I want 8 Capitol Goods in 2 quarters as we will get 1-2 extra military dice then making it easier to put free dice on HI.
Well we are already at a +3 Capital Goods surplus and working on the Reykjavik Myomer Macrospinner. That would mean that we would have 8 Capitol Goods to use no mater if we chose HIS or Nuuk. Unless we did some Orca Refits and Ground Zone Armor.

That is assuming that the dice don't screw us over, which is always a possibility.
 
With the capital goods from HIS we can do refits and with Reykjavik Myomer Macrospinner CG's we can do the orca's(so those factories do not need to be refit) and possibly a vein mine or zone armor factory.
 
Believe you me - I want Karachi more than anyone, I spent a solid week brainstorming the details with Sword before it was presented to the thread. Thank you for making its thread debut post, by the way, it was appreciated!

And you're right - Karachi is our main mid-term objective. The thing punching Krukov's factories out with Auroras though is that it's a short term one.

The plan (and inspiration) for the Karachi Sprint starts with getting war factory refits first, and that's capital goods limited. We're about to hit the energy surplusses we need to go hard on heavy industry, but that's the turn after next at soonest that we can finally do the sprint itself, and that's if we risk a capital goods shortfall by doing it the same turn HI sectors is supposed to complete.

With aurora dev this turn and aurora deployment next turn, doing the most time critical part of smacking Krukov can happen without interfering with Karachi - and the deterrence value will pair nicely with the surge of GDI steel from refits to cover for the construction period.

And then once Karachi IS completed, phase 5 in particular? The Auroras will come in handy once again to start making strikes on India itself with Karachi as the FOB. This is critical, because the logistics cooridoor the sprint will create does not interdict the travel path that the cyborgs were shipped along to get to Krukov, so establishing the ring of steel is only the first step to addressing India's far-flung patronage.

As such, I firmly believe that far from needing to choose between them, Krukov retaliation and the Karachi Sprint are priorities that benefit each other.
Why smack Krukov? I'm not seeing why we'd make this a priority. Sure it feels good, but this is TW2-vintage stuff and schematics he apparently looted. If he doesnt have this thoroughly reverse engineered and his work force thoroughly familiar with it, Im a monkey's uncle. His infrastructure is distributed. And we'd be in no position to follow up.

Never do an enemy a small injury.

There's also the fact that we know very little about who he is fighting. There's that one Far Eastern guy who is sponsoring reconstruction of Nod China into a military threat and threatening our Himalyan-Korean rail lines, but thats it.
Their strategic goals,their red lines, their restraint? All mysteries.

We know Krukov is not going to hit a fortress town with a nuke or other WMD, both because of prior history, and because he had the opportunity and didnt during St Petersburg. We cant say the same for whoever the rebels are.

And even if the rebels are people we can live with, there's the risk of delegimising them by attacking Krukov while he is fighting them and allowing him to paint them as tools of the Initiative.Getting characterized as a GDI patsy is presumably a career- and mortality-limiting step in the Brotherhood. Sometimes leaving well alone is the best option.

My attitude towards Krukov and his domestic troubles is best summed up as:

View: https://youtu.be/_DbDKPvl3Vw

Let them fight.While they're doing so, we can ignore him.

Yes, we're going to want Auroras before the end of the year. Preferably before the start of Karachi.
But I'd rather not do it this turn, and not before the Orca Refit strengthens both the Air Force and our carrier-based airwings.
Ideally we'd do it the same turn as Wingman Drones, and roll them both out.



Ah, this again.
I was worried about that too, a bit - but that's been firmly kiboshed by the uprising of Krukov's underlings in the east. He can't afford to take those factories offline, because he needs to produce war material to bring his people to heel on top of also needing to replenish his depleted stocks from the St Petersberg attack. And that's given plenty of time for InOps to get in and catch wind of any attempted migration that could happen later.
Why?

Stalin moved 1500 factories and 16 million people in the first six months of Operation Barbarossa in the latter half of 1941. ~500 to the Urals, 250 to Central Asia, >200 to Western Siberia, and more further afield. This was in the face of a major ground and air invasion by the Nazis, and with no advance warning it might be necessary. Using 1940s tech.

Krukov planned for this offensive against GDI. A hundred and fifty kay troop offendive requires a lot of staffwork.
He would have taken into account the possibility of PoW interrogations leaking strategic intel, especially since GDI commandos and orbital strikes are a present threat. He would have built stockpiles and had plans for relocating stuff.

Dude is demonstrably good at conventional warfighting and strategy.
Stuff like this plays into his thematic and mechanical strengths.


I was skeptical about being able to rush Auroras from bar napkin to existing in sufficient numbers for a deep penetration raid into NOD territory. If Krukov's busy with having to re-conquer a bunch of rebelling subordinates though I don't think he'll be able to spare the attention and lost production to break down and move all the factories so maybe we DO have a window.

I'd still prefer some Infra dice going into the ICS so we can start chipping away at that before we run down our logistics too far and have to do something less efficient but faster. Not enough to stop me from voting for it though, staying ahead of the curve on arcologies is fine too. Sure the immediate yelling has died down but if we want to keep people quiet we have to keep up the trend.
I assume Krukov can walk and chew gum at the same time, same as us.
Even if we rolled right and had Aurora RnD done in this turn and built Aurora factories in the next turn, the earliest we'd have Auroras in operation would be Q3 2059. Battle of St Petersburg was Q3 2058.

Auroras are (probably)great. Auroras are not likely to proc soon enough to do anything to Krukov besides propaganda points.


Previous historical examples of GDI doing exactly this proves otherwise. GDI has killed warlords in the past and these listed things have not happened. There are few truly uniting factors in NOD the most notable of which is Kane, otherwise the amount of infighting is like Stargate SG-1 System lord levels with multiple starscreams.
Citation needed please.
I do not recall GDI successfully targeting major warlords in the mainline games; the only occasion I recall that might sort of fit is Renegade. And I dont believe we have been targeting warlords here in this quest.

Maybe InOps has, but it has never been mentioned.
And there are good arguments they would not do such things except in extremis anyway, because instability in a WMD-capable opponent is not actually a good thing to anyone who doesnt like tanning under mushroom clouds.


Nitpick:

The missiles didn't have a ten kilometer CEP. The roughly twenty missiles landed within a ten square kilometer area.

Assuming a circular error, the odds are that none of the missiles landed more than about two standard deviations off the target (since there were only twenty of them). To a rough order of magnitude approximation, we might thus conclude that the radius of the zone the missiles landed in is roughly double the CEP of the missiles (in that half the missiles landed within a distance equal to the CEP of the target).

A ten square kilometer circle... Well, divide by pi, r-squared of the circle is about 3.2. Take the square root of 3.2... About 1.8.

So, missiles landed up to 1.8 kilometers from the point of impact, roughly, one might say. As argued above, this suggests a CEP of roughly one kilometer, not ten kilometers.

It should also be noted that these were surface-skimming cruise missiles, not ballistic missiles, so they have a very different attack mode.
Thats fair. I misremembered it as being within ten kilometres of the fab, instead of in a ten square km are.

I specifically called out the Scud because the guided version had a TV camera in its nose for recognizing its target in the late 1980s, and it was a Mach 5ish missile with a CEP of ~50m. A cheap subsonic, 100-300km range cruise missile from the Brotherhood would, IMO, be able to manage that much as guidance against a fixed target.
Well, just for starters, it's safe to assume he has the seven actual TCN techs... Of which we have two and would have to get quite, quite lucky to roll the other five.

And in canon Tib War Four, he not only knew how to build the TCN, he knew how to build into it other, additional functions that benefited him, and that GDI didn't begin to understand.
Yeah.Kane and LEGION remain the wildcards here.

Question is whether he has the skilled industry/human resources to actually translate the technology to industry, or if he'd still need GDI. Canonically he needed GDI. In this quest though? Well, I suspect that if he cracks Scrin nanoassembly construction tech in this timeline, things could get rather difficult.


The question is how, and in what ways we benefit, from smacking Krukov. If we smack Krukov by developing a useful new military capability for GDI, then that may open the path to doing other useful things in the future- such as using Aurora bombers to take out a Nod superweapon quickly and cleanly even if it is shielded against orbital fire.
And what are the costs, because there is always blowback to attempting regime change.
Especially with as little indepth knowledge as we seem to have(at least in the Treasury; InOps probably knows better).The United States toppled Saddam Hussein and got ISIS. The Soviets toppled Hafizullah Amin and got the mujahideen, who birthed the Taliban.


As for weapons, we are currently confident we have the technology to deliver a seventy ton Predator and its crew from orbit to the ground safely in a drop pod. That same technology will deliver that same drop pod, stuffed with an equivalent weight of 1-ton supersonic cruise missiles or glide bombs(or for that matter torpedoes) to an altitude of 50km before it births its malignant spawn.

Im reasonably sure we have that end of things covered. Just gotta do OSRCT.
 
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Because he is ascendant and any nod warlord consolidating power is extremely bad news for GDI, no matter who, and because we can, which we can't say for anyone else. I went over that in the faq already.

Cut the tall poppy. Delay, Delay, Delay.
I assume Krukov can walk and chew gum at the same time, same as us.
Even if we rolled right and had Aurora RnD done in this turn and built Aurora factories in the next turn, the earliest we'd have Auroras in operation would be Q3 2059. Battle of St Petersburg was Q3 2058.

Auroras are (probably)great. Auroras are not likely to proc soon enough to do anything to Krukov besides propaganda points.
Where on earth are you getting this massive lead time from? The completion of a deployment projects represents the item in question being in deployment, even when it's a factory for the item you're building. They'll be in operation the turn we fill that resource bar, and no later. This is how it's always worked.

This isn't like tiberium infusions where we're doing basic research, by the time a military platform design has hit our desk it has already gone through an enormous amount of design and prototyping work, and is only waiting on the billions of dollars that's needed to finish the job. Ithillid just got done explaining that with Simon, man.
Stalin moved 1500 factories and 16 million people in the first six months of Operation Barbarossa in the latter half of 1941. ~500 to the Urals, 250 to Central Asia, >200 to Western Siberia, and more further afield. This was in the face of a major ground and air invasion by the Nazis, and with no advance warning it might be necessary. Using 1940s tech.
Yeah, and all they were moving was 1940s tech, without any worry for having to conceal those movements from satellites and infiltrators lest they be blown out of the sky. I have little doubt that Krukov's actual doctrine here is to deliberately put his factories in population centers so we can't ion cannon them. The auroras cut that gordian knot, and InOps already being in place means his window for moving them already gone.

Tooling for modern weapons is a lot more difficult to break down - seriously, 1940s is when an assembly line was a line of human workers performing manual tasks with hand tools, and maybe some cranes. No shit Stalin could move that in 6 months, that's nothing compared to a modern weapons factory.

But Krukov didn't even have 6 months to do it - it's been 3 since we learned where his stuff is, and we already have people on the ground there now who are reporting back about his internal politics. People on the ground to see where he'd move them to, and signs that he is moving them, or that they're gone. He hasn't done any of that. The factories are still there.


Lastly, "let them fight"? Krukov will win without question if we leave it alone. If we want to "let them fight", then we need to weaken Krukov. The status quo is not self-correcting, events will move on without us whether we bend them to our favor or not.

So let's jump in with a steel chair while we still can.

[X] Plan Derpy Hitting Krukov With A Steel Chair Edition
 
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The bolded is false. We do provide for POWs, and try not to target ambulances, and we also have a protocol for identifying ambulances in theaters of war where NOD is known to observe those rules of war*. And what evidence do you have that GDI does not react to breaches of the rules of war in a way that encourages NOD warlords to break them?

Also, who were you responding to with that message? It seems to come out of nowhere, and provide no evidence for your disruptive claims.
Edit: sorry, reread things, and saw that it was from Rakhun's post. Still, failing to actually quote it made it seem like it was from you.

*See this quote about the Zone Ambulances, from Q1 2058 results:
Where the heck did I say we ignore the rules of war I was saying that nod don't follow them most the time for sure.
 
Shame we can't gin up morale by blowing up some nod factories soon, but honestly?

For the first time I really tryharded in this quest, my plan fared better than I expected and I had a lot of fun.

Looking forward to the results!
 
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Vote closed
Scheduled vote count started by Ithillid on Nov 18, 2021 at 11:55 AM, finished with 298 posts and 97 votes.

  • [X] Plan Derpy
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] Blue Zone Heavy Industrial Sectors 0/500 2 dice 50R (2/7 median)
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
    -[X] Tiberium 6/6 dice 135R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 48/1425 7 dice 140R (7/19 median)
    -[X] Services 4/4 65R
    --[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 +5 free dice 130R
    --[X] Security Review
    --[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Shell Plants (Phase 4) 3/300 3 dice 30R 7%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%
    [X] Plan Derpy Hitting Krukov With A Steel Chair Edition
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    -[X] Heavy Ind 4/4 dice 90R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] -[] Blue Zone Heavy Industrial Sectors 0/500 2 Dice 50R
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
    -[X] Tiberium 6/6 dice 135R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 32/1425 7 dice 140R (7/20 median)
    -[X] Services 3/4 60R
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 +5 free dice 135R
    --[X] Security Review
    --[X] Aurora Strike Bomber Development 0/40 1 die 15R 99%
    --[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Shell Plants (Phase 4) 3/300 2 dice 20R
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%
    [X]Plan I want Philly
    -[X] Blue Zone Arcologies (Stage 3) 3 Dice 45R
    -[X] Suborbital Shuttle Service (Phase 1) 2D 60R
    -[X] Continuous Cycle Fusion Plants (Phase 3) 4 Dice 80R
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 4 dice (80 Resources)
    -[X] Perennial Aquaponics Bays (Stage 2) 1 Die 10R
    -[X] Wadmalaw Kudzu Development 1 Die 20R
    -[X] Vertical Farming Projects (Stage 2) 1 Die 15R
    -[X] GDSS Philadelphia II (Phase 5) 12 Dice 240R
    -[X] Railgun Harvester Factories
    --[X] Porto 1 Die 10R
    --[X] Vladivostok 1 Die 10R
    --[X] Bissau 1 Die 10R
    --[X] Maputo 1 Die 10R
    --[X] Dandong 1 Die 10R
    -[X] Improved Tiberium Containment Facilities Development, 1 die (25 R)
    -[X] Advanced Electronic Video Assistant Development 1 Die 20R
    -[X] Early Prototype General Artificial Intelligence Development 1D 20R
    -[X] Tube Artillery Deployment 1D 15R
    -[X] Orbital Defense Laser Development 1D 20R
    -[X] Naval Defense Laser Refits 1D 15R
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 1D 10R
    --[X] Seoul 1D 10R
    -[X]Security Review 1D
    -[X]Security Review (Military) 1D 3D
    [X] Plan Stocking the Piles 1.4:
    -[X] Blue Zone Arcologies (Stage 3) (Updated) 302/650 15 Resources per Die -2 E on Completion, 2 Die = 30 Resources
    -[X] Communal Housing Experiments (New) 72/140 10 Resources per Die -5 PS on Completion, 1 Die = 10 Resources
    -[X] Integrated Cargo System 0/800 15 Resources per Die -2 Lab - 2 E -2 CapG on Completion, 2 Die = 30 Resources
    -[X] Continuous Cycle Fusion Plants (Phase 3) 125/300 20 Resources per Die, 2 Die = 40 Resources
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 20 Resources per Die -1 Lab on Completion, 2 Die = 40 Resources
    -[X] Reykjavik Myomer Macrospinner 4/320 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Civilian Glider Development (New) 0/40 0/40 10 Resources per Die, 1 Die = 10 Resources
    -[X] Perennial Aquaponics Bays (Stage 2) 291/350 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Red Zone Containment Lines (Stage 5) 74/180 25 Resources per Die, 1 Die = 25 Resources
    -[X] Tiberium Processing Refits (Phase 1) (New) 0/100 20 Resources per Die 1 Die per Turn -250 Processing Capacity if Incomplete, 1 Die = 20 Resources
    -[X] Railgun Harvester Factories (Updated) Maputo 0/70 10 Resources per Die -2 E -1 Lab on Completion, 1 Die = 10 Resources
    -[X] Offshore Tiberium Harvester Stations 0/200 20 Resources -5 PS per Die, 2 Die = 40 Resources -10 PS
    -[X] Improved Tiberium Containment Facilities Development 0/40 25 Resources per Die, 1 Die = 25 Resources
    -[X] GDSS Philadelphia II (Phase 5) 48/1425 20 Resources per Die, 10 Dice = 200 Resources
    -[X] Green Zone Teacher Colleges 149/200 5 Resources per Die, 1 Die = 5 Resources
    -[X] Tissue Replacement Therapy Development 0/60 20 Resources per Die, 1 Die = 20 Resources
    -[X] Domestic Animal Programs 0/200 10 Resources per Die -3 F on Completion, 2 Die = 20 Resources
    -[X] Reclamator Hub Red Zone 7-South 51/105 Edit: 20 Resources per Die, 2 Die = 40 Resources
    -[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
    -[X] Tube Artillery Deployment 184/200 15 Resources per Die, 1 Die = 15 Resources
    -[X] Shell Plants (Phase 4) 3/300 10 Resources per Die -2 E on Completion, 2 Die = 20 Resources
    -[X] Naval Defense Laser Refits 270/330 15 Resources per Die, 1 Die = 15 Resources
    -[X] Havoc Scout Mech Deployment (New) Brest 0/110 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
    -[X] Security Reviews Military 1 Die
    -[X] Security Reviews Military 3 Dice DC 50
    [X] Plan I want Philly Pacifiers Edition
    -[X] Infrastructure 5/5 Dice 105R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 3 Dice 45R 2%
    --[X] Suborbital Shuttle Service (Phase 1) 0/200 2 dice 60R 23%
    -[X] Heavy Industry 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 4 dice 80R 99%
    -[X] LCI 4 Dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agriculture 3/3 Dice 45R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 1 die 10R 73%
    --[X] Wadmalaw Kudzu Development 0/40 1 die 20R 97%
    --[X] Vertical Farming Projects (Stage 2) 65/240 1 Die 15R
    -[X] Orbital 5/5 +7 dice 240R
    --[X] GDSS Philadelphia II (Phase 5) 48/1425 12 Dice 240R 12/median 19 dice
    -[X] Tiberium 6/6 Dice 75R
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    --[X] Railgun Harvester Factories
    ---[X] Porto 0/70 1 Die 10R 75%
    ---[X] Vladivostok 0/70 1 Die 10R 75%
    ---[X] Bissau 0/70 1 Die 10R 75%
    ---[X] Maputo 0/70 1 Die 10R 75%
    ---[X] Dandong 0/70 1 Die 10R 75%
    -[X] Services 2/4 dice 40R
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 dice 75R
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Aurora Strike Bomber Development 0/40 1 die 15R 99%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Mech Deployment
    ---[X] Brest 0/110 1 die 10R 29%
    ---[X] Seoul 0/110 1 die 10R 29%
    -[X] Bureaucracy 3/3 Dice
    --[X] Rationalize Yellow Zones 3 dice 99% DC 90
    [X] Plan Chimeraguard
    -[X] Blue Zone Arcologies (Stage 3), 3 dice (45 Resources)
    -[X] Communal Housing Experiments, 1 die (10 Resources)
    -[X] Suborbital Shuttle Service (Phase 1), 1 die (30 Resources)
    -[X] Continuous Cycle Fusion Plants (Phase 3), 2 dice (40 Resources)
    -[X] Blue Zone Heavy Industrial Sectors, 2 dice (50 Resources)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 4 dice (80 Resources)
    -[X] Perennial Aquaponics Bays (Stage 2), 3 dice (30 Resources)
    -[X] Red Zone Containment Lines (Stage 5), 1 die (25 Resources)
    -[X] Tiberium Processing Refits (Phase 1), 1 die (20 Resources)
    -[X] Railgun Harvester Factory (Maputo), 1 die (10 Resources)
    -[X] Offshore Tiberium Harvester Stations, 2 dice (40 Resources)
    -[X] Improved Tiberium Containment Facilities Development, 1 die (25 Resources)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
    -[X] Green Zone Teacher Colleges, 1 die (5 Resources)
    -[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
    -[X] Domestic Animal Programs, 1 die (10 Resources)
    -[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
    -[X] Reclamator Hub Red Zone 7 South (Progress 51/105), 2 dice (40 Resources)
    -[X] Pacifier Mobile Artillery Vehicle Deployment, 1 die (10 Resources)
    -[X] Orca Refit Deployment, 2 dice (30 Resources)
    -[X] Laser Point Defense Refits, 1 die (15 Resources)
    -[X] Tube Artillery Deployment, 1 die (15 Resources)
    -[X] Shell Plants (Phase 4), 2 dice (20 Resources)
    -[X] Havoc Scout Mech Deployment (Brest), 1 die (10 Resources)
    -[X] Security Review, 1 die
    -[X] Security Review (Military), 3 dice
    [X] Plan A New Something Something
    -[X] Blue Zone Arcologies (Stage 3) 3 dice 45R 2%
    -[X] Communal Housing Experiments 1 die 10R 74%
    -[X] Suborbital Shuttle Service (Phase 1) 1 die 30R 0%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 2 dice 40R 35%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 2 dice + 1 free die 60R 91%
    -[X] Reykjavik Myomer Macrospinner (phase 3) 3 dice 60R 2%
    -[X] Civilian Glider Development 1 die 10R 92%
    -[X] Perennial Aquaponics Bays (Stage 2) 3 dice 30R 100%
    -[X] Red Zone Containment Lines (Stage 5) 2 dice 50R 95%
    -[X] Offshore Tiberium Harvester Stations 3 dice 60R 85%
    -[X] Improved Tiberium Containment Facilities Development 1 die 25R 100%
    -[X] GDSS Philadelphia II (Phase 5) 5 dice + 2 free dice 140R %
    -[X] Green Zone Teacher Colleges 1 die 5R 86%
    -[X] Tissue Replacement Therapy Development 1 die 20R 82%
    -[X] Domestic Animal Programs 1 die 10R 0%
    -[X] Advanced Electronic Video Assistant Development 1 die 20R 82%
    -[X] Reclamator Hubs
    --[X] Reclamator Hub Red Zone 7 South 1 die 20R 80%
    -[X] Pacifier Mobile Artillery Vehicle Deployment 1 die 10R 100%
    -[X] Orca Refit Deployment 1 die 15R 0%
    -[X] Orbital Defense Laser Development 1 die 20R 99%
    -[X] Tube Artillery Deployment 1 die 15R 100%
    -[X] Shell Plants (Phase 4) 1 free die 10R 0%
    -[X] GD-3 Rifle Development 1 free die 10R 100%
    -[X] Naval Defense Laser Refit 1 free die 15R 74%
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 1 free die 10R 29%
    -[X] Security Reviews (Military) 1 Military die + 3 dice 99%
    [X] Plan Philly capstone and mil spending
    -[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    -[X] Communal Housing Experiments, 72/140 1 die 10R 74%
    -[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    -[X] Blue Zone Heavy Industrial Sectors 0/500 2 dice 50R 0%
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Perennial Aquaponics Bays (Stage 2) 291/350 2 dice 20R 99%
    -[X] Wadmalaw Kudzu Development 0/40 1 die 20R 93%
    -[X] Tiberium Prospecting Expeditions (Repeating Stage) 2/200 1 dice 5R 0%
    -[X] Tiberium Vein Mines (Stage 2) 20/200 3 dice 60R 87%
    -[X] Red Zone Containment Lines (Stage 5) 74/180 1 die 25R 39%
    -[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
    -[X] GDSS Philadelphia II (Phase 5) 32/1425 9 dice 180R 0%
    -[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    -[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    -[X] Domestic Animal Programs 0/200 1 die 10R 0%
    -[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    -[X] Security Review (Mil) 1 die
    -[X] Reclamator Hub Red Zone 7-South 51/105 1 die 20R 80%
    -[X] Pacifier Mobile Artillery Vehicle Deployment, 90/120 1 die 10R 100%
    -[X] Orbital Defense Laser Development 0/40 1 die 20R 99%
    -[X] Tube Artillery Deployment, 184/200 1 die 15R 100%
    -[X] Shell Plants (Phase 4) 3/300 1 die 10R 0%
    -[X] Naval Defense Laser Refits 270/330 1 die 15R 74%,
    -[X] Havoc Scout Mech Deployment (Brest) 0/110 1 dice 10R 29%
    -[X] Havoc Scout Mech Deployment (Seoul) 0/110 1 dice 10R 29%
    -[X] Security Reviews (Mil) 3 dice +1 Mil 99%
    [X] Plan Factories
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 1 dice 15R
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    --[X] Integrated Cargo System 0/800 3 dice 45R 3/11 median
    -[X] Heavy Ind 4/4 +2 free dice 110R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 2 dice 40R 49%
    --[X] Tokyo Chip Fabricator (Phase 1) 0/125 2 dice 30R 78%
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 40R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 1 die 10R 73%
    --[X] Yellow Zone Purification Facilities (Phase 2) 12/160 1 die 10R 1/2 median
    --[X] Wadmalaw Kudzu Development 0/40 1 die 20R 97%
    -[X] Tiberium 6/6 dice 140R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Red Zone Tiberium Harvesting (Stage 12) 29/130 1 die 25R 44%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 32/1425 7 dice 140R (7/20 median)
    -[X] Services 4/4 45R
    --[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Domestic Animal Programs 0/200 2 dice 20R 17%
    -[X] Military 6/6 +3 free dice 110R
    --[X] Security Review
    --[X] Reclamator Hub Red Zone 7-South 51/105 1 dice 20R 80%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Orca Refit Deployment 0/200 2 dice 30R 14%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29%
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%
    [X]Plan I want Philly v2
    -[X] Blue Zone Arcologies (Stage 3) 302/650 3 Dice 45R 2%
    -[X] Suborbital Shuttle Service (Phase 1) 0/200 2 dice 60R 23%
    -[X] Continuous Cycle Fusion Plants (Phase 3) 125/300 3 dice 60R 86%
    -[X] Blue Zone Heavy Industrial Sectors 0/500 1 die 25R
    -[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Perennial Aquaponics Bays (Stage 2) 291/350 2 dice 20R 99%
    -[X] Wadmalaw Kudzu Development 0/40 1 Die 20R 97%
    -[X] Railgun Harvester Factories
    --[X] Porto 1 Die 0/70 10R 75%
    --[X] Vladivostok 0/70 1 Die 10R 75%
    --[X] Bissau 0/70 1 Die 10R 75%
    --[X] Maputo 0/70 1 Die 10R 75%
    --[X] Dandong 0/70 1 Die 10R 75%
    -[X] Improved Tiberium Containment Facilities Development 0/40 1 Die 25R 100%
    -[X] GDSS Philadelphia II (Phase 5) 48/1425 12 Dice 240R 12/median 19 dice
    -[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    -[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    -[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Tube Artillery Deployment, 184/200 1 die 15R 100%
    -[X] Orbital Defense Laser Development 0/40 1 die 20R 99%
    -[X] Naval Defense Laser Refits 270/330 1 die 15R 74%,
    -[X] Havoc Scout Mech Deployment
    --[X] Brest 0/110 1 die 10R 29%
    --[X] Seoul 0/110 1 die 10R 29%
    -[X] Security Review, 1 die
    -[X]Security Review (Military) 1D 3D
    [X] Plan Derpy With Nuuk
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 2 dice 40R 49%
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
    -[X] Tiberium 6/6 dice 135R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 48/1425 7 dice 140R (7/19 median)
    -[X] Services 4/4 65R
    --[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 +5 free dice 130R
    --[X] Security Review
    --[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Shell Plants (Phase 4) 3/300 3 dice 30R 7%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%
    [X] Plan Deploy the Dakka
    -[X] Blue Zone Arcologies (Stage 3), 2 dice (30 R, 0%)
    -[X] Communal Housing Experiments, 1 die (10 R)
    -[X] Suborbital Shuttle Service (Phase 1) 0/200, 2 dice (60 R, 23% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 (3 Dice, 60 R) (86% chance)
    -[X] Blue Zone Heavy Industrial Sectors 0/500 (1 Die, 25 R) (1/7.5 median)
    -[X] Reykjavik Myomer Macrospinner (Phase 3), 4 dice (80 R)
    -[X] Perennial Aquaponics Bays (Stage 2), 3 dice (30 R, 32%)
    -[X] Tiberium Vein Mines (Stage 2) 5/200 (1 Die, 20 R, 0%)
    -[X] Red Zone Containment Lines (Stage 5), 2 dice, 74/180, (50 R)
    -[X] Offshore Tiberium Harvester Stations, 2 dice, 0/200 (40 R)
    -[X] Improved Tiberium Containment Facilities Development, 1 die (25 R)
    -[X] GDSS Philadelphia II (Phase 5), 7 dice (140 R)
    -[X] Green Zone Teacher Colleges, 1 die (5 R)
    -[X] Tissue Replacement Therapy Development, 1 die (20 R, 78%)
    -[X] Domestic Animal Programs 0/200 1 die 10R 0%
    -[X] Pacifier Mobile Artillery Vehicle Deployment, 1 die (10 R)
    -[X] Escort carrier development, 1 die (15 R)
    -[X] Laser Point Defense Refits, 1 die (15 R)
    -[X] Tube Artillery Deployment, 1 die (15 R)
    -[X] Shell Plants (Phase 4), 4 dice (40 R, 63%)
    -[X] Reclamator Hubs - RZ 7 South, 2 die (40 R, 99%)
    -[X] Security Reviews
    -[X] Security Reviews - Military, 3 dice
    [X]Plan Tokyo Straight-Away
    [X] Plan Derpy
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    -[X] Heavy Ind 4/4 dice 80R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 2 dice 40R 49%
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
    -[X] Tiberium 6/6 dice 135R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 32/1425 7 dice 140R (7/20 median)
    -[X] Services 4/4 65R
    --[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 +5 free dice 130R
    --[X] Security Review
    --[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Shell Plants (Phase 4) 3/300 3 dice 30R 7%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%
    [X] Plan Derpy with Reclamator Hub and Heavy Industrial zones
    -[X] Infra 5/5 dice 70R
    --[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
    --[X] Communal Housing Experiments 72/140 1 die 10R 74%
    -[X] Heavy Ind 4/4 dice 90R
    --[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
    --[X] -[] Blue Zone Heavy Industrial Sectors 0/500 2 Dice 50R
    -[X] L&CI 4/4 dice 80R
    --[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
    -[X] Agri 3/3 dice 30R
    --[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
    -[X] Tiberium 6/6 dice 135R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
    --[X] Reclamator Hub Red Zone 7-South 51/105 1 die 99%
    --[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
    --[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
    -[X] Orb Ind 5/5 +2 free dice 140R
    --[X] GDSS Philadelphia II (Phase 5) 32/1425 7 dice 140R (7/20 median)
    -[X] Services 4/4 65R
    --[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
    --[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
    --[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
    --[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
    -[X] Military 6/6 +5 free dice 130R
    --[X] Security Review
    --[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
    --[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
    --[X] Tube Artillery Deployment 184/200 1 die 15R 100%
    --[X] Shell Plants (Phase 4) 3/300 3 dice 30R 7%
    --[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
    --[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
    --[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
    -[X] Bureau 3/3
    --[X] Security Review Military DC50 3 dice 100%


[X] Plan Derpy
-[X] Infra 5/5 dice 70R
--[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
--[X] Communal Housing Experiments 72/140 1 die 10R 74%
-[X] Heavy Ind 4/4 dice 80R
--[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
--[X] Blue Zone Heavy Industrial Sectors 0/500 2 dice 50R (2/7 median)
-[X] L&CI 4/4 dice 80R
--[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
-[X] Agri 3/3 dice 30R
--[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
-[X] Tiberium 6/6 dice 135R
--[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
--[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
--[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
--[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
-[X] Orb Ind 5/5 +2 free dice 140R
--[X] GDSS Philadelphia II (Phase 5) 48/1425 7 dice 140R (7/19 median)
-[X] Services 4/4 65R
--[X] Green Zone Teacher Colleges 149/200 1 die 5R 86%
--[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
--[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
--[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
-[X] Military 6/6 +5 free dice 130R
--[X] Security Review
--[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
--[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
--[X] Tube Artillery Deployment 184/200 1 die 15R 100%
--[X] Shell Plants (Phase 4) 3/300 3 dice 30R 7%
--[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
--[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
--[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
-[X] Bureau 3/3
--[X] Security Review Military DC50 3 dice 100%
Ithillid threw 4 100-faced dice. Reason: Blue zone arcologies Total: 230
7 7 51 51 99 99 73 73
Ithillid threw 1 100-faced dice. Reason: Communal Housing Total: 80
80 80
Ithillid threw 2 100-faced dice. Reason: Continuous Cycle Fusion Total: 32
14 14 18 18
Ithillid threw 2 100-faced dice. Reason: Blue Zone Heavy Industry Total: 104
19 19 85 85
Ithillid threw 4 100-faced dice. Reason: Myomer Macrospinner Total: 192
81 81 4 4 91 91 16 16
Ithillid threw 3 100-faced dice. Reason: Perennial Aquaponics Total: 174
43 43 47 47 84 84
Ithillid threw 2 100-faced dice. Reason: Red Zone Containment Total: 102
30 30 72 72
Ithillid threw 1 100-faced dice. Reason: Tiberium Processing Refits Total: 91
91 91
Ithillid threw 2 100-faced dice. Reason: Offshore Tiberium Harvesting Total: 90
7 7 83 83
Ithillid threw 1 100-faced dice. Reason: Improved Tib Containment Dev Total: 67
67 67
Ithillid threw 7 100-faced dice. Reason: Philadelphia 2 Total: 279
94 94 29 29 5 5 42 42 3 3 23 23 83 83
Ithillid threw 1 100-faced dice. Reason: Green Zone Teacher Colleges Total: 41
41 41
Ithillid threw 1 100-faced dice. Reason: Tissue Replacement Therapy Total: 16
16 16
Ithillid threw 1 100-faced dice. Reason: Advanced EVA Total: 7
7 7
Ithillid threw 1 100-faced dice. Reason: Early Prototype GAI Total: 40
40 40
Ithillid threw 2 100-faced dice. Reason: RZ7 South MARV Hub Total: 102
35 35 67 67
Ithillid threw 1 100-faced dice. Reason: Pacifier MAV Total: 36
36 36
Ithillid threw 1 100-faced dice. Reason: Tube Artillery Deployment Total: 74
74 74
Ithillid threw 3 100-faced dice. Reason: Shell Plants Total: 71
28 28 5 5 38 38
Ithillid threw 1 100-faced dice. Reason: Naval Defense Lasers Total: 93
93 93
Ithillid threw 1 100-faced dice. Reason: Havoc Scout Deployment Brest Total: 59
59 59
Ithillid threw 1 100-faced dice. Reason: Havoc Scout Deployment Seoul Total: 74
74 74
Ithillid threw 3 100-faced dice. Reason: security review Total: 135
34 34 30 30 71 71
Ithillid threw 2 100-faced dice. Reason: communal housing quality Total: 82
67 67 15 15
Ithillid threw 1 2-faced dice. Reason: Containment line income Total: 2
2 2
 
Last edited:
I want 8 Capitol Goods in 2 quarters as we will get 1-2 extra military dice then making it easier to put free dice on HI.
This is mostly reasonable.
My main concern with this approach is that we don't have the income to consistently spend 25R/dice yet, so we'll be rationing resources elsewhere. And that it still takes 5-10 quarters for the extra dice to pay us back.
 
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