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If the snake does find you and the mirrorcatch box doesn't actually trap it, you can't think of a single scenario where it being in a weird mirror box is any worse than if it emerged anywhere else.
For reference: If the snake emerges, what do we do about it? Presumably, attempt to murder it before it murders us, or to run away. What tactics does Mathilde expect to be effective/ineffective in attempting these courses of action, considering her personal resources and the resources which Van Hal could potentially deploy on her behalf?
 
I would rather not convert Van Hal to Ranald I want him to reconcile and see that Sigmar is still a great diety and that he shouldn't be pushed away because of some of his followers.
 
-[X] For your initial meeting, first, ask her if she's willing to accept being memory wiped in the event that she disagrees with certain confidential suggestions, and write a note to herself to the effect of giving consent. If not she'd only handle the more aboveboard networks.
--[X] If she agrees to a potential Mindhole sound her out on her religious beliefs, particularly relating to Ranald. You cannot feasibly have her work in your base or with your Ranaldite agents if she's not at least open to the idea. If it goes poorly, simply Mindhole her, have Anton reintroduce you, and ensure that she's isolated from the Ranaldite/Thief elements.
Revision on the Mindhole of Julia. She can accept and give her written consent, or she can refuse and handle the more aboveboard ops only

--[X] They were lying about having any religious beliefs, but got away with it because nobody could probe them further on Morrite or Shallyan practices.
I could not resist taking a poke at Kasmir. Please inform me if anyone finds this objectionable.
-[X] You have a lead on permanently sealing the snake away. Give him as much information on the process as you have, if he's interested. Noting the cost in mirrors and possibly some assistance with construction since the damned snake can pop out of mirrors if you're building it yourself.
Elaborated on the pokeball.
Especially when I realized that because of its nature, if we build it ourselves theres going to be a constant risk of the snake coming out at any time during construction because the whole thing is mirrors!
 
I would rather not convert Van Hal to Ranald I want him to reconcile and see that Sigmar is still a great diety and that he shouldn't be pushed away because of some of his followers.
Its fine. If you feel that, just cut the last line from my private report(and give it a new plan name) and it works.

I just think that given his beliefs his opinion on Sigmar is not going to improve any time soon. Every day he has to deal with Kasmir his piety drops further from how much he hates the obstructionism. I don't want to risk him falling to a more problematic god from frustration, and as it turns out his belief system is compatible with most aspects of Ranald short of the actual revolutions.

We also lack any named Morrites or Sigmarites he doesn't hate who can set him straight. Wilhemina literally went "Good Riddance" as his childhood friend.
 
That's how we spend the Getting To Know You action (we will never spend) with him. Should boost our relationship nicely when we lap him.
Hm. You're right, I suspect. The closest we'd ever get is something like this:

[] Self-Improvement: Things have been going well so far, but the skills of a Journeyman Grey Mage can only go so far.
-[] Combat Training: You're virtually surrounded by armed warriors of various sorts. See if you can convince one to teach you (choose who).
--[] Gustav is well-known for his ability with cavalry, and as it happens you're very good with the Shadowsteed spell. See if he can teach you a few things about mounted combat to give you experience and training that matches your magical skills.

Which is, of course, not a bonding action but rather a training action and is about fighting, not racing. Still, it worked out okay for befriending the greatswords (who we need to get back to working with... one day).

Side note, speaking of gaining skills, I am somewhat disappointed that the massive focus on doing investigation, interrogation, vetting, and such this turn didn't net us a single point of Intrigue. All that practical experience avails us not, when it comes to stat gains.
 
so random thought but seeing how the nobles keep buy our damn enchantment supplies because it's the thing to do right now, do you think we could maybe go to the thieves guild/black market and see if they actually have some good stuff for us to buy. At this point I'm almost tempted to just steal the damn supplies or if we ever start hiring more spies make their initiation trail to steal some of these damn supplies and not get caught.
 
Ranald would be a very bad god for a former Witch Hunter. Even Mathilda is a pretty bad devotee at times, because Ranald doesn't like violence. At all. Three of his main strictures are:
- Ranald frowns on unnecessary violence
- Live by your wits, not by your sword
- Use daggers and stilettos, armor and swords are for amateurs and the slow-witted

That is the personal part of the problem. The bigger part is the political: If a former Witch Hunter publically loses his faith after he gets to Sylvania, that's enough for a lot of people to start to worry. If he doesn't show any devotion to another cult? That's the kind of thing that makes people go increasingly panicky.
 
Side note, speaking of gaining skills, I am somewhat disappointed that the massive focus on doing investigation, interrogation, vetting, and such this turn didn't net us a single point of Intrigue. All that practical experience avails us not, when it comes to stat gains.
How about it @BoneyM? Feels like maybe some sort of counterespionage trait might be in order. Or... Diligent. We followed every damn lead, even after the interrogation gave the info up?
 
Do not cast spells at the magic backlash phenomenon. In a mirror.
We don't want to accidentally Mindhole ourselves and become a vegetable.
Hey. I think my approach is pretty elegant and very Mathilde. Why fight the thing if you can make it just forget about you and go bother someone else?

Other things would be look for some sort of Binding circle, perhaps. Somehow find it's True Name- but being as we created it(?) I dunno who'd you'd ask.
 
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Like I said, it'd be interesting but its really up to individual players if they want to do this.

Also noting that I'm fairly sure nobody else but Wilhelmina knows him well enough to notice his beliefs shifting if he keeps up the superficials.

As for the creed:
Three of his main strictures are:
- Ranald frowns on unnecessary violence
- Live by your wits, not by your sword
- Use daggers and stilettos, armor and swords are for amateurs and the slow-witted
He actually follows it better than Marthilde does at present. He studies, assesses, plans...then uses a decisive violence to close the case

Derpwizard indeed.
 
The reward for doing stuff is that the stuff gets done. If it also gave you reliable skill and stat gains, then the practice actions would be pointless.

That said, having done a lot of practical work in the recent past will make relevant practice and learning actions more effective.
 
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Revision on the Mindhole of Julia. She can accept and give her written consent, or she can refuse and handle the more aboveboard ops only
This is much better. Though, I should mention that I don't consider actually needing to mindhole her a likely scenario at all- she was raised in a family of traders and merchants, even if she wasn't any good at trading and merchanting. Ranald is the god of thieves, but also the god of merchants, who worship his luck/fortune aspect. It's the nobles that make their wealth from taxes rather than trade and have the most to lose in the event of a peasant rebellion over poor conditions who hate him.

With her Intrigue score, she's not going to blink at this and would probably wonder why we're being so paranoid about a little Ranald cult or two. There's a good chance that her family owns shrines to him, because trade guilds have those to pray for good fortune in business.
 
The reward for doing stuff is that the stuff gets done. If it also gave you reliable skill and stat gains, then the practice actions would be pointless.

That said, having done a lot of practical work in the recent past will make relevant practice and learning actions more effective.
I can definitely see that for raw stats, but it feels like Traits might be more closely tied to Deeds than training...?

But if you want to keep them separate for game-mechanics reasons, then I get it too.
 
This is much better. Though, I should mention that I don't consider actually needing to mindhole her a likely scenario at all- she was raised in a family of traders and merchants, even if she wasn't any good at trading and merchanting. Ranald is the god of thieves, but also the god of merchants, who worship his luck/fortune aspect. It's the nobles that make their wealth from taxes rather than trade and have the most to lose in the event of a peasant rebellion over poor conditions who hate him.

With her Intrigue score, she's not going to blink at this and would probably wonder why we're being so paranoid about a little Ranald cult or two. There's a good chance that her family owns shrines to him, because trade guilds have those to pray for good fortune in business.

Probably. But its best to be sure with such things.
 
The reward for doing stuff is that the stuff gets done. If it also gave you reliable skill and stat gains, then the practice actions would be pointless.

That said, having done a lot of practical work in the recent past will make relevant practice and learning actions more effective.
I think our understanding of stat improvement and trait acquisition got a little fuzzy after this post, which said that taking a lot of magical actions increases magical traits and that critting magical rolls or research increases Learning. It was sort of assumed- by me, at least- that this applied to other stats as well, meaning that taking a lot of intrigue actions would increase intrigue Traits and that critting intrigue rolls or actions would increase Intrigue. The fact that we got Interrogator from a non-study action reinforced this understanding of the situation.
 
so random thought but seeing how the nobles keep buy our damn enchantment supplies because it's the thing to do right now, do you think we could maybe go to the thieves guild/black market and see if they actually have some good stuff for us to buy. At this point I'm almost tempted to just steal the damn supplies or if we ever start hiring more spies make their initiation trail to steal some of these damn supplies and not get caught.
Think of it that way: when wizard chick is gone, all those noble fashion-chasers will sell all those now-useless trinkets at half price.
 
Ranald doesn't like unnecessary violence. He has no problem with necessary violence.
Yeah, but Van Hal (and witch hunters generally) like violence, from what we have seen so far. He has been itching to go out and shoot things, he took great pleasure in going around killing stuff, and so on. For an Elector-Count the necessary violence is around nil, because they have people to do violence for them. Van Hal doesn't have to go out and fight, but he clearly seems to enjoy doing it.
 
I can definitely see that for raw stats, but it feels like Traits might be more closely tied to Deeds than training...?

But if you want to keep them separate for game-mechanics reasons, then I get it too.

Traits are a narrative thing. While Mathilde had her nose to the grindstone this turn it didn't feel to me like she was acting in a way that would have permanent effects on her personality. Shit hit the fan and it was all hands on deck for a while, is all. If she had gotten a crit while doing the follow-up investigations (which I didn't include in the post since they weren't narratively relevant), then I would have thought of appropriate traits to act as a 'reward' for the crit since there was no additional information to uncover.

So what you're saying is that the upcoming turn is a very good time for Train Intrigue and Train Learning actions? :)

Yes, yes I am.

Yeah, but Van Hal (and witch hunters generally) like violence, from what we have seen so far. He has been itching to go out and shoot things, he took great pleasure in going around killing stuff, and so on. For an Elector-Count the necessary violence is around nil, because they have people to do violence for them. Van Hal doesn't have to go out and fight, but he clearly seems to enjoy doing it.

How many fights as he actually gotten in, though?
 
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