Voted best in category in the Users' Choice awards.
Large Scale enchanting as it's inherently more stable when done with multiple winds (towers, bridges, alters etc etc) would be an example.

things that doesn't need a mathy to work. Just a very skilled wizard to head it.
What makes you think large scale enchantments are more stable when done with multiple winds?
 
For those who want the college to be sustainable, imagine Mathilde just out of apprenticeship is voting on where to go next, and has narrowed it down to these two options:

"Charter: Research (multi-wind studies (including waystones), geological, metallurgical, and ecological studies, enchanting and artifice)"

"Charter: Research: Studies involving collaboration between the Colleges of Magic, and between the Colleges and divine miracle-workers, with a particular focus on working with Runesmiths."

Knowing that neither college has a famous head (they died a while ago) and both only have somewhere around 10-20 members, which would you go to?

Personally I can't imagine myself choosing the former. I have no idea what I'll end up doing if I go there, could be enchanting, could be multi-wind studies, could be woodland management.
 
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Maybe? I think it would have to be a really badly formulated focus, though. But this is why I hate write-in decisions in quests: having a maximum amount of player freedom doesn't translate to a maximum amount of fun. I'd much rather just pick stuff off a curated list of options than try to invent it all from scratch. The last big write-in vote* was the Gold College purchase, which I'm sure veterans can agree was a very enjoyable few days in the thread.

Basically, I don't think Boney is trying to give us rope by which to hang ourselves. This is a rewards vote, where we are spending the accumulated goodwill we got for awesome prizes. I think the concern that some have floated of "what if we screw up the wording and don't get an awesome prize but instead a useless AP sink that we are committed to keeping" is completely baseless and kind of insulting besides. Boney is not an asshole genie.

*Well, there was the "come up with explanations for what's going on at Karag Dum" vote, but that didn't commit us to a course of action, it was just "come up with ideas that Mathilde will toss around."
Boney is not giving us rope to hang ourselves with, but he will let us do so if we so choose.
And wasting couple great deeds on a wasted project is hardly hanging ourselves.

Yes, cooperation.
Adding "especially with those guys known to be super against it" is not a helpfull focus imo.

Except no-one is willing to actually put up a vote with that as the pair of foci. Instead you're hoping that BoneyM will ignore the "multi-wind" part of the RSR plan, and will glue together the other five disparate chunks into only two chunks.

Of course "natural philosophy" aka "everything other than magic" with no further elaboration on what would be just as broad as "inter/extra-collegiate collaborations".
Pretty sure Boney has already translated it to that in a post earlier.
And it is less broad, for one, i would argue that it does not include mining techniques, ship building, or architecture.
 
Well, this is a bit unfortunate. I like the new library boon description quite a lot, but I also feel like the old branch research focus is superior to the new collab focus. For those of you worried that the old research focus is a random collection of Mat's backlog, lets not forget that geology, metallurgy, ecology, enchanting and artifice are all entire fields. It's not like research opportunities are going to run out when we finish our backlog, thats like saying ecology is finished because you discovered one new type of tree. Focussing only on collaboration instead feels like it would lack quite a lot of depth in comparison.

Yeah, I feel like my ideal plan would include the library from College of Collaboration and the Research Branch from Research, References & Ride

EDIT: OH hey there it is

[X] Plan: Research, References, and A Sweet Library
 
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I can see that as a reasonable option. Want to propose a vote for it? I won't support it, but others might.
No, I actually like the idea of an enchanters guild, and am picking the option closest to it.

I was just trying to be honest about ways to make it less broad/more likely to survive, then just saying 'impossible' because I don't like it as much as the other option.
 
Yeah, I feel like my ideal plan would include the library from College of Collaboration and the Research Branch from Research, References & Ride
That plan exists. It is Plan: Research, References, and A Sweet Library. I strongly encourage everyone who is skeptical about College of Collaboration to approval-vote it; I think it is a strict upgrade over my original plan Research, References, and a Sweet Ride.

...even if it doesn't alliterate as much.
 
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We've had repeated pointed out how half or more of our backlog is not a collaborative effort.
What actions exactly can't be done with others helping? Because looking at the list (quoted below) I only see two things: Ranald's Coin, which we can't study normally regardless, and The Second Secret of Dhar, which we're never going to study with the research branch regardless of what the charter says. You say "half or more"? Prove it.
Research and Publishing:
[ ] Study an artefact: select which.
Ranald's Coin (note from Ranald: don't)
Vampire skulls
Branulhune - investigate the odd flash when it is desummoned underwater

Books and rubbings from an Asur explorer of Lustria and the Southlands
Golden Arm
Ghyran Nut
Kurgan Shrine to Mannsleib
Kurgan enchanted weapons
[ ] Write a paper: select which.
[ ] Write something else: write in.
Once per turn, you can write a paper or write a 'something else' without spending an action thanks to your Tower of Serenity.
[ ] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
[ ] Investigate the possibility of using one Wind to directly manipulate another.
[ ] The Second Secret of Dhar teaches how to collapse it upon itself. Practice upon local Dhar taint, and very cautiously see if this works with Warpstone.
[ ] Try to establish a relationship with the Cult of Verena, with the intent of offering them access to your rarer tomes in exchange for copies of some of their own.

Aethyric Vitae (13 gallons):
[ ] Experiment with integrating the Vitae into enchantments.
[ ] Investigate how the Vitae reacts with Divine Magic.
[ ] Investigate how the Vitae reacts to a power stone.
[ ] Investigate how the Vitae reacts to being subjected to power stone creation methods.
[ ] Using the secrets you already know of the Vitae, attempt to weaponize it.
 
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For those who want the college to be sustainable, imagine Mathilde just out of apprenticeship is voting on where to go next, and has narrowed it down to these two options:

"Charter: Research (multi-wind studies (including waystones), geological, metallurgical, and ecological studies, enchanting and artifice)"

"Charter: Research: Studies involving collaboration between the Colleges of Magic, and between the Colleges and divine miracle-workers, with a particular focus on working with Runesmiths."

Knowing that neither college has a famous head (they died a while ago) and both only have somewhere around 10-20 members, which would you go to?

Personally I can't imagine myself choosing the former. I have no idea what I'll end up doing if I go there, could be enchanting, could be multi-wind studies, could be woodland management.
I honestly can't see myself picking the later because with only that much knowledge i would be going "what does that even mean?".
While the former would make me go "waystones? neat".
 
For those who want the college to be sustainable, imagine Mathilde just out of apprenticeship is voting on where to go next, and has narrowed it down to these two options:

"Charter: Research (multi-wind studies (including waystones), geological, metallurgical, and ecological studies, enchanting and artifice)"

"Charter: Research: Studies involving collaboration between the Colleges of Magic, and between the Colleges and divine miracle-workers, with a particular focus on working with Runesmiths."

Knowing that neither college has a famous head (they died a while ago) and both only have somewhere around 10-20 members, which would you go to?

Personally I can't imagine myself choosing the former. I have no idea what I'll end up doing if I go there, could be enchanting, could be multi-wind studies, could be woodland management.


Honestly, probably the first. Everyone knows that cults do not like to share their lore. And it's not like the second option is not vague on what would I be actually researching.
 
I honestly can't see myself picking the later because with only that much knowledge i would be going "what does that even mean?".
While the former would make me go "waystones? neat".
Even knowing that there's absolutely no guarantee anyone there is actually working on Waystones, because there's 5 other listed foci that are all far broader?
 
[] Plan: Artifacts and Books
-[] Branch College
--[] Headquarters: Karag Nar
--[] Charter: Research: Studies involving artefacts and enchantments, as well as the creation of novel forms thereof.
--[] Colleges (all)
-[] Karak Eight Peaks: To the degree it safely and sustainably can, let K8P gather, preserve, and disseminate knowledge to all goodly folk. Let the tool of this boon be a library and all the books that might be gathered to it, watched over by those of any race who would swear and be accepted as librarians.
-[] Karak Kadrin Engineers Guild: A gyrocarriage​

So.. looking at out giant backlog, pretty much everything falls into 'exotic artefacts'? The Severiscope is an unusual magical artifact, AV is an unusual magical artefact, the Golden Arm is a magical artefact, Seed is a magical artefact, even Windherder is included with the creation of a novel multiwind artefact. Waystones doesn't exactly slot in here, but then we're planning to do that as our primary task.
 
Having been the one to originally write both charters, I really don't see how:

•multi-wind studies
•geology
•metallurgy
•ecology
•enchanting and artifice

is supposed to be more focused than:

•multi-college studies
•religious collab (mostly runesmiths)

For me, at least, the new version is clearly a narrowing down of the scope - and thus should come with the attendant boosts that a more narrow focus brings, including easier hiring and better research within that focus.
 
Even knowing that there's absolutely no guarantee anyone there is actually working on Waystones, because there's 5 other listed foci that are all far broader?
And i'm supposed to assume there is anyone working on anything based on the super vague wording on the other one?
What i know is i get to study waystones, which are usually big nono on most colleges as far as i understood it (except jades).
 
So.. looking at out giant backlog, pretty much everything falls into 'exotic artefacts'? The Severiscope is an unusual magical artifact, AV is an unusual magical artefact, the Golden Arm is a magical artefact, Seed is a magical artefact, even Windherder is included with the creation of a novel multiwind artefact. Waystones doesn't exactly slot in here, but then we're planning to do that as our primary task.
I'd consider Waystones to be magical artefacts personally. And would be willing to approval vote this plan.
 
Even knowing that there's absolutely no guarantee anyone there is actually working on Waystones, because there's 5 other listed foci that are all far broader?
I would be pretty sure that If I go to a branch college that researches waystones among other things, and say that I'm interested in researching waystones, I would end up researching waystones.
 
Having been the one to originally write both charters, I really don't see how:

•multi-wind studies
•geology
•metallurgy
•ecology
•enchanting and artifice

is supposed to be more focused than:

•multi-college studies
•religious collab (mostly runesmiths)

For me, at least, the new version is clearly a narrowing down of the scope - and thus should come with the attendant boosts that a more narrow focus brings, including easier hiring and better research within that focus.
Studies on what?
That's the issue, i have zero clue based on that what they are studying, might be how to most efficiently feed pidgeons for all i know.
And again, runemisths and priests both are famous for not wanting to share.
 
factually incorrect in universe: magic is part of the natural world: things like the mushrooms and the super nut can be seen as 'naturally accruing enchantments'.
I was going for benefit of the doubt. If Natural Philosophy includes magic, then it's just "everything" rather than "everything except magic".
 
.... the actual narrative when we where doing that stuff a lot and a few words of Boney?
Mathilde hasn't done any multi-Wind enchantments though? The closest I can recall is the Eye, and the bonus towers it has, but those aren't multi-Wind enchantments, they're separate enchantments that work in conjunction.
 
Waystones doesn't exactly slot in here, but then we're planning to do that as our primary task.
A research institute that doesn't cover both our job and at least part of our backlog is a bad idea. One of the major reasons to get a branch at all is flexibility: we can devote these half-actions to our job when our job needs them, and when our job doesn't need them (because, say, we're in a "making deals with people" stage rather than a "poking at weird magical whatevers" stage), we can use those half-actions on our own stuff. If the research branch is just applicable to our personal projects and not to our job, or just applicable to our job and not to any of our projects, then we essentially have created locked actions, which wouldn't be good.
 
Mathilde hasn't done any multi-Wind enchantments though? The closest I can recall is the Eye, and the bonus towers it has, but those aren't multi-Wind enchantments, they're separate enchantments that work in conjunction.
I think there's a misreading going on. Jyn Ryvia seems to be saying "Multi wind enchantments are at their most stable when they're large scale, such as in multiple towers" while you're reading it as "Large scale enchantments are more stable if they use multiple winds"
 
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