extent of the field and its growth has been measured. More long term observations will lead to better figures in the future, but early estimates place the point where the field covers the entire surface of Venus somewhere in between 100 and 200 years.


SCEDQuest Q1 2060

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.


Budget: 125 Capital + 984 Capital Reserve
Industry Points: 120 IP
Earth Orbit Launch Capacity: 80 per Turn
Pathfinder Time: 90 Days
Astronaut Teams: 2 (+3 per Plan)
Astrotech Teams: 1 (+1 per turn, +1 per year)

Earth-Luna:

Earthside Facilities (Unlimited Dice)


Earth-Industry Points: 80 IP
Earth-Launch Capacity: 80 per Turn

[]Tanegashima Space Center (Stage 5: Last Stage)
The last few years have seen a number of industrial manufacturing advancements that can be applied to the site's diverse set of facilities.
(20 Capital per Die 88/500)(+50 E-IP)

[]New Johnson Training Center (Stage 5)
With the pool of qualified astronaut candidates thinning, SCED looks at more specialized personnel to bolster their ranks. Qualifications to become an Astrotech are still fairly high and require the right training and preparation facilities.
(25 Capital per Die 319/400)(+1 Astronaut Team per Plan, +2 Astrotech Team per year)

[]Harper Spaceport Expansion (Phase 1)
While many of SCED's missions are now solar system wide, they still require launching cargo and materials from Earth into space.
(15 Capital per Die 0/100)(+10 E-Launch Cap)

Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
(1/10 Gagarin Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)(-1 Pathfinder maintenance time, +2 Mission planning die, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the E-IP cost is waived)

Lunar Facilities:
[]Advanced Lunar Base Stage 2
Luna is now a bare-bones research outpost. It needs to be expanded massively in order to fully transform it into a proper research station, able to test the newest technologies in lunar colonization and construction.
(0/10 Facilities; 5C, 5 Launch Cap and 5 E-IP per Facility)(-4 Astrotech Teams, +1 Astronaut Teams)(+1 Development dice, +1 Lunar Die)

[]Lunar Imaging Seismic Array (Phase 1)
LISA can be deployed from orbit, the pods landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(0/10 Sensor Pods; 4C, 2 Launch Cap and 4 E-IP per Sensor Pod)

[]Tartarus Satellite
In Greek mythology, Tartarus is the deep abyss that is used as a dungeon of torment and suffering for the wicked and as the prison for the Titans. A fitting name for a satellite to keep a piece of Tiberium imprisoned far away from the wrong hands, but close enough for the right ones.
(10C, 10 Launch Cap and 10 E-IP)

Martian Facilities (13 Pathfinder days):
[]Initial Martian SCED Research Base
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. However, the different environmental needs require custom-built facilities to deal with the slight atmosphere, windblown dust, and more normalized day-night cycle.
(0/10 Facilities; 7C, 5 Launch Cap and 5 E-IP per Facility)(-1 Astronaut Team)

[]Mars Gate Station
Since Mars is not in Leopard or Union range from Earth, a station needs to be constructed to serve as a gateway between Pathfinder and the groundside bases. From there, fuel, supplies and personnel can be transferred into the Multi-Use Landing Vehicles for transfer between the ground and orbit.
(0/5 Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)(Astrotech Teams - -)(For one station part per turn, the E-IP cost is waived)

Assembly
[]Tiberium Heist Transfer Drone (10 E-IP)
[]Tiberium Heist Extractor probe (10 E-IP)

Development (6 Dice) +20
[]Grav Plate Rover Integration 0/250 (8C/Die+8E-IP/Die)
The grav plate technology is ready for integration. Most interesting for the SCED would be using the technology for rovers as the rocky surface of planets make traversal via ground contact wheels difficult. Grav plates would enable rovers to travel vast distances safely at absurd speeds due to the lower air and ground resistance.

[]Radiation Shimmer Shield Development 0/100 (8C/Die+8E-IP/Die)
The Shimmer shield has opened up interesting new measures to protect against interstellar radiation, which mostly consists of high speed electrons and helium cores, for spacecraft, stations, and stationary bases. Such a shield would very likely not protect against much else, but it would enable Pathfinder's crew to remain longer in Jupiter's and Saturn's radiation belts. As someone else has already done much of the tweaking of the shield pattern, all that remains is for the SCED to adopt this technology.

[]Mark II Fusion Engine 188/300 (5C/Die+8E-IP/Die)
By now SCED's engineers have gotten enough data and experience together with advances in fusion, laser, superconductor, and materials technology to begin prototyping a more advanced fusion engine. The current iteration has the problem that once it has finished firing it is very difficult to get going again. The engineers have suggested using laser ignited fusion of small deuterium pellets to quickstart the engine cycle as needed, a concept that will need a large amount of work and prototyping before it can be finished.

[]He3-extraction Experiments 44/100 (2C/Die+1E-IP/Die)
Helium-3 has useful potential applications in fusion technology, as the fusion cycle produces free protons instead of neutrons, which can be more easily tapped for energy, reducing radiation while also increasing efficiency. Extracting He-3 from the regolith however will require unique and new approaches.

Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)
-Charon (Requires one Die)

[]Mission: Surface Exploration (Write-in) 0/100
-Mercury 0/100
-Pluto 0/100

[]Mission: Manned Landing (Write-in) 0/100
-Ceres(0/100)

[]Mission: Research Base (Write-in) 0/300

[]Voyager Visitation 0/150
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has long been lost, but it could be extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and the probes inside a protective, armored shell if found.

[]Craterscope 254/300
A lot of initial planning has to be done for the Craterscope: the right crater has to be found, design work done for the actual telescope parts, materials considered, and methods envisioned to protect the telescope from micrometeorites and solar radiation.

Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days

Mercury (12 Pathfinder days)
---

Venus (12 Pathfinder days)
[]Tiberium Heist: (Requires assembly of the extractor probes, the transfer drone and Tartarus)

Luna
[]Pardus Mission-Luna
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Manned Mission)
(19/20 Locations surveyed)

Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)(20/50 locations surveyed)

Asteroid Belt (16 Pathfinder days)
[]Belt Probing (71/80 Objects probed)((6IP, 3 Capital, 3 Launch Cap) or 5 Pathfinder days per Object probed)

[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)(0/15 Locations surveyed)

[]Test Asteroid Collection

Jupiter (23 Pathfinder days)
[]Observation Array - Jupiter
(0/10 Observation Satellites (6IP, 3 Capital, 3 Launch Cap) per Satellite)

[]Surface Scan - Callisto
(Required for activation: (6IP, 3 Capital, 3 Launch Cap) or 5 Pathfinder days)

[]Surface Scan - Ganymede
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Surface Scan - Io
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Surface Scan - Europa
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

Vote by Plan. Comments and critiques are welcome.
 
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A pretty basic plan: doing the heist, finishing planning for the Craterscope, and looking hard at Mars and the Asteroid Belt.

[X] Plan Heist, Mars, and Belt
-[X] New Johnson Training Center (Stage 5) 2 dice 50C
-[X] Gagarin Station (Stage 4) 1 station part 5C 10 Launch Cap
-[X] Tartarus Satellite (10C, 10 Launch Cap and 10 E-IP)
-[X] Tiberium Heist Transfer Drone (10 E-IP)
-[X] Tiberium Heist Extractor probe (10 E-IP)
Development (6 Dice) +20
-[X] Grav Plate Rover Integration 0/250 (8C/Die+8E-IP/Die) 1 die 8C 8 IP
-[X] Radiation Shimmer Shield Development 0/100 (8C/Die+8E-IP/Die) 2 dice 16C 16 IP 89%
-[X] Mark II Fusion Engine 188/300 (5C/Die+8E-IP/Die) 2 dice 10C 16 IP 75%
-[X] He3-extraction Experiments 44/100 (2C/Die+1E-IP/Die) 1 die 2C 1 IP 65%
Space Command Mission Planning (4 Dice) +5
-[X] Voyager Visitation 0/150 2 dice 19%
-[X] Craterscope 254/300 2 dice 94%
Missions
-[X] Venus: Tiberium Heist 12 Pathfinder days
-[X] Pardus Mission-Luna 2C 4IP, 1 team
-[X] Rover Delivery-Mars 11 locations 22C 44 IP 11 Launch Capacity 13 Pathfinder Days
-[X] Belt Probing 16 + 45 Pathfinder days
-[X] Test Asteroid Collection

119/120 IP
125C
86 Pathfinder days
 
So, to be Devil's Advocate on the non-SCEDQuest side here...

Varyag isn't the only ship around that could be hijacked. Imagine if OSRCT sailed into Sydney Harbor with a trussed up Bintang on the deck of her own flagship, going "Hey, Steel Talons! Want an Ion Cannon Disruptor Shield on a ship to pull apart and figure out how to counter?"

I mean, it probably is related to Varyag, but imagine stealing a Nod Warlord and her flagship as part of GDI's general offensive. Worse yet, if they did it somewhat "stealthily." Bintang goes to sleep in her quarters, wakes up the next morning. Annoyed at realizing someone put her ship to sea without her orders, she gets dressed, steps out of her quarters, and finds some OSRCT standing guard. Possibly smoke visible on the horizon from where they smashed up her port/anchorage, Raid on the Medway style. ;)

Either way, whether yoinking a Varyag result or stealing under Bintang's nose, they'll have earned their budget. And bragging rights.
 
Wait until Kane comes up with a Nod spaceship.
Honestly, it's still astonishing there's no NOD in space. That, unlike Tiberium, they're contained to Earth.
That makes everything we do in space something of a hidden trump card. When we research this new Tiberium in space, NOD won't have a clue, aside from whatever infiltration efforts they manage.

Honestly, won't be surprised if the SPACE PIRATES we got now won't allow Starbound party to steal some military-minded voters. A vote for blindsiding our enemies, for hitting them with they-won't-know-what.
 
[X] Plan Heist + Lunar Base Go!
-[X] Facilities
--[X] New Johnson Training Center (Stage 5) 3 dice 75C 92%
--[X] Tartarus Satellite - free E-IP 10C 10LC
--[X] Advanced Lunar Base Stage 2 10/10 Facilities 50C 50LC 50 E-IP
-[X] Assembly
--[X] Tiberium Heist Transfer Drone 10 E-IP
--[X] Tiberium Heist Extractor probe 10 E-IP
-[X] Development
--[X] Grav Plate Rover Integration 0/250 1 die 8C 8 E-IP (1/3.5 median)
--[X] Radiation Shimmer Shield Development 0/100 2 dice 16C 16 E-IP 83%
--[X] Mark II Fusion Engine 188/300 2 dice 10C 16 E-IP 75%
--[X] He3-extraction Experiments 44/100 1 die 2C 1 E-IP 65%
-[X] Mission Planning
--[X] Craterscope 254/300 2 dice 94%
--[X] Mission: Orbital Scan Saturn 1 die
--[X] Mission: Orbital Scan Saturn's rings + minor moons 1 die
-[X] Missions
--[X] Tiberium Heist 12 P-Days
--[X] Rover Delivery-Mars x2 13 P-Days 8 E-IP 4C 2LC
--[X] Belt Probing x9 16+45 P-Days
--[X] Test Asteroid Collection

181C/125C (-56C from reserves), 62/80 Launch Capacity, 119/120 Earth-Industry Points, 86/90 Pathfinder Days

We can just barely manage to crew the Advanced Lunar Base. With the +1 Astronaut Teams the base frees up going right back into the base for this turn, we should be able to bring it online this turn. (And get our Astronaut Team back after next turn's +1 Astrotech team is trained up.) I want that mysterious Lunar Die! And while it stretches our newly-expaned E-IP to its limit, we're still able to do a ton of other things:

This plan executes the Tiberium Heist, builds the next stage of the New Johnson Training Center, uses all our research dice, plans the Craterscope and some scans of Saturn (with the Shimmer Shield hopefully researched, we'll be able to do most or all of the Jupiter missions in one turn), finishes up the belt probing, and swings by Mars to deliver a couple extra rovers, using up the rest of our budgets. E: Fixed Credit costs.
 
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