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...You know, it's almost a shame that probably none of our blackmailers are still alive.
So when the conspiracy started paying you more attention, the Sigmarites that Abelhelm had sicced on the Lahmians started having lucky breaks. Then your man up and died and the incomplete list went to the Greys and a whole lot of pyres started burning."
Incomplete list, so some of them are still out there.
 
It irks me a little that we never got him—or even found out who he was—but not enough to actually spend AP chasing it up.
We found out who he was. On the first turn, in fact:
Count Artur von Treitschke of Franzen has a great deal to say about the man he identifies as Wilhelm von Tarshof, after you finally get him to understand the question and bring him another cup of wine.
We just never tracked him down because we had other priorities and the trail was cold by the time we had our plate clear. We proposed it to Abelhelm a couple of times, but he never went for it. "Getting the tax records of Stirland back" and "dismantling the rent-seekers that had Stirland's trade by the throat" came first.
 
So, some early projects for the WEB-MAT (I'm starting to regret that name, the acronym is awkward to write) that are not just 'mathy enchants.'
Just call it the WEB.
being a Blackmailed Journeywoman from Stirland
broke
nuking 500,000 orcs and snotlings
Woke
getting the Dwarfs to put Ranald in the Dammaz Kron.
Bespoke.
 
We found out who he was. On the first turn, in fact:

We just never tracked him down because we had other priorities and the trail was cold by the time we had our plate clear. We proposed it to Abelhelm a couple of times, but he never went for it. "Getting the tax records of Stirland back" and "dismantling the rent-seekers that had Stirland's trade by the throat" came first.

Ah, I must have missed that. Thanks for the correction.
 
Rebuttal
also, I don't think we have really leveraged that since, so the hype has probably died down or is about to.

Rebuttal


The tavern was rowdy and celebrating when he got back. Ernst was a soldier of Stirland, he'd stood his watch even with the explosion of noise behind him, but that didn't mean he wasn't mighty curious. The bastard who'd come to relieve him hadn't said anything, so he'd just have to look up what the commotion was himself.

Behind him, the celebration were spreading, in their traditional, subdued Stirlander way. Would be stupid to waste too much time or food celebrating, when the next nasty would be upon them the following morn.

He crossed the tavern floor, filled with tables occupied by the army, before making it to Kine. Kine was the finest rumormonger in the troop and their bookkeeper. Ernst didn't like the look of the man. He was too cheerful. Nothing good came from a cheerful bookie, not when you're a gambling man. And what solider isn't?

Resigned, Ernst sat at the table with a number of other poor souls, most of whom were drowning their losses and sorrows in cheap ale, with a few celebrating their gains with something with a bit more punch.

"Let me have it Kine, how bad is it?"
Kine looked at him over the rim of his spectacles and started leafing through his booklet. "Ernst, wasn't it? From the 4th​?"

Ernst nodded, readying himself for the news. In a world filled with monsters, Ernst was something rare, at least in this gambling: an optimist.

"Now let's see here. You're aware of your previous record." Kine spoke, making Ernst wince. Gambling that they'd have taken Teufelheim within three weeks of the battle of Grim Wood was, looking back, foolish. Nor was it the first such gamble he'd made, but a man could dream?

"Well, it seems it's your luck day, Ernst from the 4th​!" Kine yelled. Ernst blinked. The news caught him flat footed, and as it settled into his belly the relief of it helped him forgive Kine for yelling out his fortune. Now the other boys and girls would demand he share it around. At least the ale here was cheap.

"Which one was it?" Ernst asked, leaning forward on the table.

"Well first, your classic. Our glorious Elector Countess survived another month. Not many bet on that, but she keeps proving them wrong." Kine said with a proud smile. The bookie might not have been born a Stirlander, but he'd made himself one, though blood and guts. That standard bet had kept Ernst afloat through many a foolish one and a small bag of coin appeared on the table.

"Second, the infamous Dämmerlichtreiter did make another appearance before the Countess, re-appearing from the mists she'd disappeared to before disappearing right back." Ernst kept himself from snorting. Now he was just playing it up for the audience. A second bag joined the first, slightly larger.

"AND!" Kine shouted, reaching down and pulling to the table a massive bag of coin, almost as large as his head. So big, that it partially overturned, spilling silver onto the table.

"AND! LESS THAN A MONTH LATER THE SÄNGERKRITISCH SILENCED ANOTHER BLOODSUCKER! THE SORCERER IS DEAD!"
The entire tavern erupted: "DEATH TO THE SUCKERS! DEATH TO SORCERY!"

While Ernst was left totally shocked and frozen in place, his eyes glued to the river of silver spilling all over the table.
"EXCEPT THE GOOD ONES! HOUSE WEBER AND THE COLLEGES!"

Some cries of "HOUSE WEBER" went up, but the response to the rest was a lot more lukewarm and murmured, the zeal doused when speaking of good sorcery. That still didn't still right with most.

"Eh." Kine shrugged. "They can't all be great. So what do you plan to do with your winnings Ernst?" Kine asked. Before he could think of something two different arms clasped his shoulders, as an entire line from his unit lined up behind him, mugs in hand.

"Yes Ernst, what will you do with all that silver?"

As the party really got going, little did they all know that the colleges were coming much sooner and much closer than most of the crowd ever wanted to be to a wizard.
 
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[ ] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
How come this doesn't cost any CF? Can Mathilde and Dwarves do this on their own just based on the books they have access to? No Light Wizard needed?

This means that a decently sized mono-wind house can also be constructed for 300gc, making the concentration of apprentices in very specific Colleges seem much less necessary and the creation of less prestigious and lower standard mono-wind magic academies in foreign countries much more viable than I thought. I.e. an exiled Magister could set up shop in a Tilean city state and actually open a school with government patronage that may very well avoid any serious Dhar problems.
 
How come this doesn't cost any CF? Can Mathilde and Dwarves do this on their own just based on the books they have access to? No Light Wizard needed?
Well, the only time I can remember it being described in detail for the Ulgu tower, it was mostly about getting the right materials that only allowed the right wind in, and then a bit of runework.
 
Based on Boney's comments, the four towers we're building are basically the Battery towers:
[ ] [TOWER] Battery (COLOUR)
Seek to expand the capability of a tower to absorb and store its wind for future use. 50gc.
Next time towers are worked on I'll have a 'batteries for the other four Winds' option.
Which as we can see just cost gold and can be built for any color. Rafin is right that the enhancement tower, of the sort we built for Ulgu, costs favours:
[ ] Tower of Dawn and Dusk - with ritual and material and expert consultation, make your Tower like a tuning fork for Ulgu. Bonus to enchantment, rituals, spell learning, spell making, and power stone creation within the tower. 250gc, 5 College favours.
But the straightforward "be a battery for a single Wind" option is much easier. Don't read too much into the Penthouse option, we aren't casually building something comparable to the Collegiate environments on the cheap.
 
Based on Boney's comments, the four towers we're building are basically the Battery towers:


Which as we can see just cost gold and can be built for any color. Rafin is right that the enhancement tower, of the sort we built for Ulgu, costs favours:

But the straightforward "be a battery for a single Wind" option is much easier. Don't read too much into the Penthouse option, we aren't casually building something comparable to the Collegiate environments on the cheap.
I would have thought that creating a mono-wind environment might have been harder than creating a battery. In a battery only the ultimate storage device needs to be insulated grom other winds. In a mono-wind environment all living space has to be while still not sealed to air and people, which means that it also needs a way to filter out wind contaminants from the wrong winds, at least to the level where said contaminants drop to earthbound levels of concentration.
 
Battery needs to not only store power, but have the means to gather it in one place at greater quantities than would be found naturally.
 
Battery needs to not only store power, but have the means to gather it in one place at greater quantities than would be found naturally.
Sure, but to take a real world example doing that for Water just requires digging a pit and lining it with something waterproof.

It's more complicated with the winds, but ultimately the principle is the same: make it so the wind can get in, but can't get out, and the concentration will gradually rise.
 
Sure, but to take a real world example doing that for Water just requires digging a pit and lining it with something waterproof.

It's more complicated with the winds, but ultimately the principle is the same: make it so the wind can get in, but can't get out, and the concentration will gradually rise.
Not necessarily.
Winds could also just, not go in past specific concentration because it is easier to go around than keep coming in.

To create a monowind environment you only need to block 7 out of 8 winds.
For a battery, you need to block 7 winds from coming in, and somehow keep 1 wind form leaving, which i suspect is lot harder than just blocking it entirely.
There may also be a need to compress the wind inside the tower so there is more room for power than a space the size of a tower would normally hold.
 
Do you, are the batteries all monowind environments? I thought they were just heavy on the wind they focus on.
To store one specific wind at great quantities i would assume you need to block the area from having other winds, but i guess winds repelling each other would do it naturally once you start having large concentration of a specirfic wind.
Though if not, then that does not really change much, because blocking winds is the easy part.
 
How come this doesn't cost any CF? Can Mathilde and Dwarves do this on their own just based on the books they have access to? No Light Wizard needed?

This means that a decently sized mono-wind house can also be constructed for 300gc, making the concentration of apprentices in very specific Colleges seem much less necessary and the creation of less prestigious and lower standard mono-wind magic academies in foreign countries much more viable than I thought. I.e. an exiled Magister could set up shop in a Tilean city state and actually open a school with government patronage that may very well avoid any serious Dhar problems.

Something that is achievable at a reasonable price for Mathilde in Karak Eight Peaks is not necessarily achievable for the same price everywhere else for everyone else.
 
Voting closed, writing has begun.

Adhoc vote count started by BoneyM on May 22, 2021 at 11:00 PM, finished with 995 posts and 130 votes.

  • [X] Plan Efficiency, EIC, and Swords
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Redshirt with Mushrooms
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
    [X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
    [X] Plan Efficiency, EIC, and Divine Vitae
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Investigate how the Vitae reacts with Divine Magic.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Shrooming Shadow
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Gain enough control of your unruly shadow to still it temporarily.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Efficiency, EIC, and a Thurible
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Enchant an item with a Fiendishly Complex or easier spell (The Dammerlichtreiter Thurible, 3 College Favor for Ward Against Abomination enchantment)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] [KAU] In Karag Zilfin, just below Cython's territory
    [X] Plan Slacking with Shrooms
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X]Plan: Jyn, AV and Spells and Little girl
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
    -[X] Experiment with integrating the Vitae into enchantments.
    --[X] The Gambler
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: specify an action this will apply to.
    [X] Plan Redshirt v3
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Efficiency, EIC, and Tilean
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Hire a trainer to come to Eight Peaks and teach you: Tilean
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan New Foundations
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT (Who: Adela) (NEW)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Gain enough control of your unruly shadow to still it temporarily.
    -[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: Paper
    [X] Plan Papers, papers, and our non-suspicious friend
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan Papers, papers, and EIC stuff
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] The Gambler: Insert agents into the Kurnos cult in Talecbland.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan Papers, papers, and fiddly tongy things
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X]Plan: Jyn, AV, Spells and last job
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    --[X] The Gambler
    -[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: specify an action this will apply to.
    [X] Plan Papers, papers, and Eike bonding time
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan Papers, last job, and our non-suspicious friend
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan Papers, papers, and last job
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] The Gambler: Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] [KAU] The Lhune Depths, below Karag Lhune
    [X] Plan sword and duty
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Papers, papers, and WEBs everywhere
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Attempt to recruit Adela into the research branch of WEB-MAT (NEW)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] [KAU] In Karag Nar, just below your Penthouse
    [X] Enchant an item with a Fiendishly Complex or easier spell (specify what and which)
    -[X] Work with Panoramia to try to place enchatments from multiple Winds into one item, both Relatively Simple spells.
    --[X] Combine Shadowsteed(Grey) and Track's Tale Told(Jade), possibly on a saddle, to create an item for those who hunt, giving them a magic horse that ignores difficult terrain while helping them track.
    ---[X] Name it a "Shadowhunt Saddle", if it works.
    --[X] Combine Take No Heed(Grey) and Earth Blood(Jade), to allow the Grey spell to cover for the Jade's weakness of staying put and channeling while healing.
    ---[X] Name it "House of Fog", if it works.
    ---[X] Name it "Ephemerial Sanctuary", if it works.
    [X] [KAU] In the Hall of Reckonings, far below the Citadel
    [X] [KAU] In Karag Nar, easily accessible from the entrance
    [X] Plan Efficiency, EIC, and a Gyrocarriage
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Have one of Prince Gotri's pilots teach you to fly a Gyrocarriage
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
 
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