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Okay. That's actually more lenient than I expected. And no more people arguing about tongs! Probably. Maybe. Hopefully.

...I can dream, at least.

We might explore the matter someday, but for the foreseeable future I am inclined to stay out of the dark magic. We have other things we can do.
 
...Okay, I just realized Kragg the Grimm's on that list. We need to introduce our little future business partner to the grumpy rune grandpa stat. And no, I'm not saying that because I want to see how he treats us now, I'm saying it because he would totally want to make damn sure Eike is worthy for the job.
 
A minor pity how the tongs ended up, but we did learn a bit about various wind interactions (Which was my general expectation for what would happen, even if I hoped for more) plus if we ever end up going rogue at least we can come up with our own novel casting style, rather than just unimaginatively imitating previous examples.

The rest of the turn went pretty well though, it's a bit too late for me to have caught all the subtext with Mira admittedly, but seems to be success all round.

As for who to introduce Eike to, Eda and Gotri seem like obvious picks both due to their profession spread, and the connections they have to holds nearby EIC trade strongholds.
 
As for who to introduce Eike to, Eda and Gotri seem like obvious picks both due to their profession spread, and the connections they have to holds nearby EIC trade strongholds.
I am iffy in introducing her to Eda. Although she seems a good pick due to her job Eda has a trait on how she has a hard time understanding and working with humans. That is not a good example for Eike when we are trying to have her build an understanding and working relations with dwarfs. The very thing Eda failed to do with humans.
 
I am iffy in introducing her to Eda. Although she seems a good pick due to her job Eda has a trait on how she has a hard time understanding and working with humans. That is not a good example for Eike when we are trying to have her build an understanding and working relations with dwarfs. The very thing Eda failed to do with humans.

That was actually a positive to me, plenty of dwarves are going to have similar issues. So Eike getting experience with working around/recognizing that could be helpful to her.
 
That was actually a positive to me, plenty of dwarves are going to have similar issues. So Eike getting experience with working around/recognizing that could be helpful to her.
I get the logic but it does not work for me when we have so few people to introduce her to and she is at an impressionable age still. I do not want to risk her taking away the lesson of "the dwarf that is in the closest thing to my field cannot cooperate with humans. Perhaps she knows something I don't."
 
I LOL'd at Mathilde the Ever Diplomatic trying to handle this from Lady Magister Mira as a complement.
If the inverse can be said of your kind, you could be said to be doing very well indeed."

"Thank you," you say, trying to sound sincere.
Surely completely unrelated, Lady Magister Mira is very tall.

As for Eike, as other have said, the chance to give her exposure to the local Halflings seems like a good idea. They remain significant players in the region, the Moot is IIRC on the river route to Barak Varr, and it would provide a healthier counterpoint to the pervasive Stirland prejudice she'll be growing up exposed to.
 
Mathilde, with her Dhar burning belt, is perhaps uniquely capable of using Ulgu Tongs in this manner without creating any Dhar at the end of the process. Not that this makes it any more legal.

This also makes what elven high Mages do even more impressive, as they weave multiple Winds together into single spells without producing this effect.
 
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Finally the damned Tongs are dead.

Part of researching the old Waystones seems to include a dive into anthropology of ancient and likely extinct cultures, which I am all for. Also I un-ironically love the prospect of working with Horstman for an extended project. I won't put any stock in him being secretly a Chaos pawn until I see any concrete evidence.
 
Mathilde, with her Dhar burning belt, is perhaps uniquely capable of using Ulgu Tongs in this manner without creating any Dhar at the end of the process.

This also makes what elven high Mages do even more impressive, as they weave multiple Winds together into single spells without producing this effect.

Indeed we are, but we would be killed out of hand for trying, since it is intentionally making Dhar repeatedly in order to try and if we explain we have a Dhar-burning belt they would just get more kindling because that just makes us extra scary.
 
Mathilde, with her Dhar burning belt, is perhaps uniquely capable of using Ulgu Tongs in this manner without creating any Dhar at the end of the process.

This also makes what elven high Mages do even more impressive, as they weave multiple Winds together into single spells without producing this effect.
The problem there is "at the end of the process". Any Dhar being knowingly made, even if we burn it off right after due to our Uber unique special cheat item, is still illegal, and breaking the articles by which Mathilde defines a great deal of her morality and doing it where anybody else can notice still gets her very exiled or dead, depending on if she can escape their relenltless pursuit.
 
Mathilde, with her Dhar burning belt, is perhaps uniquely capable of using Ulgu Tongs in this manner without creating any Dhar at the end of the process. Not that this makes it any more legal.

This also makes what elven high Mages do even more impressive, as they weave multiple Winds together into single spells without producing this effect.

Yea, but it's also turbo illegal.
 
Oh well, one more bit of dark magic lore to throw onto the pile.

[ ] Francesco, Soizic, and the Undumgi
They have heaps of silver and local connections. Plus they're in charge of the roads and gates ,so she'd be dealing with them constantly, and Soizic is fun.
 
Hmm. So we can't grab a wind with Ulgu and twist it into the shape of a spell. But Ulgu does affect other winds - it repels them. Runes can do this as well. What if we let the other wind escape, but using a specific route to do so? Could we manipulate a wind without 'grabbing' it?
 
The problem there is "at the end of the process". Any Dhar being knowingly made, even if we burn it off right after due to our Uber unique special cheat item, is still illegal, and breaking the articles by which Mathilde defines a great deal of her morality and doing it where anybody else can notice still gets her very exiled or dead, depending on if she can escape their relenltless pursuit.

It depends on whether Mathilde can somehow convince herself that the spirit of the articles forbids the long term creation of Dhar, and that it existing temporarily is just something the writers didn't consider so it's really OK.

And if we are not caught and then have to explain how the hell we designed this thing without making Dhar, which we cannot do?

Why would we need to explain it? It would be something Mathilde would be using when alone without other wizards who could cast the relevant spells. It's not something to teach, it's something to use over the course of her potentially very long life. Personal power is itself a great way of solving problems. Not all discoveries need to be about changing the world or how Magisters in general perform magic.
 
Hmm. So we can't grab a wind with Ulgu and twist it into the shape of a spell. But Ulgu does affect other winds - it repels them. Runes can do this as well. What if we let the other wind escape, but using a specific route to do so? Could we manipulate a wind without 'grabbing' it?

No, because the winds as winds to not have the density to actually affect anything.
 
Hmm. So we can't grab a wind with Ulgu and twist it into the shape of a spell. But Ulgu does affect other winds - it repels them. Runes can do this as well. What if we let the other wind escape, but using a specific route to do so? Could we manipulate a wind without 'grabbing' it?
Not with fine enough detail to do anything, I expect.
 
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